Don't fetch the datawatcher twice
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		| @@ -603,11 +603,11 @@ public class DisguiseUtilities { | ||||
|             // Send the player a packet with himself being spawned | ||||
|             manager.sendServerPacket(player, manager.createPacketConstructor(PacketType.Play.Server.NAMED_ENTITY_SPAWN, player) | ||||
|                     .createPacket(player)); | ||||
|             WrappedDataWatcher dataWatcher = WrappedDataWatcher.getEntityWatcher(player); | ||||
|             sendSelfPacket( | ||||
|                     player, | ||||
|                     manager.createPacketConstructor(PacketType.Play.Server.ENTITY_METADATA, player.getEntityId(), | ||||
|                             WrappedDataWatcher.getEntityWatcher(player), true).createPacket(player.getEntityId(), | ||||
|                             WrappedDataWatcher.getEntityWatcher(player), true), fakeId); | ||||
|                     manager.createPacketConstructor(PacketType.Play.Server.ENTITY_METADATA, player.getEntityId(), dataWatcher, | ||||
|                             true).createPacket(player.getEntityId(), dataWatcher, true), fakeId); | ||||
|  | ||||
|             boolean isMoving = false; | ||||
|             try { | ||||
|   | ||||
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