made "worldGuardBuildPriority" apply in Wilderness and WarZone, not just SafeZone
This commit is contained in:
parent
96dafe4327
commit
a4e06db112
@ -173,6 +173,9 @@ public class FactionsBlockListener implements Listener
|
||||
|
||||
if (otherFaction.isNone())
|
||||
{
|
||||
if (Conf.worldGuardBuildPriority && Worldguard.playerCanBuild(player, location))
|
||||
return true;
|
||||
|
||||
if (!Conf.wildernessDenyBuild || Conf.worldsNoWildernessProtection.contains(location.getWorld().getName()))
|
||||
return true; // This is not faction territory. Use whatever you like here.
|
||||
|
||||
@ -183,12 +186,9 @@ public class FactionsBlockListener implements Listener
|
||||
}
|
||||
else if (otherFaction.isSafeZone())
|
||||
{
|
||||
if (Conf.worldGuardBuildPriority)
|
||||
{
|
||||
if (Worldguard.playerCanBuild(player, location))
|
||||
return true;
|
||||
}
|
||||
|
||||
if (Conf.worldGuardBuildPriority && Worldguard.playerCanBuild(player, location))
|
||||
return true;
|
||||
|
||||
if (!Conf.safeZoneDenyBuild || Permission.MANAGE_SAFE_ZONE.has(player))
|
||||
return true;
|
||||
|
||||
@ -199,6 +199,9 @@ public class FactionsBlockListener implements Listener
|
||||
}
|
||||
else if (otherFaction.isWarZone())
|
||||
{
|
||||
if (Conf.worldGuardBuildPriority && Worldguard.playerCanBuild(player, location))
|
||||
return true;
|
||||
|
||||
if (!Conf.warZoneDenyBuild || Permission.MANAGE_WAR_ZONE.has(player))
|
||||
return true;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user