drtshock
28afd6530c
Fix f who issue with looking up offline players. Fixes issue #8
2014-05-19 13:03:26 -05:00
drtshock
5d50dc9971
Add this.
2014-05-19 11:45:45 -05:00
drtshock
024336d717
Readd essentials teleport cooldown hook. Fixes issue #5
2014-05-19 11:44:15 -05:00
drtshock
7107829446
Fix missed diff when removing Spout compatibility. Fixes issue #11 .
2014-05-19 11:14:55 -05:00
CoOwner/Developer for @ArkhamNetwork - Java, PHP, Redis, LAMP
1a9a2f65c0
Replace getName with hasPlayedBefore as offlineplayer will never be null. This fixes quite a few command bugs.
2014-05-16 17:48:59 +01:00
gravitylow
51ac5d2cb2
Update commands to search by UUID
2014-04-16 23:15:14 -04:00
gravitylow
bad3d779c5
Lookup by player instead of name/id
2014-04-16 22:29:38 -04:00
gravitylow
76be9f16f7
Update block usage to use UUIDs
2014-04-16 22:22:32 -04:00
gravitylow
da16b662b4
Update faction storage to use UUID
2014-04-16 21:10:12 -04:00
gravitylow
43d5c32bad
Update block usage player lookups
2014-04-16 18:35:55 -04:00
gravitylow
91e7b1587f
Update command player lookups, fixes #3
2014-04-16 18:35:36 -04:00
CoOwner/Developer for @ArkhamNetwork - Java, PHP, Redis, LAMP
2c13dd463c
Fix getting the wrong faction from player
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This fixes factions getting the wrong faction from a player. Before it was returning a wrong faction and the player could not build in his/her own land.
2014-04-16 20:07:08 +01:00
gravitylow
e2f5548a5f
Offline player name hotfix until I can write a good threaded use of OfflinePlayer
2014-04-16 13:55:22 -04:00
drtshock
402b3b0d07
Always attempt to return a name before a uuid.
2014-04-16 12:28:57 -05:00
drtshock
9d73339e14
Ternary
2014-04-16 12:12:18 -05:00
gravitylow
d93a0b16cc
Nullcheck name for offline player support
2014-04-16 13:07:14 -04:00
gravitylow
1736f34fc8
Show player name instead of UUID when requesting name..
2014-04-16 12:33:24 -04:00
gravitylow
0f4bd48817
Create player backups before converting and save data straight away
2014-04-15 21:29:45 -04:00
gravitylow
f9074c0f59
Start re-versioning this fork
2014-04-15 19:09:17 -04:00
gravitylow
b73736b03b
Update conversion process to look for dead entries and properly save responses
2014-04-15 18:54:13 -04:00
gravitylow
61c64a94db
Update UUIDFetcher to handle more requests
2014-04-15 18:53:38 -04:00
gravitylow
6c4cfd337e
Java 6 compatible
2014-04-15 15:19:00 -04:00
gravitylow
8453ab3e76
Convert old player configs
2014-04-15 15:08:25 -04:00
gravitylow
e3c0f6376f
More housekeeping
2014-04-15 13:42:09 -04:00
gravitylow
68d3145c7d
Let's clean up this config..
2014-04-15 13:23:18 -04:00
gravitylow
255549099f
Store and lookup from UUID
2014-04-15 13:18:13 -04:00
drtshock
eb770edd7a
Push pending stuff.
2014-04-13 16:31:10 -04:00
drtshock
b50cebcdb6
COMPILES
2014-04-05 17:25:15 -05:00
drtshock
a73f2b0174
Update to newer API.
2014-04-05 17:00:33 -05:00
drtshock
c4f7d6b756
Remove spout features, add worldguard and worldedit.
2014-04-05 15:42:01 -05:00
drtshock
d9b7cf7058
Remove spout, update pom for lwc. Still need lots of dependencies.
2014-04-04 14:35:35 -05:00
drtshock
814e439705
Reformat before I go crazy.
2014-04-04 13:55:21 -05:00
drtshock
0c3ea377dd
Remove mac crap.
2014-04-04 13:54:22 -05:00
drtshock
c3983d3b96
Mavenize
2014-04-04 13:53:42 -05:00
Brettflan
d7ad010d2f
Updated TNT explosion protection to cover TNT minecarts
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Added trapped chest, hopper, and dropper to default territoryProtectedMaterials and territoryProtectedMaterialsWhenOffline lists
Existing users will need to update their config to add these, like so:
/f config territoryProtectedMaterials TRAPPED_CHEST
/f config territoryProtectedMaterials DROPPER
/f config territoryProtectedMaterials HOPPER
/f config territoryProtectedMaterialsWhenOffline TRAPPED_CHEST
/f config territoryProtectedMaterialsWhenOffline DROPPER
/f config territoryProtectedMaterialsWhenOffline HOPPER
Also cleaned up some leftover code
2013-04-23 08:52:39 -05:00
Brettflan
cec9422a13
AutoLeaveTask is now throttled to only spend a certain amount of time per server tick on removing inactive players, to prevent it from potentially choking very large servers. This amount of time can be specified by the new setting "autoLeaveRoutineMaxMillisecondsPerTick" (default 5ms, ~10% of a tick).
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Also some very minor improvements to the config command.
2013-04-21 20:26:19 -05:00
Brettflan
63837691ce
Additional safety check to make sure EntityCollection.saveToDisc() can't run multiple iterations simultaneously; this might have been the cause of some reports of corrupted data
2013-04-18 03:24:23 -05:00
Brettflan
f7d57efe0b
Made SaveTask routine's repeat rate configurable through new setting "saveToFileEveryXMinutes" (default 30.0, as it was previously hardcoded). Routine can be disabled by setting it to 0 or lower.
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Also added in flag to make sure the routine doesn't try to run more than one iteration simultaneously if a previous iteration is still running.
2013-04-18 03:02:40 -05:00
Brettflan
d8564a050f
Additional Exception catching for errors which might occur when loading JSON files
2013-04-18 02:08:41 -05:00
Brettflan
8487bafac0
Many possible sync related problems with 1.6.x chat handling; switching back to using deprecated PlayerChatEvent instead of AsyncPlayerChatEvent. Not the best solution, but since 1.6.x is only really maintained for compatibility and bugfixes at this point...
2013-04-18 02:03:21 -05:00
Brettflan
a4e06db112
made "worldGuardBuildPriority" apply in Wilderness and WarZone, not just SafeZone
2013-04-12 11:59:33 -05:00
Brettflan
96dafe4327
New permission factions.claim.radius (granted to all players by default), which is now required in order to specify a radius with the claim command.
2013-01-29 19:21:32 -06:00
Brettflan
19178d2875
(by jastice) Handle EconomyResponse objects from Vault on all transactions.
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Vault's EconomyResponse was ignored for some cases, such as money transfers and deposits.
This would cause money to get lost if a transfer failed. This change refunds the initiatior of a transfer and notifies them of the failure.
Failing transfers can happen often when using economy plugins based on physical currency, such as Gringotts, for example when no space is available in an account.
2013-01-04 09:54:00 -06:00
Brettflan
7a8fa0266a
tiny performance optimization to last commit
2013-01-04 09:13:28 -06:00
Brettflan
fc6e80ecbe
Update to our obsidian generator exploit prevention code (via config option "handleExploitObsidianGenerators") to address newer method involving tripwire strings instead of redstone
2013-01-04 09:06:57 -06:00
Brettflan
e6dcfcdb38
Release 1.6.9.4 beta
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and sneaking in a typo fix
2012-12-19 06:43:24 -06:00
Brettflan
214b87edd8
(by alkarinv) Added a new Factions event for power loss named PowerLossEvent. PowerLossEvent happens after each player death.
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Backported from 1.7 branch.
2012-12-19 06:18:56 -06:00
Brettflan
98db1ee2c4
Release 1.6.9.3
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Also fix for improper message being sent to person who changes a faction description if "broadcastDescriptionChanges" is disabled
2012-11-30 20:14:30 -06:00
Brettflan
9e4cc676ea
fix for /f list command throwing an error if an invalid page number was specified (ex. 5 pages available and they run /f list 6)
2012-11-30 19:43:01 -06:00
mbax
98d3b8cf0d
How about we declare async commands as async
2012-11-25 00:38:44 -05:00
Brettflan
1e9cf01e23
Fix for pistons being able to push blocks into protected territory through water or lava
2012-11-11 13:05:59 -06:00
Brettflan
8aa9e18be6
New setting "broadcastDescriptionChanges" (default false) which can be enabled to have faction description changes broadcast to everyone on the server. Previously description changes were always broadcast.
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Also added witch and wither boss to monster list, missed that for last release.
2012-11-09 18:22:41 -06:00
Brettflan
25cf3b5bbc
Update deprecated PlayerPreLoginEvent to PlayerLoginEvent; backported from main branch
2012-11-08 00:07:53 -06:00
Brettflan
ade3c6b320
Fix for crop trampling and pressure plates not being protected due to bug introduced in recent performance overhaul
2012-11-06 15:01:34 -06:00
Brettflan
c11d9b03a3
Fix for slashless commands triggering errors in CraftBukkit on rare occasions due to being run async
2012-11-06 14:23:16 -06:00
Brettflan
8288cfc44a
minor cleanup of hanging explosion protection code
2012-11-06 12:35:48 -06:00
Brettflan
a71e1bf8b2
Wither boss second stage will no longer be able to destroy blocks in territory which has fireball protection; a bit crude just using fireball protection for Wither boss too, but I'd rather not add in a whole new set of xxxBlockWitherExplosion settings
2012-11-06 11:58:16 -06:00
Brettflan
7a31fb8217
updated known badPotionEffects to include wither potion
2012-11-06 11:04:10 -06:00
Brettflan
165fbe03a1
fix for economy check that made sure player/faction could afford specific commands not working correctly; thanks to spaceemotion for pointing out the problem and fix
2012-11-06 11:01:21 -06:00
Brett Flannigan
5ad6886d46
Merge pull request #179 from Tahkeh/1.6.x-fix
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Protecting Beacon and Anvil use by default and protecting Hanging entities from explosions
2012-11-06 07:54:44 -08:00
Brettflan
30d9bbf138
Performance overhaul sponsored by rockxz3, using his large server's data for reference to help with testing and tuning. Timing numbers below are based on this data set.
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* PlayerMoveEvent performance boost (from 0.047ms to 0.015ms in testing, ~313% as fast): now more thrifty in determining whether player has actually moved between chunks before doing anything else; important since this event triggers extremely quickly
* PlayerInteractEvent performance boost (from 0.068ms to 0.034ms in testing, ~200% as fast): now ignores left-clicks for interaction checks, since in CraftBukkit 1.4 left-clicks no longer open doors or activate buttons/levers/etc.; not as important as above, but still triggers quite often as people are digging or interacting with blocks
* "/f list" command performance boost (from 234ms to 30ms in testing, ~780% as fast): code was getting information for all factions, narrowed it down to only getting info for displayed page range
* "/f show" command performance boost (from 132ms to 28ms in testing, ~470% as fast): tweaked the ally & enemy listing code used
2012-11-06 09:43:30 -06:00
John Veres
dce2e7d266
Added config protection defaults for Beacon and Anvil. Added Hanging
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protection for explosions.
2012-11-04 01:52:33 -05:00
Brettflan
ee6c7c07d2
Updated old painting events to new hanging events so that item frames are also protected.
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Added wither boss initial explosion to our fireball explosion protection (only needed in 1.6 branch).
Also updated CraftBukkit lib and (hopefully) further clarified error message for GSON libs not being found in CB 1.3.2+ location.
2012-10-31 16:16:19 -05:00
Brettflan
1707582e80
Wither skull explosions are now blocked by fireball explosion protection (territoryBlockFireballs etc.)
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only needed in 1.6.x branch since 1.7 branch handles all explosions the same
2012-10-29 19:24:31 -05:00
Brettflan
c7b4184e1d
Backups are now created of bad factions.json and players.json files if they fail to load due to a JSON parse error; same as we already do for bad conf.json
2012-10-19 01:50:36 -05:00
Brettflan
1a4286c379
Update to "handleExploitTNTWaterlog" method to not destroy Ender chests or portals; sadly there's still no method provided by Bukkit to get a block's blast resistance, so we have to go by a list of block type IDs which are supposed to be TNT-proof
2012-10-19 00:11:37 -05:00
Brettflan
ea2da7ea9f
Fix for crash on startup if Worldguard integration is enabled ("worldGuardChecking" or the new "worldGuardBuildPriority") but Worldguard plugin isn't loaded on server
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Also updated SpoutPlugin lib
2012-10-09 17:36:59 -05:00
Brett Flannigan
6c5e9cbdc8
Merge pull request #169 from flatbmx/1.6.x
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Allow users to build/destroy in safezone if they can build in a worldguard region.
2012-10-09 15:19:23 -07:00
FlyingPikachu
de258a529d
Removed spammy "boardclearat / clearclaim" message
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Pretty straightforward. Factions broadcasted pointless message whenever LWC locks were reset.
2012-10-07 15:19:23 -03:00
flatbmx
909f605343
fixed default build if there was no region at location.
2012-09-08 11:22:18 -05:00
flatbmx
774d013cd0
Added WorldGuard region building overriding safezone build rules if enabled.
2012-09-08 11:02:36 -05:00
Brettflan
1751702dc1
re-release of 1.6.9.1: added some (apparently absolutely necessary) idiot-proofing for CB version support due to changed GSON lib package name; we were getting a flood of invalid error reports because of it
2012-09-05 03:43:39 -05:00
Brettflan
e8b66ac8cd
Fix for players being able to use /f sethome for other factions when they shouldn't be able to
2012-08-26 18:28:48 -05:00
Brettflan
f99e1b0e89
Partial backport of Olof's file handling changes made in the main 1.7.x branch. Reworked a bit to use older file handling methods which don't require Java 1.7.
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Main change is that files as a whole are read into (and written from) an array of bytes, which is converted to/from UTF-8 encoded text. Previously files were read line-by-line as text from a BufferedReader.
Surprisingly, this seems to vastly speed up startup time. I tested on a ~2 MB data set which is now loading in just over 1 second where it was previously loading in ~95 seconds.
2012-08-26 04:44:55 -05:00
Brettflan
3bcdb87bf3
The latest CraftBukkit builds have changed their compiled-in GSON lib's package name. Rather than us switching back to using a separate GSON lib again (with two effectively identical copies of GSON ending up loaded and wasting server resources), I'm simply switching Factions to point to CraftBukkit's refactored GSON package name instead.
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In line with that, I've removed the Bukkit and GSON libs and added in CraftBukkit as a lib.
2012-08-26 01:02:21 -05:00
Brettflan
5841106bea
(by ammaraskar) Fixes an ender pearl clipping exploit with blocks that occupy less than 1 block in width or length
2012-08-07 22:32:34 -05:00
Brettflan
d29c7f22fa
Update version to 1.6.9_pre, fix for invalid comparison
2012-08-07 21:58:46 -05:00
Brettflan
6059ee0b0b
Update for remaining old PlayerChatEvents, update EssentialsChat libs and integration accordingly
2012-08-07 21:51:31 -05:00
Brettflan
5a558a2f0f
Merge branch '1.6.x' of github.com:MassiveCraft/Factions into 1.6.x
2012-08-05 19:57:11 -05:00
Brettflan
ca61860d7b
Switch PlayerChatEvent to AsyncPlayerChatEvent for bleeding-edge 1.3.1 Bukkit builds to prevent persistent nag from Bukkit, update Bukkit lib
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UNTESTED, please confirm working... looks like chat event cancellation might be bugged in Bukkit at the moment but will hopefully be fixed soon if so
2012-08-05 19:56:07 -05:00
basicsensei
e18cfb4529
fix evil bug with getPlayer matching online players
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if the offline player had similar name with the online player
ie. online "s2", offline "s", then "s" would show as online because
getPlayer("s") will return getPlayer("s2")
this is why getPlayerExact should be used
2012-07-16 18:25:31 +02:00
Brettflan
73898673f6
Release 1.6.8 - one final minor detail, default position for Spout territory faction display is now in upper left since Spoutcraft client now has minimap in upper right
2012-05-16 23:06:16 -05:00
Brettflan
ba16a202ba
fix for rare case where faction home location's world being removed or renamed (world with specified name not existing) could lead to NPE
2012-05-08 14:25:18 -05:00
Brettflan
66a7685bf7
/f show|who command will no longer reveal players as online if they are hidden from the viewer by the Vanish API
2012-04-26 08:08:10 -05:00
Brettflan
dd0789cda1
Relation commands will now cancel out if the same relation is already set with the target faction.
2012-04-06 13:27:21 -05:00
Brettflan
dcee1f5232
fix for /f power command used on self incorrectly also requiring factions.power.any permission
2012-04-06 13:23:05 -05:00
Brettflan
e71a09b6e2
New setting "handleExploitTNTWaterlog" (default false/disabled) which, if enabled, will cause TNT which explodes in liquid to actually destroy a single adjacent block in all 6 directions. This will only apply to blocks which can be destroyed by TNT normally, specifically anything other than air, bedrock, water, lava, obsidian, and enchanting tables. The destruction of these blocks will be handled as if they had been mined, dropping the appropriate item.
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TNT in water/lava doesn't normally destroy any surrounding blocks, which is usually desired behavior. That's the reason this setting is disabled by default. However, it is available because it provides a method to get through waterwalls with enough persistence, and it makes cheap (non-obsidian) TNT cannons require minor maintenance between shots. Both are useful things for my server.
2012-03-19 11:18:40 -05:00
Brettflan
0eaffd7aef
Double-space (or more) after command alias is no longer accepted, i.e. "f--home" (replace "-" with " " since GitHub is combining multiple spaces). Otherwise, command prevention routines (in Factions itself and in other plugins) can be bypassed. For example, preventing the "f-home" command wouldn't prevent anyone from using "f--home" or "f-----home" instead.
2012-03-19 08:24:01 -05:00
Brettflan
d31bac8da8
New setting "handleExploitInteractionSpam" (defaults to true). If enabled, players will begin to take injury if they rapidly try interacting with anything in another faction's territory. This is to prevent people from spam-clicking on doors and chests and such in the hopes that they'll get one through. After 10 rapid interaction attempts in a row, every click will cause them damage; the damage amount is a half heart of damage for every 10 clicks (up to 1 heart at 20 clicks, 1.5 hearts at 30, etc.). After the player has stopped trying for 2 seconds, their failed interaction counter will reset.
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Also removed our old workaround fix code for the bug where half-step placement wasn't detected, since the Bukkit team fixed that in 1.1-R4.
2012-03-19 07:59:44 -05:00
Brettflan
03b0a2bb5f
Optional prevention of a couple of exploits.
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1. Obsidian generator exploit, which converts redstone wire to obsidian. New setting "handleExploitObsidianGenerators" (enabled by default) to determine whether it's prevented or not. Some servers might want to disable this prevention, to keep it as a viable obsidian creation method. Thanks to ObGenBlocker and WorldGuard plugins for the prevention method.
2. Ender pearl exploit, which could be used to clip through doors, glass, and probably a few other things if just the right spot was targeted. New setting "handleExploitEnderPearlClipping" (enabled by default) to determine whether it's prevented or not.
Also removed our TNT exploit prevention code, since they did get it fully fixed in 1.1-R4 and it doesn't look to be coming back from the dead again like it did when they released 1.1-R2.
2012-03-19 06:54:59 -05:00
Brettflan
500a3d2819
Add fireball/"fire charge" to default territoryDenyUseageMaterials list, to prevent them from being used to set things on fire like flint&steel
2012-03-19 04:19:05 -05:00
Brettflan
67fce0b6ca
Should finally completely fix problem where player location world changes in the middle of the /f home smoke effect, triggering an error from trying to calculate distance between worlds
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also updated Spout API lib
2012-03-19 01:28:10 -05:00
Brettflan
68f1319a98
Faction homes should no longer be lost if their target world isn't already loaded when Factions loads at server startup. This is done using a new lazy-load Location container class which only initializes the Location when it's actually needed.
2012-03-14 13:06:50 -05:00
Brettflan
2dbaee836b
Ability to pay for commands (through economy) is now checked before firing events which can be canceled, and actual payment made after making sure the event isn't canceled.
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Added Econ.hasAtLeast(EconomyParticipator ep, double delta, String toDoThis) method to check if an account has at least a specified amount of money in it. Also added related FCommand.canAffordCommand(double cost, String toDoThis).
2012-03-13 09:48:31 -05:00
Brettflan
30c2eaeac3
(donington) Fixes for compiler warnings & minor .gitignore enhancement, completed the last of the creatureType/entityType renaming (a few imports and functions)
2012-03-13 08:43:55 -05:00
Brettflan
03fe63cda0
Cleaning sweep, mainly for various stray "4 spaces" indentions to tabs
2012-03-13 08:26:54 -05:00
Brettflan
554a7a42c6
(patrickfreed) (bladedpenguin) (donington) Custom Event System - custom events are provided for other developers to hook into to create their own plugins based around Factions! Check the factions/event folder for the currently implemented events.
2012-03-13 07:58:51 -05:00
Brettflan
47756a9216
Remake of radius claim method. It now starts in the current chunk and spirals outward, in a repeating task designed to keep from overloading the server. The old method tried to put together a list of chunks, and then tried to claim them immediately starting from one corner of the overall area.
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New setting "radiusClaimFailureLimit" (default 9). If claims are unsuccessful that many times in a row during a radius claim, the task will cancel out. There is no longer a limit to the specified radius since the process should no longer cause major server stress, and due to the process canceling out after several failures as just described.
Added some new methods to FLocation to quickly convert between block/chunk/region positions, and rewrote the FLocation hashCode() method to make it faster.
2012-03-13 05:54:51 -05:00
Brettflan
90e9f35fea
Fix for "econClaimUnconnectedFee" not working correctly
2012-03-11 22:44:39 -05:00
Brettflan
4db904182e
New setting "playersWhoBypassAllProtection" (default empty), which is a list of player names that should always bypass normal faction protections such as block destruction and placement. This is primarily for use with other plugins/mods which use a fake player to take action, which shouldn't necessarily be subject to protections provided by Factions. Note that case is important; you must preserve the exact capitalization of the name.
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As with every other setting, you are advised to use /f config to modify it. Example: /f config playersWhoBypassAllProtection fakePluginPlayerName - add/remove the specified player name
Also switched several HashSets in Conf.java to LinkedHashSets. LinkedHashSets do have slower insertion and deletion than HashSets, but importantly they have faster lookup speed (at least until you get up to several hundred entries).
2012-03-11 13:36:07 -05:00
Brettflan
6931b3e204
Connected standard command handler getCommand("f"), for it to work with other plugins which directly execute commands using that interface.
2012-03-11 11:41:56 -05:00
Brettflan
b51ea3020d
Removed dependence on external GSON lib in lib/gson.jar, since GSON 2.1 is now embedded in CraftBukkit itself, used by their auto-updater added shortly before 1.1-R5 was released:
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0ed1d1fdbb
2012-03-11 07:39:31 -05:00
Brettflan
fbfdf8fe23
(donington) Consolidated chat event listeners into a single chat listener class.
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(Brettflan) Fixed slashless commands not being logged if player was in faction chat or alliance chat mode. Also cleaned up chat code a bit, nothing major.
2012-03-09 21:24:58 -06:00
Brettflan
d7f5ee581e
New setting "logPlayerCommands" (default true) which can be disabled to prevent player commands from being logged.
2012-03-09 19:26:42 -06:00
Brettflan
a999f50966
Replaced deprecated CreatureType references with EntityType
2012-03-09 14:46:46 -06:00
Brettflan
2aca034c8c
If plugin failed to load correctly for various reasons, it could end up wiping the board or faction list. This should now be prevented.
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An example: if you loaded 1.6.6 (not 1.6.6b) on CB 1.1-R6 or newer, it would trigger an exception at startup and cause this problem.
2012-03-09 14:44:18 -06:00
Brettflan
460c382699
Fix for fatal error at startup in CraftBukkit 1.1-R5 and above
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Updated Bukkit lib
2012-03-01 09:40:29 -06:00
Brettflan
e1a3d8bffb
Final attempt to fix rare non-fatal NPE from Player ending up returning null while updating Spout appearance features
2012-03-01 09:38:46 -06:00
Brettflan
a4ee13ebbe
Release 1.6.6
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Also I'm sneaking in another minor fix for the coloring of the faction limit error message
2012-02-26 21:34:56 -06:00
Brettflan
e86b436c60
fix for faction limit error message
2012-02-26 20:49:50 -06:00
Brettflan
84ee922ac1
"autoLeaveAfterDaysOfInactivity" routine now runs only once every few minutes instead of running every time a player logs in. New setting "autoLeaveRoutineRunsEveryXMinutes" (default 5 minutes) to determine just how often the routine is run.
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The routine is also slightly more careful about how it calculates how long a player has been offline.
2012-02-26 16:55:57 -06:00
Brettflan
cbd2507676
(Olof) Added command logging for commands used by players
2012-02-26 16:42:12 -06:00
Brettflan
7138e8d5f8
Added possibility to specify a player in the /f join command (/f join <faction> [player=you]), to make a player other than yourself join the specified faction. The new permission factions.join.others (added to factions.kit.mod and above) is required to be able to specify a different player.
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Note that the player cannot currently already be in another faction; if they are, you'll need to /f kick them first. Also note that if the faction isn't open (with no invitation required), the player isn't invited, and you don't have the factions.join.any permission or have admin bypass mode on, the attempt will also fail.
Also, added new log method which accepts arguments (like the msg method) and cleaned up /f permanent text a little.
2012-02-26 12:29:46 -06:00
Brettflan
503233b916
UNTESTED: fix for chatspy not working with CAPI chat integration
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If it's still not working correctly, let me know
2012-02-25 04:44:26 -06:00
Brettflan
c1f5475d0c
New setting factionMemberLimit (default 0, no limit), which will prevent players from joining any faction that has reached this membership limit.
2012-02-24 06:30:18 -06:00
Brettflan
967870a582
Damage protection is now extended to being set on fire (by flaming arrows, for instance) and receiving harmful splash potion effects. Beneficial splash potion effects are unaffected, and prevention of harmful splash potion effects is handled on a player-by-player basis, so you can still be harmed if you're not careful where you throw them.
2012-02-23 00:09:19 -06:00
Brettflan
3ff3e61dd9
Hopeful fix for rare errors where location world somehow changes in the middle of trying to show a smoke effect
2012-02-22 23:52:38 -06:00
Brettflan
02fa6ab2c1
(Olof) (backported from 1.7 branch) New setting "homesTeleportCommandEssentialsIntegration" (default true) which, if enabled, will integrate /f home teleports with the Essentials plugin's teleport handler if Essentials is on the server. This provides teleport cooldown and/or delay to /f home based on your Essentials configuration.
2012-02-22 13:41:47 -06:00
Brettflan
5452a7cf91
Clean up integration methods with other plugins a bit
2012-02-22 11:43:56 -06:00
Brettflan
11a4162981
Updated SpoutAPI, handled deprecated Spout AppearanceManager code, updated Spout event listener to new Bukkit event system
2012-02-20 17:03:43 -06:00
Brettflan
639dc16bf5
Compatibility with upcoming CB 1.1-R5 and above: updated Enderman block monitors to use EntityChangeBlockEvent, removed register event convenience methods from MPlugin (no longer working or needed)
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Updated Bukkit lib to newest dev version
2012-02-20 16:59:18 -06:00
Brettflan
af85f0f503
(Olof) Using latest CAPI for integration
2012-02-20 16:53:10 -06:00
Brettflan
56de98f049
update default GSON jar version to 2.1
2012-02-19 08:32:47 -06:00
Brettflan
03d32ec5b0
Fix for potential NPE in CraftBukkit caused by LWC location world returning null
2012-02-19 08:23:09 -06:00
Brettflan
ff56162c12
fix for command prevention routine (used by territoryEnemyDenyCommands and such) not properly covering commands with uppercase letters in them
2012-02-19 08:21:03 -06:00
Brettflan
f182f70371
Update our MCore event handlers to use the newer Bukkit event system
2012-02-07 17:02:53 -06:00
Brettflan
3ed879ca18
"worldsIgnorePvP" setting no longer ignores PvP damage in SafeZones and PvP damage done by players who just logged in, no matter the world it happens in
2012-02-07 15:04:20 -06:00
Brettflan
225471e530
Fix for error when disbanding faction from server console with economy enabled
2012-02-07 14:57:03 -06:00
Brettflan
5ef1c1a15e
Release 1.6.5c: Most TNT explosions were being prevented due to a mistake on my part when I re-implemented our TNT+redstone exploit workaround fix, sorry about that. That's fixed, and the X/Z coordinates for such prevented attempts are no longer sent to players, only sent to the server console/log.
2012-02-04 16:22:55 -06:00
Brettflan
eec60b2d5c
Release 1.6.5b - re-enabled WorldGuard support. It actually was working, who knew? I don't use WorldGuard, and I'd only seen multiple failure reports lately and not a single indication from anyone that the integration was actually working for them, so...
2012-02-03 00:15:35 -06:00
Brettflan
32da53f459
Preemptive EssentialsChat 3.x support, since they'll be removing the old local chat integration method; new implementation will need improvement to support relation coloring, but for now it otherwise works.
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When chat event hits an UnknownFormatConversionException which requires better chat configuration, the quick dirty fix of setting chatTagInsertIndex to 0 is now automatically applied.
2012-02-02 19:31:34 -06:00
Brettflan
5e14a4b1c7
WorldGuard integration is now disabled, since it has been broken for quite some time now and nobody who used it has been interested enough to actually fix it.
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The code is left in though, just in case somebody finally decides to fix it. We'll probably strip the code out eventually if it remains unfixed.
2012-02-02 15:20:40 -06:00
Brettflan
487a3457f2
Adding TNT exploit workaround fix back; they finally fixed the exploit in CraftBukkit 1.1-RC1, but broke it again in 1.1-RC3. :(
2012-02-02 15:13:53 -06:00
Brettflan
a124ac6e35
(by first4ever) Added a "claimedLandsMax" option (default 0, no limit), which prevents normal factions from being able to claim more land once they've reached this limit.
2012-02-02 13:12:54 -06:00
Brettflan
784895c779
Workaround fix for EssentialsChat integration not working on Essentials 2.8+. "chatTagReplaceString" setting now defaults to "[FACTION]" instead of "{FACTION}" since Essentials now converts curly-braces to square-braces for any tags specified in their chat format setting which Essentials doesn't recognize.
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For those using Essentials 2.8.x, this should hopefully be handled automatically.
2012-02-02 07:28:56 -06:00
Brettflan
7a38ee42a7
zero-value economy gains/losses are now skipped over ("X gained 0.0 for claiming this land" and similar is a bit odd)
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CLeaned up warning given for UnknownFormatConversionException chat exception; the debug info is no longer useful for us, and a distraction for users.
2012-01-31 11:07:48 -06:00
Brettflan
b41b3c8d2c
Protection against radius claim attempts which might overload the server
2012-01-31 10:58:25 -06:00
Brettflan
700f244304
Removed direct Permissions and PermissionsEx plugin support. Problems with PermissionsEx integration had been reported.
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Now permissions are solely handled directly through Bukkit's built-in "superperms" permission system, since all modern permission plugins should be interfacing through that at this point.
2012-01-31 10:52:32 -06:00
Brettflan
3d8f4419ed
Delayed Vault economy integration not necessary after all; reverting added delay
2012-01-29 23:11:40 -06:00
Brettflan
e4a58c12f4
Fix for storing player data in factions.json unnecessarily, and FPlayer add/remove methods are now marked as protected
2012-01-28 12:11:29 -06:00
Brettflan
58e7e5e3f1
New command /f powerboost <p|f|player|faction> <name> <#>, which will apply a permanent power bonus/penalty to a specified player or faction. When applied to a player, it will affect their max power and min power. When applied to a faction, it will be applied to current and max power levels. Whether it is a bonus or a penalty depends on whether the number you specify is positive or negative.
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New permission factions.powerboost which is required to use the above command. This permission is added to the factions.kit.mod permission kit.
example usage:
/f powerboost p Player1 1.5 (give player "Player1" a bonus of 1.5 power)
/f powerboost f SomeFaction -6 (give faction "SomeFaction" a penalty of -6 power)
2012-01-28 11:58:18 -06:00
Brettflan
ff91cdfed7
Players no longer regain power while dead; no more waiting to respawn in order to regain power
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Also added AuthDB to softdepend list, so it has first shot at Factions commands in case it needs to cancel one
2012-01-28 05:59:10 -06:00
Brettflan
7c8e25fb8f
Fix for Vault economy integration bugging out if the target economy plugin loaded after Factions (really seems like a Vault issue, but we'll work around it)
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Fix for users who have Vault but don't use economy getting an NPE
2012-01-28 05:24:36 -06:00
Brettflan
fc04e0a446
Update to new Bukkit Event system
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Also remove leftover TNT exploit prevention code which I missed earlier
2012-01-28 04:37:55 -06:00
Brettflan
84e137049e
removed TNT exploit handling code, since they did finally fix the bug in the CraftBukkit 1.1-RC1 release
2012-01-28 04:07:23 -06:00
Brettflan
84b6278529
Workaround fix for half-step placement on existing half-steps not being prevented; it's caused by a CraftBukkit bug:
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https://bukkit.atlassian.net/browse/BUKKIT-646
Fix for a potential NPE in FPlayer autoLeaveOnInactivityRoutine.
Added CaptureThePoints and CombatTag to our softdepend list so they can potentially cancel Factions commands.
2012-01-28 03:16:28 -06:00
Brettflan
5c986109f8
(patrickfreed) Fixed NPE in LWCFeatures
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Fixed problem described here: http://forums.bukkit.org/threads/sec-fun-factions-1-6-3-guilds-war-and-user-controlled-antigrief-1-1-r1.19063/page-83#post-928744
2012-01-26 22:19:12 -06:00
Brettflan
da1fb45ea0
Fix for error when deleting a faction if Vault wasn't present;
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Fix for slashless Factions commands not working for player in faction chat or alliance chat modes
2012-01-20 11:19:35 -06:00
Brettflan
5fd5be6bf5
Release 1.6.3
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Also, removed extra /f claim alias ("claim" was in there twice)
2012-01-19 00:59:46 -06:00
Brettflan
03b368e9c4
New conf.json setting "permanentFactionMemberDenyCommands" (list, default empty), which can be used to prevent members of permanent factions from using specific commands.
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Also, a minor fix for the help page regarding faction banks being shown if "bankEnabled" setting was enabled but "econEnabled" setting was false (economy as a whole disabled).
2012-01-18 23:31:37 -06:00
Brettflan
90d91180af
fix for factions-specific commands not being prevented properly if they were in "territoryNeutralDenyCommands" or "territoryEnemyDenyCommands"
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also got rid of a command preprocess listener which is now unnecessary
2012-01-18 22:42:56 -06:00
Brettflan
2d83f6f764
fix for /f config not accepting values with spaces in them (i.e. "/f config territoryEnemyDenyCommands f home")
2012-01-18 22:24:09 -06:00
Brettflan
db382acc17
New conf.json setting "permanentFactionsDisableLeaderPromotion" (default false) which, if enabled, will circumvent the promotion routine for permanent factions so that they can exist without a faction admin, only regular members and/or moderators.
2012-01-18 21:21:30 -06:00
Brettflan
dde10168ae
New conf.json setting "econClaimUnconnectedFee" (default 0.0), which can be set as an additional economic cost for claiming land which is not connected to existing claims. This additional cost is only added if the faction has at least 1 existing claim somewhere in the current world, and is added to the cost after all other calculations are done.
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This fee is not refunded from unclaiming land or even considered in actual land values.
2012-01-18 21:10:40 -06:00
Brettflan
edcb681210
Server admins can now promote or demote any member of any faction to/from faction admin or moderator using the existing /f admin and /f mod commands, which can now also be used from the server console. Two new permissions are added to allow that. A third permission is also added to allow server admins or moderators to join any faction without the need of /f bypass mode.
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Also, a couple more minor bugfixes are included for /f home payment giving the wrong message, player/faction descriptions being wrong for console messages, and potential NPE in new faction admin promotion routine if faction was permanent with no current admin.
New permissions:
factions.admin.any - allows use of /f admin on any player in any faction
factions mod.any - allows use of /f mod on any player in any faction
factions.join.any - allows player to join any faction, bypassing invitation process for closed factions (the same as players with /f bypass enabled can do)
2012-01-18 06:01:29 -06:00
Brettflan
a44336ff04
self-inflicted damage (such as ender pearl usage) is no longer prevented with a message like "you cannot hurt you"
2012-01-17 02:56:22 -06:00
Brettflan
9534a72d44
improved TNT exploit prevention
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Now, canceled exploit attempts don't injure players or mobs as if the TNT had successfully exploded, and if it's the case of an existing TNT block which a redstone torch is attempted to be placed next to, it no longer drops a free TNT item. In that case, the existing TNT block is still destroyed itself, but... oh well, it's close enough to perfect.
2012-01-17 01:57:25 -06:00
Brettflan
a5e2a62eac
Economy integration is now handled through Vault instead of Register. You will need to download and install the Vault plugin now if you want to use any Economy-related features. If you're not using the Register plugin for anything other than Factions, it should be safe to remove it from your server.
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Vault: http://dev.bukkit.org/server-mods/vault/
Note: for proper faction bank support in iCo5 and EssentialsEco, I recommend waiting for Vault 1.2.5 to be released which addresses faction account creation issues.
2012-01-16 19:36:32 -06:00
Brettflan
1a4dfd8409
(oloflarsson) Added radius claim
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backported from 1.7 branch
2012-01-15 12:50:13 -06:00
Brettflan
f5d2ac5aec
minor changes to LWC integration
2012-01-15 12:17:21 -06:00
Brett Flannigan
8321a3ec70
Merge pull request #77 from patrickfreed/1.6.x
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LWC Chest Protection Integration
When a claimed territory is captured by another Faction, all LWC chests that are not occupied by members of the person who is claiming the territory's faction lose their protection.
2012-01-15 10:07:54 -08:00
Patrick
44266f14bf
Updated config usage, added Faction.isNormal()
2012-01-15 12:53:00 -05:00
Brettflan
336edd85be
when redstone torches or TNT were attempted to be placed in protected territory but prevented, it could previously still trigger a TNT explosion due to a longstanding unfixed CraftBukkit exploit. A workaround is now in place to prevent this, and any such attempts are logged and announced to everyone on the server.
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For reference: https://bukkit.atlassian.net/browse/BUKKIT-89
also, added missed new java file for chat spy
2012-01-15 11:41:13 -06:00
Brettflan
fb32fc7f51
(courtesy of eXeC64) Added chat spy feature for admins
2012-01-15 01:42:56 -06:00
Brettflan
64f47b01fb
Errors loading conf.json are handled better now, allowing Factions to continue loading the board instead of losing it
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Also, the bad conf.json file is backed up to conf.json_bad so it can potentially be recovered
2012-01-13 05:47:14 -06:00
Brettflan
8b5a724c03
Optimization: Factions (as objects) now maintain a list of FPlayers in the faction for faster lookup
2012-01-13 03:38:25 -06:00
Brettflan
22e1b6d225
updated the map orientation to match the new compass north orientation
2012-01-13 03:19:14 -06:00
Brettflan
3e7d1d028b
/f list sorting method performance boost
2012-01-11 19:11:31 -06:00
Brettflan
bf69f6fd01
Updated /f map compass to use new official north
2012-01-11 18:18:41 -06:00
Patrick
c2f0f5ad51
Added unclaim and disband chest resets to LWC
2012-01-10 19:09:15 -05:00
Brettflan
bb8ae0a99c
Merge branch '1.6.x' of github.com:MassiveCraft/Factions into 1.6.x
2012-01-09 21:38:57 -06:00
Brettflan
aa88c974fd
Players auto-removed due to inactivity or due to being banned now have their data deleted immediately; this should fix the log spam of the same players repeatedly being marked for deletion
2012-01-09 21:38:00 -06:00
Patrick
1d0ba04336
LWC integration
2012-01-07 18:27:03 -05:00
Brettflan
c91703ac68
fix for potential infinite loop when cleaning data
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As reported:
at com.massivecraft.factions.Factions.get(Factions.java:99)
at com.massivecraft.factions.FPlayer.getFaction(FPlayer.java:43)
at com.massivecraft.factions.integration.SpoutFeatures.updateSingle(SpoutFeatures.java:218)
at com.massivecraft.factions.integration.SpoutFeatures.updateAppearances(SpoutFeatures.java:154)
at com.massivecraft.factions.FPlayer.resetFactionData(FPlayer.java:188)
at com.massivecraft.factions.FPlayer.resetFactionData(FPlayer.java:194)
at com.massivecraft.factions.FPlayers.clean(FPlayers.java:45)
<repeat>
2012-01-07 15:56:34 -06:00
Brettflan
b3796c31f2
Added soil to the default "territoryProtectedMaterials" and "territoryProtectedMaterialsWhenOffline" settings, so people who aren't in your faction won't be able to trample crops in your territory (soil trampling is handled as an Interact event, for whatever reason)
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For servers updating from older versions of Factions, you should use these commands to update your configuration:
f config territoryProtectedMaterials SOIL
f config territoryProtectedMaterialsWhenOffline SOIL
2011-12-18 08:39:52 -06:00
Brettflan
281021ce46
When a faction admin is kicked from his faction for whatever reason (not logging in for too long, a server admin running the /f kick command on him, the player being banned from server), another player will now be promoted to faction admin in his place. If the faction has at least one moderator, one of them will be chosen. Otherwise, a normal member will be promoted. If the faction admin was the last/only member, the faction will of course be disbanded.
2011-12-18 07:47:15 -06:00
Brettflan
e32660c188
New conf.json setting "powerPlayerStarting" (default 0.0) for the power level which new players will now start at; previously new players would start with max power, now it's configurable
2011-12-18 07:26:10 -06:00
Brettflan
fc5d45d8c4
New conf.json setting "removePlayerDataWhenBanned" (default true), which can be disabled to prevent Factions from deleting player data for players when they are banned from the server
2011-12-18 02:47:56 -06:00
Brettflan
7539d3f9a4
Added jukebox, brewing stand, enchantment table, and cauldron to default territoryProtectedMaterials and territoryProtectedMaterialsWhenOffline settings
2011-12-18 01:45:10 -06:00
Brettflan
5dc332691b
Hopefully fix a couple of economy integration problems
2011-12-18 01:36:36 -06:00
Brettflan
54ba4473a2
Fix for disabled "bankEnabled" setting being ignored in some cases
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Data is no longer stored for players with full power but not in a faction
2011-12-18 01:33:34 -06:00
Brettflan
a9146ac27f
Improved fix for players being able to inject colors into faction descriptions, usable to spoof server messages and such
2011-12-18 01:25:42 -06:00
Brettflan
a7aa0d1aea
fix for Spout's questionable new "no default height" warning for variable-sized text labels
2011-12-16 00:31:59 -06:00
Brettflan
e66e71f36b
fix for Spout faction labels not updating for players who have /f map on
2011-12-16 00:31:23 -06:00
Brettflan
8ec0173eae
Added Blaze, EnderDragon, and MagmaCube to safeZoneNerfedCreatureTypes list
2011-12-16 00:30:43 -06:00
Brettflan
22fe84f32c
Fix for rare SpoutPlayer exception when player logs off while spout features related to them are updating
2011-12-16 00:29:53 -06:00
Brettflan
86f80f0421
Economy payments for command usage no longer ignores "bankEnabled" setting
2011-12-16 00:24:55 -06:00
Brettflan
5ca330ad11
Wilderness, SafeZone, and WarZone can no longer be disbanded
2011-12-16 00:22:36 -06:00
Brettflan
ac34c535b3
When Faction descriptions are being set, they no longer display in purple like server messages
2011-12-16 00:21:16 -06:00
Brettflan
e0aaa395a7
1.6.1 stuff
2011-12-16 00:19:41 -06:00
Brettflan
d44ccda211
autoclaim will now cancel beforehand if player isn't able to claim land for the specified faction
2011-10-25 01:27:58 -05:00
Brettflan
136b69b07f
Swapping money commands back to using EconomyParticipator instead of Faction/FPlayer
2011-10-23 13:14:51 -05:00
Brettflan
f8f3704cd4
Additional logging, with new conf.json settings to enable/disable logging of specific events:
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"logFactionCreate": true, - log faction creation
"logFactionDisband": true, - log factions being disbanded, by command or by circumstance
"logFactionJoin": true, - log player joining a faction
"logFactionKick": true, - log player being kicked from a faction
"logFactionLeave": true, - log player leaving a faction
"logLandClaims": true, - log land being claimed (including safe zone and war zone)
"logLandUnclaims": true, - log land being unclaimed (including safe zone and war zone)
"logMoneyTransactions": true, - log money being deposited, withdrawn, and otherwise transferred in relation to faction banks
Also a fix for a potential NPE from players logging out and Spout appearance handler referencing them afterwards
2011-10-23 12:50:02 -05:00
Brettflan
46cae5a664
Updating help info a bit
2011-10-23 10:41:47 -05:00
Brettflan
83f690c9c5
Fix for unclaimall command not working if Economy was disabled
2011-10-23 10:04:36 -05:00
Brettflan
9710ec911e
Further improved safe zone and war zone auto-rename process courtesy of Olof
2011-10-23 09:36:37 -05:00
Brettflan
2e34079a8e
Fix for nonworking war zone and safe zone renaming
2011-10-23 09:11:37 -05:00
Brettflan
3e8faad156
Updated Spout features to improve consistency (of code, and of displayed information)
2011-10-23 09:03:28 -05:00
Brettflan
a9b1aad956
Existing safe zones and war zones are now renamed to remove the extra " " if they have it, mainly for better /f claim compatibility but also to comply with the modified default names
2011-10-23 08:12:09 -05:00
Olof Larsson
4f7fd6dd96
Possibly solved the faction creation issue. Changed the best id match to something more reasonable
2011-10-23 12:07:20 +02:00
Olof Larsson
32624e0339
Fixing a string format error and possibly solving a money rights issue
2011-10-23 02:43:25 +02:00
Olof Larsson
2ac96f4278
Added a permanent power command
2011-10-22 18:12:15 +02:00
Olof Larsson
7ebed6db9c
Improving the faction tag matching
2011-10-22 17:42:13 +02:00
Olof Larsson
75cd9b5e18
Indentation fixes and comment cleanup
2011-10-22 17:18:44 +02:00
Olof Larsson
a78a4dff98
Managed to get rid of some commands. This needs to be rethought even more though.
2011-10-22 17:03:49 +02:00
Olof Larsson
45d6a6628a
Claim command refactoring in progress.
2011-10-22 16:00:24 +02:00
Olof Larsson
5bf38ab0aa
Adding match mode for id search to MassiveCraftCore and improving the faction argument readers.
2011-10-22 14:39:01 +02:00
Olof Larsson
e6d45a6aa2
Spout overlay support is missing for the new relation coloring. Otherwise done.
2011-10-21 20:08:54 +02:00
Olof Larsson
89b53a577a
Missed one
2011-10-21 19:23:05 +02:00
Olof Larsson
46f5849f9f
Moving over to the use of describeTo.
2011-10-21 19:20:33 +02:00
Olof Larsson
51161bbb55
Adding a couple of admin bypass commands.
2011-10-21 18:20:31 +02:00
Olof Larsson
f42fb8e8bf
Removing some old code and try to read colors in the listeners.
2011-10-21 18:14:04 +02:00
Brettflan
38e128010c
Fix for /f permanent and /f peaceful commands giving an NPE if run from console
...
Fix for rare NPE when Spout territory info update is run and affected player disconnects at precisely that moment
Clarified "cannot attack neutral faction" messages to indicate enemy status is needed
Updated Bukkit lib to correspond with CB 1337
2011-10-20 18:08:55 -05:00
Brettflan
e3284a5ee1
Fix for /f money command not being shown in help, and some other minor cleanup
2011-10-16 09:11:29 -05:00
Brettflan
0b04c95990
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-10-16 08:26:09 -05:00
Brettflan
1c02b35193
Fix for "allianceChatFormat" not actually being used, updated default format for it
2011-10-16 08:25:56 -05:00
Olof Larsson
aad9819ae9
herp
2011-10-16 12:12:49 +02:00
Olof Larsson
3d33088f47
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-10-16 11:58:21 +02:00
Brettflan
f5450886f1
Fix for Bukkit "unknown command" error when using console commands
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handling for extra commas in "baseCommandAliases" in conf.json adding null values
2011-10-16 04:02:29 -05:00
Brettflan
61bd37c99b
A bit of command help menu cleanup
2011-10-15 12:46:44 -05:00
Brettflan
3981ca4dde
Added fence gates to default "territoryProtectedMaterials" list.
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Existing users should run these commands to add it to an existing config, if desired:
/f config territoryProtectedMaterials FENCE_GATE
/f config territoryProtectedMaterialsWhenOffline FENCE_GATE
Also changed first letter of "canLeaveWithNegativePower" setting to lowercase, to fit with Java standards. If you had previously changed this setting to false, you'll need to do so again.
2011-10-15 12:46:09 -05:00
Olof Larsson
3de70b6db8
Changes to the default configuration
2011-10-14 23:45:39 +02:00
Olof Larsson
04074bc2b4
Minor changes
2011-10-14 15:40:03 +02:00
Olof Larsson
00f6f4ab05
Support for the CAPI plugin.
2011-10-14 15:03:23 +02:00
Olof Larsson
3967579884
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-10-13 22:49:52 +02:00
Olof Larsson
618c5fceed
Fixed a bug with the smoke effect for the faction home and one NPE.
2011-10-13 22:49:41 +02:00
Brettflan
358186764d
Territory owner list was not being shown to people who aren't running the Spoutcraft client, when Spout was hooked... fixed
2011-10-13 14:30:47 -05:00
Brettflan
d7a2a88f95
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-10-13 14:10:04 -05:00
Brettflan
1a38007d64
With Spout, the territory indicator now also has an ownership indicator below it (but only if the current territory has any owners set), and a larger centered territory notice below which goes away after a couple of seconds.
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These effectively replace the related chat notices if enabled.
Also, updated libs.
2011-10-13 14:09:47 -05:00
Olof Larsson
88fe43d600
Using PEX 1.15 and only as superpermsmanager to allow for use of the parent permission. Also changed the handling of money on faction leave as last player.
2011-10-13 19:47:37 +02:00
Olof Larsson
98260c75de
Bugfixes and awesome probably complete money commands.
2011-10-13 16:07:07 +02:00
Olof Larsson
0888e027ad
Econ messages improved. All money commands is now under the money parent command.
2011-10-13 14:41:07 +02:00
Olof Larsson
0039370f05
Some effect for the f home teleport command
2011-10-13 12:17:23 +02:00
Brettflan
73ea2b75e0
Spout name-over-head modification seems to bug out for players viewing themselves, their name ends up over the head of some other mob in the world... so, it now skips doing that when viewer = viewed. Capes thankfully don't have the same problem, though a caped creeper might actually look pretty cool.
2011-10-13 04:23:00 -05:00
Brettflan
4ec086e4fa
Fix for faction creation sometimes causing an NPE; hopefully a fix for the cause of the null value as well, from an ID clash in the entity collection of factions
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Fix for disband command causing an NPE if run from the console
Additionally, disband command use is now logged
2011-10-13 04:10:29 -05:00
Brettflan
cace4aa955
Fix for faction not being disbanded properly when last player leaves
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Fix for some NoClassDefFoundErrors when Register plugin isn't present and certain economy functions are used
2011-10-12 23:44:59 -05:00
Brettflan
329cef6465
Fix for messed up ownership protection handling in regards to ally/enemy status
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In the process, removed the separate painting handling and made it use the standard block place/destroy checking routine, and otherwise cleaned up the related code a bit
2011-10-12 22:31:18 -05:00
Olof Larsson
f575ad6bc0
Factions are not removed properly... this needs to be sorted out before release
2011-10-12 21:54:38 +02:00
Olof Larsson
f25daa228a
Some of the bugs are fixed.
2011-10-12 18:48:47 +02:00
Olof Larsson
2566edfd8c
Merged some changes
2011-10-12 17:28:00 +02:00
Olof Larsson
b202acb685
Almost finished money refactoring
2011-10-12 17:25:01 +02:00
Brettflan
0326a6e938
Fixed ownerlist command (though not sure just why it was failing as written, I need to investigate further), working on restructuring and fixing ownership handling for block placement/destruction/interaction/usage. Will finish that up in the next day or two.
2011-10-11 20:14:59 -05:00
Olof Larsson
b0e31eb837
Supressed warnings in eclipse
2011-10-11 13:03:33 +02:00
Olof Larsson
6ab7e10d1f
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-10-11 13:01:12 +02:00
Olof Larsson
d07639e7ee
Added a register event convenience method
2011-10-11 13:00:53 +02:00
Brettflan
1d8e06796f
fix for /f config not working due to extra blank required parameter
2011-10-10 21:46:59 -05:00
Brettflan
f5190db257
Moved some Spout code out to a separate listener, for slightly better organization and more importantly to prevent NoClassDefFoundErrors on servers not running Spout
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The text scale (size) can now be set for the territory display using conf.json setting "spoutTerritoryDisplaySize" (default 1.0), and "spoutTerritoryDisplayShowDescription" (default true) can be disabled to have only the faction tag/name displayed and not the description as well
2011-10-10 21:09:58 -05:00
Brettflan
7d85a478a8
Update to allow the project to compile in Netbeans, as per:
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http://stackoverflow.com/questions/314572/bug-in-eclipse-compiler-or-in-javac
Also added license files, for building into JAR file
2011-10-10 20:48:23 -05:00
Olof Larsson
7b5124529a
Added some extra blocked commands
2011-10-10 22:45:15 +02:00
Olof Larsson
80d132af70
Added forgotten type adapters.
2011-10-10 14:21:22 +02:00
Olof Larsson
1d44aa0c9c
Renamed sendMessageParsed to msg
2011-10-10 13:40:24 +02:00
Olof Larsson
aceeea8b0e
Fixed better color handling system
2011-10-10 13:31:25 +02:00
Olof Larsson
e402797c54
Removing the small ugly language file
2011-10-10 01:59:36 +02:00
Olof Larsson
27c45bf7f3
Fixed who command and detatched the argument reading a bit.
2011-10-10 01:43:21 +02:00
Olof Larsson
3cc7766fa7
Some bugs fixed.
2011-10-10 01:21:05 +02:00
Olof Larsson
a5c8e2de49
glerp
2011-10-09 21:57:43 +02:00
Olof Larsson
3cdd5764d3
derp
2011-10-09 20:10:19 +02:00
Olof Larsson
a0c8fd8d7d
herp...
2011-10-09 18:35:39 +02:00
Olof Larsson
10f535e637
Halfway through refactoring of commands and permissions
2011-10-09 14:53:38 +02:00
Olof Larsson
227d54dc5f
Converting the command structure
2011-10-08 23:22:02 +02:00
Olof Larsson
0ce9cce9d3
In progress: Using MassiveCraftCore and Allman indentation style and minor refactoring.
2011-10-08 22:03:44 +02:00
Olof Larsson
61998f459d
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-10-08 18:45:08 +02:00
Olof Larsson
ba5d7a3981
Working on permissions handling
2011-10-08 18:44:47 +02:00
Brettflan
77a7b2d85c
New Spout feature, for Spoutcraft client users only: current territory info will now be permanently shown at top of screen, instead of being echoed out to chat as you move around
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New conf.json setting "spoutTerritoryDisplayPosition" to set the screen position at which the current territory is shown. 0 = disabled, 1 = top left, 2 = top center, 3 (default) = top right.
Moved all integration code to separate package, ofr better code organization. Also moved EssentialsChat integration code out to separate file in there, allowing us to safely remove our copy IEssentialsChatListener.java file (which is otherwise needed to prevent a nasty NoClassDefFoundError).
2011-10-05 05:13:54 -05:00
Brettflan
d64ed374f1
missed from last commit
2011-10-05 02:14:07 -05:00
Brettflan
149257f154
When a player is kicked from their faction by the autoLeaveAfterDaysOfInactivity routine, the rest of their stored data is now dropped as well
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When a player is banned from the server, they will now be kicked from their faction and have their stored data removed (only works on CB 1240 or newer)
2011-10-05 00:33:15 -05:00
Brettflan
7c249e1884
Added 3 new hookable functions to main Factions class, for use by other plugins:
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boolean isPlayerAllowedToBuildHere(Player player, Location location)
boolean isPlayerAllowedToInteractWith(Player player, Block block)
boolean isPlayerAllowedToUseThisHere(Player player, Location location, Material material)
Also update Bukkit lib for new RB.
2011-10-04 22:46:11 -05:00
Brettflan
58d97076b8
New conf.json setting "territoryDenyEndermanBlocksWhenOffline" (default true). As might be expected, this will prevent Enderman from removing or placing blocks in the territory of a faction which has no members online. "territoryDenyEndermanBlocks" of course now only applies when a faction has members online.
2011-10-01 06:16:53 -05:00
Brettflan
ce0559cda9
Autoclaim mode is now disabled when a player is removed from a faction (whether leaving, being kicked, or whatever)
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Also the new permission I missed in the last commit
2011-10-01 06:10:49 -05:00
Brettflan
feac58c6d6
Some tweaking of the faction bank code...
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The new help page with bank related commands will now only be shown if banks are enabled and the Economy is enabled and hooked in.
Shortened a couple of command descriptions to fit on one line.
Made Deposit, Pay, and Withdraw commands additionally log to the server console/log.
When bank is given to person disbanding a faction, it now lets them know and logs it to the server log.
Added commands to commandDisable list in plugin.yml, along with "permanent" command which I'd missed adding before
Added new permission node factions.viewAnyFactionBalance (granted by default if using superperms), which is required to view the bank balance of other factions
For reference, about the faction bank addition as a whole...
New conf.json settings:
"bankEnabled": true, - enable faction banks
"bankMembersCanWithdraw": false, - have to be at least moderator to withdraw or pay money to another faction, unless this is set to true
"bankFactionPaysCosts": true, - if true, payments for faction command costs are charged to faction bank
"bankFactionPaysLandCosts": true, - if true, payments for land claims are charged to faction bank
New commands:
/f balance *<faction tag> - Shows the bank balance of a specified faction (if permission checks out), or the player's faction if none is specified
/f deposit <amount> - Deposit money into your faction's bank
/f pay <faction tag> <amount> - Pay money from your faction bank to another faction (requires moderator or admin status)
/f withdraw <amount> - Withdraw money from your faction's bank (requires moderator or admin status, unless "bankMembersCanWithdraw" is set to true)
New permission node:
factions.viewAnyFactionBalance - Allows the player to view the faction bank balance of all factions (default)
2011-10-01 05:59:09 -05:00
Brettflan
4cab42ec6e
Merge branch 'banks' of git://github.com/eXeC64/Factions
2011-10-01 03:45:28 -05:00
Brettflan
3d62676168
Merge branch 'alliancechat' of git://github.com/eXeC64/Factions
2011-09-30 20:40:34 -05:00
Brettflan
9e73681125
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-09-30 20:30:54 -05:00
Brettflan
9c1cd8c85a
Added senderIsConsole boolean to FBaseCommand to simplify checking whether sender is console or player
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Fix for /f disband indicating a random player if command came from console
Fix for factions being able to potentially set relations with safe zone or war zone (though it didn't do anything, of course)
2011-09-30 20:17:47 -05:00
Brettflan
3627996dc6
Updated SpoutAPI lib, added forgotten setPermanent permission to plugin.yml, added endermen and cave spiders and silverfish to no-spawn list for safe zones
2011-09-30 19:44:53 -05:00
Harry Jeffery
5eaf9c6835
Fixed autoclaim
2011-09-26 22:11:07 +01:00
Harry Jeffery
d718e8bddc
Fixed error when no parameter given to f balance.
2011-09-26 17:18:37 +01:00
Harry Jeffery
9f8f125a92
f balance now accepts an optional <faction name> parameter. f who now shows balance of the faction.
2011-09-26 16:44:20 +01:00
Harry Jeffery
b1ee58a2b6
Fixed alliance chat still being purple.
2011-09-24 21:22:23 +01:00
Harry Jeffery
f4d56d4796
Alliance chat is now white, with ally-colour names.
2011-09-24 20:30:15 +01:00
Harry Jeffery
ea8310c695
Fixed bug where you could not create factions if they cost money.
2011-09-24 18:08:18 +01:00
Harry Jeffery
46abcadf93
Added alliance only chat mode.
2011-09-24 11:04:49 +01:00
Harry Jeffery
2b23f93fba
Added faction banks.
2011-09-24 02:22:53 +01:00
Harry Jeffery
28f86548c8
Moderators can now affect themselves.
2011-09-24 02:21:24 +01:00
Brettflan
31937b6756
Bugfix release 1.5.1
2011-09-22 16:15:13 -05:00
Brettflan
60abb61cb9
Fix for "territoryEnemyProtectMaterials" and "territoryAllyProtectMaterials" not working correctly, and wrong protection message being sent to neutral players. Re-jiggered the related code a bit which handles such things based on enemy/ally/member/neutral status.
2011-09-22 16:12:35 -05:00
Brettflan
8e074fb5ac
Release 1.5.0.
2011-09-22 06:55:23 -05:00
Brettflan
28e881d905
Players now lose power over time while they are offline. New conf.json setting "powerOfflineLossPerDay" (default 1.0) is how much power they lose; note that this power loss actually occurs frequently in very tiny amounts as time passes, not just once per day. New conf.json setting "powerOfflineLossLimit" (default 0.0) which will stop offline power loss once a player's power drops to the specified amount.
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As an example, the default 1.0 power loss per day offline is roughly 0.0417 power loss per hour, 0.00695 per minute, and so forth.
2011-09-22 06:33:34 -05:00
Brettflan
fa21358a23
When players enable/disable admin bypass mode (/f bypass), it is now logged to the server console/log.
2011-09-22 06:23:25 -05:00
Brettflan
34e4afee2c
Four new conf.json settings to prevent Endermen from removing or placing blocks.
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"territoryDenyEndermanBlocks" (default true) for claimed territory.
"safeZoneDenyEndermanBlocks" (default true) for Safe Zones.
"warZoneDenyEndermanBlocks" (default true) for War Zones.
"wildernessDenyEndermanBlocks" (default false) for unclaimed wilderness areas.
2011-09-22 06:22:01 -05:00
Brettflan
492d983464
Support for iConomy 6 and other economy plugins added through Register support (with new conf.json setting "econRegisterEnabled", defaults to false); you will need to have the Register plugin on your server
2011-09-22 04:22:24 -05:00
Brettflan
2aa51a4781
Added some quick and dirty fix notes for people who get a specific chat formatting error
2011-09-16 01:50:25 -05:00
Brettflan
538b387f2f
Fix for players being able to hurt members of their own faction while in their own land if the "enablePVPAgainstFactionlessInAttackersLand" option is enabled
2011-09-16 01:45:23 -05:00
Brettflan
443e083f23
Bugfix release 1.4.9: material protection (interaction with doors, chests, etc.) was being incorrectly triggered in wilderness, war zones, and safe zones
2011-09-15 09:12:24 -05:00
Brettflan
584d6f2eb9
Release 1.4.8
2011-09-15 00:00:47 -05:00
Brettflan
43fdc8ae14
New command to set a faction as permanent: /f permanent <faction tag> (requires new admin-level permission "factions.setPermanent"). Permanent factions will not be deleted if they have no members, and faction admins of such factions are allowed to leave without a replacement available. Faction admins are also unable to disband their own faction if it is Permanent; only those with the admin-level "factions.disband" permission can disband such a faction while it is set as Permanent.
2011-09-13 13:14:09 -05:00
Brettflan
249846d6ae
New conf.json setting "newPlayerStartingFactionID" which can be used to have new players start out in a specific faction
2011-09-12 22:46:20 -05:00
Brettflan
877cfe914d
Added note when player tries to use faction chat when it's disabled, moved disband command in the Help listing out of the server-admin-only section since it can now be used by faction admins on their own factions
2011-09-12 22:36:59 -05:00
Brett Flannigan
f40b241bc4
Merge pull request #35 from dotblank/chat
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Add an option to disable faction only chat
2011-09-12 20:33:47 -07:00
Brettflan
632e2b2d1c
Faction admins can now disband their own faction using /f disband; note that use of /f disband with another faction specified (/f disband <faction tag>) still requires the factions.disband permission, but the permission is not required for faction admins disbanding their own faction
2011-09-12 22:23:44 -05:00