Listen to commands to see if they should be allowed. Fixes issue #26.
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@ -2,6 +2,7 @@ package com.massivecraft.factions.zcore;
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import com.massivecraft.factions.Conf;
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import com.massivecraft.factions.P;
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import com.massivecraft.factions.listeners.FactionsPlayerListener;
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import com.massivecraft.factions.zcore.persist.EM;
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import com.massivecraft.factions.zcore.persist.Entity;
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import com.massivecraft.factions.zcore.persist.EntityCollection;
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@ -22,10 +23,9 @@ public class MPluginSecretPlayerListener implements Listener {
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this.p = p;
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}
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// We're now using FCommandHandler for this to do things properly.
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//@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
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@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
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public void onPlayerCommandPreprocess(PlayerCommandPreprocessEvent event) {
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if (p.handleCommand(event.getPlayer(), event.getMessage())) {
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if (FactionsPlayerListener.preventCommand(event.getMessage(), event.getPlayer())) {
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if (p.logPlayerCommands()) {
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Bukkit.getLogger().info("[PLAYER_COMMAND] " + event.getPlayer().getName() + ": " + event.getMessage());
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}
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