68e1313776
New conf.json settings: "peacefulTerritoryDisablePVP" (default true) prevents PvP damage for anyone inside a peaceful faction's territory "peacefulTerritoryDisableMonsters" (default false) provides protection against monsters spawning or attacking inside a peaceful faction's territory "peacefulMembersDisablePowerLoss" (default true) which keeps members of peaceful factions from suffering power loss when they die. New commands: /f peaceful [faction tag] - toggle the indicated faction's "peaceful" status /f noboom - enable/disable explosions inside your faction's territory; only available to faction admin and faction moderators for peaceful factions New permission nodes: factions.setPeaceful - ability to use the /f peaceful command (admins) factions.peacefulExplosionToggle - ability to use /f noboom (everyone)
168 lines
6.9 KiB
Java
168 lines
6.9 KiB
Java
package com.massivecraft.factions.commands;
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import java.util.ArrayList;
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import org.bukkit.command.CommandSender;
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import com.massivecraft.factions.Conf;
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import com.massivecraft.factions.util.TextUtil;
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public class FCommandHelp extends FBaseCommand {
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public FCommandHelp() {
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aliases.add("help");
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aliases.add("h");
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aliases.add("?");
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optionalParameters.add("page");
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helpDescription = "Display a help page";
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}
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@Override
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public boolean hasPermission(CommandSender sender) {
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return true;
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}
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@Override
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public void perform() {
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int page = 1;
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if (parameters.size() > 0) {
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try {
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page = Integer.parseInt(parameters.get(0));
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} catch (NumberFormatException e) {
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// wasn't an integer
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}
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}
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sendMessage(TextUtil.titleize("Factions Help ("+page+"/"+helpPages.size()+")"));
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page -= 1;
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if (page < 0 || page >= helpPages.size()) {
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sendMessage("This page does not exist");
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return;
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}
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sendMessage(helpPages.get(page));
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}
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//----------------------------------------------//
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// Build the help pages
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//----------------------------------------------//
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public static final ArrayList<ArrayList<String>> helpPages;
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static {
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helpPages = new ArrayList<ArrayList<String>>();
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ArrayList<String> pageLines;
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pageLines = new ArrayList<String>();
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pageLines.add( new FCommandHelp().getUseageTemplate() );
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pageLines.add( new FCommandList().getUseageTemplate() );
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pageLines.add( new FCommandShow().getUseageTemplate() );
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pageLines.add( new FCommandPower().getUseageTemplate() );
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pageLines.add( new FCommandJoin().getUseageTemplate() );
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pageLines.add( new FCommandLeave().getUseageTemplate() );
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pageLines.add( new FCommandChat().getUseageTemplate() );
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pageLines.add( new FCommandHome().getUseageTemplate() );
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pageLines.add( "Learn how to create a faction on the next page." );
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helpPages.add(pageLines);
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pageLines = new ArrayList<String>();
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pageLines.add( new FCommandCreate().getUseageTemplate() );
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pageLines.add( new FCommandDescription().getUseageTemplate() );
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pageLines.add( new FCommandTag().getUseageTemplate() );
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pageLines.add( "You might want to close it and use invitations:" );
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pageLines.add( new FCommandOpen().getUseageTemplate() );
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pageLines.add( new FCommandInvite().getUseageTemplate() );
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pageLines.add( new FCommandDeinvite().getUseageTemplate() );
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pageLines.add( "And don't forget to set your home:" );
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pageLines.add( new FCommandSethome().getUseageTemplate() );
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helpPages.add(pageLines);
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pageLines = new ArrayList<String>();
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pageLines.add( new FCommandClaim().getUseageTemplate() );
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pageLines.add( new FCommandAutoClaim().getUseageTemplate() );
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pageLines.add( new FCommandUnclaim().getUseageTemplate() );
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pageLines.add( new FCommandUnclaimall().getUseageTemplate() );
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pageLines.add( new FCommandKick().getUseageTemplate() );
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pageLines.add( new FCommandMod().getUseageTemplate() );
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pageLines.add( new FCommandAdmin().getUseageTemplate() );
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pageLines.add( new FCommandTitle().getUseageTemplate() );
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pageLines.add( "Player titles are just for fun. No rules connected to them." );
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helpPages.add(pageLines);
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pageLines = new ArrayList<String>();
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pageLines.add( new FCommandMap().getUseageTemplate() );
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pageLines.add( new FCommandNoBoom().getUseageTemplate() );
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pageLines.add("");
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pageLines.add( new FCommandOwner().getUseageTemplate() );
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pageLines.add( new FCommandOwnerList().getUseageTemplate() );
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pageLines.add("");
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pageLines.add("Claimed land with ownership set is further protected so");
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pageLines.add("that only the owner(s), faction admin, and possibly the");
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pageLines.add("faction moderators have full access.");
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helpPages.add(pageLines);
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pageLines = new ArrayList<String>();
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pageLines.add( new FCommandRelationAlly().getUseageTemplate() );
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pageLines.add( new FCommandRelationNeutral().getUseageTemplate() );
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pageLines.add( new FCommandRelationEnemy().getUseageTemplate() );
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pageLines.add("");
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pageLines.add("");
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pageLines.add("Set the relation you WISH to have with another faction.");
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pageLines.add("Your default relation with other factions will be neutral.");
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pageLines.add("If BOTH factions choose \"ally\" you will be allies.");
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pageLines.add("If ONE faction chooses \"enemy\" you will be enemies.");
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helpPages.add(pageLines);
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pageLines = new ArrayList<String>();
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pageLines.add("You can never hurt members or allies.");
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pageLines.add("You can not hurt neutrals in their own territory.");
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pageLines.add("You can always hurt enemies and players without faction.");
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pageLines.add("");
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pageLines.add("Damage from enemies is reduced in your own territory.");
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pageLines.add("When you die you lose power. It is restored over time.");
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pageLines.add("The power of a faction is the sum of all member power.");
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pageLines.add("The power of a faction determines how much land it can hold.");
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pageLines.add("You can claim land from factions with too little power.");
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helpPages.add(pageLines);
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pageLines = new ArrayList<String>();
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pageLines.add("Only faction members can build and destroy in their own");
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pageLines.add("territory. Usage of the following items is also restricted:");
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pageLines.add("Door, Chest, Furnace, Dispenser, Diode.");
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pageLines.add("");
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pageLines.add("Make sure to put pressure plates in front of doors for your");
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pageLines.add("guest visitors. Otherwise they can't get through. You can");
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pageLines.add("also use this to create member only areas.");
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pageLines.add("As dispensers are protected, you can create traps without");
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pageLines.add("worrying about those arrows getting stolen.");
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helpPages.add(pageLines);
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pageLines = new ArrayList<String>();
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pageLines.add("Finally some commands for the server admins:");
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pageLines.add( new FCommandDisband().getUseageTemplate() );
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pageLines.add( new FCommandSafeclaim().getUseageTemplate() );
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pageLines.add( new FCommandAutoSafeclaim().getUseageTemplate() );
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pageLines.add( new FCommandSafeunclaimall().getUseageTemplate() );
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pageLines.add( new FCommandWarclaim().getUseageTemplate() );
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pageLines.add( new FCommandAutoWarclaim().getUseageTemplate() );
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pageLines.add( new FCommandWarunclaimall().getUseageTemplate() );
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pageLines.add("Note: " + Conf.colorCommand + "f unclaim" + Conf.colorSystem + " works on safe/war zones as well.");
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helpPages.add(pageLines);
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pageLines = new ArrayList<String>();
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pageLines.add("More commands for server admins:");
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pageLines.add( new FCommandBypass().getUseageTemplate() );
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pageLines.add( new FCommandPeaceful().getUseageTemplate() );
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pageLines.add("Peaceful factions are protected from PvP and land capture.");
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pageLines.add( new FCommandLock().getUseageTemplate() );
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pageLines.add( new FCommandReload().getUseageTemplate() );
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pageLines.add( new FCommandSaveAll().getUseageTemplate() );
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pageLines.add( new FCommandVersion().getUseageTemplate() );
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pageLines.add( new FCommandConfig().getUseageTemplate() );
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helpPages.add(pageLines);
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}
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}
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