<!DOCTYPE HTML> <!-- NewPage --> <html lang="en"> <head> <!-- Generated by javadoc (12.0.1) on Fri Nov 01 13:30:56 CDT 2019 --> <title>ParticleEffect</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta name="dc.created" content="2019-11-01"> <link rel="stylesheet" type="text/css" href="../../../../../stylesheet.css" title="Style"> <link rel="stylesheet" type="text/css" href="../../../../../jquery/jquery-ui.css" title="Style"> <script type="text/javascript" src="../../../../../script.js"></script> <script type="text/javascript" src="../../../../../jquery/jszip/dist/jszip.min.js"></script> <script type="text/javascript" src="../../../../../jquery/jszip-utils/dist/jszip-utils.min.js"></script> <!--[if IE]> <script type="text/javascript" src="../../../../../jquery/jszip-utils/dist/jszip-utils-ie.min.js"></script> <![endif]--> <script type="text/javascript" src="../../../../../jquery/jquery-3.3.1.js"></script> <script type="text/javascript" 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<ul class="subNavList"> <li>Detail: </li> <li><a href="#enum.constant.detail">Enum Constants</a> | </li> <li>Field | </li> <li><a href="#method.detail">Method</a></li> </ul> </div> <ul class="navListSearch"> <li><label for="search">SEARCH:</label> <input type="text" id="search" value="search" disabled="disabled"> <input type="reset" id="reset" value="reset" disabled="disabled"> </li> </ul> </div> <a id="skip.navbar.top"> <!-- --> </a> <!-- ========= END OF TOP NAVBAR ========= --> </div> <div class="navPadding"> </div> <script type="text/javascript"><!-- $('.navPadding').css('padding-top', $('.fixedNav').css("height")); //--> </script> </nav> </header> <!-- ======== START OF CLASS DATA ======== --> <main role="main"> <div class="header"> <div class="subTitle"><span class="packageLabelInType">Package</span> <a href="package-summary.html">com.massivecraft.factions.util.Particles</a></div> <h2 title="Enum ParticleEffect" class="title">Enum ParticleEffect</h2> </div> <div class="contentContainer"> <ul class="inheritance"> <li>java.lang.Object</li> <li> <ul class="inheritance"> <li>java.lang.Enum<<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a>></li> <li> <ul class="inheritance"> <li>com.massivecraft.factions.util.Particles.ParticleEffect</li> </ul> </li> </ul> </li> </ul> <div class="description"> <ul class="blockList"> <li class="blockList"> <dl> <dt>All Implemented Interfaces:</dt> <dd><code>java.io.Serializable</code>, <code>java.lang.Comparable<<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a>></code>, <code>java.lang.constant.Constable</code></dd> </dl> <hr> <pre>public enum <span class="typeNameLabel">ParticleEffect</span> extends java.lang.Enum<<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a>></pre> <div class="block"><b>ParticleEffect Library</b> This library was created by @DarkBlade12 and allows you to display all Minecraft particle effects on a Bukkit server <p> You are welcome to use it, modify it and redistribute it under the following conditions: <ul> <li>Don't claim this class as your own <li>Don't remove this disclaimer </ul> Special thanks: <ul> <li>@microgeek (original idea, names and packet parameters) <li>@ShadyPotato (1.8 names, ids and packet parameters) <li>@RingOfStorms (particle behavior) <li>@Cybermaxke (particle behavior) <li>@JamieSinn (hosting a jenkins server and documentation for particleeffect) </ul> <i>It would be nice if you provide credit to me if you use this class in a published project</i></div> </li> </ul> </div> <div class="summary"> <ul class="blockList"> <li class="blockList"> <!-- ======== NESTED CLASS SUMMARY ======== --> <section role="region"> <ul class="blockList"> <li class="blockList"><a id="nested.class.summary"> <!-- --> </a> <h3>Nested Class Summary</h3> <div class="memberSummary"> <table> <caption><span>Nested Classes</span><span class="tabEnd"> </span></caption> <tr> <th class="colFirst" scope="col">Modifier and Type</th> <th class="colSecond" scope="col">Class</th> <th class="colLast" scope="col">Description</th> </tr> <tbody> <tr class="altColor"> <td class="colFirst"><code>static class </code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="ParticleEffect.BlockData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.BlockData</a></span></code></th> <td class="colLast"> <div class="block">Represents the block data for the <a href="#BLOCK_CRACK"><code>BLOCK_CRACK</code></a> and <a href="#BLOCK_DUST"><code>BLOCK_DUST</code></a> effects This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static class </code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="ParticleEffect.ItemData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ItemData</a></span></code></th> <td class="colLast"> <div class="block">Represents the item data for the <a href="#ITEM_CRACK"><code>ITEM_CRACK</code></a> effect This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static class </code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="ParticleEffect.NoteColor.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.NoteColor</a></span></code></th> <td class="colLast"> <div class="block">Represents the color for the <a href="#NOTE"><code>NOTE</code></a> effect</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static class </code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="ParticleEffect.OrdinaryColor.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.OrdinaryColor</a></span></code></th> <td class="colLast"> <div class="block">Represents the color for effects like <a href="#SPELL_MOB"><code>SPELL_MOB</code></a>, <a href="#SPELL_MOB_AMBIENT"><code>SPELL_MOB_AMBIENT</code></a> and <a href="#NOTE"><code>NOTE</code></a> This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static class </code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="ParticleEffect.ParticleColor.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleColor</a></span></code></th> <td class="colLast"> <div class="block">Represents the color for effects like <a href="#SPELL_MOB"><code>SPELL_MOB</code></a>, <a href="#SPELL_MOB_AMBIENT"><code>SPELL_MOB_AMBIENT</code></a>, <a href="#REDSTONE"><code>REDSTONE</code></a> and <a href="#NOTE"><code>NOTE</code></a> This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static class </code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a></span></code></th> <td class="colLast"> <div class="block">Represents the particle data for effects like <a href="#ITEM_CRACK"><code>ITEM_CRACK</code></a>, <a href="#BLOCK_CRACK"><code>BLOCK_CRACK</code></a> and <a href="#BLOCK_DUST"><code>BLOCK_DUST</code></a> This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static class </code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="ParticleEffect.ParticlePacket.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticlePacket</a></span></code></th> <td class="colLast"> <div class="block">Represents a particle effect packet with all attributes which is used for sending packets to the players</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static class </code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="ParticleEffect.ParticleProperty.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleProperty</a></span></code></th> <td class="colLast"> <div class="block">Represents the property of a particle effect This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions</div> </td> </tr> </tbody> </table> </div> <ul class="blockList"> <li class="blockList"><a id="nested.classes.inherited.from.class.java.lang.Enum"> <!-- --> </a> <h3>Nested classes/interfaces inherited from class java.lang.Enum</h3> <code>java.lang.Enum.EnumDesc<E extends java.lang.Enum<E>></code></li> </ul> </li> </ul> </section> <!-- =========== ENUM CONSTANT SUMMARY =========== --> <section role="region"> <ul class="blockList"> <li class="blockList"><a id="enum.constant.summary"> <!-- --> </a> <h3>Enum Constant Summary</h3> <div class="memberSummary"> <table> <caption><span>Enum Constants</span><span class="tabEnd"> </span></caption> <tr> <th class="colFirst" scope="col">Enum Constant</th> <th class="colLast" scope="col">Description</th> </tr> <tbody> <tr class="altColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#BARRIER">BARRIER</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed by barriers: It looks like a red box with a slash through it The speed value has no influence on this particle effect </div> </td> </tr> <tr class="rowColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#BLOCK_CRACK">BLOCK_CRACK</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed when breaking blocks or sprinting: It looks like a little piece with a block texture The speed value has no influence on this particle effect </div> </td> </tr> <tr class="altColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#BLOCK_DUST">BLOCK_DUST</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed when falling: It looks like a little piece with a block texture </div> </td> </tr> <tr class="rowColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#CLOUD">CLOUD</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed when a mob dies: It looks like a large white cloud The speed value influences the velocity at which the particle flies off </div> </td> </tr> <tr class="altColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#CRIT">CRIT</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed when landing a critical hit and by arrows: It looks like a light brown cross The speed value influences the velocity at which the particle flies off </div> </td> </tr> <tr class="rowColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#CRIT_MAGIC">CRIT_MAGIC</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed when landing a hit with an enchanted weapon: It looks like a cyan star The speed value influences the velocity at which the particle flies off </div> </td> </tr> <tr class="altColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#DRIP_LAVA">DRIP_LAVA</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed by blocks beneath a lava source: It looks like an orange drip The speed value has no influence on this particle effect </div> </td> </tr> <tr class="rowColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#DRIP_WATER">DRIP_WATER</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed by blocks beneath a water source: It looks like a blue drip The speed value has no influence on this particle effect </div> </td> </tr> <tr class="altColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#ENCHANTMENT_TABLE">ENCHANTMENT_TABLE</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed by enchantment tables which are nearby bookshelves: It looks like a cryptic white letter The speed value influences the spread of this particle effect </div> </td> </tr> <tr class="rowColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#EXPLOSION_HUGE">EXPLOSION_HUGE</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed by exploding tnt and creepers: It looks like a crowd of gray balls which are fading away The speed value has no influence on this particle effect </div> </td> </tr> <tr class="altColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#EXPLOSION_LARGE">EXPLOSION_LARGE</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed by exploding ghast fireballs and wither skulls: It looks like a gray ball which is fading away The speed value slightly influences the size of this particle effect </div> </td> </tr> <tr class="rowColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#EXPLOSION_NORMAL">EXPLOSION_NORMAL</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed by exploding tnt and creepers: It looks like a white cloud The speed value influences the velocity at which the particle flies off </div> </td> </tr> <tr class="altColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#FIREWORKS_SPARK">FIREWORKS_SPARK</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed by launching fireworks: It looks like a white star which is sparkling The speed value influences the velocity at which the particle flies off </div> </td> </tr> <tr class="rowColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#FLAME">FLAME</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed by torches, active furnaces, magma cubes and monster spawners: It looks like a tiny flame The speed value influences the velocity at which the particle flies off </div> </td> </tr> <tr class="altColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#FOOTSTEP">FOOTSTEP</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is currently unused: It looks like a transparent gray square The speed value has no influence on this particle effect </div> </td> </tr> <tr class="rowColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#HEART">HEART</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed when breeding and taming animals: It looks like a red heart The speed value has no influence on this particle effect </div> </td> </tr> <tr class="altColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#ITEM_CRACK">ITEM_CRACK</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed when breaking a tool or eggs hit a block: It looks like a little piece with an item texture </div> </td> </tr> <tr class="rowColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#ITEM_TAKE">ITEM_TAKE</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is currently unused: It has no visual effect </div> </td> </tr> <tr class="altColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#LAVA">LAVA</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed by lava: It looks like a spark The speed value has no influence on this particle effect </div> </td> </tr> <tr class="rowColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#MOB_APPEARANCE">MOB_APPEARANCE</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed by elder guardians: It looks like the shape of the elder guardian The speed value has no influence on this particle effect The offset values have no influence on this particle effect </div> </td> </tr> <tr class="altColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#NOTE">NOTE</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed by note blocks: It looks like a colored note The speed value causes the particle to be colored green when set to 0 </div> </td> </tr> <tr class="rowColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#PORTAL">PORTAL</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed by nether portals, endermen, ender pearls, eyes of ender, ender chests and dragon eggs: It looks like a purple cloud The speed value influences the spread of this particle effect </div> </td> </tr> <tr class="altColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#REDSTONE">REDSTONE</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed by redstone ore, powered redstone, redstone torches and redstone repeaters: It looks like a tiny colored cloud The speed value causes the particle to be colored red when set to 0 </div> </td> </tr> <tr class="rowColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#SLIME">SLIME</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed by slimes: It looks like a tiny part of the slimeball icon The speed value has no influence on this particle effect </div> </td> </tr> <tr class="altColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#SMOKE_LARGE">SMOKE_LARGE</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed by fire, minecarts with furnace and blazes: It looks like a large gray cloud The speed value influences the velocity at which the particle flies off </div> </td> </tr> <tr class="rowColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#SMOKE_NORMAL">SMOKE_NORMAL</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed by primed tnt, torches, droppers, dispensers, end portals, brewing stands and monster spawners: It looks like a little gray cloud The speed value influences the velocity at which the particle flies off </div> </td> </tr> <tr class="altColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#SNOW_SHOVEL">SNOW_SHOVEL</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is currently unused: It looks like a tiny white cloud The speed value influences the velocity at which the particle flies off </div> </td> </tr> <tr class="rowColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#SNOWBALL">SNOWBALL</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed when snowballs hit a block: It looks like a little piece with the snowball texture The speed value has no influence on this particle effect </div> </td> </tr> <tr class="altColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#SPELL">SPELL</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed when splash potions or bottles o' enchanting hit something: It looks like a white swirl The speed value causes the particle to only move upwards when set to 0 Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0 </div> </td> </tr> <tr class="rowColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#SPELL_INSTANT">SPELL_INSTANT</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed when instant splash potions hit something: It looks like a white cross The speed value causes the particle to only move upwards when set to 0 Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0 </div> </td> </tr> <tr class="altColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#SPELL_MOB">SPELL_MOB</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed by entities with active potion effects: It looks like a colored swirl The speed value causes the particle to be colored black when set to 0 The particle color gets lighter when increasing the speed and darker when decreasing the speed </div> </td> </tr> <tr class="rowColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#SPELL_MOB_AMBIENT">SPELL_MOB_AMBIENT</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed by entities with active potion effects applied through a beacon: It looks like a transparent colored swirl The speed value causes the particle to be always colored black when set to 0 The particle color gets lighter when increasing the speed and darker when decreasing the speed </div> </td> </tr> <tr class="altColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#SPELL_WITCH">SPELL_WITCH</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed by witches: It looks like a purple cross The speed value causes the particle to only move upwards when set to 0 Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0 </div> </td> </tr> <tr class="rowColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#SUSPENDED">SUSPENDED</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed by water: It looks like a tiny blue square The speed value has no influence on this particle effect </div> </td> </tr> <tr class="altColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#SUSPENDED_DEPTH">SUSPENDED_DEPTH</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed by air when close to bedrock and the in the void: It looks like a tiny gray square The speed value has no influence on this particle effect </div> </td> </tr> <tr class="rowColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#TOWN_AURA">TOWN_AURA</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed by mycelium: It looks like a tiny gray square The speed value has no influence on this particle effect </div> </td> </tr> <tr class="altColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#VILLAGER_ANGRY">VILLAGER_ANGRY</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed when attacking a villager in a village: It looks like a cracked gray heart The speed value has no influence on this particle effect </div> </td> </tr> <tr class="rowColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#VILLAGER_HAPPY">VILLAGER_HAPPY</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed when using bone meal and trading with a villager in a village: It looks like a green star The speed value has no influence on this particle effect </div> </td> </tr> <tr class="altColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#WATER_BUBBLE">WATER_BUBBLE</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed by swimming entities and arrows in water: It looks like a bubble The speed value influences the velocity at which the particle flies off </div> </td> </tr> <tr class="rowColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#WATER_DROP">WATER_DROP</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed when rain hits the ground: It looks like a blue droplet The speed value has no influence on this particle effect </div> </td> </tr> <tr class="altColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#WATER_SPLASH">WATER_SPLASH</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed by swimming entities and shaking wolves: It looks like a blue drop The speed value has no influence on this particle effect </div> </td> </tr> <tr class="rowColor"> <th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#WATER_WAKE">WATER_WAKE</a></span></code></th> <td class="colLast"> <div class="block">A particle effect which is displayed on water when fishing: It looks like a blue droplet The speed value influences the velocity at which the particle flies off </div> </td> </tr> </tbody> </table> </div> </li> </ul> </section> <!-- ========== METHOD SUMMARY =========== --> <section role="region"> <ul class="blockList"> <li class="blockList"><a id="method.summary"> <!-- --> </a> <h3>Method Summary</h3> <div class="memberSummary"> <div role="tablist" aria-orientation="horizontal"><button role="tab" aria-selected="true" aria-controls="memberSummary_tabpanel" tabindex="0" onkeydown="switchTab(event)" id="t0" class="activeTableTab">All Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t1" class="tableTab" onclick="show(1);">Static Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t2" class="tableTab" onclick="show(2);">Instance Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t4" class="tableTab" onclick="show(8);">Concrete Methods</button></div> <div id="memberSummary_tabpanel" role="tabpanel"> <table aria-labelledby="t0"> <tr> <th class="colFirst" scope="col">Modifier and Type</th> <th class="colSecond" scope="col">Method</th> <th class="colLast" scope="col">Description</th> </tr> <tbody> <tr class="altColor" id="i0"> <td class="colFirst"><code>void</code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(float,float,float,float,int,org.bukkit.Location,double)">display</a></span>​(float offsetX, float offsetY, float offsetZ, float speed, int amount, org.bukkit.Location center, double range)</code></th> <td class="colLast"> <div class="block">Displays a particle effect which is only visible for all players within a certain range in the world of @param center</div> </td> </tr> <tr class="rowColor" id="i1"> <td class="colFirst"><code>void</code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(float,float,float,float,int,org.bukkit.Location,java.util.List)">display</a></span>​(float offsetX, float offsetY, float offsetZ, float speed, int amount, org.bukkit.Location center, java.util.List<org.bukkit.entity.Player> players)</code></th> <td class="colLast"> <div class="block">Displays a particle effect which is only visible for the specified players</div> </td> </tr> <tr class="altColor" id="i2"> <td class="colFirst"><code>void</code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(float,float,float,float,int,org.bukkit.Location,org.bukkit.entity.Player...)">display</a></span>​(float offsetX, float offsetY, float offsetZ, float speed, int amount, org.bukkit.Location center, org.bukkit.entity.Player... players)</code></th> <td class="colLast"> <div class="block">Displays a particle effect which is only visible for the specified players</div> </td> </tr> <tr class="rowColor" id="i3"> <td class="colFirst"><code>void</code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColor,org.bukkit.Location,double)">display</a></span>​(<a href="ParticleEffect.ParticleColor.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleColor</a> color, org.bukkit.Location center, double range)</code></th> <td class="colLast"> <div class="block">Displays a single particle which is colored and only visible for all players within a certain range in the world of @param center</div> </td> </tr> <tr class="altColor" id="i4"> <td class="colFirst"><code>void</code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColor,org.bukkit.Location,java.util.List)">display</a></span>​(<a href="ParticleEffect.ParticleColor.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleColor</a> color, org.bukkit.Location center, java.util.List<org.bukkit.entity.Player> players)</code></th> <td class="colLast"> <div class="block">Displays a single particle which is colored and only visible for the specified players</div> </td> </tr> <tr class="rowColor" id="i5"> <td class="colFirst"><code>void</code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColor,org.bukkit.Location,org.bukkit.entity.Player...)">display</a></span>​(<a href="ParticleEffect.ParticleColor.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleColor</a> color, org.bukkit.Location center, org.bukkit.entity.Player... players)</code></th> <td class="colLast"> <div class="block">Displays a single particle which is colored and only visible for the specified players</div> </td> </tr> <tr class="altColor" id="i6"> <td class="colFirst"><code>void</code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,float,float,float,float,int,org.bukkit.Location,double)">display</a></span>​(<a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a> data, float offsetX, float offsetY, float offsetZ, float speed, int amount, org.bukkit.Location center, double range)</code></th> <td class="colLast"> <div class="block">Displays a particle effect which requires additional data and is only visible for all players within a certain range in the world of @param center</div> </td> </tr> <tr class="rowColor" id="i7"> <td class="colFirst"><code>void</code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,float,float,float,float,int,org.bukkit.Location,java.util.List)">display</a></span>​(<a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a> data, float offsetX, float offsetY, float offsetZ, float speed, int amount, org.bukkit.Location center, java.util.List<org.bukkit.entity.Player> players)</code></th> <td class="colLast"> <div class="block">Displays a particle effect which requires additional data and is only visible for the specified players</div> </td> </tr> <tr class="altColor" id="i8"> <td class="colFirst"><code>void</code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,float,float,float,float,int,org.bukkit.Location,org.bukkit.entity.Player...)">display</a></span>​(<a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a> data, float offsetX, float offsetY, float offsetZ, float speed, int amount, org.bukkit.Location center, org.bukkit.entity.Player... players)</code></th> <td class="colLast"> <div class="block">Displays a particle effect which requires additional data and is only visible for the specified players</div> </td> </tr> <tr class="rowColor" id="i9"> <td class="colFirst"><code>void</code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,org.bukkit.util.Vector,float,org.bukkit.Location,double)">display</a></span>​(<a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a> data, org.bukkit.util.Vector direction, float speed, org.bukkit.Location center, double range)</code></th> <td class="colLast"> <div class="block">Displays a single particle which requires additional data that flies into a determined direction and is only visible for all players within a certain range in the world of @param center</div> </td> </tr> <tr class="altColor" id="i10"> <td class="colFirst"><code>void</code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,org.bukkit.util.Vector,float,org.bukkit.Location,java.util.List)">display</a></span>​(<a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a> data, org.bukkit.util.Vector direction, float speed, org.bukkit.Location center, java.util.List<org.bukkit.entity.Player> players)</code></th> <td class="colLast"> <div class="block">Displays a single particle which requires additional data that flies into a determined direction and is only visible for the specified players</div> </td> </tr> <tr class="rowColor" id="i11"> <td class="colFirst"><code>void</code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,org.bukkit.util.Vector,float,org.bukkit.Location,org.bukkit.entity.Player...)">display</a></span>​(<a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a> data, org.bukkit.util.Vector direction, float speed, org.bukkit.Location center, org.bukkit.entity.Player... players)</code></th> <td class="colLast"> <div class="block">Displays a single particle which requires additional data that flies into a determined direction and is only visible for the specified players</div> </td> </tr> <tr class="altColor" id="i12"> <td class="colFirst"><code>void</code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(org.bukkit.util.Vector,float,org.bukkit.Location,double)">display</a></span>​(org.bukkit.util.Vector direction, float speed, org.bukkit.Location center, double range)</code></th> <td class="colLast"> <div class="block">Displays a single particle which flies into a determined direction and is only visible for all players within a certain range in the world of @param center</div> </td> </tr> <tr class="rowColor" id="i13"> <td class="colFirst"><code>void</code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(org.bukkit.util.Vector,float,org.bukkit.Location,java.util.List)">display</a></span>​(org.bukkit.util.Vector direction, float speed, org.bukkit.Location center, java.util.List<org.bukkit.entity.Player> players)</code></th> <td class="colLast"> <div class="block">Displays a single particle which flies into a determined direction and is only visible for the specified players</div> </td> </tr> <tr class="altColor" id="i14"> <td class="colFirst"><code>void</code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(org.bukkit.util.Vector,float,org.bukkit.Location,org.bukkit.entity.Player...)">display</a></span>​(org.bukkit.util.Vector direction, float speed, org.bukkit.Location center, org.bukkit.entity.Player... players)</code></th> <td class="colLast"> <div class="block">Displays a single particle which flies into a determined direction and is only visible for the specified players</div> </td> </tr> <tr class="rowColor" id="i15"> <td class="colFirst"><code>static <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a></code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#fromId(int)">fromId</a></span>​(int id)</code></th> <td class="colLast"> <div class="block">Returns the particle effect with the given id</div> </td> </tr> <tr class="altColor" id="i16"> <td class="colFirst"><code>static <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a></code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#fromName(java.lang.String)">fromName</a></span>​(java.lang.String name)</code></th> <td class="colLast"> <div class="block">Returns the particle effect with the given name</div> </td> </tr> <tr class="rowColor" id="i17"> <td class="colFirst"><code>int</code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getId()">getId</a></span>()</code></th> <td class="colLast"> <div class="block">Returns the id of this particle effect</div> </td> </tr> <tr class="altColor" id="i18"> <td class="colFirst"><code>java.lang.String</code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getName()">getName</a></span>()</code></th> <td class="colLast"> <div class="block">Returns the name of this particle effect</div> </td> </tr> <tr class="rowColor" id="i19"> <td class="colFirst"><code>int</code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getRequiredVersion()">getRequiredVersion</a></span>()</code></th> <td class="colLast"> <div class="block">Returns the required version for this particle effect (1.x)</div> </td> </tr> <tr class="altColor" id="i20"> <td class="colFirst"><code>boolean</code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#hasProperty(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleProperty)">hasProperty</a></span>​(<a href="ParticleEffect.ParticleProperty.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleProperty</a> property)</code></th> <td class="colLast"> <div class="block">Determine if this particle effect has a specific property</div> </td> </tr> <tr class="rowColor" id="i21"> <td class="colFirst"><code>boolean</code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isSupported()">isSupported</a></span>()</code></th> <td class="colLast"> <div class="block">Determine if this particle effect is supported by your current server version</div> </td> </tr> <tr class="altColor" id="i22"> <td class="colFirst"><code>static <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a></code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#valueOf(java.lang.String)">valueOf</a></span>​(java.lang.String name)</code></th> <td class="colLast"> <div class="block">Returns the enum constant of this type with the specified name.</div> </td> </tr> <tr class="rowColor" id="i23"> <td class="colFirst"><code>static <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a>[]</code></td> <th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#values()">values</a></span>()</code></th> <td class="colLast"> <div class="block">Returns an array containing the constants of this enum type, in the order they are declared.</div> </td> </tr> </tbody> </table> </div> </div> <ul class="blockList"> <li class="blockList"><a id="methods.inherited.from.class.java.lang.Enum"> <!-- --> </a> <h3>Methods inherited from class java.lang.Enum</h3> <code>clone, compareTo, describeConstable, equals, finalize, getDeclaringClass, hashCode, name, ordinal, toString, valueOf</code></li> </ul> <ul class="blockList"> <li class="blockList"><a id="methods.inherited.from.class.java.lang.Object"> <!-- --> </a> <h3>Methods inherited from class java.lang.Object</h3> <code>getClass, notify, notifyAll, wait, wait, wait</code></li> </ul> </li> </ul> </section> </li> </ul> </div> <div class="details"> <ul class="blockList"> <li class="blockList"> <!-- ============ ENUM CONSTANT DETAIL =========== --> <section role="region"> <ul class="blockList"> <li class="blockList"><a id="enum.constant.detail"> <!-- --> </a> <h3>Enum Constant Detail</h3> <a id="EXPLOSION_NORMAL"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>EXPLOSION_NORMAL</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> EXPLOSION_NORMAL</pre> <div class="block">A particle effect which is displayed by exploding tnt and creepers: <ul> <li>It looks like a white cloud <li>The speed value influences the velocity at which the particle flies off </ul></div> </li> </ul> <a id="EXPLOSION_LARGE"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>EXPLOSION_LARGE</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> EXPLOSION_LARGE</pre> <div class="block">A particle effect which is displayed by exploding ghast fireballs and wither skulls: <ul> <li>It looks like a gray ball which is fading away <li>The speed value slightly influences the size of this particle effect </ul></div> </li> </ul> <a id="EXPLOSION_HUGE"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>EXPLOSION_HUGE</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> EXPLOSION_HUGE</pre> <div class="block">A particle effect which is displayed by exploding tnt and creepers: <ul> <li>It looks like a crowd of gray balls which are fading away <li>The speed value has no influence on this particle effect </ul></div> </li> </ul> <a id="FIREWORKS_SPARK"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>FIREWORKS_SPARK</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> FIREWORKS_SPARK</pre> <div class="block">A particle effect which is displayed by launching fireworks: <ul> <li>It looks like a white star which is sparkling <li>The speed value influences the velocity at which the particle flies off </ul></div> </li> </ul> <a id="WATER_BUBBLE"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>WATER_BUBBLE</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> WATER_BUBBLE</pre> <div class="block">A particle effect which is displayed by swimming entities and arrows in water: <ul> <li>It looks like a bubble <li>The speed value influences the velocity at which the particle flies off </ul></div> </li> </ul> <a id="WATER_SPLASH"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>WATER_SPLASH</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> WATER_SPLASH</pre> <div class="block">A particle effect which is displayed by swimming entities and shaking wolves: <ul> <li>It looks like a blue drop <li>The speed value has no influence on this particle effect </ul></div> </li> </ul> <a id="WATER_WAKE"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>WATER_WAKE</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> WATER_WAKE</pre> <div class="block">A particle effect which is displayed on water when fishing: <ul> <li>It looks like a blue droplet <li>The speed value influences the velocity at which the particle flies off </ul></div> </li> </ul> <a id="SUSPENDED"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>SUSPENDED</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> SUSPENDED</pre> <div class="block">A particle effect which is displayed by water: <ul> <li>It looks like a tiny blue square <li>The speed value has no influence on this particle effect </ul></div> </li> </ul> <a id="SUSPENDED_DEPTH"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>SUSPENDED_DEPTH</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> SUSPENDED_DEPTH</pre> <div class="block">A particle effect which is displayed by air when close to bedrock and the in the void: <ul> <li>It looks like a tiny gray square <li>The speed value has no influence on this particle effect </ul></div> </li> </ul> <a id="CRIT"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>CRIT</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> CRIT</pre> <div class="block">A particle effect which is displayed when landing a critical hit and by arrows: <ul> <li>It looks like a light brown cross <li>The speed value influences the velocity at which the particle flies off </ul></div> </li> </ul> <a id="CRIT_MAGIC"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>CRIT_MAGIC</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> CRIT_MAGIC</pre> <div class="block">A particle effect which is displayed when landing a hit with an enchanted weapon: <ul> <li>It looks like a cyan star <li>The speed value influences the velocity at which the particle flies off </ul></div> </li> </ul> <a id="SMOKE_NORMAL"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>SMOKE_NORMAL</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> SMOKE_NORMAL</pre> <div class="block">A particle effect which is displayed by primed tnt, torches, droppers, dispensers, end portals, brewing stands and monster spawners: <ul> <li>It looks like a little gray cloud <li>The speed value influences the velocity at which the particle flies off </ul></div> </li> </ul> <a id="SMOKE_LARGE"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>SMOKE_LARGE</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> SMOKE_LARGE</pre> <div class="block">A particle effect which is displayed by fire, minecarts with furnace and blazes: <ul> <li>It looks like a large gray cloud <li>The speed value influences the velocity at which the particle flies off </ul></div> </li> </ul> <a id="SPELL"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>SPELL</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> SPELL</pre> <div class="block">A particle effect which is displayed when splash potions or bottles o' enchanting hit something: <ul> <li>It looks like a white swirl <li>The speed value causes the particle to only move upwards when set to 0 <li>Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0 </ul></div> </li> </ul> <a id="SPELL_INSTANT"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>SPELL_INSTANT</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> SPELL_INSTANT</pre> <div class="block">A particle effect which is displayed when instant splash potions hit something: <ul> <li>It looks like a white cross <li>The speed value causes the particle to only move upwards when set to 0 <li>Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0 </ul></div> </li> </ul> <a id="SPELL_MOB"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>SPELL_MOB</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> SPELL_MOB</pre> <div class="block">A particle effect which is displayed by entities with active potion effects: <ul> <li>It looks like a colored swirl <li>The speed value causes the particle to be colored black when set to 0 <li>The particle color gets lighter when increasing the speed and darker when decreasing the speed </ul></div> </li> </ul> <a id="SPELL_MOB_AMBIENT"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>SPELL_MOB_AMBIENT</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> SPELL_MOB_AMBIENT</pre> <div class="block">A particle effect which is displayed by entities with active potion effects applied through a beacon: <ul> <li>It looks like a transparent colored swirl <li>The speed value causes the particle to be always colored black when set to 0 <li>The particle color gets lighter when increasing the speed and darker when decreasing the speed </ul></div> </li> </ul> <a id="SPELL_WITCH"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>SPELL_WITCH</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> SPELL_WITCH</pre> <div class="block">A particle effect which is displayed by witches: <ul> <li>It looks like a purple cross <li>The speed value causes the particle to only move upwards when set to 0 <li>Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0 </ul></div> </li> </ul> <a id="DRIP_WATER"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>DRIP_WATER</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> DRIP_WATER</pre> <div class="block">A particle effect which is displayed by blocks beneath a water source: <ul> <li>It looks like a blue drip <li>The speed value has no influence on this particle effect </ul></div> </li> </ul> <a id="DRIP_LAVA"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>DRIP_LAVA</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> DRIP_LAVA</pre> <div class="block">A particle effect which is displayed by blocks beneath a lava source: <ul> <li>It looks like an orange drip <li>The speed value has no influence on this particle effect </ul></div> </li> </ul> <a id="VILLAGER_ANGRY"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>VILLAGER_ANGRY</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> VILLAGER_ANGRY</pre> <div class="block">A particle effect which is displayed when attacking a villager in a village: <ul> <li>It looks like a cracked gray heart <li>The speed value has no influence on this particle effect </ul></div> </li> </ul> <a id="VILLAGER_HAPPY"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>VILLAGER_HAPPY</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> VILLAGER_HAPPY</pre> <div class="block">A particle effect which is displayed when using bone meal and trading with a villager in a village: <ul> <li>It looks like a green star <li>The speed value has no influence on this particle effect </ul></div> </li> </ul> <a id="TOWN_AURA"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>TOWN_AURA</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> TOWN_AURA</pre> <div class="block">A particle effect which is displayed by mycelium: <ul> <li>It looks like a tiny gray square <li>The speed value has no influence on this particle effect </ul></div> </li> </ul> <a id="NOTE"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>NOTE</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> NOTE</pre> <div class="block">A particle effect which is displayed by note blocks: <ul> <li>It looks like a colored note <li>The speed value causes the particle to be colored green when set to 0 </ul></div> </li> </ul> <a id="PORTAL"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>PORTAL</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> PORTAL</pre> <div class="block">A particle effect which is displayed by nether portals, endermen, ender pearls, eyes of ender, ender chests and dragon eggs: <ul> <li>It looks like a purple cloud <li>The speed value influences the spread of this particle effect </ul></div> </li> </ul> <a id="ENCHANTMENT_TABLE"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>ENCHANTMENT_TABLE</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> ENCHANTMENT_TABLE</pre> <div class="block">A particle effect which is displayed by enchantment tables which are nearby bookshelves: <ul> <li>It looks like a cryptic white letter <li>The speed value influences the spread of this particle effect </ul></div> </li> </ul> <a id="FLAME"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>FLAME</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> FLAME</pre> <div class="block">A particle effect which is displayed by torches, active furnaces, magma cubes and monster spawners: <ul> <li>It looks like a tiny flame <li>The speed value influences the velocity at which the particle flies off </ul></div> </li> </ul> <a id="LAVA"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>LAVA</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> LAVA</pre> <div class="block">A particle effect which is displayed by lava: <ul> <li>It looks like a spark <li>The speed value has no influence on this particle effect </ul></div> </li> </ul> <a id="FOOTSTEP"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>FOOTSTEP</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> FOOTSTEP</pre> <div class="block">A particle effect which is currently unused: <ul> <li>It looks like a transparent gray square <li>The speed value has no influence on this particle effect </ul></div> </li> </ul> <a id="CLOUD"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>CLOUD</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> CLOUD</pre> <div class="block">A particle effect which is displayed when a mob dies: <ul> <li>It looks like a large white cloud <li>The speed value influences the velocity at which the particle flies off </ul></div> </li> </ul> <a id="REDSTONE"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>REDSTONE</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> REDSTONE</pre> <div class="block">A particle effect which is displayed by redstone ore, powered redstone, redstone torches and redstone repeaters: <ul> <li>It looks like a tiny colored cloud <li>The speed value causes the particle to be colored red when set to 0 </ul></div> </li> </ul> <a id="SNOWBALL"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>SNOWBALL</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> SNOWBALL</pre> <div class="block">A particle effect which is displayed when snowballs hit a block: <ul> <li>It looks like a little piece with the snowball texture <li>The speed value has no influence on this particle effect </ul></div> </li> </ul> <a id="SNOW_SHOVEL"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>SNOW_SHOVEL</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> SNOW_SHOVEL</pre> <div class="block">A particle effect which is currently unused: <ul> <li>It looks like a tiny white cloud <li>The speed value influences the velocity at which the particle flies off </ul></div> </li> </ul> <a id="SLIME"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>SLIME</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> SLIME</pre> <div class="block">A particle effect which is displayed by slimes: <ul> <li>It looks like a tiny part of the slimeball icon <li>The speed value has no influence on this particle effect </ul></div> </li> </ul> <a id="HEART"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>HEART</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> HEART</pre> <div class="block">A particle effect which is displayed when breeding and taming animals: <ul> <li>It looks like a red heart <li>The speed value has no influence on this particle effect </ul></div> </li> </ul> <a id="BARRIER"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>BARRIER</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> BARRIER</pre> <div class="block">A particle effect which is displayed by barriers: <ul> <li>It looks like a red box with a slash through it <li>The speed value has no influence on this particle effect </ul></div> </li> </ul> <a id="ITEM_CRACK"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>ITEM_CRACK</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> ITEM_CRACK</pre> <div class="block">A particle effect which is displayed when breaking a tool or eggs hit a block: <ul> <li>It looks like a little piece with an item texture </ul></div> </li> </ul> <a id="BLOCK_CRACK"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>BLOCK_CRACK</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> BLOCK_CRACK</pre> <div class="block">A particle effect which is displayed when breaking blocks or sprinting: <ul> <li>It looks like a little piece with a block texture <li>The speed value has no influence on this particle effect </ul></div> </li> </ul> <a id="BLOCK_DUST"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>BLOCK_DUST</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> BLOCK_DUST</pre> <div class="block">A particle effect which is displayed when falling: <ul> <li>It looks like a little piece with a block texture </ul></div> </li> </ul> <a id="WATER_DROP"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>WATER_DROP</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> WATER_DROP</pre> <div class="block">A particle effect which is displayed when rain hits the ground: <ul> <li>It looks like a blue droplet <li>The speed value has no influence on this particle effect </ul></div> </li> </ul> <a id="ITEM_TAKE"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>ITEM_TAKE</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> ITEM_TAKE</pre> <div class="block">A particle effect which is currently unused: <ul> <li>It has no visual effect </ul></div> </li> </ul> <a id="MOB_APPEARANCE"> <!-- --> </a> <ul class="blockListLast"> <li class="blockList"> <h4>MOB_APPEARANCE</h4> <pre>public static final <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> MOB_APPEARANCE</pre> <div class="block">A particle effect which is displayed by elder guardians: <ul> <li>It looks like the shape of the elder guardian <li>The speed value has no influence on this particle effect <li>The offset values have no influence on this particle effect </ul></div> </li> </ul> </li> </ul> </section> <!-- ============ METHOD DETAIL ========== --> <section role="region"> <ul class="blockList"> <li class="blockList"><a id="method.detail"> <!-- --> </a> <h3>Method Detail</h3> <a id="values()"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>values</h4> <pre class="methodSignature">public static <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a>[] values()</pre> <div class="block">Returns an array containing the constants of this enum type, in the order they are declared.</div> <dl> <dt><span class="returnLabel">Returns:</span></dt> <dd>an array containing the constants of this enum type, in the order they are declared</dd> </dl> </li> </ul> <a id="valueOf(java.lang.String)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>valueOf</h4> <pre class="methodSignature">public static <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> valueOf​(java.lang.String name)</pre> <div class="block">Returns the enum constant of this type with the specified name. The string must match <i>exactly</i> an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)</div> <dl> <dt><span class="paramLabel">Parameters:</span></dt> <dd><code>name</code> - the name of the enum constant to be returned.</dd> <dt><span class="returnLabel">Returns:</span></dt> <dd>the enum constant with the specified name</dd> <dt><span class="throwsLabel">Throws:</span></dt> <dd><code>java.lang.IllegalArgumentException</code> - if this enum type has no constant with the specified name</dd> <dd><code>java.lang.NullPointerException</code> - if the argument is null</dd> </dl> </li> </ul> <a id="fromName(java.lang.String)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>fromName</h4> <pre class="methodSignature">public static <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> fromName​(java.lang.String name)</pre> <div class="block">Returns the particle effect with the given name</div> <dl> <dt><span class="paramLabel">Parameters:</span></dt> <dd><code>name</code> - Name of the particle effect</dd> <dt><span class="returnLabel">Returns:</span></dt> <dd>The particle effect</dd> </dl> </li> </ul> <a id="fromId(int)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>fromId</h4> <pre class="methodSignature">public static <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> fromId​(int id)</pre> <div class="block">Returns the particle effect with the given id</div> <dl> <dt><span class="paramLabel">Parameters:</span></dt> <dd><code>id</code> - Id of the particle effect</dd> <dt><span class="returnLabel">Returns:</span></dt> <dd>The particle effect</dd> </dl> </li> </ul> <a id="getName()"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>getName</h4> <pre class="methodSignature">public java.lang.String getName()</pre> <div class="block">Returns the name of this particle effect</div> <dl> <dt><span class="returnLabel">Returns:</span></dt> <dd>The name</dd> </dl> </li> </ul> <a id="getId()"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>getId</h4> <pre class="methodSignature">public int getId()</pre> <div class="block">Returns the id of this particle effect</div> <dl> <dt><span class="returnLabel">Returns:</span></dt> <dd>The id</dd> </dl> </li> </ul> <a id="getRequiredVersion()"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>getRequiredVersion</h4> <pre class="methodSignature">public int getRequiredVersion()</pre> <div class="block">Returns the required version for this particle effect (1.x)</div> <dl> <dt><span class="returnLabel">Returns:</span></dt> <dd>The required version</dd> </dl> </li> </ul> <a id="hasProperty(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleProperty)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>hasProperty</h4> <pre class="methodSignature">public boolean hasProperty​(<a href="ParticleEffect.ParticleProperty.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleProperty</a> property)</pre> <div class="block">Determine if this particle effect has a specific property</div> <dl> <dt><span class="paramLabel">Parameters:</span></dt> <dd><code>property</code> - - property to check.</dd> <dt><span class="returnLabel">Returns:</span></dt> <dd>Whether it has the property or not</dd> </dl> </li> </ul> <a id="isSupported()"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>isSupported</h4> <pre class="methodSignature">public boolean isSupported()</pre> <div class="block">Determine if this particle effect is supported by your current server version</div> <dl> <dt><span class="returnLabel">Returns:</span></dt> <dd>Whether the particle effect is supported or not</dd> </dl> </li> </ul> <a id="display(float,float,float,float,int,org.bukkit.Location,double)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>display</h4> <pre class="methodSignature">public void display​(float offsetX, float offsetY, float offsetZ, float speed, int amount, org.bukkit.Location center, double range) throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException, com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException, java.lang.IllegalArgumentException</pre> <div class="block">Displays a particle effect which is only visible for all players within a certain range in the world of @param center</div> <dl> <dt><span class="paramLabel">Parameters:</span></dt> <dd><code>offsetX</code> - Maximum distance particles can fly away from the center on the x-axis</dd> <dd><code>offsetY</code> - Maximum distance particles can fly away from the center on the y-axis</dd> <dd><code>offsetZ</code> - Maximum distance particles can fly away from the center on the z-axis</dd> <dd><code>speed</code> - Display speed of the particles</dd> <dd><code>amount</code> - Amount of particles</dd> <dd><code>center</code> - Center location of the effect</dd> <dd><code>range</code> - Range of the visibility</dd> <dt><span class="throwsLabel">Throws:</span></dt> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</code> - If the particle effect requires additional data</dd> <dd><code>java.lang.IllegalArgumentException</code> - If the particle effect requires water and none is at the center location</dd> <dt><span class="seeLabel">See Also:</span></dt> <dd><a href="ParticleEffect.ParticlePacket.html" title="class in com.massivecraft.factions.util.Particles"><code>ParticleEffect.ParticlePacket</code></a>, <a href="ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,double)"><code>ParticleEffect.ParticlePacket.sendTo(Location, double)</code></a></dd> </dl> </li> </ul> <a id="display(float,float,float,float,int,org.bukkit.Location,java.util.List)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>display</h4> <pre class="methodSignature">public void display​(float offsetX, float offsetY, float offsetZ, float speed, int amount, org.bukkit.Location center, java.util.List<org.bukkit.entity.Player> players) throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException, com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException, java.lang.IllegalArgumentException</pre> <div class="block">Displays a particle effect which is only visible for the specified players</div> <dl> <dt><span class="paramLabel">Parameters:</span></dt> <dd><code>offsetX</code> - Maximum distance particles can fly away from the center on the x-axis</dd> <dd><code>offsetY</code> - Maximum distance particles can fly away from the center on the y-axis</dd> <dd><code>offsetZ</code> - Maximum distance particles can fly away from the center on the z-axis</dd> <dd><code>speed</code> - Display speed of the particles</dd> <dd><code>amount</code> - Amount of particles</dd> <dd><code>center</code> - Center location of the effect</dd> <dd><code>players</code> - Receivers of the effect</dd> <dt><span class="throwsLabel">Throws:</span></dt> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</code> - If the particle effect requires additional data</dd> <dd><code>java.lang.IllegalArgumentException</code> - If the particle effect requires water and none is at the center location</dd> <dt><span class="seeLabel">See Also:</span></dt> <dd><a href="ParticleEffect.ParticlePacket.html" title="class in com.massivecraft.factions.util.Particles"><code>ParticleEffect.ParticlePacket</code></a>, <a href="ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,java.util.List)"><code>ParticleEffect.ParticlePacket.sendTo(Location, List)</code></a></dd> </dl> </li> </ul> <a id="display(float,float,float,float,int,org.bukkit.Location,org.bukkit.entity.Player...)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>display</h4> <pre class="methodSignature">public void display​(float offsetX, float offsetY, float offsetZ, float speed, int amount, org.bukkit.Location center, org.bukkit.entity.Player... players) throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException, com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException, java.lang.IllegalArgumentException</pre> <div class="block">Displays a particle effect which is only visible for the specified players</div> <dl> <dt><span class="paramLabel">Parameters:</span></dt> <dd><code>offsetX</code> - Maximum distance particles can fly away from the center on the x-axis</dd> <dd><code>offsetY</code> - Maximum distance particles can fly away from the center on the y-axis</dd> <dd><code>offsetZ</code> - Maximum distance particles can fly away from the center on the z-axis</dd> <dd><code>speed</code> - Display speed of the particles</dd> <dd><code>amount</code> - Amount of particles</dd> <dd><code>center</code> - Center location of the effect</dd> <dd><code>players</code> - Receivers of the effect</dd> <dt><span class="throwsLabel">Throws:</span></dt> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</code> - If the particle effect requires additional data</dd> <dd><code>java.lang.IllegalArgumentException</code> - If the particle effect requires water and none is at the center location</dd> <dt><span class="seeLabel">See Also:</span></dt> <dd><a href="#display(float,float,float,float,int,org.bukkit.Location,java.util.List)"><code>display(float, float, float, float, int, Location, List)</code></a></dd> </dl> </li> </ul> <a id="display(org.bukkit.util.Vector,float,org.bukkit.Location,double)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>display</h4> <pre class="methodSignature">public void display​(org.bukkit.util.Vector direction, float speed, org.bukkit.Location center, double range) throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException, com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException, java.lang.IllegalArgumentException</pre> <div class="block">Displays a single particle which flies into a determined direction and is only visible for all players within a certain range in the world of @param center</div> <dl> <dt><span class="paramLabel">Parameters:</span></dt> <dd><code>direction</code> - Direction of the particle</dd> <dd><code>speed</code> - Display speed of the particle</dd> <dd><code>center</code> - Center location of the effect</dd> <dd><code>range</code> - Range of the visibility</dd> <dt><span class="throwsLabel">Throws:</span></dt> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</code> - If the particle effect requires additional data</dd> <dd><code>java.lang.IllegalArgumentException</code> - If the particle effect is not directional or if it requires water and none is at the center location</dd> <dt><span class="seeLabel">See Also:</span></dt> <dd><a href="ParticleEffect.ParticlePacket.html#%3Cinit%3E(com.massivecraft.factions.util.Particles.ParticleEffect,org.bukkit.util.Vector,float,boolean,com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData)"><code>ParticlePacket(ParticleEffect, Vector, float, boolean, ParticleData)</code></a>, <a href="ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,double)"><code>ParticleEffect.ParticlePacket.sendTo(Location, double)</code></a></dd> </dl> </li> </ul> <a id="display(org.bukkit.util.Vector,float,org.bukkit.Location,java.util.List)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>display</h4> <pre class="methodSignature">public void display​(org.bukkit.util.Vector direction, float speed, org.bukkit.Location center, java.util.List<org.bukkit.entity.Player> players) throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException, com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException, java.lang.IllegalArgumentException</pre> <div class="block">Displays a single particle which flies into a determined direction and is only visible for the specified players</div> <dl> <dt><span class="paramLabel">Parameters:</span></dt> <dd><code>direction</code> - Direction of the particle</dd> <dd><code>speed</code> - Display speed of the particle</dd> <dd><code>center</code> - Center location of the effect</dd> <dd><code>players</code> - Receivers of the effect</dd> <dt><span class="throwsLabel">Throws:</span></dt> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</code> - If the particle effect requires additional data</dd> <dd><code>java.lang.IllegalArgumentException</code> - If the particle effect is not directional or if it requires water and none is at the center location</dd> <dt><span class="seeLabel">See Also:</span></dt> <dd><a href="ParticleEffect.ParticlePacket.html#%3Cinit%3E(com.massivecraft.factions.util.Particles.ParticleEffect,org.bukkit.util.Vector,float,boolean,com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData)"><code>ParticlePacket(ParticleEffect, Vector, float, boolean, ParticleData)</code></a>, <a href="ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,java.util.List)"><code>ParticleEffect.ParticlePacket.sendTo(Location, List)</code></a></dd> </dl> </li> </ul> <a id="display(org.bukkit.util.Vector,float,org.bukkit.Location,org.bukkit.entity.Player...)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>display</h4> <pre class="methodSignature">public void display​(org.bukkit.util.Vector direction, float speed, org.bukkit.Location center, org.bukkit.entity.Player... players) throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException, com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException, java.lang.IllegalArgumentException</pre> <div class="block">Displays a single particle which flies into a determined direction and is only visible for the specified players</div> <dl> <dt><span class="paramLabel">Parameters:</span></dt> <dd><code>direction</code> - Direction of the particle</dd> <dd><code>speed</code> - Display speed of the particle</dd> <dd><code>center</code> - Center location of the effect</dd> <dd><code>players</code> - Receivers of the effect</dd> <dt><span class="throwsLabel">Throws:</span></dt> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</code> - If the particle effect requires additional data</dd> <dd><code>java.lang.IllegalArgumentException</code> - If the particle effect is not directional or if it requires water and none is at the center location</dd> <dt><span class="seeLabel">See Also:</span></dt> <dd><a href="#display(org.bukkit.util.Vector,float,org.bukkit.Location,java.util.List)"><code>display(Vector, float, Location, List)</code></a></dd> </dl> </li> </ul> <a id="display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColor,org.bukkit.Location,double)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>display</h4> <pre class="methodSignature">public void display​(<a href="ParticleEffect.ParticleColor.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleColor</a> color, org.bukkit.Location center, double range) throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException, com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColorException</pre> <div class="block">Displays a single particle which is colored and only visible for all players within a certain range in the world of @param center</div> <dl> <dt><span class="paramLabel">Parameters:</span></dt> <dd><code>color</code> - Color of the particle</dd> <dd><code>center</code> - Center location of the effect</dd> <dd><code>range</code> - Range of the visibility</dd> <dt><span class="throwsLabel">Throws:</span></dt> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColorException</code> - If the particle effect is not colorable or the color type is incorrect</dd> <dt><span class="seeLabel">See Also:</span></dt> <dd><a href="ParticleEffect.ParticlePacket.html#%3Cinit%3E(com.massivecraft.factions.util.Particles.ParticleEffect,com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColor,boolean)"><code>ParticlePacket(ParticleEffect, ParticleColor, boolean)</code></a>, <a href="ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,double)"><code>ParticleEffect.ParticlePacket.sendTo(Location, double)</code></a></dd> </dl> </li> </ul> <a id="display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColor,org.bukkit.Location,java.util.List)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>display</h4> <pre class="methodSignature">public void display​(<a href="ParticleEffect.ParticleColor.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleColor</a> color, org.bukkit.Location center, java.util.List<org.bukkit.entity.Player> players) throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException, com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColorException</pre> <div class="block">Displays a single particle which is colored and only visible for the specified players</div> <dl> <dt><span class="paramLabel">Parameters:</span></dt> <dd><code>color</code> - Color of the particle</dd> <dd><code>center</code> - Center location of the effect</dd> <dd><code>players</code> - Receivers of the effect</dd> <dt><span class="throwsLabel">Throws:</span></dt> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColorException</code> - If the particle effect is not colorable or the color type is incorrect</dd> <dt><span class="seeLabel">See Also:</span></dt> <dd><a href="ParticleEffect.ParticlePacket.html#%3Cinit%3E(com.massivecraft.factions.util.Particles.ParticleEffect,com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColor,boolean)"><code>ParticlePacket(ParticleEffect, ParticleColor, boolean)</code></a>, <a href="ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,java.util.List)"><code>ParticleEffect.ParticlePacket.sendTo(Location, List)</code></a></dd> </dl> </li> </ul> <a id="display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColor,org.bukkit.Location,org.bukkit.entity.Player...)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>display</h4> <pre class="methodSignature">public void display​(<a href="ParticleEffect.ParticleColor.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleColor</a> color, org.bukkit.Location center, org.bukkit.entity.Player... players) throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException, com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColorException</pre> <div class="block">Displays a single particle which is colored and only visible for the specified players</div> <dl> <dt><span class="paramLabel">Parameters:</span></dt> <dd><code>color</code> - Color of the particle</dd> <dd><code>center</code> - Center location of the effect</dd> <dd><code>players</code> - Receivers of the effect</dd> <dt><span class="throwsLabel">Throws:</span></dt> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColorException</code> - If the particle effect is not colorable or the color type is incorrect</dd> <dt><span class="seeLabel">See Also:</span></dt> <dd><a href="#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColor,org.bukkit.Location,java.util.List)"><code>display(ParticleColor, Location, List)</code></a></dd> </dl> </li> </ul> <a id="display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,float,float,float,float,int,org.bukkit.Location,double)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>display</h4> <pre class="methodSignature">public void display​(<a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a> data, float offsetX, float offsetY, float offsetZ, float speed, int amount, org.bukkit.Location center, double range) throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException, com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</pre> <div class="block">Displays a particle effect which requires additional data and is only visible for all players within a certain range in the world of @param center</div> <dl> <dt><span class="paramLabel">Parameters:</span></dt> <dd><code>data</code> - Data of the effect</dd> <dd><code>offsetX</code> - Maximum distance particles can fly away from the center on the x-axis</dd> <dd><code>offsetY</code> - Maximum distance particles can fly away from the center on the y-axis</dd> <dd><code>offsetZ</code> - Maximum distance particles can fly away from the center on the z-axis</dd> <dd><code>speed</code> - Display speed of the particles</dd> <dd><code>amount</code> - Amount of particles</dd> <dd><code>center</code> - Center location of the effect</dd> <dd><code>range</code> - Range of the visibility</dd> <dt><span class="throwsLabel">Throws:</span></dt> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</code> - If the particle effect does not require additional data or if the data type is incorrect</dd> <dt><span class="seeLabel">See Also:</span></dt> <dd><a href="ParticleEffect.ParticlePacket.html" title="class in com.massivecraft.factions.util.Particles"><code>ParticleEffect.ParticlePacket</code></a>, <a href="ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,double)"><code>ParticleEffect.ParticlePacket.sendTo(Location, double)</code></a></dd> </dl> </li> </ul> <a id="display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,float,float,float,float,int,org.bukkit.Location,java.util.List)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>display</h4> <pre class="methodSignature">public void display​(<a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a> data, float offsetX, float offsetY, float offsetZ, float speed, int amount, org.bukkit.Location center, java.util.List<org.bukkit.entity.Player> players) throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException, com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</pre> <div class="block">Displays a particle effect which requires additional data and is only visible for the specified players</div> <dl> <dt><span class="paramLabel">Parameters:</span></dt> <dd><code>data</code> - Data of the effect</dd> <dd><code>offsetX</code> - Maximum distance particles can fly away from the center on the x-axis</dd> <dd><code>offsetY</code> - Maximum distance particles can fly away from the center on the y-axis</dd> <dd><code>offsetZ</code> - Maximum distance particles can fly away from the center on the z-axis</dd> <dd><code>speed</code> - Display speed of the particles</dd> <dd><code>amount</code> - Amount of particles</dd> <dd><code>center</code> - Center location of the effect</dd> <dd><code>players</code> - Receivers of the effect</dd> <dt><span class="throwsLabel">Throws:</span></dt> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</code> - If the particle effect does not require additional data or if the data type is incorrect</dd> <dt><span class="seeLabel">See Also:</span></dt> <dd><a href="ParticleEffect.ParticlePacket.html" title="class in com.massivecraft.factions.util.Particles"><code>ParticleEffect.ParticlePacket</code></a>, <a href="ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,java.util.List)"><code>ParticleEffect.ParticlePacket.sendTo(Location, List)</code></a></dd> </dl> </li> </ul> <a id="display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,float,float,float,float,int,org.bukkit.Location,org.bukkit.entity.Player...)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>display</h4> <pre class="methodSignature">public void display​(<a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a> data, float offsetX, float offsetY, float offsetZ, float speed, int amount, org.bukkit.Location center, org.bukkit.entity.Player... players) throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException, com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</pre> <div class="block">Displays a particle effect which requires additional data and is only visible for the specified players</div> <dl> <dt><span class="paramLabel">Parameters:</span></dt> <dd><code>data</code> - Data of the effect</dd> <dd><code>offsetX</code> - Maximum distance particles can fly away from the center on the x-axis</dd> <dd><code>offsetY</code> - Maximum distance particles can fly away from the center on the y-axis</dd> <dd><code>offsetZ</code> - Maximum distance particles can fly away from the center on the z-axis</dd> <dd><code>speed</code> - Display speed of the particles</dd> <dd><code>amount</code> - Amount of particles</dd> <dd><code>center</code> - Center location of the effect</dd> <dd><code>players</code> - Receivers of the effect</dd> <dt><span class="throwsLabel">Throws:</span></dt> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</code> - If the particle effect does not require additional data or if the data type is incorrect</dd> <dt><span class="seeLabel">See Also:</span></dt> <dd><a href="#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,float,float,float,float,int,org.bukkit.Location,java.util.List)"><code>display(ParticleData, float, float, float, float, int, Location, List)</code></a></dd> </dl> </li> </ul> <a id="display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,org.bukkit.util.Vector,float,org.bukkit.Location,double)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>display</h4> <pre class="methodSignature">public void display​(<a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a> data, org.bukkit.util.Vector direction, float speed, org.bukkit.Location center, double range) throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException, com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</pre> <div class="block">Displays a single particle which requires additional data that flies into a determined direction and is only visible for all players within a certain range in the world of @param center</div> <dl> <dt><span class="paramLabel">Parameters:</span></dt> <dd><code>data</code> - Data of the effect</dd> <dd><code>direction</code> - Direction of the particle</dd> <dd><code>speed</code> - Display speed of the particles</dd> <dd><code>center</code> - Center location of the effect</dd> <dd><code>range</code> - Range of the visibility</dd> <dt><span class="throwsLabel">Throws:</span></dt> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</code> - If the particle effect does not require additional data or if the data type is incorrect</dd> <dt><span class="seeLabel">See Also:</span></dt> <dd><a href="ParticleEffect.ParticlePacket.html" title="class in com.massivecraft.factions.util.Particles"><code>ParticleEffect.ParticlePacket</code></a>, <a href="ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,double)"><code>ParticleEffect.ParticlePacket.sendTo(Location, double)</code></a></dd> </dl> </li> </ul> <a id="display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,org.bukkit.util.Vector,float,org.bukkit.Location,java.util.List)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>display</h4> <pre class="methodSignature">public void display​(<a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a> data, org.bukkit.util.Vector direction, float speed, org.bukkit.Location center, java.util.List<org.bukkit.entity.Player> players) throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException, com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</pre> <div class="block">Displays a single particle which requires additional data that flies into a determined direction and is only visible for the specified players</div> <dl> <dt><span class="paramLabel">Parameters:</span></dt> <dd><code>data</code> - Data of the effect</dd> <dd><code>direction</code> - Direction of the particle</dd> <dd><code>speed</code> - Display speed of the particles</dd> <dd><code>center</code> - Center location of the effect</dd> <dd><code>players</code> - Receivers of the effect</dd> <dt><span class="throwsLabel">Throws:</span></dt> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</code> - If the particle effect does not require additional data or if the data type is incorrect</dd> <dt><span class="seeLabel">See Also:</span></dt> <dd><a href="ParticleEffect.ParticlePacket.html" title="class in com.massivecraft.factions.util.Particles"><code>ParticleEffect.ParticlePacket</code></a>, <a href="ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,java.util.List)"><code>ParticleEffect.ParticlePacket.sendTo(Location, List)</code></a></dd> </dl> </li> </ul> <a id="display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,org.bukkit.util.Vector,float,org.bukkit.Location,org.bukkit.entity.Player...)"> <!-- --> </a> <ul class="blockListLast"> <li class="blockList"> <h4>display</h4> <pre class="methodSignature">public void display​(<a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a> data, org.bukkit.util.Vector direction, float speed, org.bukkit.Location center, org.bukkit.entity.Player... players) throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException, com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</pre> <div class="block">Displays a single particle which requires additional data that flies into a determined direction and is only visible for the specified players</div> <dl> <dt><span class="paramLabel">Parameters:</span></dt> <dd><code>data</code> - Data of the effect</dd> <dd><code>direction</code> - Direction of the particle</dd> <dd><code>speed</code> - Display speed of the particles</dd> <dd><code>center</code> - Center location of the effect</dd> <dd><code>players</code> - Receivers of the effect</dd> <dt><span class="throwsLabel">Throws:</span></dt> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd> <dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</code> - If the particle effect does not require additional data or if the data type is incorrect</dd> <dt><span class="seeLabel">See Also:</span></dt> <dd><a href="#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,org.bukkit.util.Vector,float,org.bukkit.Location,java.util.List)"><code>display(ParticleData, Vector, float, Location, List)</code></a></dd> </dl> </li> </ul> </li> </ul> </section> </li> </ul> </div> </div> </main> <!-- ========= END OF CLASS DATA ========= --> <footer role="contentinfo"> <nav role="navigation"> <!-- ======= START OF BOTTOM NAVBAR ====== --> <div class="bottomNav"><a id="navbar.bottom"> <!-- --> </a> <div class="skipNav"><a href="#skip.navbar.bottom" title="Skip navigation links">Skip navigation links</a></div> <a id="navbar.bottom.firstrow"> <!-- --> </a> <ul class="navList" title="Navigation"> <li><a href="../../../../../index.html">Overview</a></li> <li><a href="package-summary.html">Package</a></li> <li class="navBarCell1Rev">Class</li> <li><a href="package-tree.html">Tree</a></li> <li><a href="../../../../../deprecated-list.html">Deprecated</a></li> <li><a href="../../../../../index-files/index-1.html">Index</a></li> <li><a href="../../../../../help-doc.html">Help</a></li> </ul> </div> <div class="subNav"> <div> <ul class="subNavList"> <li>Summary: </li> <li><a href="#nested.class.summary">Nested</a> | </li> <li><a href="#enum.constant.summary">Enum Constants</a> | </li> <li>Field | </li> <li><a href="#method.summary">Method</a></li> </ul> <ul class="subNavList"> <li>Detail: </li> <li><a href="#enum.constant.detail">Enum Constants</a> | </li> <li>Field | </li> <li><a href="#method.detail">Method</a></li> </ul> </div> </div> <a id="skip.navbar.bottom"> <!-- --> </a> <!-- ======== END OF BOTTOM NAVBAR ======= --> </nav> </footer> </body> </html>