1.13 now has working particles.

This commit is contained in:
ProSavage
2018-07-29 14:34:40 -05:00
parent 51f157931f
commit e7e3e14825
2 changed files with 15 additions and 1 deletions

View File

@@ -11,6 +11,7 @@ import com.massivecraft.factions.zcore.fperms.PermissableAction;
import com.massivecraft.factions.zcore.util.TL;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.Particle;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
@@ -57,7 +58,15 @@ public class CmdFly extends FCommand {
continue;
}
ParticleEffect.CLOUD.display((float) 0, (float) 0, (float) 0, (float) 0, 3, player.getLocation().add(0, -0.35, 0), 16);
if (P.p.useNonPacketParticles) {
// 1.9+ based servers will use the built in particleAPI instead of packet based.
// any particle amount higher than 0 made them go everywhere, and the offset at 0 was not working.
// So setting the amount to 0 spawns 1 in the precise location
player.getWorld().spawnParticle(Particle.CLOUD, player.getLocation().add(0, -0.35, 0), 0);
} else {
ParticleEffect.CLOUD.display((float) 0, (float) 0, (float) 0, (float) 0, 3, player.getLocation().add(0, -0.35, 0), 16);
}
}
if (flyMap.keySet().size() == 0) {
Bukkit.getScheduler().cancelTask(id);