Change equipment option to screw up people who disabled it
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		| @@ -105,7 +105,7 @@ PacketsEnabled: | ||||
|   EntityStatus: true | ||||
|   # Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item. | ||||
|   # Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing. | ||||
|   Enquipment: true | ||||
|   Equipment: true | ||||
|   # This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data. | ||||
|   # This means that entity metadata will not change, and will only be sent in the spawn packet. | ||||
|   # This is good if performance is extremely in need. | ||||
|   | ||||
| @@ -73,7 +73,7 @@ public class DisguiseConfig { | ||||
|         setMiscDisguisesForLivingEnabled(config.getBoolean("MiscDisguisesForLiving")); | ||||
|         setMovementPacketsEnabled(config.getBoolean("PacketsEnabled.Movement")); | ||||
|         setWitherSkullPacketsEnabled(config.getBoolean("PacketsEnabled.WitherSkull")); | ||||
|         setEnquipmentPacketsEnabled(config.getBoolean("PacketsEnabled.Enquipment")); | ||||
|         setEquipmentPacketsEnabled(config.getBoolean("PacketsEnabled.Equipment")); | ||||
|         setAnimationPacketsEnabled(config.getBoolean("PacketsEnabled.Animation")); | ||||
|         setBedPacketsEnabled(config.getBoolean("PacketsEnabled.Bed")); | ||||
|         setRidingPacketsEnabled(config.getBoolean("PacketsEnabled.Riding")); | ||||
|   | ||||
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