Server admins can now promote or demote any member of any faction to/from faction admin or moderator using the existing /f admin and /f mod commands, which can now also be used from the server console. Two new permissions are added to allow that. A third permission is also added to allow server admins or moderators to join any faction without the need of /f bypass mode.
Also, a couple more minor bugfixes are included for /f home payment giving the wrong message, player/faction descriptions being wrong for console messages, and potential NPE in new faction admin promotion routine if faction was permanent with no current admin. New permissions: factions.admin.any - allows use of /f admin on any player in any faction factions mod.any - allows use of /f mod on any player in any faction factions.join.any - allows player to join any faction, bypassing invitation process for closed factions (the same as players with /f bypass enabled can do)
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@@ -1,5 +1,6 @@
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package com.massivecraft.factions.cmd;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.FPlayers;
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import com.massivecraft.factions.struct.Permission;
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@@ -18,10 +19,10 @@ public class CmdAdmin extends FCommand
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this.permission = Permission.ADMIN.node;
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this.disableOnLock = true;
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senderMustBePlayer = true;
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senderMustBePlayer = false;
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senderMustBeMember = false;
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senderMustBeModerator = false;
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senderMustBeAdmin = true;
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senderMustBeAdmin = false;
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}
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@Override
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@@ -29,26 +30,49 @@ public class CmdAdmin extends FCommand
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{
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FPlayer fyou = this.argAsBestFPlayerMatch(0);
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if (fyou == null) return;
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if (fyou.getFaction() != myFaction)
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boolean permAny = Permission.ADMIN_ANY.has(sender, false);
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Faction targetFaction = fyou.getFaction();
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if (targetFaction != myFaction && !permAny)
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{
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msg("%s<i> is not a member in your faction.", fyou.describeTo(fme, true));
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return;
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}
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if (fyou == fme)
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if (fme != null && fme.getRole() != Role.ADMIN && !permAny)
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{
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msg("<b>You are not the faction admin.");
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return;
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}
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if (fyou == fme && !permAny)
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{
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msg("<b>The target player musn't be yourself.");
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return;
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}
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fme.setRole(Role.MODERATOR);
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FPlayer admin = targetFaction.getFPlayerAdmin();
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// if target player is currently admin, demote and replace him
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if (fyou == admin)
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{
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targetFaction.promoteNewLeader();
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msg("<i>You have demoted %s<i> from the position of faction admin.", fyou.describeTo(fme, true));
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fyou.msg("<i>You have been demoted from the position of faction admin by %s<i>.", senderIsConsole ? "a server admin" : fme.describeTo(fyou, true));
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return;
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}
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// promote target player, and demote existing admin if one exists
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if (admin != null)
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admin.setRole(Role.MODERATOR);
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fyou.setRole(Role.ADMIN);
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msg("<i>You have promoted %s<i> to the position of faction admin.", fyou.describeTo(fme, true));
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// Inform all players
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for (FPlayer fplayer : FPlayers.i.getOnline())
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{
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fplayer.msg("%s<i> gave %s<i> the leadership of %s", fme.describeTo(fplayer, true), fyou.describeTo(fplayer), myFaction.describeTo(fplayer));
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fplayer.msg("%s<i> gave %s<i> the leadership of %s<i>.", senderIsConsole ? "A server admin" : fme.describeTo(fplayer, true), fyou.describeTo(fplayer), targetFaction.describeTo(fplayer));
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}
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}
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@@ -124,7 +124,7 @@ public class CmdHome extends FCommand
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}
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// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
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if ( ! payForCommand(Conf.econCostHome, "to change faction home", "for changing faction home")) return;
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if ( ! payForCommand(Conf.econCostHome, "to teleport to your faction home", "for teleporting to your faction home")) return;
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// Create a smoke effect
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if (Conf.homesTeleportCommandSmokeEffectEnabled)
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@@ -54,7 +54,7 @@ public class CmdJoin extends FCommand
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return;
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}
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if( ! (faction.getOpen() || faction.isInvited(fme) || fme.isAdminBypassing()))
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if( ! (faction.getOpen() || faction.isInvited(fme) || fme.isAdminBypassing() || Permission.JOIN_ANY.has(sender, false)))
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{
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msg("<i>This faction requires invitation.");
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faction.msg("%s<i> tried to join your faction.", fme.describeTo(faction, true));
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@@ -1,5 +1,6 @@
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package com.massivecraft.factions.cmd;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.struct.Permission;
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import com.massivecraft.factions.struct.Role;
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@@ -18,10 +19,10 @@ public class CmdMod extends FCommand
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this.permission = Permission.MOD.node;
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this.disableOnLock = true;
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senderMustBePlayer = true;
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senderMustBePlayer = false;
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senderMustBeMember = false;
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senderMustBeModerator = false;
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senderMustBeAdmin = true;
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senderMustBeAdmin = false;
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}
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@Override
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@@ -29,30 +30,47 @@ public class CmdMod extends FCommand
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{
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FPlayer you = this.argAsBestFPlayerMatch(0);
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if (you == null) return;
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if (you.getFaction() != myFaction)
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boolean permAny = Permission.MOD_ANY.has(sender, false);
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Faction targetFaction = you.getFaction();
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if (targetFaction != myFaction && !permAny)
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{
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msg("%s<b> is not a member in your faction.", you.describeTo(fme, true));
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return;
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}
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if (you == fme)
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if (fme != null && fme.getRole() != Role.ADMIN && !permAny)
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{
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msg("<b>You are not the faction admin.");
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return;
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}
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if (you == fme && !permAny)
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{
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msg("<b>The target player musn't be yourself.");
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return;
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}
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if (you.getRole() == Role.ADMIN)
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{
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msg("<b>The target player is a faction admin. Demote them first.");
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return;
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}
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if (you.getRole() == Role.MODERATOR)
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{
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// Revoke
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you.setRole(Role.NORMAL);
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myFaction.msg("%s<i> is no longer moderator in your faction.", you.describeTo(myFaction, true));
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targetFaction.msg("%s<i> is no longer moderator in your faction.", you.describeTo(targetFaction, true));
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msg("<i>You have removed moderator status from %s<i>.", you.describeTo(fme, true));
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}
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else
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{
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// Give
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you.setRole(Role.MODERATOR);
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myFaction.msg("%s<i> was promoted to moderator in your faction.", you.describeTo(myFaction, true));
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targetFaction.msg("%s<i> was promoted to moderator in your faction.", you.describeTo(targetFaction, true));
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msg("<i>You have promoted %s<i> to moderator.", you.describeTo(fme, true));
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}
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}
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@@ -3,6 +3,7 @@ package com.massivecraft.factions.cmd;
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import com.massivecraft.factions.FPlayers;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.P;
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import com.massivecraft.factions.struct.Permission;
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@@ -42,6 +43,8 @@ public class CmdPermanent extends FCommand
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change = "added permanent status to";
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faction.setPermanent(true);
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}
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P.p.log((fme == null ? "A server admin" : fme.getName())+"<i> has "+change+" the faction \"" + faction.getTag() + "\".");
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// Inform all players
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for (FPlayer fplayer : FPlayers.i.getOnline())
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