Added todo for disguise sounds

This commit is contained in:
Andrew 2013-07-16 17:01:46 +12:00
parent 2c652db58b
commit 0ddec96d24

View File

@ -20,7 +20,7 @@ public enum DisguiseSound {
CREEPER(Sound.CREEPER_HISS, Sound.STEP_GRASS, Sound.CREEPER_DEATH, null), CREEPER(Sound.CREEPER_HISS, Sound.STEP_GRASS, Sound.CREEPER_DEATH, null),
DONKEY(null, null, null, null), DONKEY(null, null, null, null), // TODO Add sounds when donkey sounds are added
ENDER_DRAGON(Sound.ENDERDRAGON_HIT, null, Sound.ENDERDRAGON_DEATH, Sound.ENDERDRAGON_GROWL, Sound.ENDERDRAGON_WINGS), ENDER_DRAGON(Sound.ENDERDRAGON_HIT, null, Sound.ENDERDRAGON_DEATH, Sound.ENDERDRAGON_GROWL, Sound.ENDERDRAGON_WINGS),
@ -32,13 +32,13 @@ public enum DisguiseSound {
GIANT(Sound.HURT_FLESH, Sound.STEP_GRASS, null, null), GIANT(Sound.HURT_FLESH, Sound.STEP_GRASS, null, null),
HORSE(null, null, null, null), HORSE(null, null, null, null), // TODO Add sounds when horse sounds are added
IRON_GOLEM(Sound.IRONGOLEM_HIT, Sound.IRONGOLEM_WALK, Sound.IRONGOLEM_DEATH, Sound.IRONGOLEM_THROW), IRON_GOLEM(Sound.IRONGOLEM_HIT, Sound.IRONGOLEM_WALK, Sound.IRONGOLEM_DEATH, Sound.IRONGOLEM_THROW),
MAGMA_CUBE(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK), MAGMA_CUBE(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK),
MULE(null, null, null, null), MULE(null, null, null, null), // TODO Add sounds when mule sounds are added
MUSHROOM_COW(Sound.COW_HURT, Sound.COW_WALK, Sound.COW_HURT, Sound.COW_IDLE), MUSHROOM_COW(Sound.COW_HURT, Sound.COW_WALK, Sound.COW_HURT, Sound.COW_IDLE),
@ -56,7 +56,7 @@ public enum DisguiseSound {
SKELETON(Sound.SKELETON_HURT, Sound.SKELETON_WALK, Sound.SKELETON_DEATH, Sound.SKELETON_IDLE), SKELETON(Sound.SKELETON_HURT, Sound.SKELETON_WALK, Sound.SKELETON_DEATH, Sound.SKELETON_IDLE),
SKELETON_HORSE(null, null, null, null), SKELETON_HORSE(null, null, null, null), // TODO Add sounds when Skeleton Horse sounds are added
SLIME(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK), SLIME(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK),
@ -72,7 +72,7 @@ public enum DisguiseSound {
ZOMBIE(Sound.ZOMBIE_HURT, Sound.STEP_GRASS, Sound.ZOMBIE_DEATH, Sound.ZOMBIE_IDLE, Sound.ZOMBIE_INFECT, Sound.ZOMBIE_METAL, ZOMBIE(Sound.ZOMBIE_HURT, Sound.STEP_GRASS, Sound.ZOMBIE_DEATH, Sound.ZOMBIE_IDLE, Sound.ZOMBIE_INFECT, Sound.ZOMBIE_METAL,
Sound.ZOMBIE_WOODBREAK, Sound.ZOMBIE_WOOD), Sound.ZOMBIE_WOODBREAK, Sound.ZOMBIE_WOOD),
ZOMBIE_HORSE(null, null, null, null); ZOMBIE_HORSE(null, null, null, null); // TODO Add sounds when zombie horse sounds are added
public enum SoundType { public enum SoundType {
CANCEL, DEATH, HURT, IDLE, STEP; CANCEL, DEATH, HURT, IDLE, STEP;