Send a entity teleport packet for falling block to prevent it glitching into the ground
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@ -272,6 +272,18 @@ public class PacketsManager {
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spawnPackets[0].getModifier().write(2, (int) Math.floor(loc.getY() * 32D));
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spawnPackets[0].getModifier().write(8, yaw);
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if (disguise.getType() == DisguiseType.FALLING_BLOCK) {
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// Make the teleport packet to make it visible..
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spawnPackets[1] = new PacketContainer(Packets.Server.ENTITY_TELEPORT);
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StructureModifier<Object> mods = spawnPackets[1].getModifier();
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mods.write(0, disguisedEntity.getEntityId());
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mods.write(1, (int) Math.floor(loc.getX() * 32D));
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mods.write(2, (int) Math.floor(loc.getY() * 32D));
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mods.write(3, (int) Math.floor(loc.getZ() * 32D));
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mods.write(4, yaw);
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mods.write(5, (byte) (int) (loc.getPitch() * 256.0F / 360.0F));
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}
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}
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if (spawnPackets[1] == null) {
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// Make a packet to turn his head!
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