libraryaddict
01023a29ed
Stupid hashsets and hashmaps and their unability to equalsignorecase on strings
2014-06-21 02:12:32 +12:00
libraryaddict
dc6348cf38
Get rid of the silly getData must return Integer
2014-06-19 10:01:08 +12:00
libraryaddict
2c905e38b2
Add the switch cases for MINECART_COMMAND
2014-06-19 09:26:54 +12:00
Kane York
c897e05d33
Add dual-licensing notice to Forge mapping code
...
BSD-licensed version here: https://gist.github.com/riking/2f330f831c30e2276df7
As a note, @libraryaddict is not bound by the BSD license, but rather by the implicit license granted from me sending a pull request. Therefore, a LICENSE file is not needed in the distributed jar.
2014-06-15 21:10:30 -07:00
libraryaddict
afaf6c16e6
Only send the teleport packet if its a painting disguise
2014-06-16 04:56:00 +12:00
libraryaddict
eb78492fcf
Change MiscDisguise thing to Integer instead of int so I can use nulls, this lets me know if a int was set.
2014-06-16 04:29:18 +12:00
libraryaddict
8363b23deb
I don't think I need to cancel riding packets. Might be 1.6.4 specific. Anyone care to test?
2014-06-15 21:04:22 +12:00
libraryaddict
20b3d02f76
Change self disguises to globally use the entity id -1 for performance and usage in other plugins
2014-06-15 20:12:07 +12:00
libraryaddict
13cf2f5e85
Removed method, make sure that playerNames are case insensitive when looking them up
2014-06-15 19:46:37 +12:00
libraryaddict
7f5a6d9dc4
Tiny cleanup in ReflectionManager
2014-06-15 19:40:10 +12:00
libraryaddict
0496134dee
Formatting by project
2014-06-15 19:35:47 +12:00
libraryaddict
1edc05d9ff
Loop over entities with numbers instead of iterator (CraftBook needs to improve their coding)
2014-06-15 19:33:59 +12:00
libraryaddict
1e607d6bb6
Merge pull request #36 from riking/cauldron
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Cauldron Compatibility
2014-06-15 19:31:48 +12:00
riking
d1253467a8
Remove debugging throws
2014-06-14 22:45:01 -07:00
riking
7c20a7c3a3
More ReflectionManager stuff
2014-06-14 22:38:16 -07:00
riking
3d64a132a9
More Forge compat changes
2014-06-14 20:19:56 -07:00
riking
0c84316121
Prepare to parse the method searge statements
2014-06-14 19:30:47 -07:00
libraryaddict
fd8fa08c6e
Merge pull request #34 from riking/patch-1
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Restore single-star from 55f2eb6dca
2014-06-15 13:35:00 +12:00
riking
4ddded6b06
Enquipment -> Equipment
2014-06-14 18:09:14 -07:00
riking
48056c735f
More getNmsField/Method calls
2014-06-14 16:06:02 -07:00
riking
2566d8824e
Create getEntityTrackerEntry()
2014-06-14 15:52:11 -07:00
riking
d7a903c86e
Forge compatibility WIP
2014-06-14 14:58:49 -07:00
riking
d1e162bb97
Restore single-star from 55f2eb6dca
2014-06-14 10:22:28 -07:00
riking
c1b5780d77
Use new-style runTask methods
2014-06-14 10:18:52 -07:00
libraryaddict
21d4bba9f4
Max health is now correctly set on entity spawn
2014-06-14 21:11:37 +12:00
libraryaddict
e940a9e0e9
Allow boolean params to not require a argument to be true
2014-06-14 20:55:28 +12:00
libraryaddict
55f2eb6dca
Let ops use all options
2014-06-14 20:35:42 +12:00
libraryaddict
f777b33917
Read desc
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Change all the permissions code to a 'better' version
By default people can no longer use options without the option perm or *
DisguiseType returns is now nicer looking
2014-06-14 20:16:48 +12:00
libraryaddict
014c34ce0e
Add in Item height as well, prevents floating disguises when a item is disguised
2014-06-12 18:06:07 +12:00
libraryaddict
4b06deec1b
Fix the id and data crap so its no longer broken
2014-06-06 14:16:16 +12:00
libraryaddict
676d191c52
Merge pull request #30 from riking/stuff
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Code cleanup
Fix horse rearing
DisguiseHelp improved
2014-06-05 10:47:56 +12:00
libraryaddict
d23e518c1b
Instead of using Object's for gameprofiles. Use WrappedGameProfile
2014-06-05 08:40:15 +12:00
riking
983026a898
Make a callValueOf() method to reduce code repetition
2014-06-04 09:27:52 -07:00
riking
1207d70d6e
Dedent parseDisguise() method for-loop
2014-06-04 09:18:05 -07:00
riking
bb0ac727bf
Remove more redundant actions
2014-06-04 09:17:47 -07:00
libraryaddict
956fef9ca1
Add a config option which fixes a bug where you can dye sheep/wolf client sidedly
2014-06-04 14:43:58 +12:00
libraryaddict
87c0cb4a78
Actually remove the unknown entity id. Not the known entity ids..
2014-06-04 14:20:02 +12:00
libraryaddict
239bc6d645
Check a second after the future disguise was added that it was successful.
2014-06-04 14:12:09 +12:00
libraryaddict
34f0a13b39
Remove badly thought out and obselete feature that didn't work
2014-06-04 13:58:16 +12:00
riking
db5e77d28f
Remove useless local
2014-06-03 18:42:27 -07:00
riking
6d6b766823
For-each loops, remove unused method parameters
2014-06-03 18:42:27 -07:00
riking
5dce8a22e8
Simplify redundant statements and casts
2014-06-03 18:42:27 -07:00
riking
009df4a0ad
Turn manual array copies into System.arrayCopy
2014-06-03 18:42:27 -07:00
riking
d32a077359
StringBuilder, rename local, javadocs
2014-06-03 18:42:27 -07:00
libraryaddict
4e441493c1
Combine inventory listener server and client into one listener. Seeing as they don't need to be seperate and actually cuts down on code
2014-06-04 12:47:52 +12:00
libraryaddict
4bbf0fbece
Clone the disguise when fetched
2014-06-02 10:06:30 +12:00
libraryaddict
31a0b68bdc
Change the use of the disguiseclone command to use references instead
2014-06-02 10:03:59 +12:00
libraryaddict
3426e0adb6
Changed "Can't use command" to follow one message
2014-06-02 03:52:54 +12:00
libraryaddict
5bfd6c5541
Fix outdated code which would make huge problems because of previous fix
2014-06-01 06:53:01 +12:00
libraryaddict
841dab296d
Add setSkin for playerdisguise. This may be removed in future versions
2014-06-01 06:47:05 +12:00