Commit Graph

151 Commits

Author SHA1 Message Date
libraryaddict
c6875da657 Revert "Use async packet listener for sounds packets. Prevents async concurrent modification exception. May be replaced later."
This reverts commit 4c85f6c319.
2014-07-28 10:38:10 +12:00
libraryaddict
4c85f6c319 Use async packet listener for sounds packets. Prevents async concurrent modification exception. May be replaced later. 2014-07-26 07:27:31 +12:00
libraryaddict
67e4631a1a Fix minecart spawning facing the wrong pitch 2014-07-14 13:10:41 +12:00
libraryaddict
8a3dd58559 Don't do y offset if its a sleeping player (looks ugly) 2014-07-08 06:09:37 +12:00
libraryaddict
c61e45c062 Nice going mojang. Can't clamp your yaw to -360 to 360 2014-06-22 01:42:58 +12:00
libraryaddict
bcee5d9677 Fix item_frame disguise 2014-06-21 09:37:53 +12:00
libraryaddict
dc6348cf38 Get rid of the silly getData must return Integer 2014-06-19 10:01:08 +12:00
libraryaddict
2c905e38b2 Add the switch cases for MINECART_COMMAND 2014-06-19 09:26:54 +12:00
libraryaddict
afaf6c16e6 Only send the teleport packet if its a painting disguise 2014-06-16 04:56:00 +12:00
libraryaddict
eb78492fcf Change MiscDisguise thing to Integer instead of int so I can use nulls, this lets me know if a int was set. 2014-06-16 04:29:18 +12:00
libraryaddict
8363b23deb I don't think I need to cancel riding packets. Might be 1.6.4 specific. Anyone care to test? 2014-06-15 21:04:22 +12:00
libraryaddict
20b3d02f76 Change self disguises to globally use the entity id -1 for performance and usage in other plugins 2014-06-15 20:12:07 +12:00
libraryaddict
1edc05d9ff Loop over entities with numbers instead of iterator (CraftBook needs to improve their coding) 2014-06-15 19:33:59 +12:00
libraryaddict
1e607d6bb6 Merge pull request #36 from riking/cauldron
Cauldron Compatibility
2014-06-15 19:31:48 +12:00
riking
0c84316121 Prepare to parse the method searge statements 2014-06-14 19:30:47 -07:00
riking
4ddded6b06 Enquipment -> Equipment 2014-06-14 18:09:14 -07:00
riking
48056c735f More getNmsField/Method calls 2014-06-14 16:06:02 -07:00
riking
c1b5780d77 Use new-style runTask methods 2014-06-14 10:18:52 -07:00
libraryaddict
21d4bba9f4 Max health is now correctly set on entity spawn 2014-06-14 21:11:37 +12:00
libraryaddict
014c34ce0e Add in Item height as well, prevents floating disguises when a item is disguised 2014-06-12 18:06:07 +12:00
libraryaddict
4b06deec1b Fix the id and data crap so its no longer broken 2014-06-06 14:16:16 +12:00
libraryaddict
676d191c52 Merge pull request #30 from riking/stuff
Code cleanup
Fix horse rearing
DisguiseHelp improved
2014-06-05 10:47:56 +12:00
libraryaddict
d23e518c1b Instead of using Object's for gameprofiles. Use WrappedGameProfile 2014-06-05 08:40:15 +12:00
riking
bb0ac727bf Remove more redundant actions 2014-06-04 09:17:47 -07:00
libraryaddict
956fef9ca1 Add a config option which fixes a bug where you can dye sheep/wolf client sidedly 2014-06-04 14:43:58 +12:00
libraryaddict
34f0a13b39 Remove badly thought out and obselete feature that didn't work 2014-06-04 13:58:16 +12:00
riking
db5e77d28f Remove useless local 2014-06-03 18:42:27 -07:00
riking
6d6b766823 For-each loops, remove unused method parameters 2014-06-03 18:42:27 -07:00
riking
5dce8a22e8 Simplify redundant statements and casts 2014-06-03 18:42:27 -07:00
libraryaddict
4e441493c1 Combine inventory listener server and client into one listener. Seeing as they don't need to be seperate and actually cuts down on code 2014-06-04 12:47:52 +12:00
libraryaddict
841dab296d Add setSkin for playerdisguise. This may be removed in future versions 2014-06-01 06:47:05 +12:00
libraryaddict
19aabb2656 Fixed sending data on a flagwatcher not taking their real metadata into account when its adding metadata 2014-05-24 05:14:14 +12:00
libraryaddict
26ccaabe83 Added ability to set the max health of a disguise using attributes 2014-05-23 14:52:21 +12:00
libraryaddict
0c305a8151 Fixed isRightClicking being slightly bad 2014-05-23 14:03:02 +12:00
libraryaddict
ae06e527be Added disable metadata packet - Aka cached 2014-05-23 13:58:21 +12:00
libraryaddict
a70932da4d Forgot to add a hook here.. 2014-05-23 10:33:50 +12:00
libraryaddict
d4ac36b1ef added small note 2014-05-23 10:30:56 +12:00
libraryaddict
71f15dff77 Added a way to selectively disguise only certain entities with disguise radius. Also changed the coloring of the help 2014-05-23 09:14:52 +12:00
libraryaddict
72d07e7f62 Added a slew of options to disable packets for performance gains 2014-05-23 08:14:46 +12:00
libraryaddict
ccb512a20b Tiny tiny cleanup 2014-05-22 05:42:53 +12:00
libraryaddict
05a849a510 Just use the field name instead of regetting it 2014-04-23 11:49:24 +12:00
libraryaddict
62debf30c0 Don't permanantly store the game profile 2014-04-23 11:44:12 +12:00
libraryaddict
43e6e6cc36 Changed the names and some methods so its easily used by outside plugins 2014-04-19 18:22:27 +12:00
libraryaddict
5f03b75eb7 Refresh all disguises using that playername. Not just the caller 2014-04-16 16:26:19 +12:00
libraryaddict
6ce864ae6c Remove old code for player disguises, support 1.7.9 code for disguises! 2014-04-15 02:26:31 +12:00
libraryaddict
3d60fe3c49 Allow players to retain their skins if they disguised as theirselves 2014-04-12 17:07:27 +12:00
libraryaddict
8c2261798e Allow disguises in 1.7.6 - 1.7.8 but no skins for players!! 2014-04-12 16:22:47 +12:00
libraryaddict
5ab3061b20 Now use what we just added 2014-04-09 04:15:19 +12:00
libraryaddict
b6fca92817 Change self disguises to use UUID's instead of integers as the key 2014-04-03 01:49:48 +13:00
libraryaddict
4bc09faa37 If packets are null. Remake the containers boy! 2014-03-24 01:52:39 +13:00
libraryaddict
b5c8d69398 I forget why we delay them. I think I had a really really good reason. 2014-03-24 01:45:31 +13:00
libraryaddict
1dbe7ad056 Check if the packets from transformPackets are null before attempting to use them 2014-03-24 01:45:02 +13:00
libraryaddict
a2e43e98be Don't use setPacket for the packet listeners. That was a bug. Packets are also no longer delayed by a tick 2014-03-23 17:57:57 +13:00
libraryaddict
ae874392ab Clone the packet, should resolve people hearing invisible disguises sounds 2014-03-06 05:13:17 +13:00
libraryaddict
f14ee20e7c The disguised client no longer appears to mount a vechile if he is not living. This will bug out slightly however. 2014-02-10 12:15:58 +13:00
libraryaddict
306b246f76 Minor performance cleanup. 2014-02-07 13:50:40 +13:00
libraryaddict
a3297c918b Fix crashes as reported by andrewkm 2014-01-31 22:56:05 +13:00
libraryaddict
1cea2e2163 Silly mojang and their silly bugs. Fixed right clicking not always working 2014-01-19 11:32:02 +13:00
libraryaddict
8535ccf2dd Fixed the damage and idle sound getter being completely wrong. 2014-01-19 08:39:23 +13:00
libraryaddict
1c6dc8233f Cleaned up game versions to support more than 2 versions 2014-01-19 08:21:55 +13:00
libraryaddict
d940a44f49 Mobs no longer do horror stories of twisting their head around in circles when disguised as player 2014-01-18 14:46:18 +13:00
libraryaddict
72890b0f90 Corrected pitch calculations not being used when entity spawn packet is made 2014-01-18 14:22:58 +13:00
libraryaddict
c732b373b7 Prevents errors being thrown for unsupported method 2014-01-11 10:06:59 +13:00
libraryaddict
5c94b59801 Don't glitch out when trying to sleep. 2014-01-05 13:13:49 +13:00
libraryaddict
69b104f749 Some cleanup. Forgot what 2014-01-05 12:27:20 +13:00
libraryaddict
9f4ae91b83 Fixed bed crashing people 2014-01-05 11:07:22 +13:00
libraryaddict
5938672ba3 Cancel the 'not sleeping' animation if he is disguised as sleeping 2014-01-03 07:59:56 +13:00
libraryaddict
d7a929021c Modify player sleeping height to a more realistic option 2014-01-03 07:58:05 +13:00
libraryaddict
239737b083 Added setSleeping and isSleeping to player watcher 2013-12-24 18:20:50 +13:00
libraryaddict
038b6478ea Prevent players from being kicked for attacking enderdragon 2013-12-22 17:55:34 +13:00
libraryaddict
f4d0af190c Clean up some moar 2013-12-17 08:03:59 +13:00
libraryaddict
e4d71bb6a4 Check player is online as well. Fixes the errors 2013-12-17 00:11:13 +13:00
libraryaddict
3e4f581943 Possibly fix the entity animations from playing over and over in self disguises 2013-12-15 02:46:08 +13:00
libraryaddict
b026f30087 Add sounds for self disguises player to not be cancelled. 2013-12-15 02:33:11 +13:00
libraryaddict
319c987f94 Added 2 config options to show names above disguised players head 2013-12-09 04:44:02 +13:00
libraryaddict
585f8ad116 Add compatibility for older versions of MC for sounds 2013-12-08 15:36:11 +13:00
libraryaddict
a178fbace7 Fix 1.7 self disguises sounds not playing properly 2013-12-08 15:32:57 +13:00
libraryaddict
cdc02b4090 Cleaned up code. Fixed error for sounds handling 2013-12-08 07:51:37 +13:00
libraryaddict
90e3960923 Clean up the code 2013-12-08 03:33:56 +13:00
libraryaddict
a8b5c44a72 Convert all the packet ids to use the new packettype 2013-12-08 03:30:30 +13:00
libraryaddict
af51c6def0 Fix error 2013-12-06 20:19:08 +13:00
libraryaddict
b29e8e6115 Read desc
Added method to reflection manager to check if after 1.7
Fixed error with packet use entity
Fixed error with walk sounds
2013-12-06 20:13:45 +13:00
libraryaddict
d415f6340e Start the road to a 1.7 update 2013-12-05 20:38:41 +13:00
libraryaddict
55427dc1fe Make private method public. Remove the error being thrown for temperary player 2013-12-02 23:21:10 +13:00
libraryaddict
a969811c64 More stuff including a small amount of cleanup 2013-12-02 02:36:42 +13:00
libraryaddict
25a6e713af Don't bother checking if the entity is disguised before cancelling packet as it should be cancelled anyways 2013-12-02 01:36:55 +13:00
libraryaddict
857669fa86 Fixed armor helmet not appearing if you have no helmet and are holding a item 2013-11-30 23:09:29 +13:00
libraryaddict
c63a08eca4 Finally isolated the packet for 'Send armor flying everywhere' 2013-11-30 22:22:33 +13:00
libraryaddict
ca913347ce Changed DisguiseType value fetching to EntityType as Itemframe isn't supported. 2013-11-27 16:26:31 +13:00
libraryaddict
be3712ccd0 Fixed array size exception with armor slot 2013-11-27 11:40:38 +13:00
libraryaddict
782e5925b1 Removed item frame disguise as it cannot move and is effectively useless 2013-11-25 16:52:09 +13:00
libraryaddict
881d76eafa Code cleanup, fixed primed tnt disappearing 2013-11-25 16:26:24 +13:00
libraryaddict
f9eedb7528 Code clean up 2013-11-25 15:45:23 +13:00
libraryaddict
42cac092f6 Modify the painting spawn packet to match the changes 2013-11-24 08:43:36 +13:00
libraryaddict
d6fba4c402 Send teleport packet for all misc disguises (why not) and do the pitch for the disguise minecarts (facing direction) 2013-11-24 06:59:56 +13:00
libraryaddict
951d60f0aa Prevent minecarts disguised as minecarts from getting a Y height modifier 2013-11-24 06:38:46 +13:00
libraryaddict
1fc72e10cc Fixed a array size exception 2013-11-24 06:31:41 +13:00
libraryaddict
94a7237803 Read desc
Fixed disguises facing direction not updating automatically to the
correct direction.
Its not 100% perfect, but the alternative is to delay the packet another
tick which is not realistic as people could change disguises in that
time.
2013-11-23 15:53:17 +13:00
libraryaddict
26770e5b7a Send a entity teleport packet for falling block to prevent it glitching into the ground 2013-11-23 15:25:25 +13:00
libraryaddict
73e4c3a7c6 Renamed another method to be deprecated. Sorted them. 2013-11-23 09:19:30 +13:00