2012-03-14 19:06:50 +01:00
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package com.massivecraft.factions.util;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.World;
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/*
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* This class provides a lazy-load Location, so that World doesn't need to be initialized
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* yet when an object of this class is created, only when the Location is first accessed.
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*/
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2014-04-04 20:55:21 +02:00
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public class LazyLocation {
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private Location location = null;
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private String worldName;
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private double x;
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private double y;
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private double z;
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private float pitch;
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private float yaw;
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public LazyLocation(Location loc) {
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setLocation(loc);
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}
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public LazyLocation(final String worldName, final double x, final double y, final double z) {
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this(worldName, x, y, z, 0, 0);
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}
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public LazyLocation(final String worldName, final double x, final double y, final double z, final float yaw, final float pitch) {
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2014-07-01 21:52:40 +02:00
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this.worldName = worldName; this.x = x; this.y = y; this.z = z; this.yaw = yaw; this.pitch = pitch;
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2014-04-04 20:55:21 +02:00
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}
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// This returns the actual Location
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public final Location getLocation() {
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// make sure Location is initialized before returning it
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2014-07-01 21:52:40 +02:00
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initLocation(); return location;
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2014-04-04 20:55:21 +02:00
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}
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// change the Location
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public final void setLocation(Location loc) {
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2014-07-01 21:52:40 +02:00
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this.location = loc; this.worldName = loc.getWorld().getName(); this.x = loc.getX(); this.y = loc.getY();
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this.z = loc.getZ(); this.yaw = loc.getYaw(); this.pitch = loc.getPitch();
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2014-04-04 20:55:21 +02:00
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}
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// This initializes the Location
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private void initLocation() {
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// if location is already initialized, simply return
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2014-07-01 21:49:42 +02:00
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if (location != null) { return; }
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2014-04-04 20:55:21 +02:00
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// get World; hopefully it's initialized at this point
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2014-07-01 21:52:40 +02:00
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World world = Bukkit.getWorld(worldName); if (world == null) { return; }
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2014-04-04 20:55:21 +02:00
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// store the Location for future calls, and pass it on
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location = new Location(world, x, y, z, yaw, pitch);
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}
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public final String getWorldName() {
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return worldName;
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}
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public final double getX() {
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return x;
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}
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public final double getY() {
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return y;
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}
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public final double getZ() {
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return z;
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}
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public final double getPitch() {
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return pitch;
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}
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public final double getYaw() {
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return yaw;
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}
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2012-03-14 19:06:50 +01:00
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}
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