Added todo for disguise sounds
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@ -20,7 +20,7 @@ public enum DisguiseSound {
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CREEPER(Sound.CREEPER_HISS, Sound.STEP_GRASS, Sound.CREEPER_DEATH, null),
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DONKEY(null, null, null, null),
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DONKEY(null, null, null, null), // TODO Add sounds when donkey sounds are added
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ENDER_DRAGON(Sound.ENDERDRAGON_HIT, null, Sound.ENDERDRAGON_DEATH, Sound.ENDERDRAGON_GROWL, Sound.ENDERDRAGON_WINGS),
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@ -32,13 +32,13 @@ public enum DisguiseSound {
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GIANT(Sound.HURT_FLESH, Sound.STEP_GRASS, null, null),
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HORSE(null, null, null, null),
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HORSE(null, null, null, null), // TODO Add sounds when horse sounds are added
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IRON_GOLEM(Sound.IRONGOLEM_HIT, Sound.IRONGOLEM_WALK, Sound.IRONGOLEM_DEATH, Sound.IRONGOLEM_THROW),
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MAGMA_CUBE(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK),
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MULE(null, null, null, null),
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MULE(null, null, null, null), // TODO Add sounds when mule sounds are added
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MUSHROOM_COW(Sound.COW_HURT, Sound.COW_WALK, Sound.COW_HURT, Sound.COW_IDLE),
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@ -56,7 +56,7 @@ public enum DisguiseSound {
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SKELETON(Sound.SKELETON_HURT, Sound.SKELETON_WALK, Sound.SKELETON_DEATH, Sound.SKELETON_IDLE),
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SKELETON_HORSE(null, null, null, null),
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SKELETON_HORSE(null, null, null, null), // TODO Add sounds when Skeleton Horse sounds are added
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SLIME(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK),
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@ -72,7 +72,7 @@ public enum DisguiseSound {
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ZOMBIE(Sound.ZOMBIE_HURT, Sound.STEP_GRASS, Sound.ZOMBIE_DEATH, Sound.ZOMBIE_IDLE, Sound.ZOMBIE_INFECT, Sound.ZOMBIE_METAL,
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Sound.ZOMBIE_WOODBREAK, Sound.ZOMBIE_WOOD),
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ZOMBIE_HORSE(null, null, null, null);
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ZOMBIE_HORSE(null, null, null, null); // TODO Add sounds when zombie horse sounds are added
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public enum SoundType {
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CANCEL, DEATH, HURT, IDLE, STEP;
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