"worldsIgnorePvP" setting no longer ignores PvP damage in SafeZones and PvP damage done by players who just logged in, no matter the world it happens in

This commit is contained in:
Brettflan 2012-02-07 15:04:20 -06:00
parent 225471e530
commit 3ed879ca18

View File

@ -235,10 +235,6 @@ public class FactionsEntityListener implements Listener
return true;
Location defenderLoc = defender.getPlayer().getLocation();
if (Conf.worldsIgnorePvP.contains(defenderLoc.getWorld().getName()))
return true;
Faction defLocFaction = Board.getFactionAt(new FLocation(defenderLoc));
// for damage caused by projectiles, getDamager() returns the projectile... what we need to know is the source
@ -281,9 +277,13 @@ public class FactionsEntityListener implements Listener
attacker.msg("<i>You can't hurt other players while you are in "+(locFaction.isSafeZone() ? "a SafeZone." : "peaceful territory."));
return false;
}
else if (locFaction.isWarZone() && Conf.warZoneFriendlyFire)
if (locFaction.isWarZone() && Conf.warZoneFriendlyFire)
return true;
if (Conf.worldsIgnorePvP.contains(defenderLoc.getWorld().getName()))
return true;
Faction defendFaction = defender.getFaction();
Faction attackFaction = attacker.getFaction();