improve debug hud
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@@ -61,7 +61,7 @@ public class GameScreen implements Screen {
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}
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private void initCamera() {
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camera = new PerspectiveCamera(60f, RETRO_WIDTH, RETRO_HEIGHT);
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camera = new PerspectiveCamera(55f, RETRO_WIDTH, RETRO_HEIGHT);
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settings = new GameSettings();
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settings.fov = camera.fieldOfView;
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cameraController = new FpsCameraController(camera, settings);
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@@ -2,6 +2,7 @@ package wtf.beatrice.retrorender.engine;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.PerspectiveCamera;
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import com.badlogic.gdx.graphics.Pixmap;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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@@ -13,6 +14,7 @@ public class DebugHud {
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private final SpriteBatch batch;
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private final BitmapFont font;
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private DayNightCycle dayNightCycle;
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private final Texture pixel;
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public DebugHud(DayNightCycle dayNightCycle) {
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this.dayNightCycle = dayNightCycle;
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@@ -41,6 +43,13 @@ public class DebugHud {
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font = generator.generateFont(param);
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generator.dispose();
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// 1x1 pixel
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Pixmap pm = new Pixmap(1, 1, Pixmap.Format.RGBA8888);
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pm.setColor(1f, 1f, 1f, 1f);
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pm.fill();
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pixel = new Texture(pm);
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pm.dispose();
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}
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// render HUD in virtual resolution
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@@ -52,14 +61,23 @@ public class DebugHud {
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batch.begin();
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String fpsText = Gdx.graphics.getFramesPerSecond() + " FPS";
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font.draw(batch, fpsText, 5f, height - 5f);
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if (camera != null) {
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float x = camera.position.x;
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float y = camera.position.y;
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float z = camera.position.z;
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float panelW = 275f;
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float panelH = 45f;
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float panelX = 2f;
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float panelY = height - panelH - 2f;
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// background
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batch.setColor(0f, 0f, 0f, 0.10f);
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batch.draw(pixel, panelX, panelY, panelW, panelH);
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String fpsText = Gdx.graphics.getFramesPerSecond() + " FPS";
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font.draw(batch, fpsText, 5f, height - 5f);
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String posText = String.format("X: %.3f Y: %.3f Z: %.3f", x, y, z);
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font.draw(batch, posText, 5f, height - 15f);
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@@ -2,7 +2,7 @@ package wtf.beatrice.retrorender.engine;
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public class GameSettings {
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public float fov = 60f; // degrees
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public float fov = 55f; // degrees
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public float mouseSensitivity = 0.15f;
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public float moveSpeed = 5f;
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@@ -62,7 +62,7 @@ public class SettingsMenu {
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pm.dispose();
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// default FOV
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fov = 60f;
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fov = 55f;
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}
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public void setFov(float fov) {
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