public class EngineDynmap
extends java.lang.Object
Modifier and Type | Field and Description |
---|---|
static int |
BLOCKS_PER_CHUNK |
static java.lang.String |
DYNMAP_INTEGRATION |
org.dynmap.DynmapAPI |
dynmapApi |
static java.lang.String |
FACTIONS |
static java.lang.String |
FACTIONS_ |
static java.lang.String |
FACTIONS_HOME |
static java.lang.String |
FACTIONS_HOME_ |
static java.lang.String |
FACTIONS_MARKERSET |
static java.lang.String |
FACTIONS_PLAYERSET |
static java.lang.String |
FACTIONS_PLAYERSET_ |
org.dynmap.markers.MarkerAPI |
markerApi |
org.dynmap.markers.MarkerSet |
markerset |
Modifier and Type | Method and Description |
---|---|
java.util.Map<java.lang.String,TempAreaMarker> |
createAreas() |
java.util.Map<java.lang.String,TempAreaMarker> |
createAreas(java.util.Map<java.lang.String,java.util.Map<Faction,java.util.Set<FLocation>>> worldFactionChunks) |
java.util.Map<java.lang.String,TempAreaMarker> |
createAreas(java.lang.String world,
Faction faction,
java.util.Set<FLocation> chunks) |
java.util.Map<java.lang.String,TempMarker> |
createHomes() |
TempMarkerSet |
createLayer() |
java.util.Set<java.lang.String> |
createPlayerset(Faction faction) |
java.lang.String |
createPlayersetId(Faction faction) |
java.util.Map<java.lang.String,java.util.Set<java.lang.String>> |
createPlayersets() |
java.util.Map<java.lang.String,java.util.Map<Faction,java.util.Set<FLocation>>> |
createWorldFactionChunks() |
static java.lang.String |
escapeHtml(java.lang.String string) |
static java.lang.String |
getHtmlPlayerName(FPlayer fplayer) |
static java.lang.String |
getHtmlPlayerString(java.util.Collection<FPlayer> playersOfficersList) |
static EngineDynmap |
getInstance() |
DynmapStyle |
getStyle(Faction faction) |
static void |
info(java.lang.String msg) |
void |
init() |
static void |
severe(java.lang.String msg) |
void |
updateAreas(java.util.Map<java.lang.String,TempAreaMarker> areas) |
boolean |
updateCore() |
void |
updateHomes(java.util.Map<java.lang.String,TempMarker> homes) |
boolean |
updateLayer(TempMarkerSet temp) |
void |
updatePlayersets(java.util.Map<java.lang.String,java.util.Set<java.lang.String>> playersets) |
public static final int BLOCKS_PER_CHUNK
public static final java.lang.String DYNMAP_INTEGRATION
public static final java.lang.String FACTIONS
public static final java.lang.String FACTIONS_
public static final java.lang.String FACTIONS_MARKERSET
public static final java.lang.String FACTIONS_HOME
public static final java.lang.String FACTIONS_HOME_
public static final java.lang.String FACTIONS_PLAYERSET
public static final java.lang.String FACTIONS_PLAYERSET_
public org.dynmap.DynmapAPI dynmapApi
public org.dynmap.markers.MarkerAPI markerApi
public org.dynmap.markers.MarkerSet markerset
public static EngineDynmap getInstance()
public static java.lang.String getHtmlPlayerString(java.util.Collection<FPlayer> playersOfficersList)
public static java.lang.String getHtmlPlayerName(FPlayer fplayer)
public static java.lang.String escapeHtml(java.lang.String string)
public static void info(java.lang.String msg)
public static void severe(java.lang.String msg)
public void init()
public boolean updateCore()
public TempMarkerSet createLayer()
public boolean updateLayer(TempMarkerSet temp)
public java.util.Map<java.lang.String,TempMarker> createHomes()
public void updateHomes(java.util.Map<java.lang.String,TempMarker> homes)
public java.util.Map<java.lang.String,TempAreaMarker> createAreas()
public java.util.Map<java.lang.String,java.util.Map<Faction,java.util.Set<FLocation>>> createWorldFactionChunks()
public java.util.Map<java.lang.String,TempAreaMarker> createAreas(java.util.Map<java.lang.String,java.util.Map<Faction,java.util.Set<FLocation>>> worldFactionChunks)
public java.util.Map<java.lang.String,TempAreaMarker> createAreas(java.lang.String world, Faction faction, java.util.Set<FLocation> chunks)
public void updateAreas(java.util.Map<java.lang.String,TempAreaMarker> areas)
public java.lang.String createPlayersetId(Faction faction)
public java.util.Set<java.lang.String> createPlayerset(Faction faction)
public java.util.Map<java.lang.String,java.util.Set<java.lang.String>> createPlayersets()
public void updatePlayersets(java.util.Map<java.lang.String,java.util.Set<java.lang.String>> playersets)
public DynmapStyle getStyle(Faction faction)