8be43164d2Worldguard region checking
Spathi
2011-08-29 04:50:45 +0100
a7cce7e428Changed checkForRegions to be checkForRegionsInChunk
Andy "Spathi" F
2011-08-29 15:06:34 +0200
5ea055a260WorldGuard regions will block factions claiming them
Andy "Spathi" F
2011-08-29 14:54:04 +0200
55c9067e34Factionless players now have nothing extra shown over their heads, instead of "Factionless" Also added AuthMe to softdepend list to have it load first
Brettflan
2011-08-28 18:24:05 -0500
c512f80866Release 1.4.7: bugfix for exception triggered by blank cape URL
Brettflan
2011-08-23 21:49:49 -0500
9fd79d5588more hookable functions for use by other plugins, these for getting a list of all factions and for listing players in a specified faction
Brettflan
2011-08-23 17:34:40 -0500
82db1624c9Added new "Ally" related protection options to complement the "Enemy" ones (added thanks to donation from BeTrayed)
Brettflan
2011-08-23 17:12:17 -0500
56e63ec8eecape images, for Spout capes
Brettflan
2011-08-23 12:43:02 -0500
ef465dfcf4New conf.json setting "worldsNoWildernessProtection", for worlds in which you don't want wilderness protections to apply
Brettflan
2011-08-23 00:37:31 -0500
72bf1492c3Merge branch 'master' of github.com:MassiveCraft/Factions
Brettflan
2011-08-22 23:49:08 -0500
e970c02808Capes were not applying properly to players when added at login (at least as seen by existing connected clients), so a slight delay has been added there to fix it
Brettflan
2011-08-22 23:48:18 -0500
e573895d8aAdded owner list display for faction members when moving between to/from claimed chunks which have owners set (code by Zidkon)
Brettflan
2011-08-22 23:31:37 -0500
55a1003ebbUpdate some lib files
Brettflan
2011-08-22 22:10:36 -0500
409f98e1e6Changed ownership mapping from HashMap to ConcurrentHashMap to hopefully take care of reported ConcurrentModificicationException error; bugfix for faction admin not being able to bypass ownership if "ownedAreaModeratorsBypass" was set
Brettflan
2011-08-22 15:13:12 -0500
08f314fef0Small typo in Readme (/f help 1 was there 2 times)
greatman
2011-08-21 03:59:31 -0300
697e0cf466Added Spout features, with Spout client required for all: relation-colored faction tags over players' heads via option "spoutFactionTagsOverNames", player's faction title over their head via option "spoutFactionTitlesOverNames", and relation-colored capes shown on faction admins and/or moderators via "spoutFactionAdminCapes" and "spoutFactionModeratorCapes" (all new settings default to true) When a faction is disbanded or has peaceful status added or removed, all online players are now notified Added further debug output if an UnknownFormatConversionException is triggered during relational chat messages, to help track down cause
Brettflan
2011-08-19 20:36:23 -0500
b2ad4b43e4Allow PVP vs. Factionless in attacker's faction territory
sp1ky
2011-08-12 16:08:11 +0100
4e7aa893a3Move economy plugin setup process over to the Econ class
Brettflan
2011-08-08 04:51:06 -0500
b45224fff0Added handling for potential null strings in "territoryNeutralDenyCommands" and "territoryEnemyDenyCommands"
Brettflan
2011-08-05 14:06:35 -0500
f29bba29d5Added to default "territoryEnemyDenyCommands": /home, /sethome, and /spawn
Brettflan
2011-08-05 03:51:35 -0500
68e1313776New "peaceful" status for factions which can only be set by server admins/moderators. Members of peaceful factions cannot deal or receive PvP damage (unless in a war zone which has friendly fire enabled), cannot claim land from another faction and likewise can't have their land claimed, and cannot be considered as ally or enemy of any other faction. Faction admins and moderators of peaceful factions can enable/disable all explosions inside their faction's territory at will. The main purpose of this is to provide a way for more peaceful players who don't want to take part in faction wars (or just want to take a break from them) to still have fun on the server. It is also meant to allow groups of players to make protected buildings, monuments, grand constructions, and so forth without having to worry about another faction destroying them.
Brettflan
2011-08-05 03:50:47 -0500
4ad9829fd4Removing /f worldnoclaim and /f worldnopowerloss commands; they're redundant now that you can use /f config worldsnoclaim [world name] and /f config worldsnopowerloss [world name] respectively to set those options. Also removing factions.worldOptions permission node since it was only used for those commands.
Brettflan
2011-08-04 02:35:48 -0500
523d3216c5/f config [setting] [value] command now accepts setting names which are inside quotation marks, to prevent confusion since they're also in quotation marks in conf.json
Brettflan
2011-08-04 02:27:58 -0500
e6ac1c0f98Economy integration now works for EssentialsEco as well
Brettflan
2011-08-04 02:25:12 -0500
100a1ffb1eimproved command prevention from last commit to also monitor slashless Faction commands, for full coverage
Brettflan
2011-08-04 00:34:52 -0500
699c22f655New conf.json settings "territoryNeutralDenyCommands" and "territoryEnemyDenyCommands", which can have lists of commands added to them that will be denied while in the territory of a neutral or enemy faction. It is recommended you use /f config to add/remove such commands, for example /f config territoryEnemyDenyCommands spawn would prevent players from using /spawn in enemy territory. You can add the slash to the command string or not, it will work either way. If the used command starts with one of your denied commands, it will be prevented. For example, if you deny "time", both "/time night" and "/time day" will be prevented. However, if you deny "time n", /time night will be prevented but /time day won't. (thanks for some code contribution from Cal27)
Brettflan
2011-08-04 00:07:38 -0500
7d3cdfdc20removed need for "is it initialized" checks done on claimOwnership by simply making sure it's initialized with the class instance
Brettflan
2011-08-03 23:53:10 -0500
2900bf372fchanged findFactions() method to try matching faction tags before trying to match player names, instead of the other way around
Brettflan
2011-08-03 21:49:11 -0500
f9d39271c0Modified locutus' Pain feature so that all conf.json settings related to it default to false, so that the damage amount can be specified through "actionDeniedPainAmount" in conf.json, and so that DenyBuild doesn't override PainBuild but instead both will be used if both are enabled
Brettflan
2011-08-03 21:47:49 -0500
a38267fe74Error handling for user entering non-integer value for radius of safeclaim and warclaim, along with usage info
Brettflan
2011-08-03 15:38:54 -0500
92448ca4d2New conf.json setting "worldsIgnorePvP" as a list of worlds which you don't want Factions to pay any attention to PvP in. No new command has been added to set this, since we now have the /f config command. So, to add/remove worlds, simply use /f config worldsIgnorePvP [YourWorldHere].
Brettflan
2011-08-01 20:22:16 -0500
f38651ca94New conf.json settings "showNeutralFactionsOnMap" and "showEnemyFactionsOnMap" (both default to true) which, if disabled, will hide neutral and enemy factions on the faction map. However, if a player is standing inside territory claimed by a neutral or enemy faction, all of that faction's nearby claims will be shown on the faction map regardless.
Brettflan
2011-08-01 19:59:48 -0500
ad2bb5f4d0"disablePVPForFactionlessPlayers" is now overridden if "warZoneFriendlyFire" is enabled and the PvP is occurring inside a War Zone
Brettflan
2011-08-01 18:28:34 -0500
2154b89005Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
Brettflan
2011-08-01 18:05:01 -0500
c0676c3548Fix for error that could occur when unclaiming land
Brettflan
2011-08-01 17:54:05 -0500
508f953ce9Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction. various little tweaks and improvements to other code moderate speed boost to FLocation code made commandDisable permissions work for any command alias of a command, instead of just the first one
Brettflan
2011-07-30 20:17:00 -0500
63ab41f933New conf.json option "safeZonePreventAllDamageToPlayers" (default false) which will prevent all damage to players while they're in a Safe Zone; note that attack damage from other players and monsters is still prevented regardless
Brettflan
2011-07-29 06:39:20 -0500
e3cb829e6bIf "autoLeaveAfterDaysOfInactivity" is set to 0.0 or a negative number, it's now effectively disabled Renamed "disablePVPBetweenNeutralFaction" to "disablePVPBetweenNeutralFactions" because the grammar nazi in me calls for it a couple of minor optimizations finally, include gson.jar in the lib folder
Brettflan
2011-07-29 05:12:14 -0500
aaa56ec40aNew setting in conf.json: "disablePVPBetweenNeutralFaction": false whether PvP damage will be disabled between neutral faction
Amrac
2011-07-28 16:04:11 +0200
06f8082599New conf.json option claimsRequireMinFactionMembers (defaults to 1, effectively disabled) which can be increased to prevent small (potentially one player) factions from claiming land until they have more members
Brettflan
2011-07-25 13:16:32 -0500
080ea3363bNew command /f power [player name] to check either your own power (if no name is specified) or another player's power (if a player name is specified). The ability for a player to view their own power is based on the standard factions.participate permission, but to check the power of other players, the new permission node factions.viewAnyPower needs to be granted. If you aren't using a Permissions plugin (instead defaulting to the built-in Bukkit permission system), the factions.viewAnyPower permission is granted by default. Otherwise, you'll need to configure your Permissions plugin to grant the new permission as needed.
Brettflan
2011-07-25 13:16:14 -0500
b97eaf175eWhen adding relational colored faction tags to chat, Factions now pays better attention to whether the recipient list has been altered by another plugin
Brettflan
2011-07-24 17:38:58 -0500
066415e752"claimsMustBeConnected" land claim requirement is now ignored for players who have enabled bypass mode
Brettflan
2011-07-24 06:12:01 -0500
bc56ff6651new conf.json option "powerFactionMax" (default 0) for maximum power limit for all factions. If set to anything above 0, factions will have their power capped at this amount. As a result, any players adding power beyond the faction's limit will effectively just be adding a buffer of sorts. (feature added thanks to donation from Magesblood)
Brettflan
2011-07-24 06:10:48 -0500
c3f57d5105added a secondary low priority event listener for chat events, to try and make sure Factions is able to handle slashless commands and faction chat before other plugins do anything
Brettflan
2011-07-24 06:09:58 -0500
c818ddff99New command /f config [setting] [value] which can be used to change any conf.json setting. This is mainly for people who have trouble editing the file manually, for whatever reason. It even fixes any capitalization errors, and saves the conf.json file immediately after an option is changed. Can be run by player or from server console. Uses new permission node "factions.config".
Brettflan
2011-07-22 07:25:12 -0500
bd5d7e185eWell, this is an odd and kludgy fix... only thing I can find that allows the integration to work correctly and not give an error whether EssentialsChat is present or not
Brettflan
2011-07-20 19:31:28 -0500
1e9c83deccNew permission nodes to disable any command, factions.disableCommand.<command>, along with factions.disableCommand.none node which forcibly makes none disabled (for * permission users or similar); for <command>, you must use the first command alias given in the /f help information (for example, "show" instead of "who" for that particular command)
Brettflan
2011-07-20 16:22:54 -0500
5b73ebc456New conf.json option "homesTeleportIgnoreEnemiesIfInOwnTerritory" (default true). If disabled, players will no longer be able to teleport to their faction home while close to an enemy even if they are in their own territory
Brettflan
2011-07-20 15:45:36 -0500
66bc427454Added optional faction tag entry to /f sethome command to set the home of any faction, which is only allowed if the user has adminBypass permission
Brettflan
2011-07-20 15:42:51 -0500
0b8a33e44aAdded diodes to the default "territoryProtectedMaterials" and "territoryProtectedMaterialsWhenOffline" lists.
Brettflan
2011-07-20 14:59:10 -0500
16053d0008New conf.json option "claimsCanBeUnconnectedIfOwnedByOtherFaction" (default true) which, will allow claims to bypass the "claimsMustBeConnected" option if the attempted claim is vulnerable land controlled by another faction
Brettflan
2011-07-20 14:45:18 -0500
5686c4db9dPiston movement is now prevented if it encroaches across into territories which have the relevant DenyBuild option set (whether faction territory, safe zone, or war zone). This covers piston extension if it pushes across unacceptable borders or even if the piston head itself would cross over, and also prevents sticky pistons from pulling blocks back across such borders. There is also a new conf.json option "pistonProtectionThroughDenyBuild" (default true) which can be disabled to turn off piston protection. This option is available due to the (untested) potential that a world with many pistons constantly repeatedly firing could result in additional lag from these piston protection events
Brettflan
2011-07-20 12:22:03 -0500
c79692940eUpdate to new integration method for EssentialsChat; needs up-to-date Essentials (2.5.1 or newer) NOTE: if Essentials is too old, this error will occur at server startup (sadly impossible to catch or otherwise handle due to how Bukkit loads plugins): java.lang.NoClassDefFoundError: com/earth2me/essentials/chat/IEssentialsChatListener
Brettflan
2011-07-20 08:48:14 -0500
fb3021800dReleases should be in download section only. Not version controlled :)
Olof Larsson
2011-07-18 22:40:15 +0200
10e79ede5aRemoved old files and updated a readme link
Olof Larsson
2011-07-18 21:15:15 +0200
19176ada2fUpdate to support newly available built-in Bukkit "superperms" permission system, though it will still use the Permissions plugin instead if that's available Updated Bukkit JAR Added LocalAreaChat plugin to the softdepend list so it's loaded first
Brettflan
2011-07-18 11:46:14 -0500
14145f1782New conf.json option "homesTeleportAllowedFromDifferentWorld" (defaults to true) which can be used to prevent people from teleporting to their faction home if in a different world from it
Brettflan
2011-07-09 07:21:47 -0500
d69b278728New options in conf.json which will now treat enemy factions differently: "territoryEnemyDenyBuild", "territoryEnemyDenyBuildWhenOffline","territoryEnemyDenyUseage", and "territoryEnemyProtectMaterials" (all default to true). If someone in an enemy faction tries any of those (builsing/destroying, using certain inventory items, or interacting with certain blocks such as doors), these new values will be checked; otherwise, for neutral and allied factions the existing values will be used. Also slightly simplified the code used for checking relations.
Brettflan
2011-07-09 01:36:18 -0500
787e6b867aMade /f kick command work on any player in any faction, if the person using the command has the admin-level "disband" permission
Brettflan
2011-07-08 22:06:55 -0500
232ae5dce1Added "BURNING_FURNACE" to default "territoryProtectedMaterials" and "territoryProtectedMaterialsWhenOffline" lists, since lit furnaces otherwise are not protected
Brettflan
2011-07-08 21:28:53 -0500
839a03d8d1Fix for /f autosafe and /f autowar commands not working properly if the user was not in a faction
Brettflan
2011-07-04 08:36:30 -0500
bfcfbe4cc8Update for new Bukkit version; fix for movement between different territory claims not always reporting the correct territory owner, which appears to be caused by event.getTo() for PlayerMoveEvent currently (as of RB 953) not always giving the correct location
Brettflan
2011-07-03 15:25:50 -0500
94d1dc210cWhen you have the "claimsMustBeConnected" option enabled, it now works on a world-by-world basis, so if you have claims in one world you can still make claims in other worlds
Brettflan
2011-06-30 06:13:47 -0500
8f1606beba/f disband, /f list, and /f who <tag> commands can now be used from the server console; /f list now shows "Factionless" instead of "Wilderness" for factioness players; fix for some potential NPEs
Brettflan
2011-06-30 05:56:02 -0500
24e85e0e77Faction homes are now un-set if the territory they are set in is lost (unclaimed, or claimed by another faction), but only when someone tries to /f home or dies and would normally respawn there
Brettflan
2011-06-30 05:17:34 -0500
8f9de1d2d5New conf.json option "homesRespawnFromNoPowerLossWorlds" (defaults to true) to go with Oli's recent commit, so server owners have an option whether or not players should respawn to faction homes when they die in "worldsNoPowerLoss" worlds
Brettflan
2011-06-30 05:15:16 -0500
86112380dafix for StringIndexOutOfBoundsException caused by overlong string passed to titleize(String str)
Brettflan
2011-06-30 01:46:12 -0500
8ff84019eeMade faction home respawning obey the 'worldsNoPowerLoss' config
Oli
2011-06-29 14:45:51 +0100
69d1427552after testing, found that these changes cause encoding problems on some setups when the JSON files are read; tried for a bit to find a solution, but gave up since I was having to test on my live server (test VM server was working fine) so, reverting for now
Brettflan
2011-06-28 22:43:28 -0500
a8c84c5d6dtweaked hook functions a bit more, de-crapped server log messages for faction chat
Brettflan
2011-06-28 20:00:08 -0500