Move command handling out of constructor, add coin reflip command
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Having heavy code run in a constructor is bad practice. We made separate methods for command handling.
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@@ -1,13 +1,20 @@
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package wtf.beatrice.hidekobot.commands.slash;
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import net.dv8tion.jda.api.entities.emoji.Emoji;
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import net.dv8tion.jda.api.events.interaction.GenericInteractionCreateEvent;
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import net.dv8tion.jda.api.events.interaction.command.SlashCommandInteractionEvent;
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import net.dv8tion.jda.api.events.interaction.component.ButtonInteractionEvent;
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import net.dv8tion.jda.api.interactions.components.ActionRow;
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import net.dv8tion.jda.api.interactions.components.buttons.Button;
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import org.jetbrains.annotations.NotNull;
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import wtf.beatrice.hidekobot.utils.RandomUtil;
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import java.util.List;
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public class CoinFlipCommand
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{
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public CoinFlipCommand(@NotNull SlashCommandInteractionEvent event)
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public void runSlashCommand(@NotNull SlashCommandInteractionEvent event)
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{
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int rand = RandomUtil.getRandomNumber(0, 1);
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String msg;
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@@ -19,6 +26,32 @@ public class CoinFlipCommand
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msg = "It's **Tails**! :coin:";
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}
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event.reply(msg).queue();
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event.reply(msg)
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.addActionRow(Button.primary("reflip", "Flip again")
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.withEmoji(Emoji.fromFormatted("\uD83E\uDE99")) // coin emoji
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).queue();
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}
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public void buttonReflip(ButtonInteractionEvent event)
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{
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List<ActionRow> actionRows = event.getMessage().getActionRows();
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actionRows.set(0, actionRows.get(0).asDisabled());
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event.editComponents(actionRows).queue();
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int rand = RandomUtil.getRandomNumber(0, 1);
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String msg;
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if(rand == 1)
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{
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msg = ":coin: It's **Heads**!";
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} else {
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msg = "It's **Tails**! :coin:";
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}
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event.getHook().sendMessage(msg)
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.addActionRow(Button.primary("reflip", "Flip again")
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.withEmoji(Emoji.fromFormatted("\uD83E\uDE99")) // coin emoji
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).queue();
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}
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}
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