Merge pull request #33 from spathizilla/master

Worldguard region checking
This commit is contained in:
Brett Flannigan 2011-09-08 04:00:38 -07:00
commit f9cb5014dc
5 changed files with 128 additions and 1 deletions

View File

@ -63,6 +63,8 @@ public class Conf {
public static double autoLeaveAfterDaysOfInactivity = 14.0;
public static boolean worldGuardChecking = true;
public static boolean homesEnabled = true;
public static boolean homesMustBeInClaimedTerritory = true;
public static boolean homesTeleportToOnDeath = true;

View File

@ -508,6 +508,12 @@ public class FPlayer {
FLocation flocation = new FLocation(this);
Faction otherFaction = Board.getFactionAt(flocation);
if (Worldguard.checkForRegionsInChunk(this.getPlayer().getLocation())) {
// Checks for WorldGuard regions in the chunk attempting to be claimed
sendMessage("This land is protected");
return false;
}
if (myFaction == otherFaction) {
if (notifyFailure)
sendMessage("You already own this land.");

View File

@ -151,6 +151,10 @@ public class Factions extends JavaPlugin {
Econ.setup(this);
Econ.monitorPlugins();
if(Conf.worldGuardChecking) {
Worldguard.init(this);
}
// Register events
PluginManager pm = this.getServer().getPluginManager();
pm.registerEvent(Event.Type.PLAYER_CHAT, this.playerListener, Event.Priority.Highest, this);

View File

@ -147,7 +147,7 @@ public class SpoutFeatures {
spoutApp.setPlayerTitle(sPlayer, viewed, addTag + "\n" + viewed.getDisplayName());
}
else {
spoutApp.resetPlayerTitle(sPlayer, viewed);
spoutApp.setPlayerTitle(sPlayer, viewed, viewed.getDisplayName());
}
}

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@ -0,0 +1,115 @@
package com.massivecraft.factions;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import com.sk89q.worldguard.bukkit.WorldGuardPlugin;
import com.sk89q.worldguard.protection.managers.RegionManager;
import com.sk89q.worldguard.protection.ApplicableRegionSet;
import com.sk89q.worldguard.protection.UnsupportedIntersectionException;
import com.sk89q.worldguard.protection.regions.ProtectedCuboidRegion;
import com.sk89q.worldguard.protection.regions.ProtectedRegion;
import static com.sk89q.worldguard.bukkit.BukkitUtil.*;
import com.sk89q.worldguard.protection.flags.DefaultFlag;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.BlockVector;
import org.bukkit.World;
import org.bukkit.Chunk;
import org.bukkit.Location;
import org.bukkit.plugin.Plugin;
import org.bukkit.entity.Player;
/*
* Worldguard Region Checking
* Author: Spathizilla
*/
public class Worldguard {
private static WorldGuardPlugin wg;
private static boolean enabled = false;
public static void init(Plugin plugin) {
Plugin wgplug = plugin.getServer().getPluginManager().getPlugin("WorldGuard");
if (wgplug == null || !(wgplug instanceof WorldGuardPlugin)) {
enabled = false;
wg = null;
System.out.println("[Factions] Could not hook to WorldGuard. WorldGuard checks are disabled.");
} else {
wg = (WorldGuardPlugin) wgplug;
enabled = true;
System.out.println("[Factions] Successfully hooked to WorldGuard.");
}
}
public static boolean isEnabled() {
return enabled;
}
// PVP Flag check
// Returns:
// True: PVP is allowed
// False: PVP is disallowed
public static boolean isPVP(Player player) {
if(isEnabled()) {
Location loc = player.getLocation();
World world = loc.getWorld();
Vector pt = toVector(loc);
RegionManager regionManager = wg.getRegionManager(world);
ApplicableRegionSet set = regionManager.getApplicableRegions(pt);
return set.allows(DefaultFlag.PVP);
} else {
// No WG hooks so we'll always bypass this check.
return true;
}
}
// Check for Regions in chunk the chunk
// Returns:
// True: Regions found within chunk
// False: No regions found within chunk
public static boolean checkForRegionsInChunk(Location loc) {
if(isEnabled()) {
World world = loc.getWorld();
Chunk chunk = world.getChunkAt(loc);
int minChunkX = chunk.getX() * 16;
int minChunkZ = chunk.getZ() * 16;
int maxChunkX = minChunkX + 15;
int maxChunkZ = minChunkZ + 15;
int worldHeight = world.getMaxHeight(); // Allow for heights other than default
BlockVector minChunk = new BlockVector(minChunkX, 0, minChunkZ);
BlockVector maxChunk = new BlockVector(maxChunkX, worldHeight, maxChunkZ);
RegionManager regionManager = wg.getRegionManager(world);
ProtectedCuboidRegion region = new ProtectedCuboidRegion("wgfactionoverlapcheck", minChunk, maxChunk);
Map<String, ProtectedRegion> allregions = regionManager.getRegions();
List<ProtectedRegion> allregionslist = new ArrayList<ProtectedRegion>(allregions.values());
List<ProtectedRegion> overlaps;
boolean foundregions = false;
try {
overlaps = region.getIntersectingRegions(allregionslist);
if(overlaps.isEmpty() || overlaps == null) {
foundregions = false;
} else {
foundregions = true;
}
} catch (UnsupportedIntersectionException e) {
e.printStackTrace();
}
region = null;
allregionslist = null;
overlaps = null;
return foundregions;
} else {
return false;
}
}
}