Buttons added to territory deny materials
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@ -2,6 +2,7 @@ package com.massivecraft.factions;
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import com.google.common.collect.ImmutableMap;
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import com.massivecraft.factions.integration.dynmap.DynmapStyle;
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import com.massivecraft.factions.util.MultiversionMaterials;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.entity.EntityType;
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@ -371,6 +372,12 @@ public class Conf {
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territoryDenyUseageMaterials.add(Material.BUCKET);
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territoryDenyUseageMaterials.add(Material.WATER_BUCKET);
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territoryDenyUseageMaterials.add(Material.LAVA_BUCKET);
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territoryDenyUseageMaterials.add(MultiversionMaterials.ACACIA_BUTTON.parseMaterial());
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territoryDenyUseageMaterials.add(MultiversionMaterials.BIRCH_BUTTON.parseMaterial());
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territoryDenyUseageMaterials.add(MultiversionMaterials.DARK_OAK_BUTTON.parseMaterial());
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territoryDenyUseageMaterials.add(MultiversionMaterials.JUNGLE_BUTTON.parseMaterial());
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territoryDenyUseageMaterials.add(MultiversionMaterials.OAK_BUTTON.parseMaterial());
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territoryDenyUseageMaterials.add(MultiversionMaterials.STONE_BUTTON.parseMaterial());
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if (!P.p.mc17) {
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territoryDenyUseageMaterials.add(Material.ARMOR_STAND);
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}
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@ -401,6 +408,12 @@ public class Conf {
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territoryDenyUseageMaterialsWhenOffline.add(Material.BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(Material.WATER_BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(Material.LAVA_BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(MultiversionMaterials.ACACIA_BUTTON.parseMaterial());
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territoryDenyUseageMaterialsWhenOffline.add(MultiversionMaterials.BIRCH_BUTTON.parseMaterial());
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territoryDenyUseageMaterialsWhenOffline.add(MultiversionMaterials.DARK_OAK_BUTTON.parseMaterial());
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territoryDenyUseageMaterialsWhenOffline.add(MultiversionMaterials.JUNGLE_BUTTON.parseMaterial());
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territoryDenyUseageMaterialsWhenOffline.add(MultiversionMaterials.OAK_BUTTON.parseMaterial());
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territoryDenyUseageMaterialsWhenOffline.add(MultiversionMaterials.STONE_BUTTON.parseMaterial());
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if (!P.p.mc17) {
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territoryDenyUseageMaterialsWhenOffline.add(Material.ARMOR_STAND);
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}
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