riking
0d8dce4538
Prefer storing the methods instead of getting them every time
2014-06-04 09:43:29 -07:00
riking
983026a898
Make a callValueOf() method to reduce code repetition
2014-06-04 09:27:52 -07:00
riking
1207d70d6e
Dedent parseDisguise() method for-loop
2014-06-04 09:18:05 -07:00
riking
bb0ac727bf
Remove more redundant actions
2014-06-04 09:17:47 -07:00
riking
23303952b4
Eh, let's just remove the shift by 0. Also doc the method
2014-06-04 08:33:30 -07:00
libraryaddict
7cde5b755e
Read desc
...
Added boolean to disguise which tells you simply if the disguise is in
use or not.
In use means that the plugin stores a reference, doesn't nessercerily
mean there is a entity.
Added method startDisguise() to disguise and cleaned up setEntity().
Helps counter the idiots who hate DisguiseAPI
2014-06-05 00:30:12 +12:00
libraryaddict
f894b34264
Disguise commands now tell you when they didn't disguise successfully
2014-06-05 00:26:35 +12:00
libraryaddict
956fef9ca1
Add a config option which fixes a bug where you can dye sheep/wolf client sidedly
2014-06-04 14:43:58 +12:00
libraryaddict
87c0cb4a78
Actually remove the unknown entity id. Not the known entity ids..
2014-06-04 14:20:02 +12:00
libraryaddict
239bc6d645
Check a second after the future disguise was added that it was successful.
2014-06-04 14:12:09 +12:00
libraryaddict
f535eefabf
Instead of throwing a error then another error. Just make a FlagWatcher after the first error
2014-06-04 14:00:08 +12:00
libraryaddict
34f0a13b39
Remove badly thought out and obselete feature that didn't work
2014-06-04 13:58:16 +12:00
riking
09a58efbd1
Fix the build
2014-06-03 18:47:00 -07:00
riking
db5e77d28f
Remove useless local
2014-06-03 18:42:27 -07:00
riking
46c63ed841
TODO entries
2014-06-03 18:42:27 -07:00
riking
6d6b766823
For-each loops, remove unused method parameters
2014-06-03 18:42:27 -07:00
riking
5dce8a22e8
Simplify redundant statements and casts
2014-06-03 18:42:27 -07:00
riking
009df4a0ad
Turn manual array copies into System.arrayCopy
2014-06-03 18:42:27 -07:00
riking
d32a077359
StringBuilder, rename local, javadocs
2014-06-03 18:42:27 -07:00
riking
c4b48df0ee
Apply unused config value, but keep behavior - looks broken
2014-06-03 18:42:26 -07:00
riking
a25bc46dea
Move tryClose() method in order
2014-06-03 18:41:26 -07:00
riking
180998e5ca
Refactor: tryClose() method
2014-06-03 18:41:26 -07:00
libraryaddict
4e441493c1
Combine inventory listener server and client into one listener. Seeing as they don't need to be seperate and actually cuts down on code
2014-06-04 12:47:52 +12:00
libraryaddict
297dcd351f
Check the current disguise is also the current flagwatcher
2014-06-04 12:42:49 +12:00
libraryaddict
72f8aad151
Put the strings in the same getter. It makes no difference and is cleaner
2014-06-04 12:42:49 +12:00
riking
b96337f29b
Refactor out initConfig method
2014-06-03 17:42:13 -07:00
libraryaddict
6b18fafca4
Changed getOwner in tameable to return null
2014-06-02 23:39:31 +12:00
libraryaddict
04de21dba4
Changed getHorseArmor to return a itemstack, rename getHorseArmor to getHorseAmorAsInt and default owner name is null
2014-06-02 23:39:12 +12:00
libraryaddict
a9d5e8b109
Opps. Fixed the method calling itself instead of the proper API call
2014-06-02 23:28:52 +12:00
libraryaddict
4bbf0fbece
Clone the disguise when fetched
2014-06-02 10:06:30 +12:00
libraryaddict
31a0b68bdc
Change the use of the disguiseclone command to use references instead
2014-06-02 10:03:59 +12:00
libraryaddict
4b55a24444
Fix AnimalColor getting not working properly
2014-06-02 08:56:18 +12:00
libraryaddict
d7010c6389
Add AnimalColor for Sheep color and wolf color
2014-06-02 08:56:07 +12:00
libraryaddict
e7301e06d0
Get rid of ridiculous message in disguiseclone command
2014-06-02 04:17:11 +12:00
libraryaddict
b999f48fef
Added options to choose how long a disguise entity and disguise clone command is valid for
2014-06-02 04:14:35 +12:00
libraryaddict
4262221133
Add Disguise Clone command to clone a entity to look like them
2014-06-02 04:08:54 +12:00
libraryaddict
fb1f7a698c
Added constructDisguise api to clone a entity into a disguise
2014-06-02 04:06:38 +12:00
libraryaddict
3426e0adb6
Changed "Can't use command" to follow one message
2014-06-02 03:52:54 +12:00
libraryaddict
6ac7106df7
Added method to get the disguisetype from a entity, including horses, zombie villager and wither skeleton
2014-06-02 03:27:14 +12:00
libraryaddict
41c565384d
Read desc - Horse watcher
...
Fixed horse watching thinking to use Byte when its integers
Deprecated setHorseArmor(int)
Added setHorseArmor(ItemStack)
Fixed setCarryingChest(boolean) forcing true
2014-06-02 03:25:35 +12:00
libraryaddict
0625db63ff
Return null instead of a empty string
2014-06-02 03:24:29 +12:00
libraryaddict
0afcef09b5
Check if custom name is null before assuming it is
2014-06-02 03:23:02 +12:00
libraryaddict
5bfd6c5541
Fix outdated code which would make huge problems because of previous fix
2014-06-01 06:53:01 +12:00
libraryaddict
841dab296d
Add setSkin for playerdisguise. This may be removed in future versions
2014-06-01 06:47:05 +12:00
libraryaddict
93f807e6c9
Minor code cleanup
2014-05-31 05:34:34 +12:00
libraryaddict
2cb8d90158
Added new method so that you can't get a commentless config
2014-05-31 05:29:40 +12:00
libraryaddict
0e828eaf07
Opps. Fixed DisguiseType's with a _ not displaying properly in DisguiseEntity
2014-05-29 23:31:23 +12:00
libraryaddict
f94748afa5
Yeah. Fix the memory leak plox
2014-05-29 22:16:04 +12:00
libraryaddict
aea49bfc43
Fix a memory leak :(
2014-05-29 22:10:34 +12:00
libraryaddict
56902b8aff
Don't fetch the datawatcher twice
2014-05-28 21:53:08 +12:00
libraryaddict
b04f5faea9
Fix config being saved everytime and comments being wiped
2014-05-28 21:42:11 +12:00
libraryaddict
39d01c1bea
Use Collection with no <String> or <Player> so that you can feed either in as a parameter
2014-05-28 12:09:16 +12:00
libraryaddict
4e8b0da944
Get rid of this try/catch
2014-05-25 17:58:53 +12:00
libraryaddict
6652959553
Fix up URLDecoding as per @zreed's recommendation
2014-05-25 17:57:34 +12:00
libraryaddict
e24f404e42
Tiny cleanup
2014-05-24 05:24:55 +12:00
libraryaddict
7c12b2e0b3
Did I screw up isAdult.. Huh
2014-05-24 05:18:24 +12:00
libraryaddict
19aabb2656
Fixed sending data on a flagwatcher not taking their real metadata into account when its adding metadata
2014-05-24 05:14:14 +12:00
libraryaddict
0f09a92e75
Or rather, the opposite of it
2014-05-24 05:05:02 +12:00
libraryaddict
a4f9666cd0
Just use isOnline()
2014-05-24 05:04:12 +12:00
libraryaddict
81854db3d0
Exp packets shouldn't be in the velocity group
2014-05-24 05:02:17 +12:00
libraryaddict
999c80076d
Tiny code cleanup
2014-05-24 05:01:51 +12:00
libraryaddict
bff21ab039
Allow sendData of multiple data
2014-05-23 16:51:00 +12:00
libraryaddict
9e4ad0ba8e
Added tameable watcher
2014-05-23 16:40:22 +12:00
libraryaddict
f3a81a84a4
Don't bother checking if watcher is null. If they have a entity, they can't have a null watcher
2014-05-23 15:11:20 +12:00
libraryaddict
567a84b8dc
Don't do checks if the player is self disguised. Perverts see everything anyways unless we want to show em something special
2014-05-23 15:07:20 +12:00
libraryaddict
1e12939d87
setMaxHealth now sends the packet as well
2014-05-23 15:06:52 +12:00
libraryaddict
26ccaabe83
Added ability to set the max health of a disguise using attributes
2014-05-23 14:52:21 +12:00
libraryaddict
0c305a8151
Fixed isRightClicking being slightly bad
2014-05-23 14:03:02 +12:00
libraryaddict
ae06e527be
Added disable metadata packet - Aka cached
2014-05-23 13:58:21 +12:00
libraryaddict
eb712a06b9
Clamp the slime size value, don't let them do negative sizes.
2014-05-23 11:31:36 +12:00
libraryaddict
a70932da4d
Forgot to add a hook here..
2014-05-23 10:33:50 +12:00
libraryaddict
d4ac36b1ef
added small note
2014-05-23 10:30:56 +12:00
libraryaddict
71f15dff77
Added a way to selectively disguise only certain entities with disguise radius. Also changed the coloring of the help
2014-05-23 09:14:52 +12:00
libraryaddict
92172f91af
Add classgetter
2014-05-23 09:13:35 +12:00
libraryaddict
31dd6ef5e3
Allow -baby to exist in perms
2014-05-23 08:26:43 +12:00
libraryaddict
b44aba87d4
Give errors when they attempt to use misc disguise on living entities with commands
2014-05-23 08:22:07 +12:00
libraryaddict
72d07e7f62
Added a slew of options to disable packets for performance gains
2014-05-23 08:14:46 +12:00
libraryaddict
ecae8b3400
Do sub-sections when saving default config
2014-05-23 08:00:10 +12:00
libraryaddict
eef044a5a6
Fix up multiple options for a single disguise
2014-05-22 08:22:50 +12:00
libraryaddict
ccb512a20b
Tiny tiny cleanup
2014-05-22 05:42:53 +12:00
libraryaddict
34418ddab5
Tell them exactly what option they can't use
2014-05-22 05:26:13 +12:00
libraryaddict
0b5e20180d
Fixed disguise entity command throwing errors. Cleaned up the messages moar
2014-05-14 10:54:44 +12:00
libraryaddict
3604c83797
Ensure they use the right disguise for the disguisetype
2014-05-14 10:43:13 +12:00
libraryaddict
8db338f533
Deprecate the replaceSounds and add new constructors for miscDisguise
2014-05-14 10:34:41 +12:00
libraryaddict
b7dfb2c66b
Changed disguise entity command to do better messages
2014-05-13 22:32:15 +12:00
libraryaddict
720c4f3c66
Set the current version as 1.7 by default as a failsafe
2014-05-13 22:26:34 +12:00
libraryaddict
c5e579f608
Add helpful info for future reference
2014-05-13 22:26:10 +12:00
libraryaddict
96ecf57dd3
Revert "Add a . to the end of the bukkit version. Might help MCPC"
...
This reverts commit 23da447d7b
.
2014-05-12 13:46:29 +12:00
libraryaddict
d81b1d8b7c
Removed true/false for disguise commands
2014-05-09 16:35:24 +12:00
libraryaddict
514ad74db3
Why bother pretending its not dirty
2014-05-09 16:31:05 +12:00
libraryaddict
578f2ce504
Add disguiseToPlayers player... to DisguiseAPI. I can't add List<> because of conflicts
2014-05-09 16:28:35 +12:00
libraryaddict
23da447d7b
Add a . to the end of the bukkit version. Might help MCPC
2014-05-09 03:02:26 +12:00
libraryaddict
299347d81c
Change a message slightly from slap to right click
2014-05-05 21:34:19 +12:00
libraryaddict
c9b9710a78
Don't allow them to set the watcher willy nilly without verifiying it
2014-05-05 19:59:47 +12:00
libraryaddict
19f895667a
Give the update messages without exceptions
2014-05-05 19:53:16 +12:00
libraryaddict
6c0a08e95c
Typo count by prplz. Somehow doesn't seem to have anyone complaining about it..
2014-05-02 18:22:09 +12:00
libraryaddict
ebefbfe2c7
Wolf is now tamed if you set the collar color
2014-05-02 16:08:27 +12:00
libraryaddict
080288d2bf
Small change for internal debug
2014-04-26 15:42:35 +12:00
libraryaddict
5f69b11ab4
Add another check
2014-04-26 15:34:48 +12:00
libraryaddict
60326253a2
Change the disguiseNextEntity to return a int
2014-04-24 09:50:26 +12:00
libraryaddict
05a849a510
Just use the field name instead of regetting it
2014-04-23 11:49:24 +12:00
libraryaddict
62debf30c0
Don't permanantly store the game profile
2014-04-23 11:44:12 +12:00
libraryaddict
5413b4f852
Change grabSkull to getSkull
2014-04-20 02:13:56 +12:00
libraryaddict
c2e7aae201
Only allow refreshing entity is the entity is valid
2014-04-19 23:14:58 +12:00
libraryaddict
4e09a64abb
Just make it a runnable. More convident for my plugins
2014-04-19 23:11:56 +12:00
libraryaddict
43e6e6cc36
Changed the names and some methods so its easily used by outside plugins
2014-04-19 18:22:27 +12:00
libraryaddict
74d5dbce9e
Read desc
...
Added methods for other plugins to request GameProfiles
Changed GameProfiles to lookup UUID's with a different API as the old
one barfed
2014-04-19 08:14:02 +12:00
libraryaddict
b0f1a756cc
Opps. Change a order
2014-04-18 19:52:54 +12:00
libraryaddict
4ebf7bdf51
Read desc
...
Added new permission system.
This should allow people to use * better
2014-04-18 19:50:48 +12:00
libraryaddict
5f03b75eb7
Refresh all disguises using that playername. Not just the caller
2014-04-16 16:26:19 +12:00
libraryaddict
1a10b6a774
Use nms to get the uuid
2014-04-15 02:54:04 +12:00
libraryaddict
8511911e7e
Just get the playername exactly as it was fed.
2014-04-15 02:29:41 +12:00
libraryaddict
6ce864ae6c
Remove old code for player disguises, support 1.7.9 code for disguises!
2014-04-15 02:26:31 +12:00
libraryaddict
5801356fbf
Try avoid infinite loops when sending self disguise
2014-04-13 13:15:04 +12:00
libraryaddict
d4d657e53b
My bad.. Didn't know GameProfiles were like this in 1.7
2014-04-12 17:19:46 +12:00
libraryaddict
3d60fe3c49
Allow players to retain their skins if they disguised as theirselves
2014-04-12 17:07:27 +12:00
libraryaddict
8c2261798e
Allow disguises in 1.7.6 - 1.7.8 but no skins for players!!
2014-04-12 16:22:47 +12:00
libraryaddict
d53a34f5e4
When using disguise command. 'p' is a subsitute for player
2014-04-12 05:31:46 +12:00
libraryaddict
684d996754
Use randomly generated version 1 UUID's
2014-04-12 04:11:51 +12:00
libraryaddict
4e381f9d60
Remove the UUID fetcher code. Its useless now
2014-04-11 11:54:56 +12:00
libraryaddict
8ac42f97c1
Opps
2014-04-11 08:00:25 +12:00
libraryaddict
d20abcb223
Only return if they are still online. Fixes a bungeecord crash mostly
2014-04-11 07:57:23 +12:00
libraryaddict
7af61ee7df
Opps. Now it grabs it from a online player
2014-04-11 04:57:14 +12:00
libraryaddict
4a63ff07ee
Always send a empty string. Never lookup a offline players UUID
2014-04-11 04:45:55 +12:00
libraryaddict
0ebfe0a776
Don't use a random UUID. Should fix a protocol crash
2014-04-11 04:34:37 +12:00
libraryaddict
28f70c1963
Fixed self disguises and player disguise falling out of sync
2014-04-09 22:04:18 +12:00
libraryaddict
54411b49de
Change the message sent
2014-04-09 04:56:10 +12:00
libraryaddict
9e72e77c66
Read desc
...
Wait. If the disguise is not able to fetch a UUID. Don't bother making
the lookup happen again when someone sees it again.
Also, we only cares about one name. The name we called the fetcher with!
2014-04-09 04:16:49 +12:00
libraryaddict
5ab3061b20
Now use what we just added
2014-04-09 04:15:19 +12:00
libraryaddict
91623b8886
Random sort by name
2014-04-09 04:15:11 +12:00
libraryaddict
03acc45c6d
Add class so I have soemthing to call to get the UUID
2014-04-09 04:14:59 +12:00
libraryaddict
dab0c5d3c5
Add method to get a UUID from a playername and store it for future reference
2014-04-09 04:14:18 +12:00
libraryaddict
1b2c2c4690
Change gameprofile to accept UUID's
2014-04-09 04:13:54 +12:00
libraryaddict
ce75918001
Read desc
...
Added new command LibsDisguises
Tells the command user who made the plugin.
And if the player who called the command is called by the attractive
name 'libraryaddict' then it also tells that curious user the version of
the plugin.
Worried about it being a exploit? Why? I know of all bugs/exploits and
could just try them all out if I didn't know the version. If there was a
exploit in the first place anyways.
The command is there to give credit to me, and so I can urge servers to
update.
Against this command?
I see you don't like plugin developers getting credit for their work
that you use for free.
Please move back to disguisecraft.
2014-04-07 00:15:47 +12:00
libraryaddict
2879834a7e
Close the stream safely
2014-04-05 03:47:33 +13:00
libraryaddict
9a4a9b9845
Fixed reloading the plugin throwing errors. Wasn't closing a stream
2014-04-05 03:44:35 +13:00
libraryaddict
31252e896e
Use schedulers instead of BukkitRunnable. Supports re-disguising!
2014-04-05 03:40:17 +13:00
libraryaddict
1b914b9c7b
Reset the dead ticks
2014-04-05 03:23:46 +13:00
libraryaddict
a49cea54e7
To prevent disguises remaining on players after death, and enderdragons from missing out on animations
2014-04-04 19:17:56 +13:00
libraryaddict
f3b3c15685
Disguises are now removed 30 ticks after death, and by sending entity remove packets
2014-04-04 18:54:40 +13:00
libraryaddict
3709db548a
Fixed a bug with a existing method having the same name as a method with no args
2014-04-04 18:32:49 +13:00
libraryaddict
d16da8d26f
Fix small text typos
2014-04-04 18:30:20 +13:00
libraryaddict
fb42ffa097
Always refresh the disguise. Some plugins like to set the entities health.
2014-04-03 20:53:02 +13:00
libraryaddict
8f63a6eaa0
Removed Deprecated methods and added a few isAdult codes to zombie and ageable watchers
2014-04-03 02:49:33 +13:00
libraryaddict
25df368e9a
Added new config options to keep a disguise
2014-04-03 02:39:52 +13:00
libraryaddict
376f18ef95
Maybe something so the disguise can be reused if the entity comes back
2014-04-03 02:06:21 +13:00
libraryaddict
167f14bfe8
Add support for disguiseNextEntity
2014-04-03 02:02:58 +13:00
libraryaddict
07bf03f154
Change the disguises to store UUID's. Not ints.
2014-04-03 01:54:36 +13:00
libraryaddict
b6fca92817
Change self disguises to use UUID's instead of integers as the key
2014-04-03 01:49:48 +13:00
libraryaddict
4bc09faa37
If packets are null. Remake the containers boy!
2014-03-24 01:52:39 +13:00
libraryaddict
b5c8d69398
I forget why we delay them. I think I had a really really good reason.
2014-03-24 01:45:31 +13:00
libraryaddict
1dbe7ad056
Check if the packets from transformPackets are null before attempting to use them
2014-03-24 01:45:02 +13:00
libraryaddict
a2e43e98be
Don't use setPacket for the packet listeners. That was a bug. Packets are also no longer delayed by a tick
2014-03-23 17:57:57 +13:00
libraryaddict
d141740aa0
Fixed a retarded set value
2014-03-22 03:53:20 +13:00
libraryaddict
f3ef6e13f3
Fixed experience orb self disguise
2014-03-21 02:03:34 +13:00
libraryaddict
789740c358
Add a option to only remove the disguise when it is invalid, only remove the current disguise.
2014-03-16 09:05:12 +13:00
libraryaddict
1ba39f8920
Don't let people disguise as air blocks
2014-03-09 12:05:36 +13:00
libraryaddict
ae874392ab
Clone the packet, should resolve people hearing invisible disguises sounds
2014-03-06 05:13:17 +13:00
libraryaddict
143f72a20f
Blow disguise for attackers as well
2014-03-03 10:22:29 +13:00
libraryaddict
cb58cdd8d3
Added convidence method for me to use in other plugins
2014-02-28 10:59:22 +13:00
libraryaddict
f14ee20e7c
The disguised client no longer appears to mount a vechile if he is not living. This will bug out slightly however.
2014-02-10 12:15:58 +13:00
libraryaddict
575756ca72
Remove deprecated warnings from 2 methods
2014-02-08 07:02:20 +13:00
libraryaddict
306b246f76
Minor performance cleanup.
2014-02-07 13:50:40 +13:00
libraryaddict
8139267af8
Small change to a order
2014-01-31 23:00:24 +13:00
libraryaddict
a3297c918b
Fix crashes as reported by andrewkm
2014-01-31 22:56:05 +13:00
libraryaddict
6c6d6c6fe2
Fixed disguises interfering with player movement when they appear
2014-01-29 15:57:17 +13:00
libraryaddict
b63df3943f
Fixed the disguise blown message not displaying
2014-01-29 15:39:12 +13:00
libraryaddict
b85e26321b
Don't send the message if the length is 0
2014-01-26 13:23:53 +13:00
libraryaddict
06f2f4e4b2
Always send the velocity for fireworks so they don't appear so glitched
2014-01-23 15:09:38 +13:00
libraryaddict
6bec4c20c4
Store bukkit itemstack
2014-01-23 09:07:56 +13:00
libraryaddict
a5eddd4305
Fixed primed tnt glitching out
2014-01-23 08:53:34 +13:00
libraryaddict
14c0696c9e
Fixed illegal stance
2014-01-23 08:39:17 +13:00
libraryaddict
1ab064ec0e
Now can set and get the horse armor on a horse disguise
2014-01-22 18:07:11 +13:00
libraryaddict
85077227a2
Fixed the disguise blown message not being used
2014-01-21 14:05:32 +13:00
libraryaddict
ad109b0cda
Tiny tiny code cleanup
2014-01-21 06:35:42 +13:00
libraryaddict
38ee3dc983
Read desc
...
Changed config methods to DisguiseConfig
Added a new config option to blow a disguise
2014-01-21 06:01:49 +13:00
libraryaddict
ff6567ba23
Why write the fake entity id if we don't use false in the send packet?
2014-01-21 05:34:07 +13:00
libraryaddict
62c2050587
Maybe make the entire runnable this much less laggier.
2014-01-21 05:29:14 +13:00
libraryaddict
7da523c783
Fixed zombie walk sound being outdated
2014-01-20 14:19:34 +13:00
libraryaddict
2aeb55cff9
Changed the feature somewhat
2014-01-20 09:28:49 +13:00
libraryaddict
58ee6f37b7
Add in the long awaited feature to have monsters ignore disguises
2014-01-20 09:25:29 +13:00
libraryaddict
1cea2e2163
Silly mojang and their silly bugs. Fixed right clicking not always working
2014-01-19 11:32:02 +13:00
libraryaddict
01dd3ef587
Updated the update checker so it uses bukkit as well (ew)
2014-01-19 09:18:58 +13:00
libraryaddict
8535ccf2dd
Fixed the damage and idle sound getter being completely wrong.
2014-01-19 08:39:23 +13:00
libraryaddict
f24eaa4854
Fixed player disguise not playing the hurt sound
2014-01-19 08:24:27 +13:00
libraryaddict
1c6dc8233f
Cleaned up game versions to support more than 2 versions
2014-01-19 08:21:55 +13:00
libraryaddict
d940a44f49
Mobs no longer do horror stories of twisting their head around in circles when disguised as player
2014-01-18 14:46:18 +13:00
libraryaddict
2a7985497e
Fixed a message assuming a player is a male
2014-01-18 14:23:27 +13:00
libraryaddict
4dc241a90a
Removed useless () in DisguiseType
2014-01-18 14:23:16 +13:00
libraryaddict
72890b0f90
Corrected pitch calculations not being used when entity spawn packet is made
2014-01-18 14:22:58 +13:00
libraryaddict
a1000283c8
Opps. Real fix here
2014-01-15 23:14:40 +13:00
libraryaddict
c4efd3fe8f
Don't crash when a empty string is fed for player disguise
2014-01-15 23:14:21 +13:00
libraryaddict
c1374e8523
Fixed a error when chceking for disguise conflicts
2014-01-15 22:40:33 +13:00
libraryaddict
9f35d646ba
Fixes a error when disguising as a horse with options
2014-01-11 15:13:51 +13:00
libraryaddict
c732b373b7
Prevents errors being thrown for unsupported method
2014-01-11 10:06:59 +13:00
libraryaddict
7e090bac47
If the version length is more than 7 chars. Its not a real version.
2014-01-08 06:44:36 +13:00
libraryaddict
5c94b59801
Don't glitch out when trying to sleep.
2014-01-05 13:13:49 +13:00
libraryaddict
69b104f749
Some cleanup. Forgot what
2014-01-05 12:27:20 +13:00
libraryaddict
9f4ae91b83
Fixed bed crashing people
2014-01-05 11:07:22 +13:00
libraryaddict
84234b8788
Fix a packet erroring if player is sleeping
2014-01-05 11:05:19 +13:00