Listen to commands to see if they should be allowed. Fixes issue #26.

This commit is contained in:
drtshock 2014-07-05 13:20:07 -05:00
parent 526734b9f6
commit d968b9878c

View File

@ -2,6 +2,7 @@ package com.massivecraft.factions.zcore;
import com.massivecraft.factions.Conf;
import com.massivecraft.factions.P;
import com.massivecraft.factions.listeners.FactionsPlayerListener;
import com.massivecraft.factions.zcore.persist.EM;
import com.massivecraft.factions.zcore.persist.Entity;
import com.massivecraft.factions.zcore.persist.EntityCollection;
@ -22,10 +23,9 @@ public class MPluginSecretPlayerListener implements Listener {
this.p = p;
}
// We're now using FCommandHandler for this to do things properly.
//@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public void onPlayerCommandPreprocess(PlayerCommandPreprocessEvent event) {
if (p.handleCommand(event.getPlayer(), event.getMessage())) {
if (FactionsPlayerListener.preventCommand(event.getMessage(), event.getPlayer())) {
if (p.logPlayerCommands()) {
Bukkit.getLogger().info("[PLAYER_COMMAND] " + event.getPlayer().getName() + ": " + event.getMessage());
}