From 0ddec96d24d0bc9c803189d5b7c681e6f710ffbb Mon Sep 17 00:00:00 2001 From: Andrew Date: Tue, 16 Jul 2013 17:01:46 +1200 Subject: [PATCH] Added todo for disguise sounds --- .../disguise/DisguiseTypes/DisguiseSound.java | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/me/libraryaddict/disguise/DisguiseTypes/DisguiseSound.java b/src/me/libraryaddict/disguise/DisguiseTypes/DisguiseSound.java index 26799564..70ca05fa 100644 --- a/src/me/libraryaddict/disguise/DisguiseTypes/DisguiseSound.java +++ b/src/me/libraryaddict/disguise/DisguiseTypes/DisguiseSound.java @@ -20,7 +20,7 @@ public enum DisguiseSound { CREEPER(Sound.CREEPER_HISS, Sound.STEP_GRASS, Sound.CREEPER_DEATH, null), - DONKEY(null, null, null, null), + DONKEY(null, null, null, null), // TODO Add sounds when donkey sounds are added ENDER_DRAGON(Sound.ENDERDRAGON_HIT, null, Sound.ENDERDRAGON_DEATH, Sound.ENDERDRAGON_GROWL, Sound.ENDERDRAGON_WINGS), @@ -32,13 +32,13 @@ public enum DisguiseSound { GIANT(Sound.HURT_FLESH, Sound.STEP_GRASS, null, null), - HORSE(null, null, null, null), + HORSE(null, null, null, null), // TODO Add sounds when horse sounds are added IRON_GOLEM(Sound.IRONGOLEM_HIT, Sound.IRONGOLEM_WALK, Sound.IRONGOLEM_DEATH, Sound.IRONGOLEM_THROW), MAGMA_CUBE(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK), - MULE(null, null, null, null), + MULE(null, null, null, null), // TODO Add sounds when mule sounds are added MUSHROOM_COW(Sound.COW_HURT, Sound.COW_WALK, Sound.COW_HURT, Sound.COW_IDLE), @@ -56,7 +56,7 @@ public enum DisguiseSound { SKELETON(Sound.SKELETON_HURT, Sound.SKELETON_WALK, Sound.SKELETON_DEATH, Sound.SKELETON_IDLE), - SKELETON_HORSE(null, null, null, null), + SKELETON_HORSE(null, null, null, null), // TODO Add sounds when Skeleton Horse sounds are added SLIME(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK), @@ -72,7 +72,7 @@ public enum DisguiseSound { ZOMBIE(Sound.ZOMBIE_HURT, Sound.STEP_GRASS, Sound.ZOMBIE_DEATH, Sound.ZOMBIE_IDLE, Sound.ZOMBIE_INFECT, Sound.ZOMBIE_METAL, Sound.ZOMBIE_WOODBREAK, Sound.ZOMBIE_WOOD), - ZOMBIE_HORSE(null, null, null, null); + ZOMBIE_HORSE(null, null, null, null); // TODO Add sounds when zombie horse sounds are added public enum SoundType { CANCEL, DEATH, HURT, IDLE, STEP;