Saber-Factions/src/main/java/com/massivecraft/factions/P.java

330 lines
12 KiB
Java
Raw Normal View History

package com.massivecraft.factions;
2012-01-08 00:27:03 +01:00
import com.massivecraft.factions.cmd.CmdAutoHelp;
import com.massivecraft.factions.cmd.FCmdRoot;
2014-04-04 20:55:21 +02:00
import com.massivecraft.factions.integration.*;
2012-01-08 00:27:03 +01:00
import com.massivecraft.factions.integration.capi.CapiFeatures;
2014-04-04 20:55:21 +02:00
import com.massivecraft.factions.listeners.*;
import com.massivecraft.factions.struct.ChatMode;
import com.massivecraft.factions.util.AutoLeaveTask;
import com.massivecraft.factions.util.LazyLocation;
2011-10-10 14:21:22 +02:00
import com.massivecraft.factions.util.MapFLocToStringSetTypeAdapter;
import com.massivecraft.factions.util.MyLocationTypeAdapter;
import com.massivecraft.factions.zcore.MPlugin;
import com.massivecraft.factions.zcore.util.TextUtil;
2014-04-04 20:55:21 +02:00
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.craftbukkit.libs.com.google.gson.GsonBuilder;
import org.bukkit.craftbukkit.libs.com.google.gson.reflect.TypeToken;
2014-04-04 20:55:21 +02:00
import org.bukkit.entity.Player;
import org.bukkit.event.player.AsyncPlayerChatEvent;
import java.lang.reflect.Modifier;
import java.lang.reflect.Type;
import java.util.Arrays;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import java.util.logging.Level;
2014-04-04 20:55:21 +02:00
public class P extends MPlugin {
// Our single plugin instance
public static P p;
// Listeners
public final FactionsPlayerListener playerListener;
public final FactionsChatListener chatListener;
public final FactionsEntityListener entityListener;
public final FactionsExploitListener exploitListener;
public final FactionsBlockListener blockListener;
public final FactionsServerListener serverListener;
// Persistance related
private boolean locked = false;
public boolean getLocked() {
return this.locked;
}
public void setLocked(boolean val) {
this.locked = val;
this.setAutoSave(val);
}
private Integer AutoLeaveTask = null;
// Commands
public FCmdRoot cmdBase;
public CmdAutoHelp cmdAutoHelp;
public P() {
p = this;
this.playerListener = new FactionsPlayerListener(this);
this.chatListener = new FactionsChatListener(this);
this.entityListener = new FactionsEntityListener(this);
this.exploitListener = new FactionsExploitListener();
this.blockListener = new FactionsBlockListener(this);
this.serverListener = new FactionsServerListener(this);
}
@Override
public void onEnable() {
// bit of (apparently absolutely necessary) idiot-proofing for CB version support due to changed GSON lib package name
try {
Class.forName("org.bukkit.craftbukkit.libs.com.google.gson.reflect.TypeToken");
} catch (ClassNotFoundException ex) {
this.log(Level.SEVERE, "GSON lib not found. Your CraftBukkit build is too old (< 1.3.2) or otherwise not compatible.");
this.suicide();
return;
}
if (!preEnable()) return;
this.loadSuccessful = false;
// Load Conf from disk
Conf.load();
FPlayers.i.loadFromDisc();
Factions.i.loadFromDisc();
Board.load();
// Add Base Commands
this.cmdBase = new FCmdRoot();
this.cmdAutoHelp = new CmdAutoHelp();
this.getBaseCommands().add(cmdBase);
EssentialsFeatures.setup();
Econ.setup();
CapiFeatures.setup();
LWCFeatures.setup();
if (Conf.worldGuardChecking || Conf.worldGuardBuildPriority) {
Worldguard.init(this);
}
// start up task which runs the autoLeaveAfterDaysOfInactivity routine
startAutoLeaveTask(false);
// Register Event Handlers
getServer().getPluginManager().registerEvents(playerListener, this);
getServer().getPluginManager().registerEvents(chatListener, this);
getServer().getPluginManager().registerEvents(entityListener, this);
getServer().getPluginManager().registerEvents(exploitListener, this);
getServer().getPluginManager().registerEvents(blockListener, this);
getServer().getPluginManager().registerEvents(serverListener, this);
// since some other plugins execute commands directly through this command interface, provide it
this.getCommand(this.refCommand).setExecutor(this);
postEnable();
this.loadSuccessful = true;
}
@Override
public GsonBuilder getGsonBuilder() {
Type mapFLocToStringSetType = new TypeToken<Map<FLocation, Set<String>>>() {
}.getType();
return new GsonBuilder()
.setPrettyPrinting()
.disableHtmlEscaping()
.excludeFieldsWithModifiers(Modifier.TRANSIENT, Modifier.VOLATILE)
.registerTypeAdapter(LazyLocation.class, new MyLocationTypeAdapter())
.registerTypeAdapter(mapFLocToStringSetType, new MapFLocToStringSetTypeAdapter());
}
@Override
public void onDisable() {
// only save data if plugin actually completely loaded successfully
if (this.loadSuccessful) {
Board.save();
Conf.save();
}
EssentialsFeatures.unhookChat();
if (AutoLeaveTask != null) {
this.getServer().getScheduler().cancelTask(AutoLeaveTask);
AutoLeaveTask = null;
}
super.onDisable();
}
public void startAutoLeaveTask(boolean restartIfRunning) {
if (AutoLeaveTask != null) {
if (!restartIfRunning) return;
this.getServer().getScheduler().cancelTask(AutoLeaveTask);
}
if (Conf.autoLeaveRoutineRunsEveryXMinutes > 0.0) {
long ticks = (long) (20 * 60 * Conf.autoLeaveRoutineRunsEveryXMinutes);
AutoLeaveTask = getServer().getScheduler().scheduleSyncRepeatingTask(this, new AutoLeaveTask(), ticks, ticks);
}
}
@Override
public void postAutoSave() {
Board.save();
Conf.save();
}
@Override
public boolean logPlayerCommands() {
return Conf.logPlayerCommands;
}
@Override
public boolean handleCommand(CommandSender sender, String commandString, boolean testOnly) {
if (sender instanceof Player && FactionsPlayerListener.preventCommand(commandString, (Player) sender))
return true;
return super.handleCommand(sender, commandString, testOnly);
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] split) {
// if bare command at this point, it has already been handled by MPlugin's command listeners
if (split == null || split.length == 0) return true;
// otherwise, needs to be handled; presumably another plugin directly ran the command
String cmd = Conf.baseCommandAliases.isEmpty() ? "/f" : "/" + Conf.baseCommandAliases.get(0);
return handleCommand(sender, cmd + " " + TextUtil.implode(Arrays.asList(split), " "), false);
}
// -------------------------------------------- //
// Functions for other plugins to hook into
// -------------------------------------------- //
// This value will be updated whenever new hooks are added
public int hookSupportVersion() {
return 3;
}
// If another plugin is handling insertion of chat tags, this should be used to notify Factions
public void handleFactionTagExternally(boolean notByFactions) {
Conf.chatTagHandledByAnotherPlugin = notByFactions;
}
// Simply put, should this chat event be left for Factions to handle? For now, that means players with Faction Chat
// enabled or use of the Factions f command without a slash; combination of isPlayerFactionChatting() and isFactionsCommand()
public boolean shouldLetFactionsHandleThisChat(AsyncPlayerChatEvent event) {
if (event == null) return false;
return (isPlayerFactionChatting(event.getPlayer()) || isFactionsCommand(event.getMessage()));
}
// Does player have Faction Chat enabled? If so, chat plugins should preferably not do channels,
// local chat, or anything else which targets individual recipients, so Faction Chat can be done
public boolean isPlayerFactionChatting(Player player) {
if (player == null) return false;
FPlayer me = FPlayers.i.get(player);
if (me == null) return false;
return me.getChatMode().isAtLeast(ChatMode.ALLIANCE);
}
// Is this chat message actually a Factions command, and thus should be left alone by other plugins?
// TODO: GET THIS BACK AND WORKING
public boolean isFactionsCommand(String check) {
if (check == null || check.isEmpty()) return false;
return this.handleCommand(null, check, true);
}
// Get a player's faction tag (faction name), mainly for usage by chat plugins for local/channel chat
public String getPlayerFactionTag(Player player) {
return getPlayerFactionTagRelation(player, null);
}
// Same as above, but with relation (enemy/neutral/ally) coloring potentially added to the tag
public String getPlayerFactionTagRelation(Player speaker, Player listener) {
String tag = "~";
if (speaker == null)
return tag;
FPlayer me = FPlayers.i.get(speaker);
if (me == null)
return tag;
// if listener isn't set, or config option is disabled, give back uncolored tag
if (listener == null || !Conf.chatTagRelationColored) {
tag = me.getChatTag().trim();
} else {
FPlayer you = FPlayers.i.get(listener);
if (you == null)
tag = me.getChatTag().trim();
else // everything checks out, give the colored tag
tag = me.getChatTag(you).trim();
}
if (tag.isEmpty())
tag = "~";
return tag;
}
// Get a player's title within their faction, mainly for usage by chat plugins for local/channel chat
public String getPlayerTitle(Player player) {
if (player == null)
return "";
FPlayer me = FPlayers.i.get(player);
if (me == null)
return "";
return me.getTitle().trim();
}
// Get a list of all faction tags (names)
public Set<String> getFactionTags() {
Set<String> tags = new HashSet<String>();
for (Faction faction : Factions.i.get()) {
tags.add(faction.getTag());
}
return tags;
}
// Get a list of all players in the specified faction
public Set<String> getPlayersInFaction(String factionTag) {
Set<String> players = new HashSet<String>();
Faction faction = Factions.i.getByTag(factionTag);
if (faction != null) {
for (FPlayer fplayer : faction.getFPlayers()) {
players.add(fplayer.getName());
}
}
return players;
}
// Get a list of all online players in the specified faction
public Set<String> getOnlinePlayersInFaction(String factionTag) {
Set<String> players = new HashSet<String>();
Faction faction = Factions.i.getByTag(factionTag);
if (faction != null) {
for (FPlayer fplayer : faction.getFPlayersWhereOnline(true)) {
players.add(fplayer.getName());
}
}
return players;
}
// check if player is allowed to build/destroy in a particular location
public boolean isPlayerAllowedToBuildHere(Player player, Location location) {
return FactionsBlockListener.playerCanBuildDestroyBlock(player, location, "", true);
}
// check if player is allowed to interact with the specified block (doors/chests/whatever)
public boolean isPlayerAllowedToInteractWith(Player player, Block block) {
return FactionsPlayerListener.canPlayerUseBlock(player, block, true);
}
// check if player is allowed to use a specified item (flint&steel, buckets, etc) in a particular location
public boolean isPlayerAllowedToUseThisHere(Player player, Location location, Material material) {
return FactionsPlayerListener.playerCanUseItemHere(player, location, material, true);
}
}