Update conversion process to look for dead entries and properly save responses

This commit is contained in:
gravitylow 2014-04-15 18:54:13 -04:00
parent 61c64a94db
commit b73736b03b
1 changed files with 37 additions and 4 deletions

View File

@ -4,6 +4,7 @@ import com.massivecraft.factions.FPlayer;
import com.massivecraft.factions.zcore.util.DiscUtil;
import com.massivecraft.factions.zcore.util.TextUtil;
import com.massivecraft.factions.zcore.util.UUIDFetcher;
import org.apache.commons.lang.StringUtils;
import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.libs.com.google.gson.Gson;
@ -223,29 +224,61 @@ public abstract class EntityCollection<E extends Entity> {
Type type = this.getMapType();
if (type.toString().contains("FPlayer")) {
Map<String, FPlayer> data = this.gson.fromJson(content, type);
List<String> invalidNames = new ArrayList<String>();
// Convert any leftover player names in this file
ArrayList<String> list = new ArrayList<String>();
for (String value : data.keySet()) {
if (value.matches("[a-z0-9_]{2,16}")) {
list.add(value);
if (!value.matches("[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}")) {
// Not a valid UUID..
if (!value.matches("[a-zA-Z0-9_]{2,16}")) {
// Not even a valid player name.. go ahead and mark it for removal
invalidNames.add(value);
} else {
// We'll mark this as one for conversion to UUID
list.add(value);
}
}
}
if (list.size() > 0) {
Bukkit.getLogger().log(Level.INFO, "Please wait while Factions converts " + list.size() + " old player names to UUID. This may take a while.");
UUIDFetcher fetcher = new UUIDFetcher(list);
try {
Map<String, UUID> response = fetcher.call();
for (String s : list) {
// Are we missing any responses?
if (!response.containsKey(s)) {
// They don't have a UUID so they should just be removed
invalidNames.add(s);
}
}
for (String value : response.keySet()) {
// For all the valid responses, let's replace their old named entry with a UUID key
String id = response.get(value).toString();
FPlayer player = data.get(value);
if (player == null) {
// The player never existed here, and shouldn't persist
invalidNames.add(value);
continue;
}
data.remove(value); // Out with the old...
data.put(response.get(value).toString(), player); // And in with the new
data.put(id, player); // And in with the new
player.setId(id); // Update the object so it knows
}
} catch (Exception e) {
e.printStackTrace();
}
Bukkit.getLogger().log(Level.INFO, "Converted " + list.size() + " old player names to UUID");
if (invalidNames.size() > 0) {
for (String name : invalidNames) {
// Remove all the invalid names we collected
data.remove(name);
}
Bukkit.getLogger().log(Level.INFO, "While converting we found names that either don't have a UUID or aren't players and removed them from storage.");
Bukkit.getLogger().log(Level.INFO, "The following names were detected as being invalid: " + StringUtils.join(invalidNames, ", "));
}
Bukkit.getLogger().log(Level.INFO, "Done converting to UUID.");
}
return (Map<String, E>) data;
}