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package com.massivecraft.factions ;
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import java.util.* ;
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import java.util.concurrent.ConcurrentHashMap ;
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import java.util.Map.Entry ;
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import org.bukkit.Bukkit ;
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import org.bukkit.ChatColor ;
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import org.bukkit.Location ;
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import org.bukkit.entity.Player ;
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import com.massivecraft.factions.iface.EconomyParticipator ;
import com.massivecraft.factions.iface.RelationParticipator ;
import com.massivecraft.factions.integration.Econ ;
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import com.massivecraft.factions.integration.LWCFeatures ;
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import com.massivecraft.factions.struct.Permission ;
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import com.massivecraft.factions.struct.Relation ;
import com.massivecraft.factions.struct.Role ;
import com.massivecraft.factions.util.* ;
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import com.massivecraft.factions.zcore.persist.Entity ;
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public class Faction extends Entity implements EconomyParticipator
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{
// FIELD: relationWish
private Map < String , Relation > relationWish ;
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// FIELD: claimOwnership
private Map < FLocation , Set < String > > claimOwnership = new ConcurrentHashMap < FLocation , Set < String > > ( ) ;
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// FIELD: fplayers
// speedy lookup of players in faction
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private transient Set < FPlayer > fplayers = new HashSet < FPlayer > ( ) ;
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// FIELD: invites
// Where string is a lowercase player name
private Set < String > invites ;
public void invite ( FPlayer fplayer ) { this . invites . add ( fplayer . getName ( ) . toLowerCase ( ) ) ; }
public void deinvite ( FPlayer fplayer ) { this . invites . remove ( fplayer . getName ( ) . toLowerCase ( ) ) ; }
public boolean isInvited ( FPlayer fplayer ) { return this . invites . contains ( fplayer . getName ( ) . toLowerCase ( ) ) ; }
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// FIELD: open
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private boolean open ;
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public boolean getOpen ( ) { return open ; }
public void setOpen ( boolean isOpen ) { open = isOpen ; }
// FIELD: peaceful
// "peaceful" status can only be set by server admins/moderators/ops, and prevents PvP and land capture to/from the faction
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private boolean peaceful ;
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public boolean isPeaceful ( ) { return this . peaceful ; }
public void setPeaceful ( boolean isPeaceful ) { this . peaceful = isPeaceful ; }
// FIELD: peacefulExplosionsEnabled
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private boolean peacefulExplosionsEnabled ;
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public void setPeacefulExplosionsEnabled ( boolean val ) { peacefulExplosionsEnabled = val ; }
public boolean getPeacefulExplosionsEnabled ( ) { return this . peacefulExplosionsEnabled ; }
public boolean noExplosionsInTerritory ( ) { return this . peaceful & & ! peacefulExplosionsEnabled ; }
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// FIELD: permanent
// "permanent" status can only be set by server admins/moderators/ops, and allows the faction to remain even with 0 members
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private boolean permanent ;
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public boolean isPermanent ( ) { return permanent | | ! this . isNormal ( ) ; }
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public void setPermanent ( boolean isPermanent ) { permanent = isPermanent ; }
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// FIELD: tag
private String tag ;
public String getTag ( ) { return this . tag ; }
public String getTag ( String prefix ) { return prefix + this . tag ; }
public String getTag ( Faction otherFaction )
{
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if ( otherFaction = = null )
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{
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return getTag ( ) ;
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}
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return this . getTag ( this . getColorTo ( otherFaction ) . toString ( ) ) ;
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}
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public String getTag ( FPlayer otherFplayer ) {
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if ( otherFplayer = = null )
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{
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return getTag ( ) ;
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}
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return this . getTag ( this . getColorTo ( otherFplayer ) . toString ( ) ) ;
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}
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public void setTag ( String str )
{
if ( Conf . factionTagForceUpperCase )
{
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str = str . toUpperCase ( ) ;
}
this . tag = str ;
}
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public String getComparisonTag ( ) { return MiscUtil . getComparisonString ( this . tag ) ; }
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// FIELD: description
private String description ;
public String getDescription ( ) { return this . description ; }
public void setDescription ( String value ) { this . description = value ; }
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// FIELD: home
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private LazyLocation home ;
public void setHome ( Location home ) { this . home = new LazyLocation ( home ) ; }
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public boolean hasHome ( ) { return this . getHome ( ) ! = null ; }
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public Location getHome ( )
{
confirmValidHome ( ) ;
return ( this . home ! = null ) ? this . home . getLocation ( ) : null ;
}
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public void confirmValidHome ( )
{
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if ( ! Conf . homesMustBeInClaimedTerritory | | this . home = = null | | ( this . home . getLocation ( ) ! = null & & Board . getFactionAt ( new FLocation ( this . home . getLocation ( ) ) ) = = this ) )
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return ;
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msg ( " <b>Your faction home has been un-set since it is no longer in your territory. " ) ;
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this . home = null ;
}
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// FIELD: lastPlayerLoggedOffTime
private transient long lastPlayerLoggedOffTime ;
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// FIELD: account (fake field)
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// Bank functions
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public double money ;
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public String getAccountId ( )
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{
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String aid = " faction- " + this . getId ( ) ;
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// We need to override the default money given to players.
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if ( ! Econ . hasAccount ( aid ) )
Econ . setBalance ( aid , 0 ) ;
return aid ;
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}
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// FIELD: permanentPower
private Integer permanentPower ;
public Integer getPermanentPower ( ) { return this . permanentPower ; }
public void setPermanentPower ( Integer permanentPower ) { this . permanentPower = permanentPower ; }
public boolean hasPermanentPower ( ) { return this . permanentPower ! = null ; }
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// FIELD: powerBoost
// special increase/decrease to default and max power for this faction
private double powerBoost ;
public double getPowerBoost ( ) { return this . powerBoost ; }
public void setPowerBoost ( double powerBoost ) { this . powerBoost = powerBoost ; }
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// -------------------------------------------- //
// Construct
// -------------------------------------------- //
public Faction ( )
{
this . relationWish = new HashMap < String , Relation > ( ) ;
this . invites = new HashSet < String > ( ) ;
this . open = Conf . newFactionsDefaultOpen ;
this . tag = " ??? " ;
this . description = " Default faction description :( " ;
this . lastPlayerLoggedOffTime = 0 ;
this . peaceful = false ;
this . peacefulExplosionsEnabled = false ;
this . permanent = false ;
this . money = 0 . 0 ;
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this . powerBoost = 0 . 0 ;
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}
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// -------------------------------------------- //
// Extra Getters And Setters
// -------------------------------------------- //
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public boolean noPvPInTerritory ( ) { return isSafeZone ( ) | | ( peaceful & & Conf . peacefulTerritoryDisablePVP ) ; }
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public boolean noMonstersInTerritory ( ) { return isSafeZone ( ) | | ( peaceful & & Conf . peacefulTerritoryDisableMonsters ) ; }
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// -------------------------------
// Understand the types
// -------------------------------
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public boolean isNormal ( )
{
return ! ( this . isNone ( ) | | this . isSafeZone ( ) | | this . isWarZone ( ) ) ;
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}
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public boolean isNone ( )
{
return this . getId ( ) . equals ( " 0 " ) ;
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}
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public boolean isSafeZone ( )
{
return this . getId ( ) . equals ( " -1 " ) ;
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}
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public boolean isWarZone ( )
{
return this . getId ( ) . equals ( " -2 " ) ;
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}
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public boolean isPlayerFreeType ( )
{
return this . isSafeZone ( ) | | this . isWarZone ( ) ;
}
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// -------------------------------
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// Relation and relation colors
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// -------------------------------
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@Override
public String describeTo ( RelationParticipator that , boolean ucfirst )
{
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return RelationUtil . describeThatToMe ( this , that , ucfirst ) ;
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}
@Override
public String describeTo ( RelationParticipator that )
{
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return RelationUtil . describeThatToMe ( this , that ) ;
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}
@Override
public Relation getRelationTo ( RelationParticipator rp )
{
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return RelationUtil . getRelationTo ( this , rp ) ;
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}
@Override
public Relation getRelationTo ( RelationParticipator rp , boolean ignorePeaceful )
{
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return RelationUtil . getRelationTo ( this , rp , ignorePeaceful ) ;
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}
@Override
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public ChatColor getColorTo ( RelationParticipator rp )
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{
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return RelationUtil . getColorOfThatToMe ( this , rp ) ;
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}
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public Relation getRelationWish ( Faction otherFaction )
{
if ( this . relationWish . containsKey ( otherFaction . getId ( ) ) )
{
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return this . relationWish . get ( otherFaction . getId ( ) ) ;
}
return Relation . NEUTRAL ;
}
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public void setRelationWish ( Faction otherFaction , Relation relation )
{
if ( this . relationWish . containsKey ( otherFaction . getId ( ) ) & & relation . equals ( Relation . NEUTRAL ) )
{
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this . relationWish . remove ( otherFaction . getId ( ) ) ;
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}
else
{
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this . relationWish . put ( otherFaction . getId ( ) , relation ) ;
}
}
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//----------------------------------------------//
// Power
//----------------------------------------------//
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public double getPower ( )
{
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if ( this . hasPermanentPower ( ) )
{
return this . getPermanentPower ( ) ;
}
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double ret = 0 ;
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for ( FPlayer fplayer : fplayers )
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{
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ret + = fplayer . getPower ( ) ;
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}
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if ( Conf . powerFactionMax > 0 & & ret > Conf . powerFactionMax )
{
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ret = Conf . powerFactionMax ;
}
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return ret + this . powerBoost ;
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}
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public double getPowerMax ( )
{
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if ( this . hasPermanentPower ( ) )
{
return this . getPermanentPower ( ) ;
}
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double ret = 0 ;
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for ( FPlayer fplayer : fplayers )
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{
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ret + = fplayer . getPowerMax ( ) ;
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}
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if ( Conf . powerFactionMax > 0 & & ret > Conf . powerFactionMax )
{
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ret = Conf . powerFactionMax ;
}
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return ret + this . powerBoost ;
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}
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public int getPowerRounded ( )
{
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return ( int ) Math . round ( this . getPower ( ) ) ;
}
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public int getPowerMaxRounded ( )
{
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return ( int ) Math . round ( this . getPowerMax ( ) ) ;
}
public int getLandRounded ( ) {
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return Board . getFactionCoordCount ( this ) ;
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}
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public int getLandRoundedInWorld ( String worldName )
{
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return Board . getFactionCoordCountInWorld ( this , worldName ) ;
}
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public boolean hasLandInflation ( )
{
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return this . getLandRounded ( ) > this . getPowerRounded ( ) ;
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}
// -------------------------------
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// FPlayers
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// -------------------------------
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// maintain the reference list of FPlayers in this faction
public void refreshFPlayers ( )
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{
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fplayers . clear ( ) ;
if ( this . isPlayerFreeType ( ) ) return ;
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for ( FPlayer fplayer : FPlayers . i . get ( ) )
{
if ( fplayer . getFaction ( ) = = this )
{
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fplayers . add ( fplayer ) ;
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}
}
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}
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protected boolean addFPlayer ( FPlayer fplayer )
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{
if ( this . isPlayerFreeType ( ) ) return false ;
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return fplayers . add ( fplayer ) ;
}
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protected boolean removeFPlayer ( FPlayer fplayer )
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{
if ( this . isPlayerFreeType ( ) ) return false ;
return fplayers . remove ( fplayer ) ;
}
public Set < FPlayer > getFPlayers ( )
{
// return a shallow copy of the FPlayer list, to prevent tampering and concurrency issues
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Set < FPlayer > ret = new HashSet < FPlayer > ( fplayers ) ;
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return ret ;
}
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public Set < FPlayer > getFPlayersWhereOnline ( boolean online )
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{
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Set < FPlayer > ret = new HashSet < FPlayer > ( ) ;
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for ( FPlayer fplayer : fplayers )
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{
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if ( fplayer . isOnline ( ) = = online )
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{
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ret . add ( fplayer ) ;
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}
}
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return ret ;
}
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public FPlayer getFPlayerAdmin ( )
{
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if ( ! this . isNormal ( ) ) return null ;
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for ( FPlayer fplayer : fplayers )
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{
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if ( fplayer . getRole ( ) = = Role . ADMIN )
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{
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return fplayer ;
}
}
return null ;
}
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public ArrayList < FPlayer > getFPlayersWhereRole ( Role role )
{
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ArrayList < FPlayer > ret = new ArrayList < FPlayer > ( ) ;
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if ( ! this . isNormal ( ) ) return ret ;
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for ( FPlayer fplayer : fplayers )
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{
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if ( fplayer . getRole ( ) = = role )
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{
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ret . add ( fplayer ) ;
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}
}
return ret ;
}
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public ArrayList < Player > getOnlinePlayers ( )
{
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ArrayList < Player > ret = new ArrayList < Player > ( ) ;
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if ( this . isPlayerFreeType ( ) ) return ret ;
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for ( Player player : P . p . getServer ( ) . getOnlinePlayers ( ) )
{
FPlayer fplayer = FPlayers . i . get ( player ) ;
if ( fplayer . getFaction ( ) = = this )
{
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ret . add ( player ) ;
}
}
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return ret ;
}
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// slightly faster check than getOnlinePlayers() if you just want to see if there are any players online
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public boolean hasPlayersOnline ( )
{
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// only real factions can have players online, not safe zone / war zone
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if ( this . isPlayerFreeType ( ) ) return false ;
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for ( Player player : P . p . getServer ( ) . getOnlinePlayers ( ) )
{
FPlayer fplayer = FPlayers . i . get ( player ) ;
if ( fplayer . getFaction ( ) = = this )
{
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return true ;
}
}
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// even if all players are technically logged off, maybe someone was on recently enough to not consider them officially offline yet
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if ( Conf . considerFactionsReallyOfflineAfterXMinutes > 0 & & System . currentTimeMillis ( ) < lastPlayerLoggedOffTime + ( Conf . considerFactionsReallyOfflineAfterXMinutes * 60000 ) )
{
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return true ;
}
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return false ;
}
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public void memberLoggedOff ( )
{
if ( this . isNormal ( ) )
{
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lastPlayerLoggedOffTime = System . currentTimeMillis ( ) ;
}
}
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// used when current leader is about to be removed from the faction; promotes new leader, or disbands faction if no other members left
public void promoteNewLeader ( )
{
if ( ! this . isNormal ( ) ) return ;
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if ( this . isPermanent ( ) & & Conf . permanentFactionsDisableLeaderPromotion ) return ;
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FPlayer oldLeader = this . getFPlayerAdmin ( ) ;
// get list of moderators, or list of normal members if there are no moderators
ArrayList < FPlayer > replacements = this . getFPlayersWhereRole ( Role . MODERATOR ) ;
if ( replacements = = null | | replacements . isEmpty ( ) )
replacements = this . getFPlayersWhereRole ( Role . NORMAL ) ;
if ( replacements = = null | | replacements . isEmpty ( ) )
{ // faction admin is the only member; one-man faction
if ( this . isPermanent ( ) )
{
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if ( oldLeader ! = null )
oldLeader . setRole ( Role . NORMAL ) ;
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return ;
}
// no members left and faction isn't permanent, so disband it
if ( Conf . logFactionDisband )
P . p . log ( " The faction " + this . getTag ( ) + " ( " + this . getId ( ) + " ) has been disbanded since it has no members left. " ) ;
for ( FPlayer fplayer : FPlayers . i . getOnline ( ) )
{
fplayer . msg ( " The faction %s<i> was disbanded. " , this . getTag ( fplayer ) ) ;
}
this . detach ( ) ;
}
else
{ // promote new faction admin
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if ( oldLeader ! = null )
oldLeader . setRole ( Role . NORMAL ) ;
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replacements . get ( 0 ) . setRole ( Role . ADMIN ) ;
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this . msg ( " <i>Faction admin <h>%s<i> has been removed. %s<i> has been promoted as the new faction admin. " , oldLeader = = null ? " " : oldLeader . getName ( ) , replacements . get ( 0 ) . getName ( ) ) ;
2011-12-18 14:47:15 +01:00
P . p . log ( " Faction " + this . getTag ( ) + " ( " + this . getId ( ) + " ) admin was removed. Replacement admin: " + replacements . get ( 0 ) . getName ( ) ) ;
}
}
2011-02-06 13:36:11 +01:00
//----------------------------------------------//
2011-03-22 17:20:21 +01:00
// Messages
2011-02-06 13:36:11 +01:00
//----------------------------------------------//
2011-10-10 13:40:24 +02:00
public void msg ( String message , Object . . . args )
2011-10-09 14:53:38 +02:00
{
message = P . p . txt . parse ( message , args ) ;
for ( FPlayer fplayer : this . getFPlayersWhereOnline ( true ) )
{
fplayer . sendMessage ( message ) ;
}
}
2011-10-08 22:03:44 +02:00
public void sendMessage ( String message )
{
for ( FPlayer fplayer : this . getFPlayersWhereOnline ( true ) )
{
2011-03-22 17:20:21 +01:00
fplayer . sendMessage ( message ) ;
2011-02-06 13:36:11 +01:00
}
}
2011-10-08 22:03:44 +02:00
public void sendMessage ( List < String > messages )
{
for ( FPlayer fplayer : this . getFPlayersWhereOnline ( true ) )
{
2011-03-22 17:20:21 +01:00
fplayer . sendMessage ( messages ) ;
2011-02-06 13:36:11 +01:00
}
}
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-31 03:17:00 +02:00
//----------------------------------------------//
// Ownership of specific claims
//----------------------------------------------//
2011-10-08 22:03:44 +02:00
public void clearAllClaimOwnership ( )
{
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-31 03:17:00 +02:00
claimOwnership . clear ( ) ;
}
2011-10-08 22:03:44 +02:00
public void clearClaimOwnership ( FLocation loc )
{
2012-01-11 01:09:15 +01:00
if ( Conf . onUnclaimResetLwcLocks & & LWCFeatures . getEnabled ( ) )
{
LWCFeatures . clearAllChests ( loc ) ;
Bukkit . getServer ( ) . broadcastMessage ( " boardclearat / clearclaim " ) ;
}
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-31 03:17:00 +02:00
claimOwnership . remove ( loc ) ;
}
2011-10-08 22:03:44 +02:00
public void clearClaimOwnership ( String playerName )
{
if ( playerName = = null | | playerName . isEmpty ( ) )
{
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-31 03:17:00 +02:00
return ;
}
Set < String > ownerData ;
String player = playerName . toLowerCase ( ) ;
2011-10-08 22:03:44 +02:00
for ( Entry < FLocation , Set < String > > entry : claimOwnership . entrySet ( ) )
{
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-31 03:17:00 +02:00
ownerData = entry . getValue ( ) ;
2011-10-08 22:03:44 +02:00
if ( ownerData = = null ) continue ;
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-31 03:17:00 +02:00
Iterator < String > iter = ownerData . iterator ( ) ;
2011-10-08 22:03:44 +02:00
while ( iter . hasNext ( ) )
{
if ( iter . next ( ) . equals ( player ) )
{
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-31 03:17:00 +02:00
iter . remove ( ) ;
}
}
2011-10-08 22:03:44 +02:00
if ( ownerData . isEmpty ( ) )
{
2012-01-11 01:09:15 +01:00
if ( Conf . onUnclaimResetLwcLocks & & LWCFeatures . getEnabled ( ) )
{
LWCFeatures . clearAllChests ( entry . getKey ( ) ) ;
}
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-31 03:17:00 +02:00
claimOwnership . remove ( entry . getKey ( ) ) ;
}
}
}
2011-10-08 22:03:44 +02:00
public int getCountOfClaimsWithOwners ( )
{
2011-08-04 06:53:10 +02:00
return claimOwnership . isEmpty ( ) ? 0 : claimOwnership . size ( ) ;
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-31 03:17:00 +02:00
}
2011-10-08 22:03:44 +02:00
public boolean doesLocationHaveOwnersSet ( FLocation loc )
{
if ( claimOwnership . isEmpty ( ) | | ! claimOwnership . containsKey ( loc ) )
{
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-31 03:17:00 +02:00
return false ;
}
2011-10-08 22:03:44 +02:00
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-31 03:17:00 +02:00
Set < String > ownerData = claimOwnership . get ( loc ) ;
return ownerData ! = null & & ! ownerData . isEmpty ( ) ;
}
2011-10-08 22:03:44 +02:00
public boolean isPlayerInOwnerList ( String playerName , FLocation loc )
{
if ( claimOwnership . isEmpty ( ) )
{
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-31 03:17:00 +02:00
return false ;
}
Set < String > ownerData = claimOwnership . get ( loc ) ;
2011-10-08 22:03:44 +02:00
if ( ownerData = = null )
{
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-31 03:17:00 +02:00
return false ;
}
2011-10-08 22:03:44 +02:00
if ( ownerData . contains ( playerName . toLowerCase ( ) ) )
{
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-31 03:17:00 +02:00
return true ;
}
2011-10-08 22:03:44 +02:00
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-31 03:17:00 +02:00
return false ;
}
2011-10-08 22:03:44 +02:00
public void setPlayerAsOwner ( String playerName , FLocation loc )
{
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-31 03:17:00 +02:00
Set < String > ownerData = claimOwnership . get ( loc ) ;
2011-10-08 22:03:44 +02:00
if ( ownerData = = null )
{
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-31 03:17:00 +02:00
ownerData = new HashSet < String > ( ) ;
}
ownerData . add ( playerName . toLowerCase ( ) ) ;
claimOwnership . put ( loc , ownerData ) ;
}
2011-10-08 22:03:44 +02:00
public void removePlayerAsOwner ( String playerName , FLocation loc )
{
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-31 03:17:00 +02:00
Set < String > ownerData = claimOwnership . get ( loc ) ;
2011-10-21 20:08:54 +02:00
if ( ownerData = = null )
{
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-31 03:17:00 +02:00
return ;
}
ownerData . remove ( playerName . toLowerCase ( ) ) ;
claimOwnership . put ( loc , ownerData ) ;
}
2011-10-08 22:03:44 +02:00
public Set < String > getOwnerList ( FLocation loc )
{
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-31 03:17:00 +02:00
return claimOwnership . get ( loc ) ;
}
2011-10-08 22:03:44 +02:00
public String getOwnerListString ( FLocation loc )
{
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-31 03:17:00 +02:00
Set < String > ownerData = claimOwnership . get ( loc ) ;
2011-10-08 22:03:44 +02:00
if ( ownerData = = null | | ownerData . isEmpty ( ) )
{
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-31 03:17:00 +02:00
return " " ;
}
String ownerList = " " ;
Iterator < String > iter = ownerData . iterator ( ) ;
while ( iter . hasNext ( ) ) {
2011-10-08 22:03:44 +02:00
if ( ! ownerList . isEmpty ( ) )
{
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-31 03:17:00 +02:00
ownerList + = " , " ;
}
ownerList + = iter . next ( ) ;
}
return ownerList ;
}
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public boolean playerHasOwnershipRights ( FPlayer fplayer , FLocation loc )
{
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// in own faction, with sufficient role or permission to bypass ownership?
if
(
fplayer . getFaction ( ) = = this
& &
(
fplayer . getRole ( ) . isAtLeast ( Conf . ownedAreaModeratorsBypass ? Role . MODERATOR : Role . ADMIN )
| |
Permission . OWNERSHIP_BYPASS . has ( fplayer . getPlayer ( ) )
)
)
2011-10-08 22:03:44 +02:00
{
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-31 03:17:00 +02:00
return true ;
}
// make sure claimOwnership is initialized
2011-10-08 22:03:44 +02:00
if ( claimOwnership . isEmpty ( ) )
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-31 03:17:00 +02:00
return true ;
// need to check the ownership list, then
Set < String > ownerData = claimOwnership . get ( loc ) ;
// if no owner list, owner list is empty, or player is in owner list, they're allowed
2011-10-08 22:03:44 +02:00
if ( ownerData = = null | | ownerData . isEmpty ( ) | | ownerData . contains ( fplayer . getName ( ) . toLowerCase ( ) ) )
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-31 03:17:00 +02:00
return true ;
return false ;
}
2011-10-05 07:33:15 +02:00
2011-02-06 13:36:11 +01:00
//----------------------------------------------//
// Persistance and entity management
//----------------------------------------------//
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2011-03-18 17:33:23 +01:00
2011-10-08 22:03:44 +02:00
@Override
public void postDetach ( )
{
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if ( Econ . shouldBeUsed ( ) )
{
2012-01-17 02:36:32 +01:00
Econ . setBalance ( getAccountId ( ) , 0 ) ;
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}
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// Clean the board
Board . clean ( ) ;
// Clean the fplayers
FPlayers . i . clean ( ) ;
2011-03-18 17:33:23 +01:00
}
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}