Add helpful info for future reference

This commit is contained in:
libraryaddict 2014-05-13 22:26:10 +12:00
parent 96ecf57dd3
commit c5e579f608

@ -38,15 +38,30 @@ import com.comphenix.protocol.events.PacketContainer;
import com.comphenix.protocol.wrappers.WrappedDataWatcher;
public class DisguiseUtilities {
/**
* This is a list of names which was called by other plugins. As such, don't remove from the gameProfiles as its the duty of
* the plugin to do that.
*/
private static HashSet<String> addedByPlugins = new HashSet<String>();
/**
* Disguises which are stored ready for a entity to be seen by a player Preferably, disguises in this should only stay in for
* a max of a second.
*/
private static HashMap<Integer, HashSet<TargetedDisguise>> futureDisguises = new HashMap<Integer, HashSet<TargetedDisguise>>();
/**
* A hashmap storing the uuid and skin of a playername
*/
private static HashMap<String, Object> gameProfiles = new HashMap<String, Object>();
private static LibsDisguises libsDisguises;
// A internal storage of fake entity ID's I can use.
// Realistically I could probably use a ID like "4" for everyone, seeing as no one shares the ID
/**
* A internal storage of fake entity ID's each entity has. Realistically I could probably use a ID like "4" for everyone,
* seeing as no one sees each others entity ID
**/
private static HashMap<UUID, Integer> selfDisguisesIds = new HashMap<UUID, Integer>();
// Store the entity IDs instead of entitys because then I can disguise entitys even before they exist
private static HashMap<UUID, HashSet<TargetedDisguise>> targetedDisguises = new HashMap<UUID, HashSet<TargetedDisguise>>();
/**
* A hashmap of the uuid's of entitys, alive and dead. And their disguises in use
**/
private static HashMap<UUID, HashSet<TargetedDisguise>> disguisesInUse = new HashMap<UUID, HashSet<TargetedDisguise>>();
public static void addDisguise(UUID entityId, TargetedDisguise disguise) {
if (!getDisguises().containsKey(entityId)) {
@ -214,7 +229,7 @@ public class DisguiseUtilities {
}
public static HashMap<UUID, HashSet<TargetedDisguise>> getDisguises() {
return targetedDisguises;
return disguisesInUse;
}
public static TargetedDisguise[] getDisguises(UUID entityId) {