3d33088f47Merge branch 'master' of github.com:MassiveCraft/Factions
Olof Larsson
2011-10-16 11:58:21 +0200
f5450886f1Fix for Bukkit "unknown command" error when using console commands handling for extra commas in "baseCommandAliases" in conf.json adding null values
Brettflan
2011-10-16 04:02:29 -0500
61bd37c99bA bit of command help menu cleanup
Brettflan
2011-10-15 12:46:44 -0500
3981ca4ddeAdded fence gates to default "territoryProtectedMaterials" list. Existing users should run these commands to add it to an existing config, if desired: /f config territoryProtectedMaterials FENCE_GATE /f config territoryProtectedMaterialsWhenOffline FENCE_GATE
Brettflan
2011-10-15 12:46:09 -0500
3de70b6db8Changes to the default configuration
Olof Larsson
2011-10-14 23:45:39 +0200
00f6f4ab05Support for the CAPI plugin.
Olof Larsson
2011-10-14 15:03:23 +0200
3967579884Merge branch 'master' of github.com:MassiveCraft/Factions
Olof Larsson
2011-10-13 22:49:52 +0200
618c5fceedFixed a bug with the smoke effect for the faction home and one NPE.
Olof Larsson
2011-10-13 22:49:41 +0200
358186764dTerritory owner list was not being shown to people who aren't running the Spoutcraft client, when Spout was hooked... fixed
Brettflan
2011-10-13 14:30:47 -0500
d7a2a88f95Merge branch 'master' of github.com:MassiveCraft/Factions
Brettflan
2011-10-13 14:10:04 -0500
1a38007d64With Spout, the territory indicator now also has an ownership indicator below it (but only if the current territory has any owners set), and a larger centered territory notice below which goes away after a couple of seconds. These effectively replace the related chat notices if enabled. Also, updated libs.
Brettflan
2011-10-13 14:09:47 -0500
88fe43d600Using PEX 1.15 and only as superpermsmanager to allow for use of the parent permission. Also changed the handling of money on faction leave as last player.
Olof Larsson
2011-10-13 19:47:37 +0200
0888e027adEcon messages improved. All money commands is now under the money parent command.
Olof Larsson
2011-10-13 14:41:07 +0200
0039370f05Some effect for the f home teleport command
Olof Larsson
2011-10-13 12:17:23 +0200
73ea2b75e0Spout name-over-head modification seems to bug out for players viewing themselves, their name ends up over the head of some other mob in the world... so, it now skips doing that when viewer = viewed. Capes thankfully don't have the same problem, though a caped creeper might actually look pretty cool.
Brettflan
2011-10-13 04:23:00 -0500
4ec086e4faFix for faction creation sometimes causing an NPE; hopefully a fix for the cause of the null value as well, from an ID clash in the entity collection of factions Fix for disband command causing an NPE if run from the console Additionally, disband command use is now logged
Brettflan
2011-10-13 04:10:29 -0500
cace4aa955Fix for faction not being disbanded properly when last player leaves Fix for some NoClassDefFoundErrors when Register plugin isn't present and certain economy functions are used
Brettflan
2011-10-12 23:44:59 -0500
329cef6465Fix for messed up ownership protection handling in regards to ally/enemy status In the process, removed the separate painting handling and made it use the standard block place/destroy checking routine, and otherwise cleaned up the related code a bit
Brettflan
2011-10-12 22:31:18 -0500
f575ad6bc0Factions are not removed properly... this needs to be sorted out before release
Olof Larsson
2011-10-12 21:54:38 +0200
f25daa228aSome of the bugs are fixed.
Olof Larsson
2011-10-12 18:48:47 +0200
2566edfd8cMerged some changes
Olof Larsson
2011-10-12 17:28:00 +0200
0326a6e938Fixed ownerlist command (though not sure just why it was failing as written, I need to investigate further), working on restructuring and fixing ownership handling for block placement/destruction/interaction/usage. Will finish that up in the next day or two.
Brettflan
2011-10-11 20:14:59 -0500
d37a4d6ff7Merge branch 'master' of github.com:MassiveCraft/Factions
Brettflan
2011-10-11 09:44:12 -0500
aec533b4a1updated Bukkit lib to correspond to CB 1318
Brettflan
2011-10-11 09:43:40 -0500
b0e31eb837Supressed warnings in eclipse
Olof Larsson
2011-10-11 13:03:33 +0200
6ab7e10d1fMerge branch 'master' of github.com:MassiveCraft/Factions
Olof Larsson
2011-10-11 13:01:12 +0200
1d8e06796ffix for /f config not working due to extra blank required parameter
Brettflan
2011-10-10 21:46:59 -0500
f5190db257Moved some Spout code out to a separate listener, for slightly better organization and more importantly to prevent NoClassDefFoundErrors on servers not running Spout The text scale (size) can now be set for the territory display using conf.json setting "spoutTerritoryDisplaySize" (default 1.0), and "spoutTerritoryDisplayShowDescription" (default true) can be disabled to have only the faction tag/name displayed and not the description as well
Brettflan
2011-10-10 21:09:58 -0500
10f535e637Halfway through refactoring of commands and permissions
Olof Larsson
2011-10-09 14:53:38 +0200
227d54dc5fConverting the command structure
Olof Larsson
2011-10-08 23:22:02 +0200
0ce9cce9d3In progress: Using MassiveCraftCore and Allman indentation style and minor refactoring.
Olof Larsson
2011-10-08 22:03:44 +0200
61998f459dMerge branch 'master' of github.com:MassiveCraft/Factions
Olof Larsson
2011-10-08 18:45:08 +0200
ba5d7a3981Working on permissions handling
Olof Larsson
2011-10-08 18:44:47 +0200
77a7b2d85cNew Spout feature, for Spoutcraft client users only: current territory info will now be permanently shown at top of screen, instead of being echoed out to chat as you move around New conf.json setting "spoutTerritoryDisplayPosition" to set the screen position at which the current territory is shown. 0 = disabled, 1 = top left, 2 = top center, 3 (default) = top right. Moved all integration code to separate package, ofr better code organization. Also moved EssentialsChat integration code out to separate file in there, allowing us to safely remove our copy IEssentialsChatListener.java file (which is otherwise needed to prevent a nasty NoClassDefFoundError).
Brettflan
2011-10-05 05:13:54 -0500
d64ed374f1missed from last commit
Brettflan
2011-10-05 02:14:07 -0500
149257f154When a player is kicked from their faction by the autoLeaveAfterDaysOfInactivity routine, the rest of their stored data is now dropped as well When a player is banned from the server, they will now be kicked from their faction and have their stored data removed (only works on CB 1240 or newer)
Brettflan
2011-10-05 00:33:15 -0500
7c249e1884Added 3 new hookable functions to main Factions class, for use by other plugins: boolean isPlayerAllowedToBuildHere(Player player, Location location) boolean isPlayerAllowedToInteractWith(Player player, Block block) boolean isPlayerAllowedToUseThisHere(Player player, Location location, Material material) Also update Bukkit lib for new RB.
Brettflan
2011-10-04 22:46:11 -0500
58d97076b8New conf.json setting "territoryDenyEndermanBlocksWhenOffline" (default true). As might be expected, this will prevent Enderman from removing or placing blocks in the territory of a faction which has no members online. "territoryDenyEndermanBlocks" of course now only applies when a faction has members online.
Brettflan
2011-10-01 06:16:53 -0500
ce0559cda9Autoclaim mode is now disabled when a player is removed from a faction (whether leaving, being kicked, or whatever) Also the new permission I missed in the last commit
Brettflan
2011-10-01 06:10:49 -0500
feac58c6d6Some tweaking of the faction bank code... The new help page with bank related commands will now only be shown if banks are enabled and the Economy is enabled and hooked in. Shortened a couple of command descriptions to fit on one line. Made Deposit, Pay, and Withdraw commands additionally log to the server console/log. When bank is given to person disbanding a faction, it now lets them know and logs it to the server log. Added commands to commandDisable list in plugin.yml, along with "permanent" command which I'd missed adding before Added new permission node factions.viewAnyFactionBalance (granted by default if using superperms), which is required to view the bank balance of other factions
Brettflan
2011-10-01 05:59:09 -0500
4cab42ec6eMerge branch 'banks' of git://github.com/eXeC64/Factions
Brettflan
2011-10-01 03:45:28 -0500
dc9042674cMerge branch 'master' of github.com:MassiveCraft/Factions
Brettflan
2011-10-01 03:12:13 -0500
3d62676168Merge branch 'alliancechat' of git://github.com/eXeC64/Factions
Brettflan
2011-09-30 20:40:34 -0500
9e73681125Merge branch 'master' of github.com:MassiveCraft/Factions
Brettflan
2011-09-30 20:30:54 -0500
9c1cd8c85aAdded senderIsConsole boolean to FBaseCommand to simplify checking whether sender is console or player Fix for /f disband indicating a random player if command came from console Fix for factions being able to potentially set relations with safe zone or war zone (though it didn't do anything, of course)
Brettflan
2011-09-30 20:17:47 -0500
3627996dc6Updated SpoutAPI lib, added forgotten setPermanent permission to plugin.yml, added endermen and cave spiders and silverfish to no-spawn list for safe zones
Brettflan
2011-09-30 19:44:53 -0500
60abb61cb9Fix for "territoryEnemyProtectMaterials" and "territoryAllyProtectMaterials" not working correctly, and wrong protection message being sent to neutral players. Re-jiggered the related code a bit which handles such things based on enemy/ally/member/neutral status.
Brettflan
2011-09-22 16:12:35 -0500
28e881d905Players now lose power over time while they are offline. New conf.json setting "powerOfflineLossPerDay" (default 1.0) is how much power they lose; note that this power loss actually occurs frequently in very tiny amounts as time passes, not just once per day. New conf.json setting "powerOfflineLossLimit" (default 0.0) which will stop offline power loss once a player's power drops to the specified amount. As an example, the default 1.0 power loss per day offline is roughly 0.0417 power loss per hour, 0.00695 per minute, and so forth.
Brettflan
2011-09-22 06:33:34 -0500
fa21358a23When players enable/disable admin bypass mode (/f bypass), it is now logged to the server console/log.
Brettflan
2011-09-22 06:23:25 -0500
34e4afee2cFour new conf.json settings to prevent Endermen from removing or placing blocks. "territoryDenyEndermanBlocks" (default true) for claimed territory. "safeZoneDenyEndermanBlocks" (default true) for Safe Zones. "warZoneDenyEndermanBlocks" (default true) for War Zones. "wildernessDenyEndermanBlocks" (default false) for unclaimed wilderness areas.
Brettflan
2011-09-22 06:22:01 -0500
492d983464Support for iConomy 6 and other economy plugins added through Register support (with new conf.json setting "econRegisterEnabled", defaults to false); you will need to have the Register plugin on your server
Brettflan
2011-09-22 04:22:24 -0500
2aa51a4781Added some quick and dirty fix notes for people who get a specific chat formatting error
Brettflan
2011-09-16 01:50:25 -0500
538b387f2fFix for players being able to hurt members of their own faction while in their own land if the "enablePVPAgainstFactionlessInAttackersLand" option is enabled
Brettflan
2011-09-16 01:45:23 -0500
443e083f23Bugfix release 1.4.9: material protection (interaction with doors, chests, etc.) was being incorrectly triggered in wilderness, war zones, and safe zones
Brettflan
2011-09-15 09:12:24 -0500
43fdc8ae14New command to set a faction as permanent: /f permanent <faction tag> (requires new admin-level permission "factions.setPermanent"). Permanent factions will not be deleted if they have no members, and faction admins of such factions are allowed to leave without a replacement available. Faction admins are also unable to disband their own faction if it is Permanent; only those with the admin-level "factions.disband" permission can disband such a faction while it is set as Permanent.
Brettflan
2011-09-13 13:14:09 -0500
249846d6aeNew conf.json setting "newPlayerStartingFactionID" which can be used to have new players start out in a specific faction
Brettflan
2011-09-12 22:46:20 -0500
877cfe914dAdded note when player tries to use faction chat when it's disabled, moved disband command in the Help listing out of the server-admin-only section since it can now be used by faction admins on their own factions
Brettflan
2011-09-12 22:36:59 -0500
632e2b2d1cFaction admins can now disband their own faction using /f disband; note that use of /f disband with another faction specified (/f disband <faction tag>) still requires the factions.disband permission, but the permission is not required for faction admins disbanding their own faction
Brettflan
2011-09-12 22:23:44 -0500
a5a0125195Add an option to disable faction only chat
Elias Woods
2011-09-10 00:26:15 -0400
120039b07fminor cleanup and tweaks to WorldGuard code added/updated libs
Brettflan
2011-09-08 06:24:55 -0500
b5a1151178fix for arrow damage not being properly detected and prevented (when needed) which was broken by Bukkit's recent deprecation of EntityDamageByProjectileEvent
Brettflan
2011-09-08 03:20:55 -0500
c89db2c4d6Fix for allies bypassing ownership if Ally options allowed them to build/interact/use in allied territory Also consolidated some Conf lookups into new functions for Relations, to simplify and de-uglify the code a bit
Brettflan
2011-09-06 16:35:43 -0500
61e7667010Spout always shows displaynames even with factionless players
Spathi
2011-09-06 03:31:15 +0100