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package com.massivecraft.factions.cmd ;
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import com.massivecraft.factions.Conf ;
import com.massivecraft.factions.FPlayer ;
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import com.massivecraft.factions.FPlayers ;
import com.massivecraft.factions.struct.Permission ;
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import com.massivecraft.factions.zcore.util.TL ;
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import com.massivecraft.factions.zcore.util.TextUtil ;
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public class CmdDescription extends FCommand {
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public CmdDescription ( ) {
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super ( ) ;
this . aliases . add ( " desc " ) ;
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this . requiredArgs . add ( " desc " ) ;
this . errorOnToManyArgs = false ;
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//this.optionalArgs
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this . permission = Permission . DESCRIPTION . node ;
this . disableOnLock = true ;
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senderMustBePlayer = true ;
senderMustBeMember = false ;
senderMustBeModerator = true ;
senderMustBeAdmin = false ;
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}
@Override
public void perform ( ) {
// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
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if ( ! payForCommand ( Conf . econCostDesc , TL . COMMAND_DESCRIPTION_TOCHANGE , TL . COMMAND_DESCRIPTION_FORCHANGE ) ) {
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return ;
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}
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myFaction . setDescription ( TextUtil . implode ( args , " " ) . replaceAll ( " (&([a-f0-9])) " , " & $2 " ) ) ; // since "&" color tags seem to work even through plain old FPlayer.sendMessage() for some reason, we need to break those up
if ( ! Conf . broadcastDescriptionChanges ) {
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fme . msg ( TL . COMMAND_DESCRIPTION_CHANGED , myFaction . describeTo ( fme ) ) ;
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fme . sendMessage ( myFaction . getDescription ( ) ) ;
return ;
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}
// Broadcast the description to everyone
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for ( FPlayer fplayer : FPlayers . getInstance ( ) . getOnlinePlayers ( ) ) {
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fplayer . msg ( TL . COMMAND_DESCRIPTION_CHANGES , myFaction . describeTo ( fplayer ) ) ;
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fplayer . sendMessage ( myFaction . getDescription ( ) ) ; // players can inject "&" or "`" or "<i>" or whatever in their description; &k is particularly interesting looking
}
}
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}