public class FactionsEntityListener
extends java.lang.Object
implements org.bukkit.event.Listener
Constructor and Description |
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FactionsEntityListener(P p) |
Modifier and Type | Method and Description |
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void |
cancelFStuckTeleport(org.bukkit.entity.Player player) |
boolean |
canDamagerHurtDamagee(org.bukkit.event.entity.EntityDamageByEntityEvent sub) |
boolean |
canDamagerHurtDamagee(org.bukkit.event.entity.EntityDamageByEntityEvent sub,
boolean notify) |
boolean |
isPlayerInSafeZone(org.bukkit.entity.Entity damagee) |
void |
onBowHit(org.bukkit.event.entity.EntityDamageByEntityEvent e) |
void |
onCreatureSpawn(org.bukkit.event.entity.CreatureSpawnEvent event) |
void |
onEntityChangeBlock(org.bukkit.event.entity.EntityChangeBlockEvent event) |
void |
onEntityCombustByEntity(org.bukkit.event.entity.EntityCombustByEntityEvent event) |
void |
onEntityDamage(org.bukkit.event.entity.EntityDamageEvent event)
Who can I hurt? I can never hurt members or allies.
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void |
onEntityDeath(org.bukkit.event.entity.EntityDeathEvent event) |
void |
onEntityExplode(org.bukkit.event.entity.EntityExplodeEvent event) |
void |
onEntityTarget(org.bukkit.event.entity.EntityTargetEvent event) |
void |
onHit(org.bukkit.event.entity.EntityDamageByEntityEvent e) |
void |
onPaintingBreak(org.bukkit.event.hanging.HangingBreakEvent event) |
void |
onPaintingPlace(org.bukkit.event.hanging.HangingPlaceEvent event) |
void |
onPlayerInteractAtEntity(org.bukkit.event.player.PlayerInteractAtEntityEvent event) |
void |
onPlayerInteractEntity(org.bukkit.event.player.PlayerInteractEntityEvent event) |
void |
onPotionSplashEvent(org.bukkit.event.entity.PotionSplashEvent event) |
void |
onTravel(org.bukkit.event.player.PlayerPortalEvent event) |
public P p
public FactionsEntityListener(P p)
public void onEntityDeath(org.bukkit.event.entity.EntityDeathEvent event)
public void onEntityDamage(org.bukkit.event.entity.EntityDamageEvent event)
public void cancelFStuckTeleport(org.bukkit.entity.Player player)
public void onEntityExplode(org.bukkit.event.entity.EntityExplodeEvent event)
public void onEntityCombustByEntity(org.bukkit.event.entity.EntityCombustByEntityEvent event)
public void onPotionSplashEvent(org.bukkit.event.entity.PotionSplashEvent event)
public boolean isPlayerInSafeZone(org.bukkit.entity.Entity damagee)
public boolean canDamagerHurtDamagee(org.bukkit.event.entity.EntityDamageByEntityEvent sub)
public boolean canDamagerHurtDamagee(org.bukkit.event.entity.EntityDamageByEntityEvent sub, boolean notify)
public void onCreatureSpawn(org.bukkit.event.entity.CreatureSpawnEvent event)
public void onEntityTarget(org.bukkit.event.entity.EntityTargetEvent event)
public void onPaintingBreak(org.bukkit.event.hanging.HangingBreakEvent event)
public void onPaintingPlace(org.bukkit.event.hanging.HangingPlaceEvent event)
public void onEntityChangeBlock(org.bukkit.event.entity.EntityChangeBlockEvent event)
public void onTravel(org.bukkit.event.player.PlayerPortalEvent event)
public void onHit(org.bukkit.event.entity.EntityDamageByEntityEvent e)
public void onBowHit(org.bukkit.event.entity.EntityDamageByEntityEvent e)
public void onPlayerInteractEntity(org.bukkit.event.player.PlayerInteractEntityEvent event)
public void onPlayerInteractAtEntity(org.bukkit.event.player.PlayerInteractAtEntityEvent event)