public class CmdBanner extends FCommand
disableOnLock, fme, isMoneyCommand, myFaction, sdf, senderMustBeAdmin, senderMustBeColeader, senderMustBeMember, senderMustBeModerator
aliases, allowNoSlashAccess, args, commandChain, errorOnToManyArgs, helpLong, me, optionalArgs, p, permission, requiredArgs, sender, senderIsConsole, senderMustBePlayer, subCommands, visibility
Constructor and Description |
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CmdBanner() |
Modifier and Type | Method and Description |
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int |
getEmptySlots(org.bukkit.entity.Player p) |
TL |
getUsageTranslation() |
boolean |
hasMoney(FPlayer fme,
int amt) |
boolean |
inventoryContains(org.bukkit.inventory.Inventory inventory,
org.bukkit.inventory.ItemStack item) |
void |
perform() |
void |
removeFromInventory(org.bukkit.inventory.Inventory inventory,
org.bukkit.inventory.ItemStack item) |
void |
takeMoney(FPlayer fme,
int amt) |
argAsBestFPlayerMatch, argAsBestFPlayerMatch, argAsBestFPlayerMatch, argAsFaction, argAsFaction, argAsFaction, argAsFPlayer, argAsFPlayer, argAsFPlayer, assertHasFaction, assertMinRole, canAffordCommand, canIAdministerYou, doWarmUp, doWarmUp, execute, isEnabled, payForCommand, payForCommand, strAsBestFPlayerMatch, strAsFaction, strAsFPlayer, validSenderType
addSubCommand, argAsBestPlayerMatch, argAsBestPlayerMatch, argAsBestPlayerMatch, argAsBool, argAsBool, argAsDouble, argAsDouble, argAsInt, argAsInt, argAsPlayer, argAsPlayer, argAsPlayer, argAsString, argAsString, argIsSet, execute, getHelpShort, getToolTips, getToolTips, getUseageTemplate, getUseageTemplate, getUseageTemplate, msg, msg, replaceFactionTags, replaceFPlayerTags, sendFancyMessage, sendFancyMessage, sendMessage, sendMessage, setHelpShort, strAsBestPlayerMatch, strAsBool, strAsDouble, strAsInt, strAsPlayer, validArgs, validArgs, validCall, validSenderPermissions
public void perform()
perform
in
class MCommand<SavageFactions>
public boolean hasMoney(FPlayer fme, int amt)
public void takeMoney(FPlayer fme, int amt)
public boolean inventoryContains(org.bukkit.inventory.Inventory inventory, org.bukkit.inventory.ItemStack item)
public void removeFromInventory(org.bukkit.inventory.Inventory inventory, org.bukkit.inventory.ItemStack item)
public int getEmptySlots(org.bukkit.entity.Player p)
public TL getUsageTranslation()
getUsageTranslation
in
class MCommand<SavageFactions>