Saber-Factions/src/main/java/com/massivecraft/factions/cmd/CmdCreate.java

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package com.massivecraft.factions.cmd;
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import com.massivecraft.factions.*;
import com.massivecraft.factions.event.FPlayerJoinEvent;
import com.massivecraft.factions.event.FactionCreateEvent;
import com.massivecraft.factions.struct.Permission;
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import com.massivecraft.factions.struct.Role;
import com.massivecraft.factions.util.MiscUtil;
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import org.bukkit.Bukkit;
import java.util.ArrayList;
public class CmdCreate extends FCommand {
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public CmdCreate() {
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super();
this.aliases.add("create");
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this.requiredArgs.add("faction tag");
//this.optionalArgs.put("", "");
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this.permission = Permission.CREATE.node;
this.disableOnLock = true;
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senderMustBePlayer = true;
senderMustBeMember = false;
senderMustBeModerator = false;
senderMustBeAdmin = false;
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}
@Override
public void perform() {
String tag = this.argAsString(0);
if (fme.hasFaction()) {
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msg("<b>You must leave your current faction first.");
return;
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}
if (Factions.getInstance().isTagTaken(tag)) {
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msg("<b>That tag is already in use.");
return;
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}
ArrayList<String> tagValidationErrors = MiscUtil.validateTag(tag);
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if (tagValidationErrors.size() > 0) {
sendMessage(tagValidationErrors);
return;
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}
// if economy is enabled, they're not on the bypass list, and this command has a cost set, make sure they can pay
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if (!canAffordCommand(Conf.econCostCreate, "to create a new faction")) {
return;
}
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// trigger the faction creation event (cancellable)
FactionCreateEvent createEvent = new FactionCreateEvent(me, tag);
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Bukkit.getServer().getPluginManager().callEvent(createEvent);
if (createEvent.isCancelled()) {
return;
}
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// then make 'em pay (if applicable)
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if (!payForCommand(Conf.econCostCreate, "to create a new faction", "for creating a new faction")) {
return;
}
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Faction faction = Factions.getInstance().createFaction();
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// TODO: Why would this even happen??? Auto increment clash??
if (faction == null) {
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msg("<b>There was an internal error while trying to create your faction. Please try again.");
return;
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}
// finish setting up the Faction
faction.setTag(tag);
// trigger the faction join event for the creator
FPlayerJoinEvent joinEvent = new FPlayerJoinEvent(FPlayers.getInstance().getByPlayer(me), faction, FPlayerJoinEvent.PlayerJoinReason.CREATE);
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Bukkit.getServer().getPluginManager().callEvent(joinEvent);
// join event cannot be cancelled or you'll have an empty faction
// finish setting up the FPlayer
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fme.setRole(Role.ADMIN);
fme.setFaction(faction);
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for (FPlayer follower : FPlayers.getInstance().getOnlinePlayers()) {
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follower.msg("%s<i> created a new faction %s", fme.describeTo(follower, true), faction.getTag(follower));
}
msg("<i>You should now: %s", p.cmdBase.cmdDescription.getUseageTemplate());
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if (Conf.logFactionCreate) {
P.p.log(fme.getName() + " created a new faction: " + tag);
}
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}
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}