Not sure if this will do anything bad. But it means we don't use their names if non-skinned player
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		| @@ -389,15 +389,17 @@ public class DisguiseUtilities { | ||||
|                         final WrappedGameProfile gameProfile = lookupGameProfile(origName); | ||||
|                         Bukkit.getScheduler().runTask(libsDisguises, new Runnable() { | ||||
|                             public void run() { | ||||
|                                 if (gameProfiles.containsKey(playerName) && gameProfiles.get(playerName) == null) { | ||||
|                                     gameProfiles.put(playerName, gameProfile); | ||||
|                                 } | ||||
|                                 if (runnables.containsKey(playerName)) { | ||||
|                                     for (Object obj : runnables.remove(playerName)) { | ||||
|                                         if (obj instanceof Runnable) { | ||||
|                                             ((Runnable) obj).run(); | ||||
|                                         } else if (obj instanceof LibsProfileLookup) { | ||||
|                                             ((LibsProfileLookup) obj).onLookup(gameProfile); | ||||
|                                 if (!LibVersion.is1_7_6() || !gameProfile.getProperties().isEmpty()) { | ||||
|                                     if (gameProfiles.containsKey(playerName) && gameProfiles.get(playerName) == null) { | ||||
|                                         gameProfiles.put(playerName, gameProfile); | ||||
|                                     } | ||||
|                                     if (runnables.containsKey(playerName)) { | ||||
|                                         for (Object obj : runnables.remove(playerName)) { | ||||
|                                             if (obj instanceof Runnable) { | ||||
|                                                 ((Runnable) obj).run(); | ||||
|                                             } else if (obj instanceof LibsProfileLookup) { | ||||
|                                                 ((LibsProfileLookup) obj).onLookup(gameProfile); | ||||
|                                             } | ||||
|                                         } | ||||
|                                     } | ||||
|                                 } | ||||
|   | ||||
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