Use a random uuid in gameprofiles.
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@ -580,15 +580,14 @@ public class DisguiseUtilities {
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*/
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public static WrappedGameProfile lookupGameProfile(String playerName) {
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WrappedGameProfile gameprofile = ReflectionManager.grabProfileAddUUID(playerName);
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return ReflectionManager.getSkullBlob(gameprofile);
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return ReflectionManager.getGameProfileWithThisSkin(null, gameprofile.getName(),
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ReflectionManager.getSkullBlob(gameprofile));
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}
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/**
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* Please note that in the future when 'DualInt' and the like are removed. This should break..
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*
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* However, that should be negated in the future as I'd be able to set the watcher index's as per the spigot version.
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*
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* Instead of checking on the player's version every single packet..
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* Please note that in the future when 'DualInt' and the like are removed. This should break.. However, that should be negated
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* in the future as I'd be able to set the watcher index's as per the spigot version. Instead of checking on the player's
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* version every single packet..
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*/
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public static List<WrappedWatchableObject> rebuildForVersion(Player player, FlagWatcher watcher,
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List<WrappedWatchableObject> list) {
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@ -355,7 +355,7 @@ public class ReflectionManager {
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public static WrappedGameProfile getGameProfile(Player player) {
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if (LibVersion.is1_7()) {
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return WrappedGameProfile.fromPlayer(player);
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return getGameProfileWithThisSkin(null, player.getName(), WrappedGameProfile.fromPlayer(player));
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}
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return null;
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}
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