Class EngineDynmap


  • public class EngineDynmap
    extends java.lang.Object
    • Field Detail

      • DYNMAP_INTEGRATION

        public static final java.lang.String DYNMAP_INTEGRATION
        See Also:
        Constant Field Values
      • FACTIONS_MARKERSET

        public static final java.lang.String FACTIONS_MARKERSET
        See Also:
        Constant Field Values
      • FACTIONS_PLAYERSET

        public static final java.lang.String FACTIONS_PLAYERSET
        See Also:
        Constant Field Values
      • FACTIONS_PLAYERSET_

        public static final java.lang.String FACTIONS_PLAYERSET_
        See Also:
        Constant Field Values
      • dynmapApi

        public org.dynmap.DynmapAPI dynmapApi
      • markerApi

        public org.dynmap.markers.MarkerAPI markerApi
      • markerset

        public org.dynmap.markers.MarkerSet markerset
    • Method Detail

      • getHtmlPlayerString

        public static java.lang.String getHtmlPlayerString​(java.util.Collection<FPlayer> playersOfficersList)
      • getHtmlPlayerName

        public static java.lang.String getHtmlPlayerName​(FPlayer fplayer)
      • escapeHtml

        public static java.lang.String escapeHtml​(java.lang.String string)
      • info

        public static void info​(java.lang.String msg)
      • severe

        public static void severe​(java.lang.String msg)
      • init

        public void init()
      • updateCore

        public boolean updateCore()
      • updateLayer

        public boolean updateLayer​(TempMarkerSet temp)
      • createHomes

        public java.util.Map<java.lang.String,​TempMarker> createHomes()
      • updateHomes

        public void updateHomes​(java.util.Map<java.lang.String,​TempMarker> homes)
      • createAreas

        public java.util.Map<java.lang.String,​TempAreaMarker> createAreas()
      • createWorldFactionChunks

        public java.util.Map<java.lang.String,​java.util.Map<Faction,​java.util.Set<FLocation>>> createWorldFactionChunks()
      • createAreas

        public java.util.Map<java.lang.String,​TempAreaMarker> createAreas​(java.util.Map<java.lang.String,​java.util.Map<Faction,​java.util.Set<FLocation>>> worldFactionChunks)
      • createAreas

        public java.util.Map<java.lang.String,​TempAreaMarker> createAreas​(java.lang.String world,
                                                                                Faction faction,
                                                                                java.util.Set<FLocation> chunks)
      • updateAreas

        public void updateAreas​(java.util.Map<java.lang.String,​TempAreaMarker> areas)
      • createPlayersetId

        public java.lang.String createPlayersetId​(Faction faction)
      • createPlayerset

        public java.util.Set<java.lang.String> createPlayerset​(Faction faction)
      • createPlayersets

        public java.util.Map<java.lang.String,​java.util.Set<java.lang.String>> createPlayersets()
      • updatePlayersets

        public void updatePlayersets​(java.util.Map<java.lang.String,​java.util.Set<java.lang.String>> playersets)