Combine inventory listener server and client into one listener. Seeing as they don't need to be seperate and actually cuts down on code

This commit is contained in:
libraryaddict 2014-06-04 12:47:52 +12:00
parent 297dcd351f
commit 4e441493c1
2 changed files with 121 additions and 127 deletions

@ -51,6 +51,40 @@ public class DisguiseConfig {
return maxClonedDisguises;
}
public static void initConfig(ConfigurationSection config) {
setSoundsEnabled(config.getBoolean("DisguiseSounds"));
setVelocitySent(config.getBoolean("SendVelocity"));
setViewDisguises(config.getBoolean("ViewSelfDisguises"));
setHearSelfDisguise(config.getBoolean("HearSelfDisguise"));
setHideArmorFromSelf(config.getBoolean("RemoveArmor"));
setHideHeldItemFromSelf(config.getBoolean("RemoveHeldItem"));
setAddEntityAnimations(config.getBoolean("AddEntityAnimations"));
setNameOfPlayerShownAboveDisguise(config.getBoolean("ShowNamesAboveDisguises"));
setNameAboveHeadAlwaysVisible(config.getBoolean("NameAboveHeadAlwaysVisible"));
setModifyBoundingBox(config.getBoolean("ModifyBoundingBox"));
setMonstersIgnoreDisguises(config.getBoolean("MonstersIgnoreDisguises"));
setDisguiseBlownOnAttack(config.getBoolean("BlowDisguises"));
setDisguiseBlownMessage(ChatColor.translateAlternateColorCodes('&',
config.getString("BlownDisguiseMessage")));
setKeepDisguiseOnPlayerDeath(config.getBoolean("KeepDisguises.PlayerDeath"));
setKeepDisguiseOnPlayerLogout(config.getBoolean("KeepDisguises.PlayerLogout"));
setKeepDisguiseOnEntityDespawn(config.getBoolean("KeepDisguises.EntityDespawn"));
setMiscDisguisesForLivingEnabled(config.getBoolean("MiscDisguisesForLiving"));
setMovementPacketsEnabled(config.getBoolean("PacketsEnabled.Movement"));
setWitherSkullPacketsEnabled(config.getBoolean("PacketsEnabled.WitherSkull"));
setEnquipmentPacketsEnabled(config.getBoolean("PacketsEnabled.Enquipment"));
setAnimationPacketsEnabled(config.getBoolean("PacketsEnabled.Animation"));
setBedPacketsEnabled(config.getBoolean("PacketsEnabled.Bed"));
setRidingPacketsEnabled(config.getBoolean("PacketsEnabled.Riding"));
setEntityStatusPacketsEnabled(config.getBoolean("PacketsEnabled.EntityStatus"));
setCollectPacketsEnabled(config.getBoolean("PacketsEnabled.Collect"));
setMetadataPacketsEnabled(config.getBoolean("PacketsEnabled.Metadata"));
setMaxHealthDeterminedByDisguisedEntity(config.getBoolean("MaxHealthDeterminedByEntity"));
setDisguiseEntityExpire(config.getInt("DisguiseEntityExpire"));
setDisguiseCloneExpire(config.getInt("DisguiseCloneExpire"));
setMaxClonedDisguises(config.getInt("DisguiseCloneSize"));
}
public static boolean isAnimationPacketsEnabled() {
return animationEnabled;
}
@ -347,38 +381,4 @@ public class DisguiseConfig {
private DisguiseConfig() {
}
public static void initConfig(ConfigurationSection config) {
setSoundsEnabled(config.getBoolean("DisguiseSounds"));
setVelocitySent(config.getBoolean("SendVelocity"));
setViewDisguises(config.getBoolean("ViewSelfDisguises"));
setHearSelfDisguise(config.getBoolean("HearSelfDisguise"));
setHideArmorFromSelf(config.getBoolean("RemoveArmor"));
setHideHeldItemFromSelf(config.getBoolean("RemoveHeldItem"));
setAddEntityAnimations(config.getBoolean("AddEntityAnimations"));
setNameOfPlayerShownAboveDisguise(config.getBoolean("ShowNamesAboveDisguises"));
setNameAboveHeadAlwaysVisible(config.getBoolean("NameAboveHeadAlwaysVisible"));
setModifyBoundingBox(config.getBoolean("ModifyBoundingBox"));
setMonstersIgnoreDisguises(config.getBoolean("MonstersIgnoreDisguises"));
setDisguiseBlownOnAttack(config.getBoolean("BlowDisguises"));
setDisguiseBlownMessage(ChatColor.translateAlternateColorCodes('&',
config.getString("BlownDisguiseMessage")));
setKeepDisguiseOnPlayerDeath(config.getBoolean("KeepDisguises.PlayerDeath"));
setKeepDisguiseOnPlayerLogout(config.getBoolean("KeepDisguises.PlayerLogout"));
setKeepDisguiseOnEntityDespawn(config.getBoolean("KeepDisguises.EntityDespawn"));
setMiscDisguisesForLivingEnabled(config.getBoolean("MiscDisguisesForLiving"));
setMovementPacketsEnabled(config.getBoolean("PacketsEnabled.Movement"));
setWitherSkullPacketsEnabled(config.getBoolean("PacketsEnabled.WitherSkull"));
setEnquipmentPacketsEnabled(config.getBoolean("PacketsEnabled.Enquipment"));
setAnimationPacketsEnabled(config.getBoolean("PacketsEnabled.Animation"));
setBedPacketsEnabled(config.getBoolean("PacketsEnabled.Bed"));
setRidingPacketsEnabled(config.getBoolean("PacketsEnabled.Riding"));
setEntityStatusPacketsEnabled(config.getBoolean("PacketsEnabled.EntityStatus"));
setCollectPacketsEnabled(config.getBoolean("PacketsEnabled.Collect"));
setMetadataPacketsEnabled(config.getBoolean("PacketsEnabled.Metadata"));
setMaxHealthDeterminedByDisguisedEntity(config.getBoolean("MaxHealthDeterminedByEntity"));
setDisguiseEntityExpire(config.getInt("DisguiseEntityExpire"));
setDisguiseCloneExpire(config.getInt("DisguiseCloneExpire"));
setMaxClonedDisguises(config.getInt("DisguiseCloneSize"));
}
}

@ -56,8 +56,7 @@ public class PacketsManager {
*/
private static boolean cancelSound;
private static PacketListener clientInteractEntityListener;
private static PacketListener inventoryListenerClient;
private static PacketListener inventoryListenerServer;
private static PacketListener inventoryListener;
private static boolean inventoryModifierEnabled;
private static LibsDisguises libsDisguises;
private static PacketListener mainListener;
@ -771,93 +770,9 @@ public class PacketsManager {
}
}
};
// TODO Potentionally combine both listeners.
inventoryListenerServer = new PacketAdapter(libsDisguises, ListenerPriority.HIGHEST, PacketType.Play.Server.SET_SLOT,
PacketType.Play.Server.WINDOW_ITEMS) {
@Override
public void onPacketSending(PacketEvent event) {
// If the inventory is the players inventory
if (!(event.getPlayer() instanceof com.comphenix.net.sf.cglib.proxy.Factory)
&& event.getPlayer().getVehicle() == null && event.getPacket().getIntegers().read(0) == 0) {
Disguise disguise = DisguiseAPI.getDisguise(event.getPlayer(), event.getPlayer());
// If the player is disguised, views self disguises and is hiding a item.
if (disguise != null && disguise.isSelfDisguiseVisible()
&& (disguise.isHidingArmorFromSelf() || disguise.isHidingHeldItemFromSelf())) {
// If the server is setting the slot
// Need to set it to air if its in a place it shouldn't be.
// Things such as picking up a item, spawned in item. Plugin sets the item. etc. Will fire this
/**
* Done
*/
if (event.getPacketType() == PacketType.Play.Server.SET_SLOT) {
// The raw slot
// nms code has the start of the hotbar being 36.
int slot = event.getPacket().getIntegers().read(1);
// If the slot is a armor slot
if (slot >= 5 && slot <= 8) {
if (disguise.isHidingArmorFromSelf()) {
// Get the bukkit armor slot!
int armorSlot = Math.abs((slot - 5) - 3);
org.bukkit.inventory.ItemStack item = event.getPlayer().getInventory().getArmorContents()[armorSlot];
if (item != null && item.getType() != Material.AIR) {
event.setPacket(event.getPacket().shallowClone());
event.getPacket().getModifier()
.write(2, ReflectionManager.getNmsItem(new org.bukkit.inventory.ItemStack(0)));
}
}
// Else if its a hotbar slot
} else if (slot >= 36 && slot <= 44) {
if (disguise.isHidingHeldItemFromSelf()) {
int currentSlot = event.getPlayer().getInventory().getHeldItemSlot();
// Check if the player is on the same slot as the slot that its setting
if (slot == currentSlot + 36) {
org.bukkit.inventory.ItemStack item = event.getPlayer().getItemInHand();
if (item != null && item.getType() != Material.AIR) {
event.setPacket(event.getPacket().shallowClone());
event.getPacket()
.getModifier()
.write(2, ReflectionManager.getNmsItem(new org.bukkit.inventory.ItemStack(0)));
}
}
}
}
} else if (event.getPacketType() == PacketType.Play.Server.WINDOW_ITEMS) {
event.setPacket(event.getPacket().deepClone());
StructureModifier<ItemStack[]> mods = event.getPacket().getItemArrayModifier();
ItemStack[] items = mods.read(0);
for (int slot = 0; slot < items.length; slot++) {
if (slot >= 5 && slot <= 8) {
if (disguise.isHidingArmorFromSelf()) {
// Get the bukkit armor slot!
int armorSlot = Math.abs((slot - 5) - 3);
org.bukkit.inventory.ItemStack item = event.getPlayer().getInventory().getArmorContents()[armorSlot];
if (item != null && item.getType() != Material.AIR) {
items[slot] = new org.bukkit.inventory.ItemStack(0);
}
}
// Else if its a hotbar slot
} else if (slot >= 36 && slot <= 44) {
if (disguise.isHidingHeldItemFromSelf()) {
int currentSlot = event.getPlayer().getInventory().getHeldItemSlot();
// Check if the player is on the same slot as the slot that its setting
if (slot == currentSlot + 36) {
org.bukkit.inventory.ItemStack item = event.getPlayer().getItemInHand();
if (item != null && item.getType() != Material.AIR) {
items[slot] = new org.bukkit.inventory.ItemStack(0);
}
}
}
}
}
mods.write(0, items);
}
}
}
}
};
inventoryListenerClient = new PacketAdapter(libsDisguises, ListenerPriority.HIGHEST,
PacketType.Play.Client.HELD_ITEM_SLOT, PacketType.Play.Client.SET_CREATIVE_SLOT,
PacketType.Play.Client.WINDOW_CLICK) {
inventoryListener = new PacketAdapter(libsDisguises, ListenerPriority.HIGHEST, PacketType.Play.Server.SET_SLOT,
PacketType.Play.Server.WINDOW_ITEMS, PacketType.Play.Client.HELD_ITEM_SLOT,
PacketType.Play.Client.SET_CREATIVE_SLOT, PacketType.Play.Client.WINDOW_CLICK) {
@Override
public void onPacketReceiving(final PacketEvent event) {
if (!(event.getPlayer() instanceof com.comphenix.net.sf.cglib.proxy.Factory)
@ -1011,6 +926,87 @@ public class PacketsManager {
}
}
}
@Override
public void onPacketSending(PacketEvent event) {
// If the inventory is the players inventory
if (!(event.getPlayer() instanceof com.comphenix.net.sf.cglib.proxy.Factory)
&& event.getPlayer().getVehicle() == null && event.getPacket().getIntegers().read(0) == 0) {
Disguise disguise = DisguiseAPI.getDisguise(event.getPlayer(), event.getPlayer());
// If the player is disguised, views self disguises and is hiding a item.
if (disguise != null && disguise.isSelfDisguiseVisible()
&& (disguise.isHidingArmorFromSelf() || disguise.isHidingHeldItemFromSelf())) {
// If the server is setting the slot
// Need to set it to air if its in a place it shouldn't be.
// Things such as picking up a item, spawned in item. Plugin sets the item. etc. Will fire this
/**
* Done
*/
if (event.getPacketType() == PacketType.Play.Server.SET_SLOT) {
// The raw slot
// nms code has the start of the hotbar being 36.
int slot = event.getPacket().getIntegers().read(1);
// If the slot is a armor slot
if (slot >= 5 && slot <= 8) {
if (disguise.isHidingArmorFromSelf()) {
// Get the bukkit armor slot!
int armorSlot = Math.abs((slot - 5) - 3);
org.bukkit.inventory.ItemStack item = event.getPlayer().getInventory().getArmorContents()[armorSlot];
if (item != null && item.getType() != Material.AIR) {
event.setPacket(event.getPacket().shallowClone());
event.getPacket().getModifier()
.write(2, ReflectionManager.getNmsItem(new org.bukkit.inventory.ItemStack(0)));
}
}
// Else if its a hotbar slot
} else if (slot >= 36 && slot <= 44) {
if (disguise.isHidingHeldItemFromSelf()) {
int currentSlot = event.getPlayer().getInventory().getHeldItemSlot();
// Check if the player is on the same slot as the slot that its setting
if (slot == currentSlot + 36) {
org.bukkit.inventory.ItemStack item = event.getPlayer().getItemInHand();
if (item != null && item.getType() != Material.AIR) {
event.setPacket(event.getPacket().shallowClone());
event.getPacket()
.getModifier()
.write(2, ReflectionManager.getNmsItem(new org.bukkit.inventory.ItemStack(0)));
}
}
}
}
} else if (event.getPacketType() == PacketType.Play.Server.WINDOW_ITEMS) {
event.setPacket(event.getPacket().deepClone());
StructureModifier<ItemStack[]> mods = event.getPacket().getItemArrayModifier();
ItemStack[] items = mods.read(0);
for (int slot = 0; slot < items.length; slot++) {
if (slot >= 5 && slot <= 8) {
if (disguise.isHidingArmorFromSelf()) {
// Get the bukkit armor slot!
int armorSlot = Math.abs((slot - 5) - 3);
org.bukkit.inventory.ItemStack item = event.getPlayer().getInventory().getArmorContents()[armorSlot];
if (item != null && item.getType() != Material.AIR) {
items[slot] = new org.bukkit.inventory.ItemStack(0);
}
}
// Else if its a hotbar slot
} else if (slot >= 36 && slot <= 44) {
if (disguise.isHidingHeldItemFromSelf()) {
int currentSlot = event.getPlayer().getInventory().getHeldItemSlot();
// Check if the player is on the same slot as the slot that its setting
if (slot == currentSlot + 36) {
org.bukkit.inventory.ItemStack item = event.getPlayer().getItemInHand();
if (item != null && item.getType() != Material.AIR) {
items[slot] = new org.bukkit.inventory.ItemStack(0);
}
}
}
}
}
mods.write(0, items);
}
}
}
}
};
}
@ -1041,11 +1037,9 @@ public class PacketsManager {
if (inventoryModifierEnabled != enabled) {
inventoryModifierEnabled = enabled;
if (inventoryModifierEnabled) {
ProtocolLibrary.getProtocolManager().addPacketListener(inventoryListenerClient);
ProtocolLibrary.getProtocolManager().addPacketListener(inventoryListenerServer);
ProtocolLibrary.getProtocolManager().addPacketListener(inventoryListener);
} else {
ProtocolLibrary.getProtocolManager().removePacketListener(inventoryListenerClient);
ProtocolLibrary.getProtocolManager().removePacketListener(inventoryListenerServer);
ProtocolLibrary.getProtocolManager().removePacketListener(inventoryListener);
}
for (Player player : Bukkit.getOnlinePlayers()) {
Disguise disguise = DisguiseAPI.getDisguise(player, player);