libraryaddict
1df5f6723e
Only resend the player disguise if there is changes that will be noticed.
2014-07-03 21:30:09 +12:00
libraryaddict
8410904f94
Return a self constructed gameprofile if profile lookup failed.
2014-07-03 21:21:40 +12:00
libraryaddict
6742afdaec
Plugin is no longer on BukkitDev
2014-06-29 17:07:59 +12:00
libraryaddict
a89a1f88d7
Add support for permissions without a underscore
2014-06-24 14:26:45 +12:00
riking
9abe0bfeed
Use correct link for ProtocolLib on Forge
2014-06-23 18:33:48 -07:00
libraryaddict
c61e45c062
Nice going mojang. Can't clamp your yaw to -360 to 360
2014-06-22 01:42:58 +12:00
libraryaddict
bcee5d9677
Fix item_frame disguise
2014-06-21 09:37:53 +12:00
libraryaddict
46773b7b39
Tracker something
2014-06-21 09:37:38 +12:00
libraryaddict
7453053131
Finish up the refresh tracker. Its retarded and I don't want to look at it.
2014-06-21 08:01:42 +12:00
libraryaddict
992e416edf
Send self disguise in the same tracker refresh entry..
2014-06-21 07:58:37 +12:00
libraryaddict
bd317b4cce
Don't silently fail when a disguisetype has a null entitytype
2014-06-21 07:29:34 +12:00
libraryaddict
c093a4c734
Two simple checks for self disguises
2014-06-21 07:13:07 +12:00
libraryaddict
01023a29ed
Stupid hashsets and hashmaps and their unability to equalsignorecase on strings
2014-06-21 02:12:32 +12:00
libraryaddict
dc6348cf38
Get rid of the silly getData must return Integer
2014-06-19 10:01:08 +12:00
libraryaddict
2c905e38b2
Add the switch cases for MINECART_COMMAND
2014-06-19 09:26:54 +12:00
Kane York
c897e05d33
Add dual-licensing notice to Forge mapping code
...
BSD-licensed version here: https://gist.github.com/riking/2f330f831c30e2276df7
As a note, @libraryaddict is not bound by the BSD license, but rather by the implicit license granted from me sending a pull request. Therefore, a LICENSE file is not needed in the distributed jar.
2014-06-15 21:10:30 -07:00
libraryaddict
afaf6c16e6
Only send the teleport packet if its a painting disguise
2014-06-16 04:56:00 +12:00
libraryaddict
eb78492fcf
Change MiscDisguise thing to Integer instead of int so I can use nulls, this lets me know if a int was set.
2014-06-16 04:29:18 +12:00
libraryaddict
8363b23deb
I don't think I need to cancel riding packets. Might be 1.6.4 specific. Anyone care to test?
2014-06-15 21:04:22 +12:00
libraryaddict
20b3d02f76
Change self disguises to globally use the entity id -1 for performance and usage in other plugins
2014-06-15 20:12:07 +12:00
libraryaddict
13cf2f5e85
Removed method, make sure that playerNames are case insensitive when looking them up
2014-06-15 19:46:37 +12:00
libraryaddict
7f5a6d9dc4
Tiny cleanup in ReflectionManager
2014-06-15 19:40:10 +12:00
libraryaddict
0496134dee
Formatting by project
2014-06-15 19:35:47 +12:00
libraryaddict
1edc05d9ff
Loop over entities with numbers instead of iterator (CraftBook needs to improve their coding)
2014-06-15 19:33:59 +12:00
libraryaddict
1e607d6bb6
Merge pull request #36 from riking/cauldron
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Cauldron Compatibility
2014-06-15 19:31:48 +12:00
riking
d1253467a8
Remove debugging throws
2014-06-14 22:45:01 -07:00
riking
7c20a7c3a3
More ReflectionManager stuff
2014-06-14 22:38:16 -07:00
riking
3d64a132a9
More Forge compat changes
2014-06-14 20:19:56 -07:00
riking
0c84316121
Prepare to parse the method searge statements
2014-06-14 19:30:47 -07:00
libraryaddict
fd8fa08c6e
Merge pull request #34 from riking/patch-1
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Restore single-star from 55f2eb6dca
2014-06-15 13:35:00 +12:00
riking
4ddded6b06
Enquipment -> Equipment
2014-06-14 18:09:14 -07:00
riking
48056c735f
More getNmsField/Method calls
2014-06-14 16:06:02 -07:00
riking
2566d8824e
Create getEntityTrackerEntry()
2014-06-14 15:52:11 -07:00
riking
d7a903c86e
Forge compatibility WIP
2014-06-14 14:58:49 -07:00
riking
d1e162bb97
Restore single-star from 55f2eb6dca
2014-06-14 10:22:28 -07:00
riking
c1b5780d77
Use new-style runTask methods
2014-06-14 10:18:52 -07:00
libraryaddict
21d4bba9f4
Max health is now correctly set on entity spawn
2014-06-14 21:11:37 +12:00
libraryaddict
e940a9e0e9
Allow boolean params to not require a argument to be true
2014-06-14 20:55:28 +12:00
libraryaddict
55f2eb6dca
Let ops use all options
2014-06-14 20:35:42 +12:00
libraryaddict
f777b33917
Read desc
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Change all the permissions code to a 'better' version
By default people can no longer use options without the option perm or *
DisguiseType returns is now nicer looking
2014-06-14 20:16:48 +12:00
libraryaddict
014c34ce0e
Add in Item height as well, prevents floating disguises when a item is disguised
2014-06-12 18:06:07 +12:00
libraryaddict
4b06deec1b
Fix the id and data crap so its no longer broken
2014-06-06 14:16:16 +12:00
libraryaddict
676d191c52
Merge pull request #30 from riking/stuff
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Code cleanup
Fix horse rearing
DisguiseHelp improved
2014-06-05 10:47:56 +12:00
libraryaddict
d23e518c1b
Instead of using Object's for gameprofiles. Use WrappedGameProfile
2014-06-05 08:40:15 +12:00
riking
983026a898
Make a callValueOf() method to reduce code repetition
2014-06-04 09:27:52 -07:00
riking
1207d70d6e
Dedent parseDisguise() method for-loop
2014-06-04 09:18:05 -07:00
riking
bb0ac727bf
Remove more redundant actions
2014-06-04 09:17:47 -07:00
libraryaddict
956fef9ca1
Add a config option which fixes a bug where you can dye sheep/wolf client sidedly
2014-06-04 14:43:58 +12:00
libraryaddict
87c0cb4a78
Actually remove the unknown entity id. Not the known entity ids..
2014-06-04 14:20:02 +12:00
libraryaddict
239bc6d645
Check a second after the future disguise was added that it was successful.
2014-06-04 14:12:09 +12:00
libraryaddict
34f0a13b39
Remove badly thought out and obselete feature that didn't work
2014-06-04 13:58:16 +12:00
riking
db5e77d28f
Remove useless local
2014-06-03 18:42:27 -07:00
riking
6d6b766823
For-each loops, remove unused method parameters
2014-06-03 18:42:27 -07:00
riking
5dce8a22e8
Simplify redundant statements and casts
2014-06-03 18:42:27 -07:00
riking
009df4a0ad
Turn manual array copies into System.arrayCopy
2014-06-03 18:42:27 -07:00
riking
d32a077359
StringBuilder, rename local, javadocs
2014-06-03 18:42:27 -07:00
libraryaddict
4e441493c1
Combine inventory listener server and client into one listener. Seeing as they don't need to be seperate and actually cuts down on code
2014-06-04 12:47:52 +12:00
libraryaddict
4bbf0fbece
Clone the disguise when fetched
2014-06-02 10:06:30 +12:00
libraryaddict
31a0b68bdc
Change the use of the disguiseclone command to use references instead
2014-06-02 10:03:59 +12:00
libraryaddict
3426e0adb6
Changed "Can't use command" to follow one message
2014-06-02 03:52:54 +12:00
libraryaddict
5bfd6c5541
Fix outdated code which would make huge problems because of previous fix
2014-06-01 06:53:01 +12:00
libraryaddict
841dab296d
Add setSkin for playerdisguise. This may be removed in future versions
2014-06-01 06:47:05 +12:00
libraryaddict
f94748afa5
Yeah. Fix the memory leak plox
2014-05-29 22:16:04 +12:00
libraryaddict
aea49bfc43
Fix a memory leak :(
2014-05-29 22:10:34 +12:00
libraryaddict
56902b8aff
Don't fetch the datawatcher twice
2014-05-28 21:53:08 +12:00
libraryaddict
39d01c1bea
Use Collection with no <String> or <Player> so that you can feed either in as a parameter
2014-05-28 12:09:16 +12:00
libraryaddict
4e8b0da944
Get rid of this try/catch
2014-05-25 17:58:53 +12:00
libraryaddict
6652959553
Fix up URLDecoding as per @zreed's recommendation
2014-05-25 17:57:34 +12:00
libraryaddict
e24f404e42
Tiny cleanup
2014-05-24 05:24:55 +12:00
libraryaddict
19aabb2656
Fixed sending data on a flagwatcher not taking their real metadata into account when its adding metadata
2014-05-24 05:14:14 +12:00
libraryaddict
26ccaabe83
Added ability to set the max health of a disguise using attributes
2014-05-23 14:52:21 +12:00
libraryaddict
0c305a8151
Fixed isRightClicking being slightly bad
2014-05-23 14:03:02 +12:00
libraryaddict
ae06e527be
Added disable metadata packet - Aka cached
2014-05-23 13:58:21 +12:00
libraryaddict
a70932da4d
Forgot to add a hook here..
2014-05-23 10:33:50 +12:00
libraryaddict
d4ac36b1ef
added small note
2014-05-23 10:30:56 +12:00
libraryaddict
71f15dff77
Added a way to selectively disguise only certain entities with disguise radius. Also changed the coloring of the help
2014-05-23 09:14:52 +12:00
libraryaddict
92172f91af
Add classgetter
2014-05-23 09:13:35 +12:00
libraryaddict
31dd6ef5e3
Allow -baby to exist in perms
2014-05-23 08:26:43 +12:00
libraryaddict
72d07e7f62
Added a slew of options to disable packets for performance gains
2014-05-23 08:14:46 +12:00
libraryaddict
eef044a5a6
Fix up multiple options for a single disguise
2014-05-22 08:22:50 +12:00
libraryaddict
ccb512a20b
Tiny tiny cleanup
2014-05-22 05:42:53 +12:00
libraryaddict
34418ddab5
Tell them exactly what option they can't use
2014-05-22 05:26:13 +12:00
libraryaddict
720c4f3c66
Set the current version as 1.7 by default as a failsafe
2014-05-13 22:26:34 +12:00
libraryaddict
c5e579f608
Add helpful info for future reference
2014-05-13 22:26:10 +12:00
libraryaddict
96ecf57dd3
Revert "Add a . to the end of the bukkit version. Might help MCPC"
...
This reverts commit 23da447d7b
.
2014-05-12 13:46:29 +12:00
libraryaddict
d81b1d8b7c
Removed true/false for disguise commands
2014-05-09 16:35:24 +12:00
libraryaddict
23da447d7b
Add a . to the end of the bukkit version. Might help MCPC
2014-05-09 03:02:26 +12:00
libraryaddict
19f895667a
Give the update messages without exceptions
2014-05-05 19:53:16 +12:00
libraryaddict
5f69b11ab4
Add another check
2014-04-26 15:34:48 +12:00
libraryaddict
05a849a510
Just use the field name instead of regetting it
2014-04-23 11:49:24 +12:00
libraryaddict
62debf30c0
Don't permanantly store the game profile
2014-04-23 11:44:12 +12:00
libraryaddict
5413b4f852
Change grabSkull to getSkull
2014-04-20 02:13:56 +12:00
libraryaddict
c2e7aae201
Only allow refreshing entity is the entity is valid
2014-04-19 23:14:58 +12:00
libraryaddict
4e09a64abb
Just make it a runnable. More convident for my plugins
2014-04-19 23:11:56 +12:00
libraryaddict
43e6e6cc36
Changed the names and some methods so its easily used by outside plugins
2014-04-19 18:22:27 +12:00
libraryaddict
74d5dbce9e
Read desc
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Added methods for other plugins to request GameProfiles
Changed GameProfiles to lookup UUID's with a different API as the old
one barfed
2014-04-19 08:14:02 +12:00
libraryaddict
b0f1a756cc
Opps. Change a order
2014-04-18 19:52:54 +12:00
libraryaddict
4ebf7bdf51
Read desc
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Added new permission system.
This should allow people to use * better
2014-04-18 19:50:48 +12:00
libraryaddict
5f03b75eb7
Refresh all disguises using that playername. Not just the caller
2014-04-16 16:26:19 +12:00
libraryaddict
1a10b6a774
Use nms to get the uuid
2014-04-15 02:54:04 +12:00
libraryaddict
8511911e7e
Just get the playername exactly as it was fed.
2014-04-15 02:29:41 +12:00
libraryaddict
6ce864ae6c
Remove old code for player disguises, support 1.7.9 code for disguises!
2014-04-15 02:26:31 +12:00
libraryaddict
5801356fbf
Try avoid infinite loops when sending self disguise
2014-04-13 13:15:04 +12:00
libraryaddict
d4d657e53b
My bad.. Didn't know GameProfiles were like this in 1.7
2014-04-12 17:19:46 +12:00
libraryaddict
3d60fe3c49
Allow players to retain their skins if they disguised as theirselves
2014-04-12 17:07:27 +12:00
libraryaddict
8c2261798e
Allow disguises in 1.7.6 - 1.7.8 but no skins for players!!
2014-04-12 16:22:47 +12:00
libraryaddict
d53a34f5e4
When using disguise command. 'p' is a subsitute for player
2014-04-12 05:31:46 +12:00
libraryaddict
684d996754
Use randomly generated version 1 UUID's
2014-04-12 04:11:51 +12:00
libraryaddict
4e381f9d60
Remove the UUID fetcher code. Its useless now
2014-04-11 11:54:56 +12:00
libraryaddict
8ac42f97c1
Opps
2014-04-11 08:00:25 +12:00
libraryaddict
d20abcb223
Only return if they are still online. Fixes a bungeecord crash mostly
2014-04-11 07:57:23 +12:00
libraryaddict
7af61ee7df
Opps. Now it grabs it from a online player
2014-04-11 04:57:14 +12:00
libraryaddict
4a63ff07ee
Always send a empty string. Never lookup a offline players UUID
2014-04-11 04:45:55 +12:00
libraryaddict
0ebfe0a776
Don't use a random UUID. Should fix a protocol crash
2014-04-11 04:34:37 +12:00
libraryaddict
28f70c1963
Fixed self disguises and player disguise falling out of sync
2014-04-09 22:04:18 +12:00
libraryaddict
9e72e77c66
Read desc
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Wait. If the disguise is not able to fetch a UUID. Don't bother making
the lookup happen again when someone sees it again.
Also, we only cares about one name. The name we called the fetcher with!
2014-04-09 04:16:49 +12:00
libraryaddict
5ab3061b20
Now use what we just added
2014-04-09 04:15:19 +12:00
libraryaddict
03acc45c6d
Add class so I have soemthing to call to get the UUID
2014-04-09 04:14:59 +12:00
libraryaddict
dab0c5d3c5
Add method to get a UUID from a playername and store it for future reference
2014-04-09 04:14:18 +12:00
libraryaddict
1b2c2c4690
Change gameprofile to accept UUID's
2014-04-09 04:13:54 +12:00
libraryaddict
f3b3c15685
Disguises are now removed 30 ticks after death, and by sending entity remove packets
2014-04-04 18:54:40 +13:00
libraryaddict
3709db548a
Fixed a bug with a existing method having the same name as a method with no args
2014-04-04 18:32:49 +13:00
libraryaddict
d16da8d26f
Fix small text typos
2014-04-04 18:30:20 +13:00
libraryaddict
8f63a6eaa0
Removed Deprecated methods and added a few isAdult codes to zombie and ageable watchers
2014-04-03 02:49:33 +13:00
libraryaddict
25df368e9a
Added new config options to keep a disguise
2014-04-03 02:39:52 +13:00
libraryaddict
167f14bfe8
Add support for disguiseNextEntity
2014-04-03 02:02:58 +13:00
libraryaddict
07bf03f154
Change the disguises to store UUID's. Not ints.
2014-04-03 01:54:36 +13:00
libraryaddict
b6fca92817
Change self disguises to use UUID's instead of integers as the key
2014-04-03 01:49:48 +13:00
libraryaddict
4bc09faa37
If packets are null. Remake the containers boy!
2014-03-24 01:52:39 +13:00
libraryaddict
b5c8d69398
I forget why we delay them. I think I had a really really good reason.
2014-03-24 01:45:31 +13:00
libraryaddict
1dbe7ad056
Check if the packets from transformPackets are null before attempting to use them
2014-03-24 01:45:02 +13:00
libraryaddict
a2e43e98be
Don't use setPacket for the packet listeners. That was a bug. Packets are also no longer delayed by a tick
2014-03-23 17:57:57 +13:00
libraryaddict
ae874392ab
Clone the packet, should resolve people hearing invisible disguises sounds
2014-03-06 05:13:17 +13:00
libraryaddict
cb58cdd8d3
Added convidence method for me to use in other plugins
2014-02-28 10:59:22 +13:00
libraryaddict
f14ee20e7c
The disguised client no longer appears to mount a vechile if he is not living. This will bug out slightly however.
2014-02-10 12:15:58 +13:00
libraryaddict
306b246f76
Minor performance cleanup.
2014-02-07 13:50:40 +13:00
libraryaddict
8139267af8
Small change to a order
2014-01-31 23:00:24 +13:00
libraryaddict
a3297c918b
Fix crashes as reported by andrewkm
2014-01-31 22:56:05 +13:00
libraryaddict
6c6d6c6fe2
Fixed disguises interfering with player movement when they appear
2014-01-29 15:57:17 +13:00
libraryaddict
85077227a2
Fixed the disguise blown message not being used
2014-01-21 14:05:32 +13:00
libraryaddict
ad109b0cda
Tiny tiny code cleanup
2014-01-21 06:35:42 +13:00
libraryaddict
38ee3dc983
Read desc
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Changed config methods to DisguiseConfig
Added a new config option to blow a disguise
2014-01-21 06:01:49 +13:00
libraryaddict
62c2050587
Maybe make the entire runnable this much less laggier.
2014-01-21 05:29:14 +13:00
libraryaddict
7da523c783
Fixed zombie walk sound being outdated
2014-01-20 14:19:34 +13:00
libraryaddict
1cea2e2163
Silly mojang and their silly bugs. Fixed right clicking not always working
2014-01-19 11:32:02 +13:00
libraryaddict
01dd3ef587
Updated the update checker so it uses bukkit as well (ew)
2014-01-19 09:18:58 +13:00
libraryaddict
8535ccf2dd
Fixed the damage and idle sound getter being completely wrong.
2014-01-19 08:39:23 +13:00
libraryaddict
f24eaa4854
Fixed player disguise not playing the hurt sound
2014-01-19 08:24:27 +13:00
libraryaddict
1c6dc8233f
Cleaned up game versions to support more than 2 versions
2014-01-19 08:21:55 +13:00
libraryaddict
d940a44f49
Mobs no longer do horror stories of twisting their head around in circles when disguised as player
2014-01-18 14:46:18 +13:00