2011-10-09 21:57:43 +02:00
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package com.massivecraft.factions.cmd;
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2011-03-22 15:45:41 +01:00
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2011-07-18 22:06:02 +02:00
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import com.massivecraft.factions.Board;
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Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
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import com.massivecraft.factions.Conf;
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2011-07-18 22:06:02 +02:00
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import com.massivecraft.factions.FLocation;
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2011-10-09 14:53:38 +02:00
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import com.massivecraft.factions.struct.Permission;
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2011-03-22 15:45:41 +01:00
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2014-04-04 20:55:21 +02:00
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public class CmdMap extends FCommand {
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public CmdMap() {
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2014-07-01 21:52:40 +02:00
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super(); this.aliases.add("map");
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Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
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2014-04-04 20:55:21 +02:00
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//this.requiredArgs.add("");
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this.optionalArgs.put("on/off", "once");
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Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
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2014-07-01 21:52:40 +02:00
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this.permission = Permission.MAP.node; this.disableOnLock = false;
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2014-04-04 20:55:21 +02:00
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2014-07-01 21:52:40 +02:00
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senderMustBePlayer = true; senderMustBeMember = false; senderMustBeModerator = false; senderMustBeAdmin = false;
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2014-04-04 20:55:21 +02:00
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}
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@Override
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public void perform() {
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if (this.argIsSet(0)) {
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if (this.argAsBool(0, !fme.isMapAutoUpdating())) {
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// Turn on
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// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
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2014-07-01 21:49:42 +02:00
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if (!payForCommand(Conf.econCostMap, "to show the map", "for showing the map")) { return; }
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2014-04-04 20:55:21 +02:00
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2014-07-01 21:52:40 +02:00
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fme.setMapAutoUpdating(true); msg("<i>Map auto update <green>ENABLED.");
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2014-04-04 20:55:21 +02:00
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// And show the map once
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showMap();
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2014-07-01 21:52:40 +02:00
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} else {
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2014-04-04 20:55:21 +02:00
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// Turn off
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2014-07-01 21:52:40 +02:00
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fme.setMapAutoUpdating(false); msg("<i>Map auto update <red>DISABLED.");
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2014-04-04 20:55:21 +02:00
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}
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2014-07-01 21:52:40 +02:00
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} else {
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2014-04-04 20:55:21 +02:00
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// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
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2014-07-01 21:49:42 +02:00
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if (!payForCommand(Conf.econCostMap, "to show the map", "for showing the map")) { return; }
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2014-04-04 20:55:21 +02:00
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showMap();
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}
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}
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public void showMap() {
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sendMessage(Board.getMap(myFaction, new FLocation(fme), fme.getPlayer().getLocation().getYaw()));
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}
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Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
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2011-03-22 15:45:41 +01:00
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}
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