Commit Graph

1946 Commits

Author SHA1 Message Date
Trent
8e1cd1f004 Merge pull request #20 from ediTv2/1.6.x
Fix for Issue #6 (Arrow Entity Damage)
2014-06-17 02:01:13 -05:00
ediTv2
1d13121407 Fix for Issue #6 (Arrow Entity Damage) 2014-06-16 22:54:50 -07:00
Steven Timotius
b3a37576cd Re added get function with Player parameter for PlayerEntityCollection for backwards compatibility 2014-06-03 21:02:24 -07:00
drtshock
a8e3b3c1e2 Add Metrics. Disable opting out because we want to know. Increment version to U0.1.1 2014-05-23 00:46:35 -05:00
drtshock
997d0c5a43 Offline players will not be null. This was interfering with faction invites for some reason. 2014-05-20 16:45:13 -05:00
drtshock
b10e31acbb Remove some unneeded files. 2014-05-19 13:08:37 -05:00
drtshock
28afd6530c Fix f who issue with looking up offline players. Fixes issue #8 2014-05-19 13:03:26 -05:00
drtshock
9a7ecf33a7 Update ess version. 2014-05-19 11:52:57 -05:00
drtshock
1287d6ba4f Remove extra ess repo. 2014-05-19 11:50:27 -05:00
drtshock
5d50dc9971 Add this. 2014-05-19 11:45:45 -05:00
drtshock
024336d717 Readd essentials teleport cooldown hook. Fixes issue #5 2014-05-19 11:44:15 -05:00
drtshock
7107829446 Fix missed diff when removing Spout compatibility. Fixes issue #11. 2014-05-19 11:14:55 -05:00
drtshock
47e3c523ae Merge pull request #10 from Harry5573OP/patch-2
Replace getName with hasPlayedBefore as offlineplayer will never be null...
2014-05-16 11:50:17 -05:00
CoOwner/Developer for @ArkhamNetwork - Java, PHP, Redis, LAMP
1a9a2f65c0 Replace getName with hasPlayedBefore as offlineplayer will never be null. This fixes quite a few command bugs. 2014-05-16 17:48:59 +01:00
gravitylow
51ac5d2cb2 Update commands to search by UUID 2014-04-16 23:15:14 -04:00
gravitylow
bad3d779c5 Lookup by player instead of name/id 2014-04-16 22:29:38 -04:00
gravitylow
76be9f16f7 Update block usage to use UUIDs 2014-04-16 22:22:32 -04:00
gravitylow
da16b662b4 Update faction storage to use UUID 2014-04-16 21:10:12 -04:00
gravitylow
43d5c32bad Update block usage player lookups 2014-04-16 18:35:55 -04:00
gravitylow
91e7b1587f Update command player lookups, fixes #3 2014-04-16 18:35:36 -04:00
drtshock
751c2037e4 Merge pull request #2 from Harry5573OP/patch-1
Fix getting the wrong faction from player
2014-04-16 14:11:03 -05:00
CoOwner/Developer for @ArkhamNetwork - Java, PHP, Redis, LAMP
2c13dd463c Fix getting the wrong faction from player
This fixes factions getting the wrong faction from a player. Before it was returning a wrong faction and the player could not build in his/her own land.
2014-04-16 20:07:08 +01:00
gravitylow
e2f5548a5f Offline player name hotfix until I can write a good threaded use of OfflinePlayer 2014-04-16 13:55:22 -04:00
drtshock
402b3b0d07 Always attempt to return a name before a uuid. 2014-04-16 12:28:57 -05:00
drtshock
9d73339e14 Ternary 2014-04-16 12:12:18 -05:00
gravitylow
d93a0b16cc Nullcheck name for offline player support 2014-04-16 13:07:14 -04:00
gravitylow
1736f34fc8 Show player name instead of UUID when requesting name.. 2014-04-16 12:33:24 -04:00
gravitylow
0f4bd48817 Create player backups before converting and save data straight away 2014-04-15 21:29:45 -04:00
gravitylow
f9074c0f59 Start re-versioning this fork 2014-04-15 19:09:17 -04:00
gravitylow
b73736b03b Update conversion process to look for dead entries and properly save responses 2014-04-15 18:54:13 -04:00
gravitylow
61c64a94db Update UUIDFetcher to handle more requests 2014-04-15 18:53:38 -04:00
gravitylow
6c4cfd337e Java 6 compatible 2014-04-15 15:19:00 -04:00
gravitylow
8453ab3e76 Convert old player configs 2014-04-15 15:08:25 -04:00
gravitylow
e3c0f6376f More housekeeping 2014-04-15 13:42:09 -04:00
gravitylow
68d3145c7d Let's clean up this config.. 2014-04-15 13:23:18 -04:00
gravitylow
255549099f Store and lookup from UUID 2014-04-15 13:18:13 -04:00
gravitylow
d16d4c4fe5 Remove unneeded dependencies 2014-04-13 16:33:07 -04:00
drtshock
eb770edd7a Push pending stuff. 2014-04-13 16:31:10 -04:00
drtshock
b50cebcdb6 COMPILES 2014-04-05 17:25:15 -05:00
drtshock
a73f2b0174 Update to newer API. 2014-04-05 17:00:33 -05:00
drtshock
c4f7d6b756 Remove spout features, add worldguard and worldedit. 2014-04-05 15:42:01 -05:00
drtshock
d9b7cf7058 Remove spout, update pom for lwc. Still need lots of dependencies. 2014-04-04 14:35:35 -05:00
drtshock
814e439705 Reformat before I go crazy. 2014-04-04 13:55:21 -05:00
drtshock
0c3ea377dd Remove mac crap. 2014-04-04 13:54:22 -05:00
drtshock
c3983d3b96 Mavenize 2014-04-04 13:53:42 -05:00
Brettflan
10f9c16461 Release 1.6.9.5 2013-04-23 11:04:13 -05:00
Brettflan
d7ad010d2f Updated TNT explosion protection to cover TNT minecarts
Added trapped chest, hopper, and dropper to default territoryProtectedMaterials and territoryProtectedMaterialsWhenOffline lists

Existing users will need to update their config to add these, like so:
/f config territoryProtectedMaterials TRAPPED_CHEST
/f config territoryProtectedMaterials DROPPER
/f config territoryProtectedMaterials HOPPER
/f config territoryProtectedMaterialsWhenOffline TRAPPED_CHEST
/f config territoryProtectedMaterialsWhenOffline DROPPER
/f config territoryProtectedMaterialsWhenOffline HOPPER

Also cleaned up some leftover code
2013-04-23 08:52:39 -05:00
Brettflan
cec9422a13 AutoLeaveTask is now throttled to only spend a certain amount of time per server tick on removing inactive players, to prevent it from potentially choking very large servers. This amount of time can be specified by the new setting "autoLeaveRoutineMaxMillisecondsPerTick" (default 5ms, ~10% of a tick).
Also some very minor improvements to the config command.
2013-04-21 20:26:19 -05:00
Brettflan
63837691ce Additional safety check to make sure EntityCollection.saveToDisc() can't run multiple iterations simultaneously; this might have been the cause of some reports of corrupted data 2013-04-18 03:24:23 -05:00
Brettflan
f7d57efe0b Made SaveTask routine's repeat rate configurable through new setting "saveToFileEveryXMinutes" (default 30.0, as it was previously hardcoded). Routine can be disabled by setting it to 0 or lower.
Also added in flag to make sure the routine doesn't try to run more than one iteration simultaneously if a previous iteration is still running.
2013-04-18 03:02:40 -05:00