Fix crashes as reported by andrewkm
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6c6d6c6fe2
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a3297c918b
@ -1,6 +1,7 @@
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package me.libraryaddict.disguise.utilities;
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import java.lang.reflect.Field;
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import java.lang.reflect.InvocationTargetException;
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import java.lang.reflect.Method;
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import java.util.ArrayList;
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import java.util.HashMap;
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@ -385,6 +386,22 @@ public class DisguiseUtilities {
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}
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}
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/**
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* Method to send a packet to the self disguise, translate his entity ID to the fake id.
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*/
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private static void sendSelfPacket(Player player, PacketContainer packet, int fakeId) {
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PacketContainer[] packets = PacketsManager.transformPacket(packet, player);
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try {
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for (PacketContainer p : packets) {
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p = p.deepClone();
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p.getIntegers().write(0, fakeId);
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ProtocolLibrary.getProtocolManager().sendServerPacket(player, p, false);
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}
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} catch (InvocationTargetException e) {
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e.printStackTrace();
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}
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}
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/**
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* Sends the self disguise to the player
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*/
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@ -415,12 +432,12 @@ public class DisguiseUtilities {
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.getNmsEntity(player));
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ProtocolManager manager = ProtocolLibrary.getProtocolManager();
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// Send the player a packet with himself being spawned
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manager.sendServerPacket(player, manager.createPacketConstructor(PacketType.Play.Server.NAMED_ENTITY_SPAWN, player)
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.createPacket(player));
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sendSelfPacket(player, manager.createPacketConstructor(PacketType.Play.Server.NAMED_ENTITY_SPAWN, player)
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.createPacket(player), fakeId);
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manager.sendServerPacket(
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player,
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manager.createPacketConstructor(PacketType.Play.Server.ENTITY_METADATA, fakeId,
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WrappedDataWatcher.getEntityWatcher(player), true).createPacket(fakeId,
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manager.createPacketConstructor(PacketType.Play.Server.ENTITY_METADATA, player.getEntityId(),
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WrappedDataWatcher.getEntityWatcher(player), true).createPacket(player.getEntityId(),
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WrappedDataWatcher.getEntityWatcher(player), true));
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boolean isMoving = false;
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@ -434,22 +451,22 @@ public class DisguiseUtilities {
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// Send the velocity packets
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if (isMoving) {
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Vector velocity = player.getVelocity();
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manager.sendServerPacket(
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sendSelfPacket(
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player,
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manager.createPacketConstructor(PacketType.Play.Server.ENTITY_VELOCITY, fakeId, velocity.getX(),
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velocity.getY(), velocity.getZ()).createPacket(fakeId, velocity.getX(), velocity.getY(),
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velocity.getZ()));
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manager.createPacketConstructor(PacketType.Play.Server.ENTITY_VELOCITY, player.getEntityId(),
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velocity.getX(), velocity.getY(), velocity.getZ()).createPacket(player.getEntityId(),
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velocity.getX(), velocity.getY(), velocity.getZ()), fakeId);
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}
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// Why the hell would he even need this. Meh.
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if (player.getVehicle() != null && player.getEntityId() > player.getVehicle().getEntityId()) {
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manager.sendServerPacket(player,
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sendSelfPacket(player,
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manager.createPacketConstructor(PacketType.Play.Server.ATTACH_ENTITY, 0, player, player.getVehicle())
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.createPacket(0, player, player.getVehicle()));
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.createPacket(0, player, player.getVehicle()), fakeId);
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} else if (player.getPassenger() != null && player.getEntityId() > player.getPassenger().getEntityId()) {
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manager.sendServerPacket(player,
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sendSelfPacket(player,
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manager.createPacketConstructor(PacketType.Play.Server.ATTACH_ENTITY, 0, player.getPassenger(), player)
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.createPacket(0, player.getPassenger(), player));
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.createPacket(0, player.getPassenger(), player), fakeId);
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}
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// Resend the armor
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@ -462,28 +479,28 @@ public class DisguiseUtilities {
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}
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if (item != null && item.getType() != Material.AIR) {
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manager.sendServerPacket(player,
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manager.createPacketConstructor(PacketType.Play.Server.ENTITY_EQUIPMENT, fakeId, i, item)
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.createPacket(fakeId, i, item));
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sendSelfPacket(
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player,
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manager.createPacketConstructor(PacketType.Play.Server.ENTITY_EQUIPMENT, player.getEntityId(), i,
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item).createPacket(player.getEntityId(), i, item), fakeId);
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}
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}
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Location loc = player.getLocation();
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// If the disguised is sleeping for w/e reason
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if (player.isSleeping()) {
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manager.sendServerPacket(
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sendSelfPacket(
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player,
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manager.createPacketConstructor(PacketType.Play.Server.BED, player, loc.getBlockX(), loc.getBlockY(),
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loc.getBlockZ()).createPacket(player, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ()));
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loc.getBlockZ()).createPacket(player, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ()), fakeId);
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}
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// Resend any active potion effects
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Iterator iterator = player.getActivePotionEffects().iterator();
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while (iterator.hasNext()) {
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PotionEffect potionEffect = (PotionEffect) iterator.next();
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manager.sendServerPacket(
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player,
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manager.createPacketConstructor(PacketType.Play.Server.ENTITY_EFFECT, fakeId, potionEffect).createPacket(
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fakeId, potionEffect));
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sendSelfPacket(player,
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manager.createPacketConstructor(PacketType.Play.Server.ENTITY_EFFECT, player.getEntityId(), potionEffect)
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.createPacket(player.getEntityId(), potionEffect), fakeId);
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}
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} catch (Exception ex) {
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ex.printStackTrace();
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@ -1118,7 +1118,7 @@ public class PacketsManager {
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/**
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* Transform the packet magically into the one I have always dreamed off. My true luv!!!
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*/
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private static PacketContainer[] transformPacket(PacketContainer sentPacket, Player observer) {
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public static PacketContainer[] transformPacket(PacketContainer sentPacket, Player observer) {
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PacketContainer[] packets = new PacketContainer[] { sentPacket };
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try {
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// First get the entity, the one sending this packet
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@ -1229,7 +1229,8 @@ public class PacketsManager {
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for (WrappedWatchableObject watcher : packetUnblock.getWatchableCollectionModifier().read(0)) {
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watcher.setValue((byte) ((Byte) watcher.getValue() & ~(1 << 4)));
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}
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// Send the unblock before the itemstack change so that the 2nd metadata packet works. Why? Scheduler delay.
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// Send the unblock before the itemstack change so that the 2nd metadata packet works. Why? Scheduler
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// delay.
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packets = new PacketContainer[] { packetUnblock, packets[0], packetBlock };
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// Silly mojang made the right clicking datawatcher value only valid for one use. So I have to reset
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// it.
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