Commit Graph

125 Commits

Author SHA1 Message Date
libraryaddict
25e0a59099 Fix movement, update stuff, fix bugs, something, made sweet love to
herobrine
2016-06-13 06:24:14 +12:00
libraryaddict
e751cf4582 Current work 2016-06-13 02:22:56 +12:00
libraryaddict
8e255c5ccf Move a self disguises setter to a scheduled task 2016-06-07 14:42:38 +12:00
libraryaddict
60730f4dcd Deny async 2016-06-06 01:31:34 +12:00
libraryaddict
453c456751 Screwed up again 2016-05-13 00:56:44 +12:00
libraryaddict
ca9a69f569 Dumb error, I havn't been sleeping well lately. 2016-05-13 00:56:24 +12:00
libraryaddict
eff6dc3025 Cleanup, fix a bug 2016-05-13 08:27:53 +12:00
libraryaddict
986dfe6246 Cleanup code, fix locations in packets being assumed pre-1.9 2016-05-12 23:30:22 +12:00
libraryaddict
e0293227dd Bed chunk fix 2016-05-12 09:47:08 +12:00
BuildTools
d390adde38 Convert back to maven 2016-05-10 03:28:38 +12:00
NavidK0
573f4cdc88 - Changed entire project to gradle
- Updated for 1.8.3
- No more errors, woo
2015-03-09 20:28:41 -04:00
Byteflux
c335b245b5 Work towards 1.8 support
TODO: Remove future disguise types and test backwards compatibility
2014-12-07 07:59:38 -08:00
libraryaddict
eabfe0d0bf Reverse this for enderman watcher conversion to 1.8 2014-11-17 14:48:43 +13:00
libraryaddict
a253db5ae2 Fix up skin blobs 2014-09-29 17:19:07 +13:00
libraryaddict
5ab0f7e53d Use unique uuid's for each player disguise. Prevents skinless ppl 2014-09-29 17:05:04 +13:00
libraryaddict
7864920385 Player setSleeping should work fine now 2014-09-29 16:29:13 +13:00
libraryaddict
4d50358934 Looks like max view distance is 35 chunks, and use minus not plus.. 2014-09-29 15:35:38 +13:00
libraryaddict
4921ec07ce Use a chunk distance of 17 as I think 20 is sometimes out of render? 2014-09-29 14:09:13 +13:00
libraryaddict
8cecfe98d6 Add support for 1.8 disguises 2014-09-27 12:18:54 +12:00
libraryaddict
d672013583 Block.getById should now work for older versions of mc 2014-09-24 02:52:38 +12:00
libraryaddict
19689a2ed6 Add ugly delayed packets fix and fixed player disguises 2014-09-22 04:57:46 +12:00
libraryaddict
d64648cfbf Use a random uuid in gameprofiles. 2014-09-22 04:36:54 +12:00
libraryaddict
f77f5c48ec Added note for future changes to minecarts and datawatchers. Tho I doubt it will ever fruit. 2014-09-17 04:01:48 +12:00
libraryaddict
3d0a5fc113 Fix setSleeping for player disguise in 1.8 2014-09-15 02:22:43 +12:00
libraryaddict
e65613e750 Send destroy packet as well. Can't trust mojang to properly send their packets 2014-09-04 15:08:17 +12:00
libraryaddict
e5eb16faac Add a new method for converting the datawatchers to 1.8 new indexes 2014-09-03 13:30:11 +12:00
libraryaddict
81d758ca7f Fix disguises not showing up straight away 2014-09-03 11:38:28 +12:00
libraryaddict
56b5933837 Not sure if this will do anything bad. But it means we don't use their names if non-skinned player 2014-09-02 20:32:52 +12:00
libraryaddict
af9dfb8d6e The name to fetch is either the skin or name. Not both. Move the runnables down to make it accessible and prevent the invalid names using it 2014-08-27 04:25:02 +12:00
libraryaddict
a83e0aee6f Only lookup valid MC names from mojang. We can't save your soul if you do strange names 2014-08-26 14:39:24 +12:00
libraryaddict
0eba652926 Fixed trying to use properties before they were added 2014-07-26 11:10:48 +12:00
libraryaddict
1df5f6723e Only resend the player disguise if there is changes that will be noticed. 2014-07-03 21:30:09 +12:00
libraryaddict
8410904f94 Return a self constructed gameprofile if profile lookup failed. 2014-07-03 21:21:40 +12:00
libraryaddict
46773b7b39 Tracker something 2014-06-21 09:37:38 +12:00
libraryaddict
7453053131 Finish up the refresh tracker. Its retarded and I don't want to look at it. 2014-06-21 08:01:42 +12:00
libraryaddict
992e416edf Send self disguise in the same tracker refresh entry.. 2014-06-21 07:58:37 +12:00
libraryaddict
c093a4c734 Two simple checks for self disguises 2014-06-21 07:13:07 +12:00
libraryaddict
01023a29ed Stupid hashsets and hashmaps and their unability to equalsignorecase on strings 2014-06-21 02:12:32 +12:00
libraryaddict
20b3d02f76 Change self disguises to globally use the entity id -1 for performance and usage in other plugins 2014-06-15 20:12:07 +12:00
libraryaddict
13cf2f5e85 Removed method, make sure that playerNames are case insensitive when looking them up 2014-06-15 19:46:37 +12:00
libraryaddict
0496134dee Formatting by project 2014-06-15 19:35:47 +12:00
libraryaddict
1e607d6bb6 Merge pull request #36 from riking/cauldron
Cauldron Compatibility
2014-06-15 19:31:48 +12:00
riking
0c84316121 Prepare to parse the method searge statements 2014-06-14 19:30:47 -07:00
riking
48056c735f More getNmsField/Method calls 2014-06-14 16:06:02 -07:00
riking
2566d8824e Create getEntityTrackerEntry() 2014-06-14 15:52:11 -07:00
riking
c1b5780d77 Use new-style runTask methods 2014-06-14 10:18:52 -07:00
libraryaddict
d23e518c1b Instead of using Object's for gameprofiles. Use WrappedGameProfile 2014-06-05 08:40:15 +12:00
libraryaddict
87c0cb4a78 Actually remove the unknown entity id. Not the known entity ids.. 2014-06-04 14:20:02 +12:00
libraryaddict
239bc6d645 Check a second after the future disguise was added that it was successful. 2014-06-04 14:12:09 +12:00
libraryaddict
34f0a13b39 Remove badly thought out and obselete feature that didn't work 2014-06-04 13:58:16 +12:00