Move UHC utility methods to new UhcUtils class
This commit is contained in:
parent
c1a34875cf
commit
8ff335cff0
@ -3,6 +3,7 @@ package net.mindoverflow.network.uhccore.listeners;
|
||||
import net.mindoverflow.network.uhccore.UhcCore;
|
||||
import net.mindoverflow.network.uhccore.utils.CommonValues;
|
||||
import net.mindoverflow.network.uhccore.utils.Debugger;
|
||||
import net.mindoverflow.network.uhccore.utils.UhcUtils;
|
||||
import org.bukkit.*;
|
||||
import org.bukkit.entity.Firework;
|
||||
import org.bukkit.entity.Player;
|
||||
@ -61,7 +62,7 @@ public class PlayerDeathRespawnListener implements Listener
|
||||
{
|
||||
|
||||
// Spawn a Firework where the player died.
|
||||
CommonValues.spawnFirework(player.getLocation(), 15L);
|
||||
UhcUtils.spawnFirework(player.getLocation(), 15L);
|
||||
|
||||
// Load the player name.
|
||||
String playerName = player.getName();
|
||||
@ -82,7 +83,7 @@ public class PlayerDeathRespawnListener implements Listener
|
||||
|
||||
{
|
||||
// Update the total number of players in each team, and the total number of alive teams.
|
||||
CommonValues.updatePlayersPerTeam();
|
||||
UhcUtils.updatePlayersPerTeam();
|
||||
|
||||
// Check how many players are left in the dead player's team.
|
||||
int thisPlayerTeamPlayers = CommonValues.playersPerTeam.get(thisPlayerTeamNumber);
|
||||
@ -124,7 +125,7 @@ public class PlayerDeathRespawnListener implements Listener
|
||||
{
|
||||
currentPlayer.teleport(CommonValues.spawn);
|
||||
// Clear his inventory and give him the Teams selector item.
|
||||
CommonValues.giveTeamsSelectorItem(currentPlayer);
|
||||
UhcUtils.giveTeamsSelectorItem(currentPlayer);
|
||||
plugin.getLogger().log(Level.INFO,"UHC Finished!");
|
||||
currentPlayer.sendTitle("Team " + teamName + " Vincitore!", "", 20 * 2, 20 * 10, 20 * 2);
|
||||
|
||||
@ -175,7 +176,7 @@ public class PlayerDeathRespawnListener implements Listener
|
||||
{
|
||||
plugin.getServer().getScheduler().runTaskLater(plugin, () ->
|
||||
{
|
||||
CommonValues.tpSpawnAndGiveItem(player);
|
||||
UhcUtils.tpSpawnAndGiveItem(player);
|
||||
}, 10L);
|
||||
}
|
||||
|
||||
@ -188,7 +189,7 @@ public class PlayerDeathRespawnListener implements Listener
|
||||
|
||||
plugin.getServer().getScheduler().runTaskLater(plugin, () ->
|
||||
{
|
||||
CommonValues.tpSpawnAndGiveItem(player);
|
||||
UhcUtils.tpSpawnAndGiveItem(player);
|
||||
}, 10L);
|
||||
}
|
||||
|
||||
@ -223,7 +224,7 @@ public class PlayerDeathRespawnListener implements Listener
|
||||
for(Location loc : CommonValues.fireworksLocations)
|
||||
{
|
||||
debugger.sendDebugMessage(Level.INFO, "FIREWORK LOC: " + loc);
|
||||
CommonValues.spawnFirework(loc, 10L);
|
||||
UhcUtils.spawnFirework(loc, 10L);
|
||||
}
|
||||
|
||||
|
||||
|
@ -2,6 +2,7 @@ package net.mindoverflow.network.uhccore.listeners;
|
||||
|
||||
|
||||
import net.mindoverflow.network.uhccore.utils.CommonValues;
|
||||
import net.mindoverflow.network.uhccore.utils.UhcUtils;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
@ -74,7 +75,7 @@ public class PlayerInteractListener implements Listener
|
||||
CommonValues.playerTeam.put(player.getName(), teamNumber);
|
||||
|
||||
// Update the total number of players in each team, and the total number of alive teams.
|
||||
CommonValues.updatePlayersPerTeam();
|
||||
UhcUtils.updatePlayersPerTeam();
|
||||
|
||||
// Tell the player he has joined a team.
|
||||
player.sendMessage("§7Aggiunto al team " + im.getDisplayName());
|
||||
@ -90,7 +91,7 @@ public class PlayerInteractListener implements Listener
|
||||
CommonValues.playerTeam.remove(player.getName());
|
||||
|
||||
// Update the total number of players in each team, and the total number of alive teams.
|
||||
CommonValues.updatePlayersPerTeam();
|
||||
UhcUtils.updatePlayersPerTeam();
|
||||
} else
|
||||
{
|
||||
player.sendMessage("§cIn nessun team!");
|
||||
|
@ -2,6 +2,7 @@ package net.mindoverflow.network.uhccore.listeners;
|
||||
|
||||
import net.mindoverflow.network.uhccore.utils.CommonValues;
|
||||
import net.mindoverflow.network.uhccore.utils.Debugger;
|
||||
import net.mindoverflow.network.uhccore.utils.UhcUtils;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
@ -29,7 +30,7 @@ public class PlayerJoinListener implements Listener
|
||||
|
||||
if(!(CommonValues.playerTeam.containsKey(player.getName())))
|
||||
{
|
||||
CommonValues.tpSpawnAndGiveItem(player);
|
||||
UhcUtils.tpSpawnAndGiveItem(player);
|
||||
}
|
||||
|
||||
|
||||
|
@ -58,70 +58,4 @@ public class CommonValues {
|
||||
|
||||
public static int borderX, borderZ, borderSize;
|
||||
|
||||
// todo: move following methods to their separate Utils class; this one is just for caching values...
|
||||
|
||||
// Function to check how many players a team has.
|
||||
// This function returns the total number of alive teams.
|
||||
public static void updatePlayersPerTeam()
|
||||
{
|
||||
// Integer to check how many teams are left alive.
|
||||
int playingTeams = 0;
|
||||
|
||||
// Iterate through every existing team.
|
||||
for(int i = 0; i < totalTeams; i++)
|
||||
{
|
||||
// Int to store the players number for each team.
|
||||
int playersNumber = 0;
|
||||
|
||||
// Iterate through every player and...
|
||||
for(String s : playerTeam.keySet())
|
||||
{
|
||||
//if his team is the current checked one...
|
||||
if(playerTeam.get(s) == i)
|
||||
{
|
||||
//increase the playersNumber by 1.
|
||||
playersNumber++;
|
||||
}
|
||||
}
|
||||
|
||||
// Finally, put the team number and his player count in the playersPerTeam HashMap.
|
||||
playersPerTeam.put(i, playersNumber);
|
||||
|
||||
// If there is at least 1 player in this team, then count this as an "alive team".
|
||||
if(playersNumber != 0) playingTeams++;
|
||||
}
|
||||
|
||||
// Return the number of alive teams.
|
||||
CommonValues.playingTeams = playingTeams;
|
||||
}
|
||||
|
||||
public static void giveTeamsSelectorItem(Player player)
|
||||
{
|
||||
|
||||
player.getInventory().clear();
|
||||
player.getInventory().setItem(4, CommonValues.teamsItem);
|
||||
}
|
||||
|
||||
public static void spawnFirework(Location location, long detonateDelay) {
|
||||
|
||||
Firework firework = (Firework) location.getWorld().spawnEntity(location, EntityType.FIREWORK);
|
||||
FireworkMeta fireworkMeta = firework.getFireworkMeta();
|
||||
|
||||
fireworkMeta.setPower(100);
|
||||
fireworkMeta.addEffect(FireworkEffect.builder().withColor(Color.RED).flicker(true).build());
|
||||
|
||||
firework.setFireworkMeta(fireworkMeta);
|
||||
|
||||
UhcCore plugin = UhcCore.getInstance();
|
||||
plugin.getServer().getScheduler().runTaskLater(plugin, firework::detonate, detonateDelay);
|
||||
}
|
||||
|
||||
public static void tpSpawnAndGiveItem(Player player)
|
||||
{
|
||||
|
||||
player.teleport(spawn);
|
||||
|
||||
// Clear the player's inventory and give hims the Teams selector item.
|
||||
giveTeamsSelectorItem(player);
|
||||
}
|
||||
}
|
||||
|
78
src/net/mindoverflow/network/uhccore/utils/UhcUtils.java
Normal file
78
src/net/mindoverflow/network/uhccore/utils/UhcUtils.java
Normal file
@ -0,0 +1,78 @@
|
||||
package net.mindoverflow.network.uhccore.utils;
|
||||
|
||||
import net.mindoverflow.network.uhccore.UhcCore;
|
||||
import org.bukkit.Color;
|
||||
import org.bukkit.FireworkEffect;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.Firework;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.meta.FireworkMeta;
|
||||
|
||||
public class UhcUtils {
|
||||
|
||||
// Function to check how many players a team has.
|
||||
// This function returns the total number of alive teams.
|
||||
public static void updatePlayersPerTeam()
|
||||
{
|
||||
// Integer to check how many teams are left alive.
|
||||
int playingTeams = 0;
|
||||
|
||||
// Iterate through every existing team.
|
||||
for(int i = 0; i < CommonValues.totalTeams; i++)
|
||||
{
|
||||
// Int to store the players number for each team.
|
||||
int playersNumber = 0;
|
||||
|
||||
// Iterate through every player and...
|
||||
for(String s : CommonValues.playerTeam.keySet())
|
||||
{
|
||||
//if his team is the current checked one...
|
||||
if(CommonValues.playerTeam.get(s) == i)
|
||||
{
|
||||
//increase the playersNumber by 1.
|
||||
playersNumber++;
|
||||
}
|
||||
}
|
||||
|
||||
// Finally, put the team number and his player count in the playersPerTeam HashMap.
|
||||
CommonValues.playersPerTeam.put(i, playersNumber);
|
||||
|
||||
// If there is at least 1 player in this team, then count this as an "alive team".
|
||||
if(playersNumber != 0) playingTeams++;
|
||||
}
|
||||
|
||||
// Return the number of alive teams.
|
||||
CommonValues.playingTeams = playingTeams;
|
||||
}
|
||||
|
||||
public static void giveTeamsSelectorItem(Player player)
|
||||
{
|
||||
|
||||
player.getInventory().clear();
|
||||
player.getInventory().setItem(4, CommonValues.teamsItem);
|
||||
}
|
||||
|
||||
public static void spawnFirework(Location location, long detonateDelay) {
|
||||
|
||||
Firework firework = (Firework) location.getWorld().spawnEntity(location, EntityType.FIREWORK);
|
||||
FireworkMeta fireworkMeta = firework.getFireworkMeta();
|
||||
|
||||
fireworkMeta.setPower(100);
|
||||
fireworkMeta.addEffect(FireworkEffect.builder().withColor(Color.RED).flicker(true).build());
|
||||
|
||||
firework.setFireworkMeta(fireworkMeta);
|
||||
|
||||
UhcCore plugin = UhcCore.getInstance();
|
||||
plugin.getServer().getScheduler().runTaskLater(plugin, firework::detonate, detonateDelay);
|
||||
}
|
||||
|
||||
public static void tpSpawnAndGiveItem(Player player)
|
||||
{
|
||||
|
||||
player.teleport(CommonValues.spawn);
|
||||
|
||||
// Clear the player's inventory and give hims the Teams selector item.
|
||||
UhcUtils.giveTeamsSelectorItem(player);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user