remove volatile because problems even on local connections (not drawn lines)

This commit is contained in:
raphael 2020-05-09 15:06:21 +02:00
parent 677f3d95a1
commit e3cec1a194
1 changed files with 2 additions and 2 deletions

View File

@ -202,14 +202,14 @@ function startBackendServer(port) {
if (smallestScreenResolutions && smallestScreenResolutions[whiteboardId] && socket && socket.id) {
delete smallestScreenResolutions[whiteboardId][socket.id];
}
socket.compress(false).volatile.broadcast.emit('refreshUserBadges', null); //Removes old user Badges
socket.compress(false).broadcast.emit('refreshUserBadges', null); //Removes old user Badges
sendSmallestScreenResolution();
});
socket.on('drawToWhiteboard', function (content) {
content = escapeAllContentStrings(content);
if (accessToken === "" || accessToken == content["at"]) {
socket.compress(false).volatile.broadcast.to(whiteboardId).emit('drawToWhiteboard', content); //Send to all users in the room (not own socket)
socket.compress(false).broadcast.to(whiteboardId).emit('drawToWhiteboard', content); //Send to all users in the room (not own socket)
s_whiteboard.handleEventsAndData(content); //save whiteboardchanges on the server
} else {
socket.emit('wrongAccessToken', true);