"worldsIgnorePvP" setting no longer ignores PvP damage in SafeZones and PvP damage done by players who just logged in, no matter the world it happens in
This commit is contained in:
parent
225471e530
commit
3ed879ca18
@ -235,10 +235,6 @@ public class FactionsEntityListener implements Listener
|
||||
return true;
|
||||
|
||||
Location defenderLoc = defender.getPlayer().getLocation();
|
||||
|
||||
if (Conf.worldsIgnorePvP.contains(defenderLoc.getWorld().getName()))
|
||||
return true;
|
||||
|
||||
Faction defLocFaction = Board.getFactionAt(new FLocation(defenderLoc));
|
||||
|
||||
// for damage caused by projectiles, getDamager() returns the projectile... what we need to know is the source
|
||||
@ -281,9 +277,13 @@ public class FactionsEntityListener implements Listener
|
||||
attacker.msg("<i>You can't hurt other players while you are in "+(locFaction.isSafeZone() ? "a SafeZone." : "peaceful territory."));
|
||||
return false;
|
||||
}
|
||||
else if (locFaction.isWarZone() && Conf.warZoneFriendlyFire)
|
||||
|
||||
if (locFaction.isWarZone() && Conf.warZoneFriendlyFire)
|
||||
return true;
|
||||
|
||||
|
||||
if (Conf.worldsIgnorePvP.contains(defenderLoc.getWorld().getName()))
|
||||
return true;
|
||||
|
||||
Faction defendFaction = defender.getFaction();
|
||||
Faction attackFaction = attacker.getFaction();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user