Byteflux
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c335b245b5
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Work towards 1.8 support
TODO: Remove future disguise types and test backwards compatibility
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2014-12-07 07:59:38 -08:00 |
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libraryaddict
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eabfe0d0bf
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Reverse this for enderman watcher conversion to 1.8
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2014-11-17 14:48:43 +13:00 |
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libraryaddict
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a253db5ae2
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Fix up skin blobs
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2014-09-29 17:19:07 +13:00 |
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libraryaddict
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5ab0f7e53d
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Use unique uuid's for each player disguise. Prevents skinless ppl
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2014-09-29 17:05:04 +13:00 |
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libraryaddict
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7864920385
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Player setSleeping should work fine now
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2014-09-29 16:29:13 +13:00 |
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libraryaddict
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4d50358934
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Looks like max view distance is 35 chunks, and use minus not plus..
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2014-09-29 15:35:38 +13:00 |
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libraryaddict
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4921ec07ce
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Use a chunk distance of 17 as I think 20 is sometimes out of render?
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2014-09-29 14:09:13 +13:00 |
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libraryaddict
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8cecfe98d6
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Add support for 1.8 disguises
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2014-09-27 12:18:54 +12:00 |
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libraryaddict
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d672013583
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Block.getById should now work for older versions of mc
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2014-09-24 02:52:38 +12:00 |
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libraryaddict
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19689a2ed6
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Add ugly delayed packets fix and fixed player disguises
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2014-09-22 04:57:46 +12:00 |
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libraryaddict
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d64648cfbf
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Use a random uuid in gameprofiles.
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2014-09-22 04:36:54 +12:00 |
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libraryaddict
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f77f5c48ec
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Added note for future changes to minecarts and datawatchers. Tho I doubt it will ever fruit.
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2014-09-17 04:01:48 +12:00 |
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libraryaddict
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3d0a5fc113
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Fix setSleeping for player disguise in 1.8
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2014-09-15 02:22:43 +12:00 |
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libraryaddict
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e65613e750
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Send destroy packet as well. Can't trust mojang to properly send their packets
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2014-09-04 15:08:17 +12:00 |
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libraryaddict
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e5eb16faac
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Add a new method for converting the datawatchers to 1.8 new indexes
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2014-09-03 13:30:11 +12:00 |
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libraryaddict
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81d758ca7f
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Fix disguises not showing up straight away
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2014-09-03 11:38:28 +12:00 |
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libraryaddict
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56b5933837
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Not sure if this will do anything bad. But it means we don't use their names if non-skinned player
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2014-09-02 20:32:52 +12:00 |
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libraryaddict
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af9dfb8d6e
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The name to fetch is either the skin or name. Not both. Move the runnables down to make it accessible and prevent the invalid names using it
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2014-08-27 04:25:02 +12:00 |
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libraryaddict
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a83e0aee6f
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Only lookup valid MC names from mojang. We can't save your soul if you do strange names
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2014-08-26 14:39:24 +12:00 |
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libraryaddict
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0eba652926
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Fixed trying to use properties before they were added
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2014-07-26 11:10:48 +12:00 |
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libraryaddict
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1df5f6723e
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Only resend the player disguise if there is changes that will be noticed.
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2014-07-03 21:30:09 +12:00 |
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libraryaddict
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8410904f94
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Return a self constructed gameprofile if profile lookup failed.
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2014-07-03 21:21:40 +12:00 |
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libraryaddict
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46773b7b39
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Tracker something
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2014-06-21 09:37:38 +12:00 |
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libraryaddict
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7453053131
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Finish up the refresh tracker. Its retarded and I don't want to look at it.
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2014-06-21 08:01:42 +12:00 |
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libraryaddict
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992e416edf
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Send self disguise in the same tracker refresh entry..
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2014-06-21 07:58:37 +12:00 |
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libraryaddict
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c093a4c734
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Two simple checks for self disguises
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2014-06-21 07:13:07 +12:00 |
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libraryaddict
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01023a29ed
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Stupid hashsets and hashmaps and their unability to equalsignorecase on strings
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2014-06-21 02:12:32 +12:00 |
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libraryaddict
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20b3d02f76
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Change self disguises to globally use the entity id -1 for performance and usage in other plugins
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2014-06-15 20:12:07 +12:00 |
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libraryaddict
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13cf2f5e85
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Removed method, make sure that playerNames are case insensitive when looking them up
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2014-06-15 19:46:37 +12:00 |
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libraryaddict
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0496134dee
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Formatting by project
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2014-06-15 19:35:47 +12:00 |
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libraryaddict
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1e607d6bb6
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Merge pull request #36 from riking/cauldron
Cauldron Compatibility
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2014-06-15 19:31:48 +12:00 |
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riking
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0c84316121
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Prepare to parse the method searge statements
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2014-06-14 19:30:47 -07:00 |
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riking
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48056c735f
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More getNmsField/Method calls
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2014-06-14 16:06:02 -07:00 |
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riking
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2566d8824e
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Create getEntityTrackerEntry()
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2014-06-14 15:52:11 -07:00 |
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riking
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c1b5780d77
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Use new-style runTask methods
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2014-06-14 10:18:52 -07:00 |
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libraryaddict
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d23e518c1b
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Instead of using Object's for gameprofiles. Use WrappedGameProfile
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2014-06-05 08:40:15 +12:00 |
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libraryaddict
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87c0cb4a78
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Actually remove the unknown entity id. Not the known entity ids..
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2014-06-04 14:20:02 +12:00 |
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libraryaddict
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239bc6d645
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Check a second after the future disguise was added that it was successful.
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2014-06-04 14:12:09 +12:00 |
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libraryaddict
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34f0a13b39
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Remove badly thought out and obselete feature that didn't work
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2014-06-04 13:58:16 +12:00 |
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riking
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6d6b766823
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For-each loops, remove unused method parameters
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2014-06-03 18:42:27 -07:00 |
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riking
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5dce8a22e8
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Simplify redundant statements and casts
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2014-06-03 18:42:27 -07:00 |
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riking
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d32a077359
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StringBuilder, rename local, javadocs
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2014-06-03 18:42:27 -07:00 |
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libraryaddict
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4bbf0fbece
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Clone the disguise when fetched
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2014-06-02 10:06:30 +12:00 |
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libraryaddict
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31a0b68bdc
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Change the use of the disguiseclone command to use references instead
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2014-06-02 10:03:59 +12:00 |
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libraryaddict
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5bfd6c5541
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Fix outdated code which would make huge problems because of previous fix
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2014-06-01 06:53:01 +12:00 |
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libraryaddict
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841dab296d
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Add setSkin for playerdisguise. This may be removed in future versions
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2014-06-01 06:47:05 +12:00 |
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libraryaddict
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f94748afa5
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Yeah. Fix the memory leak plox
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2014-05-29 22:16:04 +12:00 |
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libraryaddict
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aea49bfc43
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Fix a memory leak :(
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2014-05-29 22:10:34 +12:00 |
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libraryaddict
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56902b8aff
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Don't fetch the datawatcher twice
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2014-05-28 21:53:08 +12:00 |
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libraryaddict
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e24f404e42
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Tiny cleanup
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2014-05-24 05:24:55 +12:00 |
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