Commit Graph

97 Commits

Author SHA1 Message Date
libraryaddict
af9dfb8d6e The name to fetch is either the skin or name. Not both. Move the runnables down to make it accessible and prevent the invalid names using it 2014-08-27 04:25:02 +12:00
libraryaddict
a83e0aee6f Only lookup valid MC names from mojang. We can't save your soul if you do strange names 2014-08-26 14:39:24 +12:00
libraryaddict
0eba652926 Fixed trying to use properties before they were added 2014-07-26 11:10:48 +12:00
libraryaddict
1df5f6723e Only resend the player disguise if there is changes that will be noticed. 2014-07-03 21:30:09 +12:00
libraryaddict
8410904f94 Return a self constructed gameprofile if profile lookup failed. 2014-07-03 21:21:40 +12:00
libraryaddict
46773b7b39 Tracker something 2014-06-21 09:37:38 +12:00
libraryaddict
7453053131 Finish up the refresh tracker. Its retarded and I don't want to look at it. 2014-06-21 08:01:42 +12:00
libraryaddict
992e416edf Send self disguise in the same tracker refresh entry.. 2014-06-21 07:58:37 +12:00
libraryaddict
c093a4c734 Two simple checks for self disguises 2014-06-21 07:13:07 +12:00
libraryaddict
01023a29ed Stupid hashsets and hashmaps and their unability to equalsignorecase on strings 2014-06-21 02:12:32 +12:00
libraryaddict
20b3d02f76 Change self disguises to globally use the entity id -1 for performance and usage in other plugins 2014-06-15 20:12:07 +12:00
libraryaddict
13cf2f5e85 Removed method, make sure that playerNames are case insensitive when looking them up 2014-06-15 19:46:37 +12:00
libraryaddict
0496134dee Formatting by project 2014-06-15 19:35:47 +12:00
libraryaddict
1e607d6bb6 Merge pull request #36 from riking/cauldron
Cauldron Compatibility
2014-06-15 19:31:48 +12:00
riking
0c84316121 Prepare to parse the method searge statements 2014-06-14 19:30:47 -07:00
riking
48056c735f More getNmsField/Method calls 2014-06-14 16:06:02 -07:00
riking
2566d8824e Create getEntityTrackerEntry() 2014-06-14 15:52:11 -07:00
riking
c1b5780d77 Use new-style runTask methods 2014-06-14 10:18:52 -07:00
libraryaddict
d23e518c1b Instead of using Object's for gameprofiles. Use WrappedGameProfile 2014-06-05 08:40:15 +12:00
libraryaddict
87c0cb4a78 Actually remove the unknown entity id. Not the known entity ids.. 2014-06-04 14:20:02 +12:00
libraryaddict
239bc6d645 Check a second after the future disguise was added that it was successful. 2014-06-04 14:12:09 +12:00
libraryaddict
34f0a13b39 Remove badly thought out and obselete feature that didn't work 2014-06-04 13:58:16 +12:00
riking
6d6b766823 For-each loops, remove unused method parameters 2014-06-03 18:42:27 -07:00
riking
5dce8a22e8 Simplify redundant statements and casts 2014-06-03 18:42:27 -07:00
riking
d32a077359 StringBuilder, rename local, javadocs 2014-06-03 18:42:27 -07:00
libraryaddict
4bbf0fbece Clone the disguise when fetched 2014-06-02 10:06:30 +12:00
libraryaddict
31a0b68bdc Change the use of the disguiseclone command to use references instead 2014-06-02 10:03:59 +12:00
libraryaddict
5bfd6c5541 Fix outdated code which would make huge problems because of previous fix 2014-06-01 06:53:01 +12:00
libraryaddict
841dab296d Add setSkin for playerdisguise. This may be removed in future versions 2014-06-01 06:47:05 +12:00
libraryaddict
f94748afa5 Yeah. Fix the memory leak plox 2014-05-29 22:16:04 +12:00
libraryaddict
aea49bfc43 Fix a memory leak :( 2014-05-29 22:10:34 +12:00
libraryaddict
56902b8aff Don't fetch the datawatcher twice 2014-05-28 21:53:08 +12:00
libraryaddict
e24f404e42 Tiny cleanup 2014-05-24 05:24:55 +12:00
libraryaddict
72d07e7f62 Added a slew of options to disable packets for performance gains 2014-05-23 08:14:46 +12:00
libraryaddict
c5e579f608 Add helpful info for future reference 2014-05-13 22:26:10 +12:00
libraryaddict
5f69b11ab4 Add another check 2014-04-26 15:34:48 +12:00
libraryaddict
62debf30c0 Don't permanantly store the game profile 2014-04-23 11:44:12 +12:00
libraryaddict
5413b4f852 Change grabSkull to getSkull 2014-04-20 02:13:56 +12:00
libraryaddict
c2e7aae201 Only allow refreshing entity is the entity is valid 2014-04-19 23:14:58 +12:00
libraryaddict
4e09a64abb Just make it a runnable. More convident for my plugins 2014-04-19 23:11:56 +12:00
libraryaddict
43e6e6cc36 Changed the names and some methods so its easily used by outside plugins 2014-04-19 18:22:27 +12:00
libraryaddict
74d5dbce9e Read desc
Added methods for other plugins to request GameProfiles
Changed GameProfiles to lookup UUID's with a different API as the old
one barfed
2014-04-19 08:14:02 +12:00
libraryaddict
5f03b75eb7 Refresh all disguises using that playername. Not just the caller 2014-04-16 16:26:19 +12:00
libraryaddict
1a10b6a774 Use nms to get the uuid 2014-04-15 02:54:04 +12:00
libraryaddict
8511911e7e Just get the playername exactly as it was fed. 2014-04-15 02:29:41 +12:00
libraryaddict
6ce864ae6c Remove old code for player disguises, support 1.7.9 code for disguises! 2014-04-15 02:26:31 +12:00
libraryaddict
5801356fbf Try avoid infinite loops when sending self disguise 2014-04-13 13:15:04 +12:00
libraryaddict
3d60fe3c49 Allow players to retain their skins if they disguised as theirselves 2014-04-12 17:07:27 +12:00
libraryaddict
8c2261798e Allow disguises in 1.7.6 - 1.7.8 but no skins for players!! 2014-04-12 16:22:47 +12:00
libraryaddict
684d996754 Use randomly generated version 1 UUID's 2014-04-12 04:11:51 +12:00