Commit Graph

682 Commits

Author SHA1 Message Date
Brettflan 03b0a2bb5f Optional prevention of a couple of exploits.
1. Obsidian generator exploit, which converts redstone wire to obsidian. New setting "handleExploitObsidianGenerators" (enabled by default) to determine whether it's prevented or not. Some servers might want to disable this prevention, to keep it as a viable obsidian creation method. Thanks to ObGenBlocker and WorldGuard plugins for the prevention method.
2. Ender pearl exploit, which could be used to clip through doors, glass, and probably a few other things if just the right spot was targeted. New setting "handleExploitEnderPearlClipping" (enabled by default) to determine whether it's prevented or not.

Also removed our TNT exploit prevention code, since they did get it fully fixed in 1.1-R4 and it doesn't look to be coming back from the dead again like it did when they released 1.1-R2.
2012-03-19 06:54:59 -05:00
Brettflan 500a3d2819 Add fireball/"fire charge" to default territoryDenyUseageMaterials list, to prevent them from being used to set things on fire like flint&steel 2012-03-19 04:19:05 -05:00
Brettflan 67fce0b6ca Should finally completely fix problem where player location world changes in the middle of the /f home smoke effect, triggering an error from trying to calculate distance between worlds
also updated Spout API lib
2012-03-19 01:28:10 -05:00
Brettflan 68f1319a98 Faction homes should no longer be lost if their target world isn't already loaded when Factions loads at server startup. This is done using a new lazy-load Location container class which only initializes the Location when it's actually needed. 2012-03-14 13:06:50 -05:00
Brettflan 2dbaee836b Ability to pay for commands (through economy) is now checked before firing events which can be canceled, and actual payment made after making sure the event isn't canceled.
Added Econ.hasAtLeast(EconomyParticipator ep, double delta, String toDoThis) method to check if an account has at least a specified amount of money in it. Also added related FCommand.canAffordCommand(double cost, String toDoThis).
2012-03-13 09:48:31 -05:00
Brettflan 30c2eaeac3 (donington) Fixes for compiler warnings & minor .gitignore enhancement, completed the last of the creatureType/entityType renaming (a few imports and functions) 2012-03-13 08:43:55 -05:00
Brettflan 03fe63cda0 Cleaning sweep, mainly for various stray "4 spaces" indentions to tabs 2012-03-13 08:26:54 -05:00
Brettflan 554a7a42c6 (patrickfreed) (bladedpenguin) (donington) Custom Event System - custom events are provided for other developers to hook into to create their own plugins based around Factions! Check the factions/event folder for the currently implemented events. 2012-03-13 07:58:51 -05:00
Brettflan 47756a9216 Remake of radius claim method. It now starts in the current chunk and spirals outward, in a repeating task designed to keep from overloading the server. The old method tried to put together a list of chunks, and then tried to claim them immediately starting from one corner of the overall area.
New setting "radiusClaimFailureLimit" (default 9). If claims are unsuccessful that many times in a row during a radius claim, the task will cancel out. There is no longer a limit to the specified radius since the process should no longer cause major server stress, and due to the process canceling out after several failures as just described.

Added some new methods to FLocation to quickly convert between block/chunk/region positions, and rewrote the FLocation hashCode() method to make it faster.
2012-03-13 05:54:51 -05:00
Brettflan 90e9f35fea Fix for "econClaimUnconnectedFee" not working correctly 2012-03-11 22:44:39 -05:00
Brettflan 4db904182e New setting "playersWhoBypassAllProtection" (default empty), which is a list of player names that should always bypass normal faction protections such as block destruction and placement. This is primarily for use with other plugins/mods which use a fake player to take action, which shouldn't necessarily be subject to protections provided by Factions. Note that case is important; you must preserve the exact capitalization of the name.
As with every other setting, you are advised to use /f config to modify it. Example: /f config playersWhoBypassAllProtection fakePluginPlayerName  - add/remove the specified player name

Also switched several HashSets in Conf.java to LinkedHashSets. LinkedHashSets do have slower insertion and deletion than HashSets, but importantly they have faster lookup speed (at least until you get up to several hundred entries).
2012-03-11 13:36:07 -05:00
Brettflan 6931b3e204 Connected standard command handler getCommand("f"), for it to work with other plugins which directly execute commands using that interface. 2012-03-11 11:41:56 -05:00
Brettflan b51ea3020d Removed dependence on external GSON lib in lib/gson.jar, since GSON 2.1 is now embedded in CraftBukkit itself, used by their auto-updater added shortly before 1.1-R5 was released:
0ed1d1fdbb
2012-03-11 07:39:31 -05:00
Brettflan fbfdf8fe23 (donington) Consolidated chat event listeners into a single chat listener class.
(Brettflan) Fixed slashless commands not being logged if player was in faction chat or alliance chat mode. Also cleaned up chat code a bit, nothing major.
2012-03-09 21:24:58 -06:00
Brettflan d7f5ee581e New setting "logPlayerCommands" (default true) which can be disabled to prevent player commands from being logged. 2012-03-09 19:26:42 -06:00
Brettflan a999f50966 Replaced deprecated CreatureType references with EntityType 2012-03-09 14:46:46 -06:00
Brettflan 2aca034c8c If plugin failed to load correctly for various reasons, it could end up wiping the board or faction list. This should now be prevented.
An example: if you loaded 1.6.6 (not 1.6.6b) on CB 1.1-R6 or newer, it would trigger an exception at startup and cause this problem.
2012-03-09 14:44:18 -06:00
Brettflan 460c382699 Fix for fatal error at startup in CraftBukkit 1.1-R5 and above
Updated Bukkit lib
2012-03-01 09:40:29 -06:00
Brettflan e1a3d8bffb Final attempt to fix rare non-fatal NPE from Player ending up returning null while updating Spout appearance features 2012-03-01 09:38:46 -06:00
Brettflan a4ee13ebbe Release 1.6.6
Also I'm sneaking in another minor fix for the coloring of the faction limit error message
2012-02-26 21:34:56 -06:00
Brettflan e86b436c60 fix for faction limit error message 2012-02-26 20:49:50 -06:00
Brettflan 84ee922ac1 "autoLeaveAfterDaysOfInactivity" routine now runs only once every few minutes instead of running every time a player logs in. New setting "autoLeaveRoutineRunsEveryXMinutes" (default 5 minutes) to determine just how often the routine is run.
The routine is also slightly more careful about how it calculates how long a player has been offline.
2012-02-26 16:55:57 -06:00
Brettflan cbd2507676 (Olof) Added command logging for commands used by players 2012-02-26 16:42:12 -06:00
Brettflan 7138e8d5f8 Added possibility to specify a player in the /f join command (/f join <faction> [player=you]), to make a player other than yourself join the specified faction. The new permission factions.join.others (added to factions.kit.mod and above) is required to be able to specify a different player.
Note that the player cannot currently already be in another faction; if they are, you'll need to /f kick them first. Also note that if the faction isn't open (with no invitation required), the player isn't invited, and you don't have the factions.join.any permission or have admin bypass mode on, the attempt will also fail.

Also, added new log method which accepts arguments (like the msg method) and cleaned up /f permanent text a little.
2012-02-26 12:29:46 -06:00
Brettflan 503233b916 UNTESTED: fix for chatspy not working with CAPI chat integration
If it's still not working correctly, let me know
2012-02-25 04:44:26 -06:00
Brettflan c1f5475d0c New setting factionMemberLimit (default 0, no limit), which will prevent players from joining any faction that has reached this membership limit. 2012-02-24 06:30:18 -06:00
Brettflan 967870a582 Damage protection is now extended to being set on fire (by flaming arrows, for instance) and receiving harmful splash potion effects. Beneficial splash potion effects are unaffected, and prevention of harmful splash potion effects is handled on a player-by-player basis, so you can still be harmed if you're not careful where you throw them. 2012-02-23 00:09:19 -06:00
Brettflan 3ff3e61dd9 Hopeful fix for rare errors where location world somehow changes in the middle of trying to show a smoke effect 2012-02-22 23:52:38 -06:00
Brettflan 02fa6ab2c1 (Olof) (backported from 1.7 branch) New setting "homesTeleportCommandEssentialsIntegration" (default true) which, if enabled, will integrate /f home teleports with the Essentials plugin's teleport handler if Essentials is on the server. This provides teleport cooldown and/or delay to /f home based on your Essentials configuration. 2012-02-22 13:41:47 -06:00
Brettflan 5452a7cf91 Clean up integration methods with other plugins a bit 2012-02-22 11:43:56 -06:00
Brettflan 11a4162981 Updated SpoutAPI, handled deprecated Spout AppearanceManager code, updated Spout event listener to new Bukkit event system 2012-02-20 17:03:43 -06:00
Brettflan 639dc16bf5 Compatibility with upcoming CB 1.1-R5 and above: updated Enderman block monitors to use EntityChangeBlockEvent, removed register event convenience methods from MPlugin (no longer working or needed)
Updated Bukkit lib to newest dev version
2012-02-20 16:59:18 -06:00
Brettflan af85f0f503 (Olof) Using latest CAPI for integration 2012-02-20 16:53:10 -06:00
Brettflan 56de98f049 update default GSON jar version to 2.1 2012-02-19 08:32:47 -06:00
Brettflan 03d32ec5b0 Fix for potential NPE in CraftBukkit caused by LWC location world returning null 2012-02-19 08:23:09 -06:00
Brettflan ff56162c12 fix for command prevention routine (used by territoryEnemyDenyCommands and such) not properly covering commands with uppercase letters in them 2012-02-19 08:21:03 -06:00
Brettflan f182f70371 Update our MCore event handlers to use the newer Bukkit event system 2012-02-07 17:02:53 -06:00
Brettflan 3ed879ca18 "worldsIgnorePvP" setting no longer ignores PvP damage in SafeZones and PvP damage done by players who just logged in, no matter the world it happens in 2012-02-07 15:04:20 -06:00
Brettflan 225471e530 Fix for error when disbanding faction from server console with economy enabled 2012-02-07 14:57:03 -06:00
Brettflan 5ef1c1a15e Release 1.6.5c: Most TNT explosions were being prevented due to a mistake on my part when I re-implemented our TNT+redstone exploit workaround fix, sorry about that. That's fixed, and the X/Z coordinates for such prevented attempts are no longer sent to players, only sent to the server console/log. 2012-02-04 16:22:55 -06:00
Brettflan eec60b2d5c Release 1.6.5b - re-enabled WorldGuard support. It actually was working, who knew? I don't use WorldGuard, and I'd only seen multiple failure reports lately and not a single indication from anyone that the integration was actually working for them, so... 2012-02-03 00:15:35 -06:00
Brettflan 32da53f459 Preemptive EssentialsChat 3.x support, since they'll be removing the old local chat integration method; new implementation will need improvement to support relation coloring, but for now it otherwise works.
When chat event hits an UnknownFormatConversionException which requires better chat configuration, the quick dirty fix of setting chatTagInsertIndex to 0 is now automatically applied.
2012-02-02 19:31:34 -06:00
Brettflan 5e14a4b1c7 WorldGuard integration is now disabled, since it has been broken for quite some time now and nobody who used it has been interested enough to actually fix it.
The code is left in though, just in case somebody finally decides to fix it. We'll probably strip the code out eventually if it remains unfixed.
2012-02-02 15:20:40 -06:00
Brettflan 487a3457f2 Adding TNT exploit workaround fix back; they finally fixed the exploit in CraftBukkit 1.1-RC1, but broke it again in 1.1-RC3. :( 2012-02-02 15:13:53 -06:00
Brettflan a124ac6e35 (by first4ever) Added a "claimedLandsMax" option (default 0, no limit), which prevents normal factions from being able to claim more land once they've reached this limit. 2012-02-02 13:12:54 -06:00
Brettflan 784895c779 Workaround fix for EssentialsChat integration not working on Essentials 2.8+. "chatTagReplaceString" setting now defaults to "[FACTION]" instead of "{FACTION}" since Essentials now converts curly-braces to square-braces for any tags specified in their chat format setting which Essentials doesn't recognize.
For those using Essentials 2.8.x, this should hopefully be handled automatically.
2012-02-02 07:28:56 -06:00
Brettflan 7a38ee42a7 zero-value economy gains/losses are now skipped over ("X gained 0.0 for claiming this land" and similar is a bit odd)
CLeaned up warning given for UnknownFormatConversionException chat exception; the debug info is no longer useful for us, and a distraction for users.
2012-01-31 11:07:48 -06:00
Brettflan b41b3c8d2c Protection against radius claim attempts which might overload the server 2012-01-31 10:58:25 -06:00
Brettflan 700f244304 Removed direct Permissions and PermissionsEx plugin support. Problems with PermissionsEx integration had been reported.
Now permissions are solely handled directly through Bukkit's built-in "superperms" permission system, since all modern permission plugins should be interfacing through that at this point.
2012-01-31 10:52:32 -06:00
Brettflan 3d8f4419ed Delayed Vault economy integration not necessary after all; reverting added delay 2012-01-29 23:11:40 -06:00
Brettflan e4a58c12f4 Fix for storing player data in factions.json unnecessarily, and FPlayer add/remove methods are now marked as protected 2012-01-28 12:11:29 -06:00
Brettflan 58e7e5e3f1 New command /f powerboost <p|f|player|faction> <name> <#>, which will apply a permanent power bonus/penalty to a specified player or faction. When applied to a player, it will affect their max power and min power. When applied to a faction, it will be applied to current and max power levels. Whether it is a bonus or a penalty depends on whether the number you specify is positive or negative.
New permission factions.powerboost which is required to use the above command. This permission is added to the factions.kit.mod permission kit.

example usage:
/f powerboost p Player1 1.5  (give player "Player1" a bonus of 1.5 power)
/f powerboost f SomeFaction -6  (give faction "SomeFaction" a penalty of -6 power)
2012-01-28 11:58:18 -06:00
Brettflan ff91cdfed7 Players no longer regain power while dead; no more waiting to respawn in order to regain power
Also added AuthDB to softdepend list, so it has first shot at Factions commands in case it needs to cancel one
2012-01-28 05:59:10 -06:00
Brettflan 7c8e25fb8f Fix for Vault economy integration bugging out if the target economy plugin loaded after Factions (really seems like a Vault issue, but we'll work around it)
Fix for users who have Vault but don't use economy getting an NPE
2012-01-28 05:24:36 -06:00
Brettflan fc04e0a446 Update to new Bukkit Event system
Also remove leftover TNT exploit prevention code which I missed earlier
2012-01-28 04:37:55 -06:00
Brettflan 84e137049e removed TNT exploit handling code, since they did finally fix the bug in the CraftBukkit 1.1-RC1 release 2012-01-28 04:07:23 -06:00
Brettflan 84b6278529 Workaround fix for half-step placement on existing half-steps not being prevented; it's caused by a CraftBukkit bug:
https://bukkit.atlassian.net/browse/BUKKIT-646

Fix for a potential NPE in FPlayer autoLeaveOnInactivityRoutine.

Added CaptureThePoints and CombatTag to our softdepend list so they can potentially cancel Factions commands.
2012-01-28 03:16:28 -06:00
Brettflan 5c986109f8 (patrickfreed) Fixed NPE in LWCFeatures
Fixed problem described here: http://forums.bukkit.org/threads/sec-fun-factions-1-6-3-guilds-war-and-user-controlled-antigrief-1-1-r1.19063/page-83#post-928744
2012-01-26 22:19:12 -06:00
Brettflan da1fb45ea0 Fix for error when deleting a faction if Vault wasn't present;
Fix for slashless Factions commands not working for player in faction chat or alliance chat modes
2012-01-20 11:19:35 -06:00
Brettflan 5fd5be6bf5 Release 1.6.3
Also, removed extra /f claim alias ("claim" was in there twice)
2012-01-19 00:59:46 -06:00
Brettflan 03b368e9c4 New conf.json setting "permanentFactionMemberDenyCommands" (list, default empty), which can be used to prevent members of permanent factions from using specific commands.
Also, a minor fix for the help page regarding faction banks being shown if "bankEnabled" setting was enabled but "econEnabled" setting was false (economy as a whole disabled).
2012-01-18 23:31:37 -06:00
Brettflan 90d91180af fix for factions-specific commands not being prevented properly if they were in "territoryNeutralDenyCommands" or "territoryEnemyDenyCommands"
also got rid of a command preprocess listener which is now unnecessary
2012-01-18 22:42:56 -06:00
Brettflan 2d83f6f764 fix for /f config not accepting values with spaces in them (i.e. "/f config territoryEnemyDenyCommands f home") 2012-01-18 22:24:09 -06:00
Brettflan db382acc17 New conf.json setting "permanentFactionsDisableLeaderPromotion" (default false) which, if enabled, will circumvent the promotion routine for permanent factions so that they can exist without a faction admin, only regular members and/or moderators. 2012-01-18 21:21:30 -06:00
Brettflan dde10168ae New conf.json setting "econClaimUnconnectedFee" (default 0.0), which can be set as an additional economic cost for claiming land which is not connected to existing claims. This additional cost is only added if the faction has at least 1 existing claim somewhere in the current world, and is added to the cost after all other calculations are done.
This fee is not refunded from unclaiming land or even considered in actual land values.
2012-01-18 21:10:40 -06:00
Brettflan edcb681210 Server admins can now promote or demote any member of any faction to/from faction admin or moderator using the existing /f admin and /f mod commands, which can now also be used from the server console. Two new permissions are added to allow that. A third permission is also added to allow server admins or moderators to join any faction without the need of /f bypass mode.
Also, a couple more minor bugfixes are included for /f home payment giving the wrong message, player/faction descriptions being wrong for console messages, and potential NPE in new faction admin promotion routine if faction was permanent with no current admin.

New permissions:
factions.admin.any - allows use of /f admin on any player in any faction
factions mod.any - allows use of /f mod on any player in any faction
factions.join.any - allows player to join any faction, bypassing invitation process for closed factions (the same as players with /f bypass enabled can do)
2012-01-18 06:01:29 -06:00
Brettflan a44336ff04 self-inflicted damage (such as ender pearl usage) is no longer prevented with a message like "you cannot hurt you" 2012-01-17 02:56:22 -06:00
Brettflan 9534a72d44 improved TNT exploit prevention
Now, canceled exploit attempts don't injure players or mobs as if the TNT had successfully exploded, and if it's the case of an existing TNT block which a redstone torch is attempted to be placed next to, it no longer drops a free TNT item. In that case, the existing TNT block is still destroyed itself, but... oh well, it's close enough to perfect.
2012-01-17 01:57:25 -06:00
Brettflan a5e2a62eac Economy integration is now handled through Vault instead of Register. You will need to download and install the Vault plugin now if you want to use any Economy-related features. If you're not using the Register plugin for anything other than Factions, it should be safe to remove it from your server.
Vault: http://dev.bukkit.org/server-mods/vault/

Note: for proper faction bank support in iCo5 and EssentialsEco, I recommend waiting for Vault 1.2.5 to be released which addresses faction account creation issues.
2012-01-16 19:36:32 -06:00
Brettflan 1a4dfd8409 (oloflarsson) Added radius claim
backported from 1.7 branch
2012-01-15 12:50:13 -06:00
Brettflan f5d2ac5aec minor changes to LWC integration 2012-01-15 12:17:21 -06:00
Brett Flannigan 8321a3ec70 Merge pull request #77 from patrickfreed/1.6.x
LWC Chest Protection Integration

When a claimed territory is captured by another Faction, all LWC chests that are not occupied by members of the person who is claiming the territory's faction lose their protection.
2012-01-15 10:07:54 -08:00
Patrick 44266f14bf Updated config usage, added Faction.isNormal() 2012-01-15 12:53:00 -05:00
Brettflan 336edd85be when redstone torches or TNT were attempted to be placed in protected territory but prevented, it could previously still trigger a TNT explosion due to a longstanding unfixed CraftBukkit exploit. A workaround is now in place to prevent this, and any such attempts are logged and announced to everyone on the server.
For reference: https://bukkit.atlassian.net/browse/BUKKIT-89

also, added missed new java file for chat spy
2012-01-15 11:41:13 -06:00
Brettflan fb32fc7f51 (courtesy of eXeC64) Added chat spy feature for admins 2012-01-15 01:42:56 -06:00
Brettflan 64f47b01fb Errors loading conf.json are handled better now, allowing Factions to continue loading the board instead of losing it
Also, the bad conf.json file is backed up to conf.json_bad so it can potentially be recovered
2012-01-13 05:47:14 -06:00
Brettflan 8b5a724c03 Optimization: Factions (as objects) now maintain a list of FPlayers in the faction for faster lookup 2012-01-13 03:38:25 -06:00
Brettflan 22e1b6d225 updated the map orientation to match the new compass north orientation 2012-01-13 03:19:14 -06:00
Brettflan 3e7d1d028b /f list sorting method performance boost 2012-01-11 19:11:31 -06:00
Brettflan bf69f6fd01 Updated /f map compass to use new official north 2012-01-11 18:18:41 -06:00
Patrick c2f0f5ad51 Added unclaim and disband chest resets to LWC 2012-01-10 19:09:15 -05:00
Brettflan bb8ae0a99c Merge branch '1.6.x' of github.com:MassiveCraft/Factions into 1.6.x 2012-01-09 21:38:57 -06:00
Brettflan aa88c974fd Players auto-removed due to inactivity or due to being banned now have their data deleted immediately; this should fix the log spam of the same players repeatedly being marked for deletion 2012-01-09 21:38:00 -06:00
Patrick 1d0ba04336 LWC integration 2012-01-07 18:27:03 -05:00
Brettflan c91703ac68 fix for potential infinite loop when cleaning data
As reported:
at com.massivecraft.factions.Factions.get(Factions.java:99)
at com.massivecraft.factions.FPlayer.getFaction(FPlayer.java:43)
at com.massivecraft.factions.integration.SpoutFeatures.updateSingle(SpoutFeatures.java:218)
at com.massivecraft.factions.integration.SpoutFeatures.updateAppearances(SpoutFeatures.java:154)
at com.massivecraft.factions.FPlayer.resetFactionData(FPlayer.java:188)
at com.massivecraft.factions.FPlayer.resetFactionData(FPlayer.java:194)
at com.massivecraft.factions.FPlayers.clean(FPlayers.java:45)
<repeat>
2012-01-07 15:56:34 -06:00
Brettflan b3796c31f2 Added soil to the default "territoryProtectedMaterials" and "territoryProtectedMaterialsWhenOffline" settings, so people who aren't in your faction won't be able to trample crops in your territory (soil trampling is handled as an Interact event, for whatever reason)
For servers updating from older versions of Factions, you should use these commands to update your configuration:
f config territoryProtectedMaterials SOIL
f config territoryProtectedMaterialsWhenOffline SOIL
2011-12-18 08:39:52 -06:00
Brettflan 281021ce46 When a faction admin is kicked from his faction for whatever reason (not logging in for too long, a server admin running the /f kick command on him, the player being banned from server), another player will now be promoted to faction admin in his place. If the faction has at least one moderator, one of them will be chosen. Otherwise, a normal member will be promoted. If the faction admin was the last/only member, the faction will of course be disbanded. 2011-12-18 07:47:15 -06:00
Brettflan e32660c188 New conf.json setting "powerPlayerStarting" (default 0.0) for the power level which new players will now start at; previously new players would start with max power, now it's configurable 2011-12-18 07:26:10 -06:00
Brettflan fc5d45d8c4 New conf.json setting "removePlayerDataWhenBanned" (default true), which can be disabled to prevent Factions from deleting player data for players when they are banned from the server 2011-12-18 02:47:56 -06:00
Brettflan 7539d3f9a4 Added jukebox, brewing stand, enchantment table, and cauldron to default territoryProtectedMaterials and territoryProtectedMaterialsWhenOffline settings 2011-12-18 01:45:10 -06:00
Brettflan 5dc332691b Hopefully fix a couple of economy integration problems 2011-12-18 01:36:36 -06:00
Brettflan 54ba4473a2 Fix for disabled "bankEnabled" setting being ignored in some cases
Data is no longer stored for players with full power but not in a faction
2011-12-18 01:33:34 -06:00
Brettflan a9146ac27f Improved fix for players being able to inject colors into faction descriptions, usable to spoof server messages and such 2011-12-18 01:25:42 -06:00
Brettflan a7aa0d1aea fix for Spout's questionable new "no default height" warning for variable-sized text labels 2011-12-16 00:31:59 -06:00
Brettflan e66e71f36b fix for Spout faction labels not updating for players who have /f map on 2011-12-16 00:31:23 -06:00
Brettflan 8ec0173eae Added Blaze, EnderDragon, and MagmaCube to safeZoneNerfedCreatureTypes list 2011-12-16 00:30:43 -06:00
Brettflan 22fe84f32c Fix for rare SpoutPlayer exception when player logs off while spout features related to them are updating 2011-12-16 00:29:53 -06:00
Brettflan 86f80f0421 Economy payments for command usage no longer ignores "bankEnabled" setting 2011-12-16 00:24:55 -06:00
Brettflan 5ca330ad11 Wilderness, SafeZone, and WarZone can no longer be disbanded 2011-12-16 00:22:36 -06:00
Brettflan ac34c535b3 When Faction descriptions are being set, they no longer display in purple like server messages 2011-12-16 00:21:16 -06:00
Brettflan e0aaa395a7 1.6.1 stuff 2011-12-16 00:19:41 -06:00
Brettflan d44ccda211 autoclaim will now cancel beforehand if player isn't able to claim land for the specified faction 2011-10-25 01:27:58 -05:00
Brettflan 136b69b07f Swapping money commands back to using EconomyParticipator instead of Faction/FPlayer 2011-10-23 13:14:51 -05:00
Brettflan f8f3704cd4 Additional logging, with new conf.json settings to enable/disable logging of specific events:
"logFactionCreate": true,  - log faction creation
"logFactionDisband": true,  - log factions being disbanded, by command or by circumstance
"logFactionJoin": true,  - log player joining a faction
"logFactionKick": true,  - log player being kicked from a faction
"logFactionLeave": true,  - log player leaving a faction
"logLandClaims": true,  - log land being claimed (including safe zone and war zone)
"logLandUnclaims": true,  - log land being unclaimed (including safe zone and war zone)
"logMoneyTransactions": true,  - log money being deposited, withdrawn, and otherwise transferred in relation to faction banks

Also a fix for a potential NPE from players logging out and Spout appearance handler referencing them afterwards
2011-10-23 12:50:02 -05:00
Brettflan 46cae5a664 Updating help info a bit 2011-10-23 10:41:47 -05:00
Brettflan 83f690c9c5 Fix for unclaimall command not working if Economy was disabled 2011-10-23 10:04:36 -05:00
Brettflan 9710ec911e Further improved safe zone and war zone auto-rename process courtesy of Olof 2011-10-23 09:36:37 -05:00
Brettflan 2e34079a8e Fix for nonworking war zone and safe zone renaming 2011-10-23 09:11:37 -05:00
Brettflan 3e8faad156 Updated Spout features to improve consistency (of code, and of displayed information) 2011-10-23 09:03:28 -05:00
Brettflan a9b1aad956 Existing safe zones and war zones are now renamed to remove the extra " " if they have it, mainly for better /f claim compatibility but also to comply with the modified default names 2011-10-23 08:12:09 -05:00
Olof Larsson 4f7fd6dd96 Possibly solved the faction creation issue. Changed the best id match to something more reasonable 2011-10-23 12:07:20 +02:00
Olof Larsson 32624e0339 Fixing a string format error and possibly solving a money rights issue 2011-10-23 02:43:25 +02:00
Olof Larsson 2ac96f4278 Added a permanent power command 2011-10-22 18:12:15 +02:00
Olof Larsson 7ebed6db9c Improving the faction tag matching 2011-10-22 17:42:13 +02:00
Olof Larsson 75cd9b5e18 Indentation fixes and comment cleanup 2011-10-22 17:18:44 +02:00
Olof Larsson a78a4dff98 Managed to get rid of some commands. This needs to be rethought even more though. 2011-10-22 17:03:49 +02:00
Olof Larsson 45d6a6628a Claim command refactoring in progress. 2011-10-22 16:00:24 +02:00
Olof Larsson 5bf38ab0aa Adding match mode for id search to MassiveCraftCore and improving the faction argument readers. 2011-10-22 14:39:01 +02:00
Olof Larsson e6d45a6aa2 Spout overlay support is missing for the new relation coloring. Otherwise done. 2011-10-21 20:08:54 +02:00
Olof Larsson 89b53a577a Missed one 2011-10-21 19:23:05 +02:00
Olof Larsson 46f5849f9f Moving over to the use of describeTo. 2011-10-21 19:20:33 +02:00
Olof Larsson 51161bbb55 Adding a couple of admin bypass commands. 2011-10-21 18:20:31 +02:00
Olof Larsson f42fb8e8bf Removing some old code and try to read colors in the listeners. 2011-10-21 18:14:04 +02:00
Brettflan 38e128010c Fix for /f permanent and /f peaceful commands giving an NPE if run from console
Fix for rare NPE when Spout territory info update is run and affected player disconnects at precisely that moment
Clarified "cannot attack neutral faction" messages to indicate enemy status is needed
Updated Bukkit lib to correspond with CB 1337
2011-10-20 18:08:55 -05:00
Brettflan e3284a5ee1 Fix for /f money command not being shown in help, and some other minor cleanup 2011-10-16 09:11:29 -05:00
Brettflan 0b04c95990 Merge branch 'master' of github.com:MassiveCraft/Factions 2011-10-16 08:26:09 -05:00
Brettflan 1c02b35193 Fix for "allianceChatFormat" not actually being used, updated default format for it 2011-10-16 08:25:56 -05:00
Olof Larsson aad9819ae9 herp 2011-10-16 12:12:49 +02:00
Olof Larsson 3d33088f47 Merge branch 'master' of github.com:MassiveCraft/Factions 2011-10-16 11:58:21 +02:00
Brettflan f5450886f1 Fix for Bukkit "unknown command" error when using console commands
handling for extra commas in "baseCommandAliases" in conf.json adding null values
2011-10-16 04:02:29 -05:00
Brettflan 61bd37c99b A bit of command help menu cleanup 2011-10-15 12:46:44 -05:00
Brettflan 3981ca4dde Added fence gates to default "territoryProtectedMaterials" list.
Existing users should run these commands to add it to an existing config, if desired:
/f config territoryProtectedMaterials FENCE_GATE
/f config territoryProtectedMaterialsWhenOffline FENCE_GATE

Also changed first letter of "canLeaveWithNegativePower" setting to lowercase, to fit with Java standards. If you had previously changed this setting to false, you'll need to do so again.
2011-10-15 12:46:09 -05:00
Olof Larsson 3de70b6db8 Changes to the default configuration 2011-10-14 23:45:39 +02:00
Olof Larsson 04074bc2b4 Minor changes 2011-10-14 15:40:03 +02:00
Olof Larsson 00f6f4ab05 Support for the CAPI plugin. 2011-10-14 15:03:23 +02:00
Olof Larsson 3967579884 Merge branch 'master' of github.com:MassiveCraft/Factions 2011-10-13 22:49:52 +02:00
Olof Larsson 618c5fceed Fixed a bug with the smoke effect for the faction home and one NPE. 2011-10-13 22:49:41 +02:00
Brettflan 358186764d Territory owner list was not being shown to people who aren't running the Spoutcraft client, when Spout was hooked... fixed 2011-10-13 14:30:47 -05:00
Brettflan d7a2a88f95 Merge branch 'master' of github.com:MassiveCraft/Factions 2011-10-13 14:10:04 -05:00
Brettflan 1a38007d64 With Spout, the territory indicator now also has an ownership indicator below it (but only if the current territory has any owners set), and a larger centered territory notice below which goes away after a couple of seconds.
These effectively replace the related chat notices if enabled.
Also, updated libs.
2011-10-13 14:09:47 -05:00
Olof Larsson 88fe43d600 Using PEX 1.15 and only as superpermsmanager to allow for use of the parent permission. Also changed the handling of money on faction leave as last player. 2011-10-13 19:47:37 +02:00
Olof Larsson 98260c75de Bugfixes and awesome probably complete money commands. 2011-10-13 16:07:07 +02:00
Olof Larsson 0888e027ad Econ messages improved. All money commands is now under the money parent command. 2011-10-13 14:41:07 +02:00
Olof Larsson 0039370f05 Some effect for the f home teleport command 2011-10-13 12:17:23 +02:00
Brettflan 73ea2b75e0 Spout name-over-head modification seems to bug out for players viewing themselves, their name ends up over the head of some other mob in the world... so, it now skips doing that when viewer = viewed. Capes thankfully don't have the same problem, though a caped creeper might actually look pretty cool. 2011-10-13 04:23:00 -05:00
Brettflan 4ec086e4fa Fix for faction creation sometimes causing an NPE; hopefully a fix for the cause of the null value as well, from an ID clash in the entity collection of factions
Fix for disband command causing an NPE if run from the console
Additionally, disband command use is now logged
2011-10-13 04:10:29 -05:00
Brettflan cace4aa955 Fix for faction not being disbanded properly when last player leaves
Fix for some NoClassDefFoundErrors when Register plugin isn't present and certain economy functions are used
2011-10-12 23:44:59 -05:00
Brettflan 329cef6465 Fix for messed up ownership protection handling in regards to ally/enemy status
In the process, removed the separate painting handling and made it use the standard block place/destroy checking routine, and otherwise cleaned up the related code a bit
2011-10-12 22:31:18 -05:00
Olof Larsson f575ad6bc0 Factions are not removed properly... this needs to be sorted out before release 2011-10-12 21:54:38 +02:00
Olof Larsson f25daa228a Some of the bugs are fixed. 2011-10-12 18:48:47 +02:00
Olof Larsson 2566edfd8c Merged some changes 2011-10-12 17:28:00 +02:00
Olof Larsson b202acb685 Almost finished money refactoring 2011-10-12 17:25:01 +02:00
Brettflan 0326a6e938 Fixed ownerlist command (though not sure just why it was failing as written, I need to investigate further), working on restructuring and fixing ownership handling for block placement/destruction/interaction/usage. Will finish that up in the next day or two. 2011-10-11 20:14:59 -05:00
Olof Larsson b0e31eb837 Supressed warnings in eclipse 2011-10-11 13:03:33 +02:00
Olof Larsson 6ab7e10d1f Merge branch 'master' of github.com:MassiveCraft/Factions 2011-10-11 13:01:12 +02:00
Olof Larsson d07639e7ee Added a register event convenience method 2011-10-11 13:00:53 +02:00
Brettflan 1d8e06796f fix for /f config not working due to extra blank required parameter 2011-10-10 21:46:59 -05:00
Brettflan f5190db257 Moved some Spout code out to a separate listener, for slightly better organization and more importantly to prevent NoClassDefFoundErrors on servers not running Spout
The text scale (size) can now be set for the territory display using conf.json setting "spoutTerritoryDisplaySize" (default 1.0), and "spoutTerritoryDisplayShowDescription" (default true) can be disabled to have only the faction tag/name displayed and not the description as well
2011-10-10 21:09:58 -05:00
Brettflan 7d85a478a8 Update to allow the project to compile in Netbeans, as per:
http://stackoverflow.com/questions/314572/bug-in-eclipse-compiler-or-in-javac
Also added license files, for building into JAR file
2011-10-10 20:48:23 -05:00
Olof Larsson 7b5124529a Added some extra blocked commands 2011-10-10 22:45:15 +02:00
Olof Larsson 80d132af70 Added forgotten type adapters. 2011-10-10 14:21:22 +02:00
Olof Larsson 1d44aa0c9c Renamed sendMessageParsed to msg 2011-10-10 13:40:24 +02:00
Olof Larsson aceeea8b0e Fixed better color handling system 2011-10-10 13:31:25 +02:00
Olof Larsson e402797c54 Removing the small ugly language file 2011-10-10 01:59:36 +02:00
Olof Larsson 27c45bf7f3 Fixed who command and detatched the argument reading a bit. 2011-10-10 01:43:21 +02:00
Olof Larsson 3cc7766fa7 Some bugs fixed. 2011-10-10 01:21:05 +02:00
Olof Larsson a5c8e2de49 glerp 2011-10-09 21:57:43 +02:00
Olof Larsson 3cdd5764d3 derp 2011-10-09 20:10:19 +02:00
Olof Larsson a0c8fd8d7d herp... 2011-10-09 18:35:39 +02:00
Olof Larsson 10f535e637 Halfway through refactoring of commands and permissions 2011-10-09 14:53:38 +02:00
Olof Larsson 227d54dc5f Converting the command structure 2011-10-08 23:22:02 +02:00
Olof Larsson 0ce9cce9d3 In progress: Using MassiveCraftCore and Allman indentation style and minor refactoring. 2011-10-08 22:03:44 +02:00
Olof Larsson 61998f459d Merge branch 'master' of github.com:MassiveCraft/Factions 2011-10-08 18:45:08 +02:00
Olof Larsson ba5d7a3981 Working on permissions handling 2011-10-08 18:44:47 +02:00
Brettflan 77a7b2d85c New Spout feature, for Spoutcraft client users only: current territory info will now be permanently shown at top of screen, instead of being echoed out to chat as you move around
New conf.json setting "spoutTerritoryDisplayPosition" to set the screen position at which the current territory is shown. 0 = disabled, 1 = top left, 2 = top center, 3 (default) = top right.
Moved all integration code to separate package, ofr better code organization. Also moved EssentialsChat integration code out to separate file in there, allowing us to safely remove our copy IEssentialsChatListener.java file (which is otherwise needed to prevent a nasty NoClassDefFoundError).
2011-10-05 05:13:54 -05:00
Brettflan d64ed374f1 missed from last commit 2011-10-05 02:14:07 -05:00
Brettflan 149257f154 When a player is kicked from their faction by the autoLeaveAfterDaysOfInactivity routine, the rest of their stored data is now dropped as well
When a player is banned from the server, they will now be kicked from their faction and have their stored data removed (only works on CB 1240 or newer)
2011-10-05 00:33:15 -05:00
Brettflan 7c249e1884 Added 3 new hookable functions to main Factions class, for use by other plugins:
boolean isPlayerAllowedToBuildHere(Player player, Location location)
boolean isPlayerAllowedToInteractWith(Player player, Block block)
boolean isPlayerAllowedToUseThisHere(Player player, Location location, Material material)
Also update Bukkit lib for new RB.
2011-10-04 22:46:11 -05:00
Brettflan 58d97076b8 New conf.json setting "territoryDenyEndermanBlocksWhenOffline" (default true). As might be expected, this will prevent Enderman from removing or placing blocks in the territory of a faction which has no members online. "territoryDenyEndermanBlocks" of course now only applies when a faction has members online. 2011-10-01 06:16:53 -05:00
Brettflan ce0559cda9 Autoclaim mode is now disabled when a player is removed from a faction (whether leaving, being kicked, or whatever)
Also the new permission I missed in the last commit
2011-10-01 06:10:49 -05:00
Brettflan feac58c6d6 Some tweaking of the faction bank code...
The new help page with bank related commands will now only be shown if banks are enabled and the Economy is enabled and hooked in.
Shortened a couple of command descriptions to fit on one line.
Made Deposit, Pay, and Withdraw commands additionally log to the server console/log.
When bank is given to person disbanding a faction, it now lets them know and logs it to the server log.
Added commands to commandDisable list in plugin.yml, along with "permanent" command which I'd missed adding before
Added new permission node factions.viewAnyFactionBalance (granted by default if using superperms), which is required to view the bank balance of other factions

For reference, about the faction bank addition as a whole...
New conf.json settings:
"bankEnabled": true,  - enable faction banks
"bankMembersCanWithdraw": false,  - have to be at least moderator to withdraw or pay money to another faction, unless this is set to true
"bankFactionPaysCosts": true,  - if true, payments for faction command costs are charged to faction bank
"bankFactionPaysLandCosts": true,  - if true, payments for land claims are charged to faction bank

New commands:
/f balance *<faction tag> - Shows the bank balance of a specified faction (if permission checks out), or the player's faction if none is specified
/f deposit <amount> - Deposit money into your faction's bank
/f pay <faction tag> <amount> - Pay money from your faction bank to another faction (requires moderator or admin status)
/f withdraw <amount> - Withdraw money from your faction's bank (requires moderator or admin status, unless "bankMembersCanWithdraw" is set to true)

New permission node:
factions.viewAnyFactionBalance - Allows the player to view the faction bank balance of all factions (default)
2011-10-01 05:59:09 -05:00
Brettflan 4cab42ec6e Merge branch 'banks' of git://github.com/eXeC64/Factions 2011-10-01 03:45:28 -05:00
Brettflan 3d62676168 Merge branch 'alliancechat' of git://github.com/eXeC64/Factions 2011-09-30 20:40:34 -05:00
Brettflan 9e73681125 Merge branch 'master' of github.com:MassiveCraft/Factions 2011-09-30 20:30:54 -05:00
Brettflan 9c1cd8c85a Added senderIsConsole boolean to FBaseCommand to simplify checking whether sender is console or player
Fix for /f disband indicating a random player if command came from console
Fix for factions being able to potentially set relations with safe zone or war zone (though it didn't do anything, of course)
2011-09-30 20:17:47 -05:00
Brettflan 3627996dc6 Updated SpoutAPI lib, added forgotten setPermanent permission to plugin.yml, added endermen and cave spiders and silverfish to no-spawn list for safe zones 2011-09-30 19:44:53 -05:00
Harry Jeffery 5eaf9c6835 Fixed autoclaim 2011-09-26 22:11:07 +01:00
Harry Jeffery d718e8bddc Fixed error when no parameter given to f balance. 2011-09-26 17:18:37 +01:00
Harry Jeffery 9f8f125a92 f balance now accepts an optional <faction name> parameter. f who now shows balance of the faction. 2011-09-26 16:44:20 +01:00
Harry Jeffery b1ee58a2b6 Fixed alliance chat still being purple. 2011-09-24 21:22:23 +01:00
Harry Jeffery f4d56d4796 Alliance chat is now white, with ally-colour names. 2011-09-24 20:30:15 +01:00
Harry Jeffery ea8310c695 Fixed bug where you could not create factions if they cost money. 2011-09-24 18:08:18 +01:00
Harry Jeffery 46abcadf93 Added alliance only chat mode. 2011-09-24 11:04:49 +01:00
Harry Jeffery 2b23f93fba Added faction banks. 2011-09-24 02:22:53 +01:00
Harry Jeffery 28f86548c8 Moderators can now affect themselves. 2011-09-24 02:21:24 +01:00
Brettflan 31937b6756 Bugfix release 1.5.1 2011-09-22 16:15:13 -05:00
Brettflan 60abb61cb9 Fix for "territoryEnemyProtectMaterials" and "territoryAllyProtectMaterials" not working correctly, and wrong protection message being sent to neutral players. Re-jiggered the related code a bit which handles such things based on enemy/ally/member/neutral status. 2011-09-22 16:12:35 -05:00
Brettflan 8e074fb5ac Release 1.5.0. 2011-09-22 06:55:23 -05:00
Brettflan 28e881d905 Players now lose power over time while they are offline. New conf.json setting "powerOfflineLossPerDay" (default 1.0) is how much power they lose; note that this power loss actually occurs frequently in very tiny amounts as time passes, not just once per day. New conf.json setting "powerOfflineLossLimit" (default 0.0) which will stop offline power loss once a player's power drops to the specified amount.
As an example, the default 1.0 power loss per day offline is roughly 0.0417 power loss per hour, 0.00695 per minute, and so forth.
2011-09-22 06:33:34 -05:00
Brettflan fa21358a23 When players enable/disable admin bypass mode (/f bypass), it is now logged to the server console/log. 2011-09-22 06:23:25 -05:00
Brettflan 34e4afee2c Four new conf.json settings to prevent Endermen from removing or placing blocks.
"territoryDenyEndermanBlocks" (default true) for claimed territory.
"safeZoneDenyEndermanBlocks" (default true) for Safe Zones.
"warZoneDenyEndermanBlocks" (default true) for War Zones.
"wildernessDenyEndermanBlocks" (default false) for unclaimed wilderness areas.
2011-09-22 06:22:01 -05:00
Brettflan 492d983464 Support for iConomy 6 and other economy plugins added through Register support (with new conf.json setting "econRegisterEnabled", defaults to false); you will need to have the Register plugin on your server 2011-09-22 04:22:24 -05:00
Brettflan 2aa51a4781 Added some quick and dirty fix notes for people who get a specific chat formatting error 2011-09-16 01:50:25 -05:00
Brettflan 538b387f2f Fix for players being able to hurt members of their own faction while in their own land if the "enablePVPAgainstFactionlessInAttackersLand" option is enabled 2011-09-16 01:45:23 -05:00
Brettflan 443e083f23 Bugfix release 1.4.9: material protection (interaction with doors, chests, etc.) was being incorrectly triggered in wilderness, war zones, and safe zones 2011-09-15 09:12:24 -05:00
Brettflan 584d6f2eb9 Release 1.4.8 2011-09-15 00:00:47 -05:00
Brettflan 43fdc8ae14 New command to set a faction as permanent: /f permanent <faction tag> (requires new admin-level permission "factions.setPermanent"). Permanent factions will not be deleted if they have no members, and faction admins of such factions are allowed to leave without a replacement available. Faction admins are also unable to disband their own faction if it is Permanent; only those with the admin-level "factions.disband" permission can disband such a faction while it is set as Permanent. 2011-09-13 13:14:09 -05:00
Brettflan 249846d6ae New conf.json setting "newPlayerStartingFactionID" which can be used to have new players start out in a specific faction 2011-09-12 22:46:20 -05:00
Brettflan 877cfe914d Added note when player tries to use faction chat when it's disabled, moved disband command in the Help listing out of the server-admin-only section since it can now be used by faction admins on their own factions 2011-09-12 22:36:59 -05:00
Brett Flannigan f40b241bc4 Merge pull request #35 from dotblank/chat
Add an option to disable faction only chat
2011-09-12 20:33:47 -07:00
Brettflan 632e2b2d1c Faction admins can now disband their own faction using /f disband; note that use of /f disband with another faction specified (/f disband <faction tag>) still requires the factions.disband permission, but the permission is not required for faction admins disbanding their own faction 2011-09-12 22:23:44 -05:00
Elias Woods a5a0125195 Add an option to disable faction only chat 2011-09-10 00:26:15 -04:00
Brettflan 120039b07f minor cleanup and tweaks to WorldGuard code
added/updated libs
2011-09-08 06:24:55 -05:00
Brett Flannigan f9cb5014dc Merge pull request #33 from spathizilla/master
Worldguard region checking
2011-09-08 04:00:38 -07:00
Brettflan b5a1151178 fix for arrow damage not being properly detected and prevented (when needed) which was broken by Bukkit's recent deprecation of EntityDamageByProjectileEvent 2011-09-08 03:20:55 -05:00
Brettflan c89db2c4d6 Fix for allies bypassing ownership if Ally options allowed them to build/interact/use in allied territory
Also consolidated some Conf lookups into new functions for Relations, to simplify and de-uglify the code a bit
2011-09-06 16:35:43 -05:00
Spathi 61e7667010 Spout always shows displaynames even with factionless players 2011-09-06 03:31:15 +01:00
Spathi 106944ba86 Fixing code indents 2011-08-31 02:14:46 +01:00
Spathi c5f88fe716 Reworked entire chunk checking + code cleanup 2011-08-31 02:13:16 +01:00
Spathi 445d10afb7 Optional disabling of WG checks 2011-08-29 04:59:49 +01:00
Spathi 8be43164d2 Worldguard region checking 2011-08-29 04:50:45 +01:00
Andy "Spathi" F a7cce7e428 Changed checkForRegions to be checkForRegionsInChunk 2011-08-29 15:06:34 +02:00
Andy "Spathi" F 5ea055a260 WorldGuard regions will block factions claiming them 2011-08-29 14:54:04 +02:00
Brettflan 55c9067e34 Factionless players now have nothing extra shown over their heads, instead of "Factionless"
Also added AuthMe to softdepend list to have it load first
2011-08-28 18:24:05 -05:00
Brettflan c512f80866 Release 1.4.7: bugfix for exception triggered by blank cape URL 2011-08-23 21:49:49 -05:00
Brettflan a87d4b1f71 Release 1.4.6 2011-08-23 18:52:53 -05:00
Brettflan 9fd79d5588 more hookable functions for use by other plugins, these for getting a list of all factions and for listing players in a specified faction 2011-08-23 17:34:40 -05:00
Brettflan 82db1624c9 Added new "Ally" related protection options to complement the "Enemy" ones (added thanks to donation from BeTrayed) 2011-08-23 17:12:17 -05:00
Brettflan 83d1e52be3 point default cape image URLs to GitHub 2011-08-23 12:49:32 -05:00
Brettflan ef465dfcf4 New conf.json setting "worldsNoWildernessProtection", for worlds in which you don't want wilderness protections to apply 2011-08-23 00:37:31 -05:00
Brettflan 72bf1492c3 Merge branch 'master' of github.com:MassiveCraft/Factions 2011-08-22 23:49:08 -05:00
Brettflan e970c02808 Capes were not applying properly to players when added at login (at least as seen by existing connected clients), so a slight delay has been added there to fix it 2011-08-22 23:48:18 -05:00
Brettflan e573895d8a Added owner list display for faction members when moving between to/from claimed chunks which have owners set (code by Zidkon) 2011-08-22 23:31:37 -05:00
Brett Flannigan ba1d3cee42 Merge pull request #30 from sp1ky/master
Allow Factions to defend their territory from Factionless PVP protected players
2011-08-22 13:16:09 -07:00
Brettflan 409f98e1e6 Changed ownership mapping from HashMap to ConcurrentHashMap to hopefully take care of reported ConcurrentModificicationException error; bugfix for faction admin not being able to bypass ownership if "ownedAreaModeratorsBypass" was set 2011-08-22 15:13:12 -05:00
Brettflan 697e0cf466 Added Spout features, with Spout client required for all: relation-colored faction tags over players' heads via option "spoutFactionTagsOverNames", player's faction title over their head via option "spoutFactionTitlesOverNames", and relation-colored capes shown on faction admins and/or moderators via "spoutFactionAdminCapes" and "spoutFactionModeratorCapes" (all new settings default to true)
When a faction is disbanded or has peaceful status added or removed, all online players are now notified
Added further debug output if an UnknownFormatConversionException is triggered during relational chat messages, to help track down cause
2011-08-19 20:36:23 -05:00
Brettflan 62f80a607b minor cleanup 2011-08-19 19:41:28 -05:00
sp1ky b2ad4b43e4 Allow PVP vs. Factionless in attacker's faction territory 2011-08-12 16:08:11 +01:00
Brettflan 4e7aa893a3 Move economy plugin setup process over to the Econ class 2011-08-08 04:51:06 -05:00
Brettflan b45224fff0 Added handling for potential null strings in "territoryNeutralDenyCommands" and "territoryEnemyDenyCommands" 2011-08-05 14:06:35 -05:00
Brettflan ce7fa7fae4 Release 1.4.5 2011-08-05 04:57:21 -05:00
Brettflan f29bba29d5 Added to default "territoryEnemyDenyCommands": /home, /sethome, and /spawn 2011-08-05 03:51:35 -05:00
Brettflan 68e1313776 New "peaceful" status for factions which can only be set by server admins/moderators. Members of peaceful factions cannot deal or receive PvP damage (unless in a war zone which has friendly fire enabled), cannot claim land from another faction and likewise can't have their land claimed, and cannot be considered as ally or enemy of any other faction. Faction admins and moderators of peaceful factions can enable/disable all explosions inside their faction's territory at will. The main purpose of this is to provide a way for more peaceful players who don't want to take part in faction wars (or just want to take a break from them) to still have fun on the server. It is also meant to allow groups of players to make protected buildings, monuments, grand constructions, and so forth without having to worry about another faction destroying them.
New conf.json settings:
"peacefulTerritoryDisablePVP" (default true) prevents PvP damage for anyone inside a peaceful faction's territory
"peacefulTerritoryDisableMonsters" (default false) provides protection against monsters spawning or attacking inside a peaceful faction's territory
"peacefulMembersDisablePowerLoss" (default true) which keeps members of peaceful factions from suffering power loss when they die.

New commands:
/f peaceful [faction tag] - toggle the indicated faction's "peaceful" status
/f noboom - enable/disable explosions inside your faction's territory; only available to faction admin and faction moderators for peaceful factions

New permission nodes:
factions.setPeaceful - ability to use the /f peaceful command (admins)
factions.peacefulExplosionToggle - ability to use /f noboom (everyone)
2011-08-05 03:50:47 -05:00
Brettflan 4ad9829fd4 Removing /f worldnoclaim and /f worldnopowerloss commands; they're redundant now that you can use /f config worldsnoclaim [world name] and /f config worldsnopowerloss [world name] respectively to set those options. Also removing factions.worldOptions permission node since it was only used for those commands. 2011-08-04 02:35:48 -05:00
Brettflan 523d3216c5 /f config [setting] [value] command now accepts setting names which are inside quotation marks, to prevent confusion since they're also in quotation marks in conf.json 2011-08-04 02:27:58 -05:00
Brettflan e6ac1c0f98 Economy integration now works for EssentialsEco as well 2011-08-04 02:25:12 -05:00
Brettflan 100a1ffb1e improved command prevention from last commit to also monitor slashless Faction commands, for full coverage 2011-08-04 00:34:52 -05:00
Brettflan 699c22f655 New conf.json settings "territoryNeutralDenyCommands" and "territoryEnemyDenyCommands", which can have lists of commands added to them that will be denied while in the territory of a neutral or enemy faction. It is recommended you use /f config to add/remove such commands, for example /f config territoryEnemyDenyCommands spawn would prevent players from using /spawn in enemy territory. You can add the slash to the command string or not, it will work either way. If the used command starts with one of your denied commands, it will be prevented. For example, if you deny "time", both "/time night" and "/time day" will be prevented. However, if you deny "time n", /time night will be prevented but /time day won't. (thanks for some code contribution from Cal27) 2011-08-04 00:07:38 -05:00
Brettflan 7d3cdfdc20 removed need for "is it initialized" checks done on claimOwnership by simply making sure it's initialized with the class instance 2011-08-03 23:53:10 -05:00
Brettflan 2900bf372f changed findFactions() method to try matching faction tags before trying to match player names, instead of the other way around 2011-08-03 21:49:11 -05:00
Brettflan f9d39271c0 Modified locutus' Pain feature so that all conf.json settings related to it default to false, so that the damage amount can be specified through "actionDeniedPainAmount" in conf.json, and so that DenyBuild doesn't override PainBuild but instead both will be used if both are enabled 2011-08-03 21:47:49 -05:00
Brett Flannigan e02abf3380 Merge pull request #29 from bladedpenguin/master
PainBuild
2011-08-03 16:13:42 -07:00
Brettflan a38267fe74 Error handling for user entering non-integer value for radius of safeclaim and warclaim, along with usage info 2011-08-03 15:38:54 -05:00
locutus 51a05a1e86 Added Territory Pain Protection
added options
ownedAreaPainBuild
territoryPainBuild
territoryPainBuildWhenOffline
territoryEnemyPainBuild
territoryEnemyPainBuildWhenOffline

Signed-off-by: locutus <bladedpenguin@gmail.com>
2011-08-03 02:29:51 -04:00
Brettflan 3bcfd5cff5 Release 1.4.4 2011-08-01 21:09:45 -05:00
Brettflan 92448ca4d2 New conf.json setting "worldsIgnorePvP" as a list of worlds which you don't want Factions to pay any attention to PvP in. No new command has been added to set this, since we now have the /f config command. So, to add/remove worlds, simply use /f config worldsIgnorePvP [YourWorldHere]. 2011-08-01 20:22:16 -05:00
Brettflan f38651ca94 New conf.json settings "showNeutralFactionsOnMap" and "showEnemyFactionsOnMap" (both default to true) which, if disabled, will hide neutral and enemy factions on the faction map. However, if a player is standing inside territory claimed by a neutral or enemy faction, all of that faction's nearby claims will be shown on the faction map regardless. 2011-08-01 19:59:48 -05:00
Brettflan ad2bb5f4d0 "disablePVPForFactionlessPlayers" is now overridden if "warZoneFriendlyFire" is enabled and the PvP is occurring inside a War Zone 2011-08-01 18:28:34 -05:00
Brettflan 2154b89005 Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value. 2011-08-01 18:05:01 -05:00
Brettflan c0676c3548 Fix for error that could occur when unclaiming land 2011-08-01 17:54:05 -05:00
Brettflan 3f6dc590d4 Release 1.4.3 2011-07-30 20:33:32 -05:00
Brettflan 508f953ce9 Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-30 20:17:00 -05:00
Brettflan 63ab41f933 New conf.json option "safeZonePreventAllDamageToPlayers" (default false) which will prevent all damage to players while they're in a Safe Zone; note that attack damage from other players and monsters is still prevented regardless 2011-07-29 06:39:20 -05:00
Brettflan e3cb829e6b If "autoLeaveAfterDaysOfInactivity" is set to 0.0 or a negative number, it's now effectively disabled
Renamed "disablePVPBetweenNeutralFaction" to "disablePVPBetweenNeutralFactions" because the grammar nazi in me calls for it
a couple of minor optimizations
finally, include gson.jar in the lib folder
2011-07-29 05:12:14 -05:00
Amrac aaa56ec40a New setting in conf.json:
"disablePVPBetweenNeutralFaction":
false whether PvP damage will be
disabled between neutral
faction

Change-Id: I08eee177fbe69d1466a267e67ec3fd0389f83499
2011-07-28 16:04:11 +02:00
Olof Larsson ee0fc3b47b space to tabs 2011-07-27 23:03:16 +02:00
Olof Larsson 6e9fd72612 Soon to be used JarLoader. 2011-07-27 22:56:45 +02:00
Brettflan 71922b7be3 Release 1.4.1 2011-07-25 13:58:31 -05:00
Brettflan 06f8082599 New conf.json option claimsRequireMinFactionMembers (defaults to 1, effectively disabled) which can be increased to prevent small (potentially one player) factions from claiming land until they have more members 2011-07-25 13:16:32 -05:00
Brettflan 080ea3363b New command /f power [player name] to check either your own power (if no name is specified) or another player's power (if a player name is specified). The ability for a player to view their own power is based on the standard factions.participate permission, but to check the power of other players, the new permission node factions.viewAnyPower needs to be granted. If you aren't using a Permissions plugin (instead defaulting to the built-in Bukkit permission system), the factions.viewAnyPower permission is granted by default. Otherwise, you'll need to configure your Permissions plugin to grant the new permission as needed. 2011-07-25 13:16:14 -05:00
Brettflan b97eaf175e When adding relational colored faction tags to chat, Factions now pays better attention to whether the recipient list has been altered by another plugin 2011-07-24 17:38:58 -05:00
Brettflan 066415e752 "claimsMustBeConnected" land claim requirement is now ignored for players who have enabled bypass mode 2011-07-24 06:12:01 -05:00
Brettflan bc56ff6651 new conf.json option "powerFactionMax" (default 0) for maximum power limit for all factions. If set to anything above 0, factions will have their power capped at this amount. As a result, any players adding power beyond the faction's limit will effectively just be adding a buffer of sorts. (feature added thanks to donation from Magesblood) 2011-07-24 06:10:48 -05:00
Brettflan c3f57d5105 added a secondary low priority event listener for chat events, to try and make sure Factions is able to handle slashless commands and faction chat before other plugins do anything 2011-07-24 06:09:58 -05:00
Brettflan c818ddff99 New command /f config [setting] [value] which can be used to change any conf.json setting. This is mainly for people who have trouble editing the file manually, for whatever reason. It even fixes any capitalization errors, and saves the conf.json file immediately after an option is changed. Can be run by player or from server console. Uses new permission node "factions.config". 2011-07-22 07:25:12 -05:00
Brettflan 5dc6dcd9ed Bugfix Release 1.4.0 2011-07-20 19:32:13 -05:00
Brettflan bd5d7e185e Well, this is an odd and kludgy fix... only thing I can find that allows the integration to work correctly and not give an error whether EssentialsChat is present or not 2011-07-20 19:31:28 -05:00
Brettflan b650387dbc Release 1.3.9 2011-07-20 16:24:11 -05:00
Brettflan 1e9c83decc New permission nodes to disable any command, factions.disableCommand.<command>, along with factions.disableCommand.none node which forcibly makes none disabled (for * permission users or similar); for <command>, you must use the first command alias given in the /f help information (for example, "show" instead of "who" for that particular command) 2011-07-20 16:22:54 -05:00
Brettflan 5b73ebc456 New conf.json option "homesTeleportIgnoreEnemiesIfInOwnTerritory" (default true). If disabled, players will no longer be able to teleport to their faction home while close to an enemy even if they are in their own territory 2011-07-20 15:45:36 -05:00
Brettflan 66bc427454 Added optional faction tag entry to /f sethome command to set the home of any faction, which is only allowed if the user has adminBypass permission 2011-07-20 15:42:51 -05:00
Brettflan 0b8a33e44a Added diodes to the default "territoryProtectedMaterials" and "territoryProtectedMaterialsWhenOffline" lists. 2011-07-20 14:59:10 -05:00
Brettflan 16053d0008 New conf.json option "claimsCanBeUnconnectedIfOwnedByOtherFaction" (default true) which, will allow claims to bypass the "claimsMustBeConnected" option if the attempted claim is vulnerable land controlled by another faction 2011-07-20 14:45:18 -05:00
Brettflan 5686c4db9d Piston movement is now prevented if it encroaches across into territories which have the relevant DenyBuild option set (whether faction territory, safe zone, or war zone). This covers piston extension if it pushes across unacceptable borders or even if the piston head itself would cross over, and also prevents sticky pistons from pulling blocks back across such borders.
There is also a new conf.json option "pistonProtectionThroughDenyBuild" (default true) which can be disabled to turn off piston protection. This option is available due to the (untested) potential that a world with many pistons constantly repeatedly firing could result in additional lag from these piston protection events
2011-07-20 12:22:03 -05:00
Brettflan c79692940e Update to new integration method for EssentialsChat; needs up-to-date Essentials (2.5.1 or newer)
NOTE: if Essentials is too old, this error will occur at server startup (sadly impossible to catch or otherwise handle due to how Bukkit loads plugins):
java.lang.NoClassDefFoundError: com/earth2me/essentials/chat/IEssentialsChatListener
2011-07-20 08:48:14 -05:00
Olof Larsson bf8e3b361d Releasing 1.3.8 2011-07-18 22:36:51 +02:00
Olof Larsson fc1d6af824 forgot the namespace in plugins.yml 2011-07-18 22:16:19 +02:00
Olof Larsson 8aefae5679 changed namespace to com.massivecraft 2011-07-18 22:06:02 +02:00
Olof Larsson 10e79ede5a Removed old files and updated a readme link 2011-07-18 21:15:15 +02:00
Brettflan 19176ada2f Update to support newly available built-in Bukkit "superperms" permission system, though it will still use the Permissions plugin instead if that's available
Updated Bukkit JAR
Added LocalAreaChat plugin to the softdepend list so it's loaded first
2011-07-18 11:46:14 -05:00
Brettflan 2730fa1253 Release 1.3.7 2011-07-11 00:58:55 -05:00
Brettflan 14145f1782 New conf.json option "homesTeleportAllowedFromDifferentWorld" (defaults to true) which can be used to prevent people from teleporting to their faction home if in a different world from it 2011-07-09 07:21:47 -05:00
Brettflan d69b278728 New options in conf.json which will now treat enemy factions differently: "territoryEnemyDenyBuild", "territoryEnemyDenyBuildWhenOffline","territoryEnemyDenyUseage", and "territoryEnemyProtectMaterials" (all default to true). If someone in an enemy faction tries any of those (builsing/destroying, using certain inventory items, or interacting with certain blocks such as doors), these new values will be checked; otherwise, for neutral and allied factions the existing values will be used.
Also slightly simplified the code used for checking relations.
2011-07-09 01:36:18 -05:00
Brettflan 787e6b867a Made /f kick command work on any player in any faction, if the person using the command has the admin-level "disband" permission 2011-07-08 22:06:55 -05:00
Brettflan 232ae5dce1 Added "BURNING_FURNACE" to default "territoryProtectedMaterials" and "territoryProtectedMaterialsWhenOffline" lists, since lit furnaces otherwise are not protected 2011-07-08 21:28:53 -05:00
Brettflan 839a03d8d1 Fix for /f autosafe and /f autowar commands not working properly if the user was not in a faction 2011-07-04 08:36:30 -05:00
Brettflan a90e87ea24 Release 1.3.6 2011-07-03 15:26:55 -05:00
Brettflan bfcfbe4cc8 Update for new Bukkit version; fix for movement between different territory claims not always reporting the correct territory owner, which appears to be caused by event.getTo() for PlayerMoveEvent currently (as of RB 953) not always giving the correct location 2011-07-03 15:25:50 -05:00
Brettflan 7f67ca0cd6 Release 1.3.5 (bugfix release) 2011-06-30 11:51:30 -05:00
Brettflan dba406e52b Fix for NPE on /f who command by in-game player 2011-06-30 11:50:54 -05:00