libraryaddict
01023a29ed
Stupid hashsets and hashmaps and their unability to equalsignorecase on strings
2014-06-21 02:12:32 +12:00
libraryaddict
20b3d02f76
Change self disguises to globally use the entity id -1 for performance and usage in other plugins
2014-06-15 20:12:07 +12:00
libraryaddict
13cf2f5e85
Removed method, make sure that playerNames are case insensitive when looking them up
2014-06-15 19:46:37 +12:00
libraryaddict
0496134dee
Formatting by project
2014-06-15 19:35:47 +12:00
libraryaddict
1e607d6bb6
Merge pull request #36 from riking/cauldron
...
Cauldron Compatibility
2014-06-15 19:31:48 +12:00
riking
0c84316121
Prepare to parse the method searge statements
2014-06-14 19:30:47 -07:00
riking
48056c735f
More getNmsField/Method calls
2014-06-14 16:06:02 -07:00
riking
2566d8824e
Create getEntityTrackerEntry()
2014-06-14 15:52:11 -07:00
riking
c1b5780d77
Use new-style runTask methods
2014-06-14 10:18:52 -07:00
libraryaddict
d23e518c1b
Instead of using Object's for gameprofiles. Use WrappedGameProfile
2014-06-05 08:40:15 +12:00
libraryaddict
87c0cb4a78
Actually remove the unknown entity id. Not the known entity ids..
2014-06-04 14:20:02 +12:00
libraryaddict
239bc6d645
Check a second after the future disguise was added that it was successful.
2014-06-04 14:12:09 +12:00
libraryaddict
34f0a13b39
Remove badly thought out and obselete feature that didn't work
2014-06-04 13:58:16 +12:00
riking
6d6b766823
For-each loops, remove unused method parameters
2014-06-03 18:42:27 -07:00
riking
5dce8a22e8
Simplify redundant statements and casts
2014-06-03 18:42:27 -07:00
riking
d32a077359
StringBuilder, rename local, javadocs
2014-06-03 18:42:27 -07:00
libraryaddict
4bbf0fbece
Clone the disguise when fetched
2014-06-02 10:06:30 +12:00
libraryaddict
31a0b68bdc
Change the use of the disguiseclone command to use references instead
2014-06-02 10:03:59 +12:00
libraryaddict
5bfd6c5541
Fix outdated code which would make huge problems because of previous fix
2014-06-01 06:53:01 +12:00
libraryaddict
841dab296d
Add setSkin for playerdisguise. This may be removed in future versions
2014-06-01 06:47:05 +12:00
libraryaddict
f94748afa5
Yeah. Fix the memory leak plox
2014-05-29 22:16:04 +12:00
libraryaddict
aea49bfc43
Fix a memory leak :(
2014-05-29 22:10:34 +12:00
libraryaddict
56902b8aff
Don't fetch the datawatcher twice
2014-05-28 21:53:08 +12:00
libraryaddict
e24f404e42
Tiny cleanup
2014-05-24 05:24:55 +12:00
libraryaddict
72d07e7f62
Added a slew of options to disable packets for performance gains
2014-05-23 08:14:46 +12:00
libraryaddict
c5e579f608
Add helpful info for future reference
2014-05-13 22:26:10 +12:00
libraryaddict
5f69b11ab4
Add another check
2014-04-26 15:34:48 +12:00
libraryaddict
62debf30c0
Don't permanantly store the game profile
2014-04-23 11:44:12 +12:00
libraryaddict
5413b4f852
Change grabSkull to getSkull
2014-04-20 02:13:56 +12:00
libraryaddict
c2e7aae201
Only allow refreshing entity is the entity is valid
2014-04-19 23:14:58 +12:00
libraryaddict
4e09a64abb
Just make it a runnable. More convident for my plugins
2014-04-19 23:11:56 +12:00
libraryaddict
43e6e6cc36
Changed the names and some methods so its easily used by outside plugins
2014-04-19 18:22:27 +12:00
libraryaddict
74d5dbce9e
Read desc
...
Added methods for other plugins to request GameProfiles
Changed GameProfiles to lookup UUID's with a different API as the old
one barfed
2014-04-19 08:14:02 +12:00
libraryaddict
5f03b75eb7
Refresh all disguises using that playername. Not just the caller
2014-04-16 16:26:19 +12:00
libraryaddict
1a10b6a774
Use nms to get the uuid
2014-04-15 02:54:04 +12:00
libraryaddict
8511911e7e
Just get the playername exactly as it was fed.
2014-04-15 02:29:41 +12:00
libraryaddict
6ce864ae6c
Remove old code for player disguises, support 1.7.9 code for disguises!
2014-04-15 02:26:31 +12:00
libraryaddict
5801356fbf
Try avoid infinite loops when sending self disguise
2014-04-13 13:15:04 +12:00
libraryaddict
3d60fe3c49
Allow players to retain their skins if they disguised as theirselves
2014-04-12 17:07:27 +12:00
libraryaddict
8c2261798e
Allow disguises in 1.7.6 - 1.7.8 but no skins for players!!
2014-04-12 16:22:47 +12:00
libraryaddict
684d996754
Use randomly generated version 1 UUID's
2014-04-12 04:11:51 +12:00
libraryaddict
4e381f9d60
Remove the UUID fetcher code. Its useless now
2014-04-11 11:54:56 +12:00
libraryaddict
8ac42f97c1
Opps
2014-04-11 08:00:25 +12:00
libraryaddict
d20abcb223
Only return if they are still online. Fixes a bungeecord crash mostly
2014-04-11 07:57:23 +12:00
libraryaddict
7af61ee7df
Opps. Now it grabs it from a online player
2014-04-11 04:57:14 +12:00
libraryaddict
4a63ff07ee
Always send a empty string. Never lookup a offline players UUID
2014-04-11 04:45:55 +12:00
libraryaddict
28f70c1963
Fixed self disguises and player disguise falling out of sync
2014-04-09 22:04:18 +12:00
libraryaddict
9e72e77c66
Read desc
...
Wait. If the disguise is not able to fetch a UUID. Don't bother making
the lookup happen again when someone sees it again.
Also, we only cares about one name. The name we called the fetcher with!
2014-04-09 04:16:49 +12:00
libraryaddict
dab0c5d3c5
Add method to get a UUID from a playername and store it for future reference
2014-04-09 04:14:18 +12:00
libraryaddict
f3b3c15685
Disguises are now removed 30 ticks after death, and by sending entity remove packets
2014-04-04 18:54:40 +13:00