2014-08-05 17:17:27 +02:00
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# FactionsUUID by drtshock
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# Report issues https://github.com/drtshock/Factions/issues?state=open
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# Live support http://webchat.esper.net/?channels=drtshock&prompt=1
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# Made with love <3
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# Debug
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# Turn this on if you are having issues with something and working on resolving them.
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# This will spam your console with information that is useful if you know how to read the source.
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# It's suggested that you only turn this on at the direction of a developer.
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debug: false
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2014-10-09 18:04:11 +02:00
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# Prevent find factions exploit
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# This will help limit how many times a player can be sent a map of factions.
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# Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
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# If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
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# set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
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findfactionsexploit:
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cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
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log: false
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2014-08-05 17:17:27 +02:00
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2014-12-09 23:01:20 +01:00
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### Hard Core Settings ###
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# Many of the features that are / are to come in this section have been requested by
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# people in relation to HCF servers. All settings are set to the normal Factions
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# behavior by default.
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# Default Relation allows you to change the default relation for Factions.
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# Example usage would be so people can't leave then make a new Faction while Raiding
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# in order to be able to execute commands if the default relation is neutral.
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# This has always been neutral.
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default-relation: "neutral"
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2015-01-05 16:58:32 +01:00
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# Portal Creation
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# Do you want to limit portal creation?
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portals:
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limit: false # will disable the below check if set to false
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# What should the minimum relation be to create a portal in territory?
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# Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
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# Minimum relation allows that and all listed to the right to create portals.
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# Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
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minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.
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2014-12-09 23:01:20 +01:00
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### Hard Core Settings ###
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2014-11-07 18:49:54 +01:00
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# Warps
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# What should be the max amount of warps that a Factoin can set?
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max-warps: 5
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2014-11-11 16:28:53 +01:00
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# This is the cost section for warps.
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# It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
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# You can use decimal places here.
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# If enabled is set to false, it will ignore the values.
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warp-cost:
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enabled: false
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setwarp: 5
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delwarp: 5
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warp: 5
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2014-11-09 02:07:42 +01:00
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# Pistons
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# Should we disable pistons in Faction territory? This will prevent people from doing something like:
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# http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
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disable-pistons-in-territory: false
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2014-11-13 19:45:57 +01:00
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# ToolTips
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# This section is to configure tooltips for things like /f list
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tooltips:
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2014-11-13 20:49:13 +01:00
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# List
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2014-11-13 19:45:57 +01:00
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# This shows up when someone does /f list for the top factions.
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# It will not sure up for factionless of course, just actual factions.
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2014-11-13 19:52:21 +01:00
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# You can use color codes here.
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2014-11-13 19:45:57 +01:00
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list:
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2014-11-13 20:49:13 +01:00
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- "&6Leader: &f{leader}"
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- "&6Claimed: &f{chunks}"
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- "&6Raidable: &f{raidable}"
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- "&6Warps: &f{warps}"
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- "&6Power: &f{power}/{maxPower}"
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- "&6Members: &f{online}/{members}"
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# Show
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# This shows up when someone does /f show.
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# It adds tooltips to each player in the list here, nothing else.
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# {group} will show the players primary group if you have vault installed.
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# {balance} will show their balance if you have vault installed.
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# {lastSeen} will show human readable info on when the player was last seen, or online.
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show:
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- "&6Last Seen: &f{lastSeen}"
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- "&6Power: &f{power}"
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- "&6Rank: &f{group}"
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2015-05-13 04:09:52 +02:00
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- "&6Balance: &a${player-balance}"
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2014-11-13 19:45:57 +01:00
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2014-08-05 17:17:27 +02:00
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# Configuration section for Scoreboards
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# This will allow you to completely customize how your scoreboards look.
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# Make sure that no lines are duplicates of each other otherwise only the first will display.
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# Use &0-9a-f for colors and include messages in "quotes"
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scoreboard:
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2015-05-13 05:25:28 +02:00
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# send faction change message as well when scoreboard is up?
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also-send-chat: true
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2014-08-05 17:17:27 +02:00
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# How long do we want scoreboards to stay if set temporarily.
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expiration: 7
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# FInfo scoreboard is displayed when a player walks into a new Faction's territory.
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# Scoreboard disappears after <expiration> seconds.
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# Things to be replaced in this:
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# {power} - faction's power. {chunks} - total claimed chunks. {members} - total members.
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# {online} - online members. {leader} - faction's leader. {open} - shows either true or false if open.
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2014-10-06 16:48:28 +02:00
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# {raidable} - true if the faction can be claimed over, otherwise false.
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2014-11-07 18:49:54 +01:00
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# {warps} - the number of warps that a faction has set.
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2014-08-05 17:17:27 +02:00
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# The title of the scoreboard will be the Faction's tag and colored according to the relation with the player's Faction.
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# Commenting this section out will cause the info to appear in chat as the plugin originally did.
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2014-09-01 21:56:32 +02:00
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finfo-enabled: false # Default to false to keep original functionality.
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2014-08-05 17:17:27 +02:00
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finfo:
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- "&6Power"
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- "{power}"
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- "&3Members"
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- "{online}/{members}"
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- "&4Leader"
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- "{leader}"
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- "&bTerritory"
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2014-10-16 02:56:02 +02:00
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- "{chunks}"
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# Default board that will always show up if a player wants it to.
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# This can show any arbitrary text or you can use a lot of variables to replace things.
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# Replace {name} - player's name. {faction} - player's faction title, factionless if none.
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# {totalOnline} - total players on the server. {balance} - player's balance.
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# {maxPower} - player's max power.
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2014-11-07 18:49:54 +01:00
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# {powerBoost} - player's powerboost.
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2014-10-21 23:52:16 +02:00
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2014-10-16 02:56:02 +02:00
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default-enabled: false # Default to false to keep original functionality.
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default-title: "i love drt" # Can use any of the values from above but this won't update once it's set (so don't set {balance}).
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default-update-interval: 2 # in seconds.
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2014-10-21 23:52:16 +02:00
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# This will show faction prefixes colored based on relation on nametags and in the tab.
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# The scoreboard needs to be enabled for this to work.
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default-prefixes: true
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2014-10-16 02:56:02 +02:00
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default:
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- "&6Your Faction"
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- "{faction}"
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- "&3Your Power"
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- "{power}"
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- "&aBalance"
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2015-01-20 00:59:15 +01:00
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- "${balance}"
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# Configration section for warmups.
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# Warmup times are in seconds - if a value of 0 is set, there is no warmup.
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warmups:
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# Delay for /f home
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f-home: 0
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# Delay for /f warp
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f-warp: 0
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2015-01-27 16:33:47 +01:00
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2015-01-27 18:02:16 +01:00
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######################################################
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#################### HCF Features ####################
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######################################################
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2015-01-27 16:33:47 +01:00
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# These features were requested as part of Hardcore Factions or something.
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# All of them are disabled by default.
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# Max Relation Types
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# Limits factions to having a max number of each relation.
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# Setting to 0 means none allowed. -1 for disabled.
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# This will have no effect on default or existing relations, only when relations are changed.
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# It is advised that you set the default relation to -1 so they can always go back to that.
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# Otherwise Factions could be stuck with not being able to unenemy other Factions.
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max-relations:
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enabled: false
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ally: 10
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truce: 10
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neutral: -1
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enemy: 10
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2015-01-27 18:02:16 +01:00
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2015-02-14 02:37:52 +01:00
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# WorldBorder support
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# A buffer of 0 means faction claims can go right up to the border of the world.
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# The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
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# the border of the world and what can be claimed to factions
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world-border:
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buffer: 0
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2015-01-27 18:02:16 +01:00
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# Raids
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# Allow a faction to be raided if they have more land than power.
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# This will make claimed territory lose all protections
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# allowing factions to open chests, break blocks, etc. if they
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# have claimed chunks >= power.
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hcf:
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raidable: false
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2015-01-27 18:07:55 +01:00
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# DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml
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dtr: false
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2015-01-27 18:02:16 +01:00
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# Should we allow Factions to over claim if they are raidable (above has no effect on this)?
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# This has always been true, allowing factions to over claim others.
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2015-01-29 15:30:20 +01:00
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allow-overclaim: true
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2015-01-28 17:13:23 +01:00
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# Power Freeze
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# After a player dies, how long should the faction not be able to regen power?
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# This resets on each death but does not accumulate.
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# Set to 0 for no freeze. Time is in seconds.
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2015-01-29 16:39:56 +01:00
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powerfreeze: 0
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# Buffer Zone
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# Buffer Zone is an chunk area required between claims of different Factions.
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# This is default to 0 and has always been that way. Meaning Factions can have
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# claims that border each other.
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# If this is set to 3, then Factions need to have 3 chunks between their claim
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# and another Faction's claim.
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# It's recommended to keep this pretty low as the radius check could be a
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# heavy operation if set to a large number.
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# If this is set to 0, we won't even bother checking which is how Factions has
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# always been.
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2015-05-13 03:34:00 +02:00
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buffer-zone: 0
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2015-05-13 05:16:47 +02:00
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stuck:
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delay: 30
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radius: 10
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2015-05-13 03:34:00 +02:00
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############################################################
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# +------------------------------------------------------+ #
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# | Configurable /f show | #
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# +------------------------------------------------------+ #
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############################################################
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# You can use any variable here, including fancy messages. Color codes and or tags work fine.
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# Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
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show:
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# First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
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- '{header}'
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- '<a>Description: <i>{description}'
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- '<a>Joining: <i>{joining} {peaceful}'
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- '<a>Land / Power / Maxpower: <i> {chunks}/{power}/{maxPower}'
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- '<a>Faction Home: <i>{world}, {x}, {y}, {z}' # if no home is set, {z} = COMMAND_SHOW_NOHOME, from lang.yml
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- '<a>Founded: <i>{create-date}'
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- '<a>This faction is permanent, remaining even with no members.' # only shows if faction is permanent
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- '<a>Land value: <i>{land-value} {land-refund}'
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- '<a>Balance: <i>{balance}'
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- '<a>Allies(<i>{allies}<a>/<i>{max-allies}<a>): {allies-list} '
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- '<a>Online: (<i>{online}<a>/<i>{members}<a>): {online-list}'
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2015-05-13 03:47:22 +02:00
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- '<a>Offline: (<i>{offline}<a>/<i>{members}<a>): {offline-list}'
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############################################################
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# +------------------------------------------------------+ #
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# | Configurable /f list | #
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# +------------------------------------------------------+ #
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############################################################
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list:
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# You can only use {pagenumber} and {pagecount} in the header
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header: '&e&m----------&r&e[ &2Faction List &9{pagenumber}&e/&9{pagecount} &e]&m----------'
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# You can use any variables here
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factionless: '<i>Factionless<i> {factionless} online'
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# You can use any variable here
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2015-05-13 04:09:52 +02:00
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entry: '<a>{faction} <i>{online} / {members} online, <a>Land / Power / Maxpower: <i>{chunks}/{power}/{maxPower}'
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############################################################
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# +------------------------------------------------------+ #
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# | Configurable /f help | #
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# +------------------------------------------------------+ #
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############################################################
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# set to true to use legacy factions help
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use-old-help: true
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help:
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# You can change the page name to whatever you like
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# We use '1' to preserve default functionality of /f help 1
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'1':
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- '&e&m----------------------------------------------'
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- ' &c&lFactions Help '
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- '&e&m----------------------------------------------'
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- '&3/f create &e>> &7Create your own faction'
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- '&3/f who &e>> &7Show factions info'
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- '&3/f tag &e>> &7Change faction tag'
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- '&3/f join &e>> &7Join faction'
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- '&3/f list &e>> &7List all factions'
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- '&e&m--------------&r &2/f help 2 for more &e&m--------------'
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'2':
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- '&e&m------------------&r&c&l Page 2 &e&m--------------------'
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- '&3/f home &e>> &7Teleport to faction home'
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- '&3/f sethome &e>> &7Set your faction home'
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- '&3/f leave &e>> &7Leave your faction'
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- '&3/f invite &e>> &7Invite a player to your faction'
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- '&3/f deinvite &e>> &7Revoke invitation to player'
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- '&e&m--------------&r &2/f help 3 for more &e&m--------------'
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'3':
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- '&e&m------------------&r&c&l Page 3 &e&m--------------------'
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- '&3/f claim &e>> &7Claim land'
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- '&3/f unclaim &e>> &7Unclaim land'
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- '&3/f kick &e>> &7Kick player from your faction'
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- '&3/f mod &e>> &7Set player role in faction'
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- '&3/f chat &e>> &7Switch to faction chat'
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- '&e&m--------------&r &2/f help 4 for more &e&m--------------'
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'4':
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- '&e&m------------------&r&c&l Page 4 &e&m--------------------'
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- '&3/f version &e>> &7Display version information'
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- '&e&m--------------&r&2 End of /f help &e&m-----------------'
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############################################################
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# +------------------------------------------------------+ #
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# | Big List of variables | #
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# +------------------------------------------------------+ #
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############################################################
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# Fancy variables. Can only be used in /f show
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# - {allies-list} : Lists each faction ally with tooltips
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# - {enemies-list} : Lists each faction enemy with tooltips
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# - {online-list} : Lists all online members with tooltips
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# - {offline-list} : Lists all offline members with tooltips
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# Player variables. Can be used in tooltips.show, scoreboards, or /f show
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# - {group} : Players group
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# - {name} : Players name
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# - {lastSeen} : Last time player was seen (if offline), or just 'Online'
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# - {player-balance} : Players balance
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# Faction variables. Can be used in tooltips.list, scoreboards, or /f show
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# - {header} : Default factions header (ex. /f show)
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# - {faction} : Factions tag (if none, uses lang.yml for factionless name)
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# - {joining} : How to join this faction
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# - {power} : Factions deaths until raidable value
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# - {powerBoost} : DTR Symbol based on current DTR (max, regen, frozen, raidable)
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# - {maxPower} : Factions max deaths until raidable value
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# - {chunks} : # of claims faction has (in chunks)
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# - {warps} : # of warps faction has
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# - {description} : Factions description
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# - {create-date} : Date faction was created
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# - {leader} : Faction leader
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# - {land-value} : Value of all claims
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# - {land-refund} : Calculated refund value
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# - {allies} : # of allies faction has
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# - {enemies} : # of enemies faction has
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# - {online} : # of faction members online
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# - {offline} : # of faction members offline
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# - {members} : # of faction members (includes offline)
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# - {balance} : Faction bank balance
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# - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all.
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# General variables. Can be used anywhere.
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# - {total-online} : Total # of players on the server
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# - {max-warps} : Max # of warps a faction can set
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# - {max-allies} : Max # of allies a faction can have
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# - {max-enemies} : Max # of enemies a faction can have
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# - {factionless} : Count of all factionless players online
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