Added todo for disguise sounds
This commit is contained in:
parent
2c652db58b
commit
0ddec96d24
@ -20,7 +20,7 @@ public enum DisguiseSound {
|
|||||||
|
|
||||||
CREEPER(Sound.CREEPER_HISS, Sound.STEP_GRASS, Sound.CREEPER_DEATH, null),
|
CREEPER(Sound.CREEPER_HISS, Sound.STEP_GRASS, Sound.CREEPER_DEATH, null),
|
||||||
|
|
||||||
DONKEY(null, null, null, null),
|
DONKEY(null, null, null, null), // TODO Add sounds when donkey sounds are added
|
||||||
|
|
||||||
ENDER_DRAGON(Sound.ENDERDRAGON_HIT, null, Sound.ENDERDRAGON_DEATH, Sound.ENDERDRAGON_GROWL, Sound.ENDERDRAGON_WINGS),
|
ENDER_DRAGON(Sound.ENDERDRAGON_HIT, null, Sound.ENDERDRAGON_DEATH, Sound.ENDERDRAGON_GROWL, Sound.ENDERDRAGON_WINGS),
|
||||||
|
|
||||||
@ -32,13 +32,13 @@ public enum DisguiseSound {
|
|||||||
|
|
||||||
GIANT(Sound.HURT_FLESH, Sound.STEP_GRASS, null, null),
|
GIANT(Sound.HURT_FLESH, Sound.STEP_GRASS, null, null),
|
||||||
|
|
||||||
HORSE(null, null, null, null),
|
HORSE(null, null, null, null), // TODO Add sounds when horse sounds are added
|
||||||
|
|
||||||
IRON_GOLEM(Sound.IRONGOLEM_HIT, Sound.IRONGOLEM_WALK, Sound.IRONGOLEM_DEATH, Sound.IRONGOLEM_THROW),
|
IRON_GOLEM(Sound.IRONGOLEM_HIT, Sound.IRONGOLEM_WALK, Sound.IRONGOLEM_DEATH, Sound.IRONGOLEM_THROW),
|
||||||
|
|
||||||
MAGMA_CUBE(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK),
|
MAGMA_CUBE(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK),
|
||||||
|
|
||||||
MULE(null, null, null, null),
|
MULE(null, null, null, null), // TODO Add sounds when mule sounds are added
|
||||||
|
|
||||||
MUSHROOM_COW(Sound.COW_HURT, Sound.COW_WALK, Sound.COW_HURT, Sound.COW_IDLE),
|
MUSHROOM_COW(Sound.COW_HURT, Sound.COW_WALK, Sound.COW_HURT, Sound.COW_IDLE),
|
||||||
|
|
||||||
@ -56,7 +56,7 @@ public enum DisguiseSound {
|
|||||||
|
|
||||||
SKELETON(Sound.SKELETON_HURT, Sound.SKELETON_WALK, Sound.SKELETON_DEATH, Sound.SKELETON_IDLE),
|
SKELETON(Sound.SKELETON_HURT, Sound.SKELETON_WALK, Sound.SKELETON_DEATH, Sound.SKELETON_IDLE),
|
||||||
|
|
||||||
SKELETON_HORSE(null, null, null, null),
|
SKELETON_HORSE(null, null, null, null), // TODO Add sounds when Skeleton Horse sounds are added
|
||||||
|
|
||||||
SLIME(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK),
|
SLIME(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK),
|
||||||
|
|
||||||
@ -72,7 +72,7 @@ public enum DisguiseSound {
|
|||||||
ZOMBIE(Sound.ZOMBIE_HURT, Sound.STEP_GRASS, Sound.ZOMBIE_DEATH, Sound.ZOMBIE_IDLE, Sound.ZOMBIE_INFECT, Sound.ZOMBIE_METAL,
|
ZOMBIE(Sound.ZOMBIE_HURT, Sound.STEP_GRASS, Sound.ZOMBIE_DEATH, Sound.ZOMBIE_IDLE, Sound.ZOMBIE_INFECT, Sound.ZOMBIE_METAL,
|
||||||
Sound.ZOMBIE_WOODBREAK, Sound.ZOMBIE_WOOD),
|
Sound.ZOMBIE_WOODBREAK, Sound.ZOMBIE_WOOD),
|
||||||
|
|
||||||
ZOMBIE_HORSE(null, null, null, null);
|
ZOMBIE_HORSE(null, null, null, null); // TODO Add sounds when zombie horse sounds are added
|
||||||
|
|
||||||
public enum SoundType {
|
public enum SoundType {
|
||||||
CANCEL, DEATH, HURT, IDLE, STEP;
|
CANCEL, DEATH, HURT, IDLE, STEP;
|
||||||
|
Loading…
Reference in New Issue
Block a user