Vault now checks for hoppers & chests nearby even if you're holding multiple vaults.
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@ -122,7 +122,7 @@ public class FactionsBlockListener implements Listener {
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public void onVaultPlace(BlockPlaceEvent e) {
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public void onVaultPlace(BlockPlaceEvent e) {
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if (e.getItemInHand().getType() == Material.CHEST) {
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if (e.getItemInHand().getType() == Material.CHEST) {
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ItemStack vault = P.p.createItem(Material.CHEST, 1, (short) 0, P.p.color(P.p.getConfig().getString("fvault.Item.Name")), P.p.colorList(P.p.getConfig().getStringList("fvault.Item.Lore")));
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ItemStack vault = P.p.createItem(Material.CHEST, 1, (short) 0, P.p.color(P.p.getConfig().getString("fvault.Item.Name")), P.p.colorList(P.p.getConfig().getStringList("fvault.Item.Lore")));
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if (e.getItemInHand().equals(vault)) {
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if (e.getItemInHand().isSimilar(vault)) {
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FPlayer fme = FPlayers.getInstance().getByPlayer(e.getPlayer());
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FPlayer fme = FPlayers.getInstance().getByPlayer(e.getPlayer());
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if (fme.getFaction().getVault() != null) {
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if (fme.getFaction().getVault() != null) {
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fme.msg(TL.COMMAND_GETVAULT_ALREADYSET);
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fme.msg(TL.COMMAND_GETVAULT_ALREADYSET);
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